v0.5.0, updated subs + changelog

This commit is contained in:
Regalis
2016-08-13 21:36:24 +03:00
parent 0602bb6154
commit 3f804acd42
12 changed files with 88 additions and 70 deletions

View File

@@ -1,6 +1,7 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
@@ -210,7 +211,10 @@ namespace Barotrauma.Networking
private void LoadSettings()
{
XDocument doc = null;
doc = ToolBox.TryLoadXml(SettingsFile);
if (File.Exists(SettingsFile))
{
doc = ToolBox.TryLoadXml(SettingsFile);
}
if (doc == null || doc.Root == null)
{
@@ -379,7 +383,7 @@ namespace Barotrauma.Networking
respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
respawnDurationSlider.UserData = respawnDurationText;
respawnDurationSlider.Step = 0.1f;
respawnDurationSlider.BarScroll = MinRespawnRatio;
respawnDurationSlider.BarScroll = MaxTransportTime <= 0.0f ? 1.0f : (MaxTransportTime - 60.0f) / 600.0f;
respawnDurationSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock txt = scrollBar.UserData as GUITextBlock;
@@ -397,7 +401,7 @@ namespace Barotrauma.Networking
return true;
};
respawnDurationSlider.OnMoved(respawnDurationSlider, (MaxTransportTime - 60.0f)/600.0f);
respawnDurationSlider.OnMoved(respawnDurationSlider, respawnDurationSlider.BarScroll);
y += 40;

View File

@@ -402,7 +402,8 @@ namespace Barotrauma.Networking
ItemPrefab divingSuitPrefab = ItemPrefab.list.Find(ip => ip.Name == "Diving Suit") as ItemPrefab;
ItemPrefab oxyPrefab = ItemPrefab.list.Find(ip => ip.Name == "Oxygen Tank") as ItemPrefab;
ItemPrefab scooterPrefab = ItemPrefab.list.Find(ip => ip.Name == "Underwater Scooter") as ItemPrefab;
ItemPrefab scooterPrefab = ItemPrefab.list.Find(ip => ip.Name == "Underwater Scooter") as ItemPrefab;
ItemPrefab batteryPrefab = ItemPrefab.list.Find(ip => ip.Name == "Battery Cell") as ItemPrefab;
var cargoSp = WayPoint.WayPointList.Find(wp => wp.Submarine == respawnShuttle && wp.SpawnType == SpawnType.Cargo);
@@ -425,25 +426,33 @@ namespace Barotrauma.Networking
spawnedCharacters.Add(character);
Vector2 pos = cargoSp == null ? character.Position : cargoSp.Position;
if (divingSuitPrefab != null && oxyPrefab != null)
{
Vector2 pos = cargoSp == null ? character.Position : cargoSp.Position;
var divingSuit = new Item(divingSuitPrefab, pos, respawnShuttle);
var oxyTank = new Item(oxyPrefab, pos, respawnShuttle);
var scooter = new Item(scooterPrefab, pos, respawnShuttle);
divingSuit.Combine(oxyTank);
spawnedItems.Add(divingSuit);
spawnedItems.Add(oxyTank);
spawnedItems.Add(scooter);
Item.Spawner.AddToSpawnedList(divingSuit);
Item.Spawner.AddToSpawnedList(oxyTank);
Item.Spawner.AddToSpawnedList(scooter);
}
if (scooterPrefab != null && batteryPrefab != null)
{
var scooter = new Item(scooterPrefab, pos, respawnShuttle);
var battery = new Item(batteryPrefab, pos, respawnShuttle);
scooter.Combine(battery);
spawnedItems.Add(scooter);
spawnedItems.Add(battery);
}
spawnedItems.ForEach(s => Item.Spawner.AddToSpawnedList(s));
character.GiveJobItems(waypoints[i]);
GameMain.GameSession.CrewManager.characters.Add(character);
}