Item/structure sprites flip by default

This commit is contained in:
Regalis
2016-10-03 16:43:03 +03:00
parent e1296e4a8e
commit 3ec6f008d5
5 changed files with 19 additions and 20 deletions

View File

@@ -29,39 +29,39 @@
</smallverticalback2>
<engineeringLabel width="153" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,426,153,16" depth ="0.99"/>
<sprite texture="Content/Map/structures2.png" sourcerect="0,426,153,16" depth="0.99" canflipx="false"/>
</engineeringLabel>
<commandLabel width="128" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,443,128,16" depth ="0.99"/>
<sprite texture="Content/Map/structures2.png" sourcerect="0,443,128,16" depth="0.99" canflipx="false"/>
</commandLabel>
<airlockLabel width = "99" height ="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,460,199,16" depth ="0.99"/>
<sprite texture="Content/Map/structures2.png" sourcerect="0,460,199,16" depth="0.99" canflipx="false"/>
</airlockLabel>
<cabinsLabel width="83" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,477,83,16" depth ="0.99"/>
<sprite texture="Content/Map/structures2.png" sourcerect="0,477,83,16" depth="0.99" canflipx="false"/>
</cabinsLabel>
<medicalLabel width="110" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,494,110,16" depth="0.99"/>
<sprite texture="Content/Map/structures2.png" sourcerect="0,494,110,16" depth="0.99" canflipx="false"/>
</medicalLabel>
<arrowUp width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="129,460,16,16" depth ="0.99" canflipx="true"/>
<sprite texture="Content/Map/structures2.png" sourcerect="129,460,16,16" depth ="0.99"/>
</arrowUp>
<arrowDown width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="146,460,16,16" depth ="0.99" canflipx="true"/>
<sprite texture="Content/Map/structures2.png" sourcerect="146,460,16,16" depth ="0.99"/>
</arrowDown>
<arrowLeft width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="129,477,16,16" depth ="0.99" canflipx="true"/>
<sprite texture="Content/Map/structures2.png" sourcerect="129,477,16,16" depth ="0.99"/>
</arrowLeft>
<arrowRight width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="146,477,16,16" depth ="0.99" canflipx="true"/>
<sprite texture="Content/Map/structures2.png" sourcerect="146,477,16,16" depth ="0.99"/>
</arrowRight>
<leftwall description="A vertical wall with collision detection"
@@ -170,19 +170,19 @@
</PipesBackground>
<SlopeForward width="16" height="16" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/structures2.png" sourcerect="0,0,224,64" depth = "0.95" canflipx="true"/>
<sprite texture="Content/Map/structures2.png" sourcerect="0,0,224,64" depth = "0.95" />
</SlopeForward>
<SlopeBack width="16" height="16" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/structures2.png" sourcerect="0,64,224,64" depth = "0.95" canflipx="true"/>
<sprite texture="Content/Map/structures2.png" sourcerect="0,64,224,64" depth = "0.95" />
</SlopeBack>
<stairsright width="256" height="320" stairdirection="Right">
<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" depth = "0.1" canflipx="true"/>
<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" depth = "0.1" />
</stairsright>
<stairsleft width="256" height="320" stairdirection="Left">
<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" fliphorizontal="true" depth = "0.1" canflipx="true"/>
<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" fliphorizontal="true" depth = "0.1" />
</stairsleft>
<bunk width="173" height="129">