814f6c9...58005a8
commit 58005a84e36a4658cb9a5dba2de3041d8e3511b1 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 22:50:54 2019 +0200 Fixed incorrect submarine & level seed in server logs when playing campaign mode. commit 39119f862e7e69608cf418d06c74c784330461d2 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 22:50:19 2019 +0200 Fixed campaign view button overlapping with the "ready to start" tickbox in NetLobbyScreen. Closes #1315
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@@ -632,6 +632,13 @@ namespace Barotrauma
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Visible = false
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Visible = false
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};
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};
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campaignViewButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), rightInfoColumn.RectTransform),
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TextManager.Get("CampaignView"), style: "GUIButtonLarge")
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{
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OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; },
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Visible = false
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};
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StartButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.1f), infoFrameContent.RectTransform, Anchor.BottomRight),
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StartButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.1f), infoFrameContent.RectTransform, Anchor.BottomRight),
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TextManager.Get("StartGameButton"), style: "GUIButtonLarge")
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TextManager.Get("StartGameButton"), style: "GUIButtonLarge")
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{
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{
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@@ -644,13 +651,6 @@ namespace Barotrauma
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};
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};
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clientHiddenElements.Add(StartButton);
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clientHiddenElements.Add(StartButton);
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campaignViewButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.1f), infoFrameContent.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.0f, 0.06f) },
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TextManager.Get("CampaignView"), style: "GUIButtonLarge")
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{
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OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; },
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Visible = false
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};
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spectateButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.1f), infoFrameContent.RectTransform, Anchor.BottomRight),
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spectateButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.1f), infoFrameContent.RectTransform, Anchor.BottomRight),
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TextManager.Get("SpectateButton"), style: "GUIButtonLarge");
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TextManager.Get("SpectateButton"), style: "GUIButtonLarge");
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}
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}
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@@ -1657,16 +1657,18 @@ namespace Barotrauma.Networking
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mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
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mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
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campaign.AssignClientCharacterInfos(connectedClients);
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campaign.AssignClientCharacterInfos(connectedClients);
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Submarine: " + GameMain.GameSession.Submarine.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + campaign.Map.SelectedConnection.Level.Seed, ServerLog.MessageType.ServerMessage);
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}
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}
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else
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else
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{
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{
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GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty, teamCount > 1);
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GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty, teamCount > 1);
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
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}
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}
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Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
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bool missionAllowRespawn = campaign == null &&
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bool missionAllowRespawn = campaign == null &&
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(!(GameMain.GameSession.GameMode is MissionMode) ||
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(!(GameMain.GameSession.GameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn);
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((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn);
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