Item/structure sprites flip by default

This commit is contained in:
Regalis
2016-10-03 16:43:03 +03:00
parent e1296e4a8e
commit 3ec6f008d5
5 changed files with 19 additions and 20 deletions
@@ -16,7 +16,7 @@
linkable="true"
pickdistance ="150">
<Sprite texture ="cabinets.png" depth="0.84" sourcerect="0,0,48,64"/>
<Sprite texture ="cabinets.png" depth="0.84" sourcerect="0,0,48,64" canflipx="false"/>
<ItemContainer capacity="20" canbeselected="true" hideitems="true">
<Containable name="chem"/>
@@ -29,7 +29,7 @@
linkable="true"
pickdistance ="150">
<Sprite texture ="cabinets.png" depth="0.84" sourcerect="0,64,48,64"/>
<Sprite texture ="cabinets.png" depth="0.84" sourcerect="0,64,48,64" canflipx="false"/>
<ItemContainer capacity="20" canbeselected="true" hideitems="true">
<Containable name="chem"/>
@@ -7,7 +7,7 @@
pickdistance="150"
description="Serves as a hub for power distribution and relaying signals between devices.">
<Sprite texture ="junctionbox.png" depth="0.8"/>
<Sprite texture="junctionbox.png" depth="0.8" canflipx="false"/>
<fixrequirement name="Electrical repairs">
<skill name="Electrical Engineering" level="40"/>