Server sends the maximum number of players to the master server instead of the maximum number of connections, case-insensitive chat message commands

This commit is contained in:
Regalis
2017-03-13 20:53:35 +02:00
parent 2d7d7f3d8d
commit 3f1f2d23f2
+3 -3
View File
@@ -246,7 +246,7 @@ namespace Barotrauma.Networking
request.AddParameter("servername", name); request.AddParameter("servername", name);
request.AddParameter("serverport", Port); request.AddParameter("serverport", Port);
request.AddParameter("currplayers", connectedClients.Count); request.AddParameter("currplayers", connectedClients.Count);
request.AddParameter("maxplayers", config.MaximumConnections); request.AddParameter("maxplayers", MaxPlayers);
request.AddParameter("password", string.IsNullOrWhiteSpace(password) ? 0 : 1); request.AddParameter("password", string.IsNullOrWhiteSpace(password) ? 0 : 1);
// execute the request // execute the request
@@ -281,7 +281,7 @@ namespace Barotrauma.Networking
request.AddParameter("serverport", Port); request.AddParameter("serverport", Port);
request.AddParameter("gamestarted", gameStarted ? 1 : 0); request.AddParameter("gamestarted", gameStarted ? 1 : 0);
request.AddParameter("currplayers", connectedClients.Count); request.AddParameter("currplayers", connectedClients.Count);
request.AddParameter("maxplayers", config.MaximumConnections); request.AddParameter("maxplayers", MaxPlayers);
Log("Refreshing connection with master server...", Color.Cyan); Log("Refreshing connection with master server...", Color.Cyan);
@@ -1431,7 +1431,7 @@ namespace Barotrauma.Networking
{ {
string tempStr; string tempStr;
string command = ChatMessage.GetChatMessageCommand(message, out tempStr); string command = ChatMessage.GetChatMessageCommand(message, out tempStr);
switch (command) switch (command.ToLowerInvariant())
{ {
case "r": case "r":
case "radio": case "radio":