diff --git a/Subsurface/Content/Items/Containers/containers.xml b/Subsurface/Content/Items/Containers/containers.xml
index b892ccd08..8dcb3d0b5 100644
--- a/Subsurface/Content/Items/Containers/containers.xml
+++ b/Subsurface/Content/Items/Containers/containers.xml
@@ -16,7 +16,7 @@
linkable="true"
pickdistance ="150">
-
+
@@ -29,7 +29,7 @@
linkable="true"
pickdistance ="150">
-
+
diff --git a/Subsurface/Content/Items/Electricity/poweritems.xml b/Subsurface/Content/Items/Electricity/poweritems.xml
index d7b33a2ad..744d114e0 100644
--- a/Subsurface/Content/Items/Electricity/poweritems.xml
+++ b/Subsurface/Content/Items/Electricity/poweritems.xml
@@ -7,7 +7,7 @@
pickdistance="150"
description="Serves as a hub for power distribution and relaying signals between devices.">
-
+
diff --git a/Subsurface/Content/Map/StructurePrefabs.xml b/Subsurface/Content/Map/StructurePrefabs.xml
index 5d045427b..bf1c8422e 100644
--- a/Subsurface/Content/Map/StructurePrefabs.xml
+++ b/Subsurface/Content/Map/StructurePrefabs.xml
@@ -29,39 +29,39 @@
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
diff --git a/Subsurface/Source/Items/ItemPrefab.cs b/Subsurface/Source/Items/ItemPrefab.cs
index 1c77e90ae..574fb1be1 100644
--- a/Subsurface/Source/Items/ItemPrefab.cs
+++ b/Subsurface/Source/Items/ItemPrefab.cs
@@ -288,8 +288,7 @@ namespace Barotrauma
spriteFolder = Path.GetDirectoryName(filePath);
}
- if (ToolBox.GetAttributeBool(subElement, "canflipx", false))
- canSpriteFlipX = true;
+ canSpriteFlipX = ToolBox.GetAttributeBool(subElement, "canflipx", true);
sprite = new Sprite(subElement, spriteFolder);
size = sprite.size;
diff --git a/Subsurface/Source/Map/StructurePrefab.cs b/Subsurface/Source/Map/StructurePrefab.cs
index e26609623..9779779d6 100644
--- a/Subsurface/Source/Map/StructurePrefab.cs
+++ b/Subsurface/Source/Map/StructurePrefab.cs
@@ -113,8 +113,8 @@ namespace Barotrauma
sp.sprite.effects = SpriteEffects.FlipHorizontally;
if (ToolBox.GetAttributeBool(subElement, "flipvertical", false))
sp.sprite.effects = SpriteEffects.FlipVertically;
- if (ToolBox.GetAttributeBool(subElement, "canflipx", false))
- sp.canSpriteFlipX = true;
+
+ sp.canSpriteFlipX = ToolBox.GetAttributeBool(subElement, "canflipx", true);
break;
case "backgroundsprite":