(048b753e6) Merge branch 'dev' into human-ai
This commit is contained in:
@@ -293,6 +293,27 @@ namespace Barotrauma
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return;
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}
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if (GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient)
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{
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//stop dragging if there's something between the pull limb and the target
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Vector2 sourceSimPos = mouthLimb.SimPosition;
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Vector2 targetSimPos = target.SimPosition;
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if (character.Submarine != null && character.SelectedCharacter.Submarine == null)
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{
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targetSimPos -= character.Submarine.SimPosition;
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}
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else if (character.Submarine == null && character.SelectedCharacter.Submarine != null)
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{
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sourceSimPos -= character.SelectedCharacter.Submarine.SimPosition;
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}
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var body = Submarine.CheckVisibility(sourceSimPos, targetSimPos, ignoreSubs: true);
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if (body != null)
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{
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character.DeselectCharacter();
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return;
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}
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}
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Character targetCharacter = target;
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float eatSpeed = character.Mass / targetCharacter.Mass * 0.1f;
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eatTimer += deltaTime * eatSpeed;
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@@ -712,6 +733,12 @@ namespace Barotrauma
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limb.body.ApplyForce(diff * (float)(Math.Sin(WalkPos) * Math.Sqrt(limb.Mass)) * 30.0f * animStrength, maxVelocity: 10.0f);
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}
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while (referenceLimb.Rotation - angle < -MathHelper.TwoPi)
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{
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angle -= MathHelper.TwoPi;
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}
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limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
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}
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private void SmoothRotateWithoutWrapping(Limb limb, float angle, Limb referenceLimb, float torque)
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@@ -1188,7 +1188,8 @@ namespace Barotrauma
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isClimbing = false;
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}
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}
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else if (character.IsKeyDown(InputType.Left) || character.IsKeyDown(InputType.Right))
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else if ((character.IsKeyDown(InputType.Left) || character.IsKeyDown(InputType.Right)) &&
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(!character.IsKeyDown(InputType.Up) && !character.IsKeyDown(InputType.Down)))
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{
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isClimbing = false;
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}
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@@ -1379,35 +1379,25 @@ namespace Barotrauma
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else
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{
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closestBody = Submarine.CheckVisibility(seeingLimb.SimPosition, seeingLimb.SimPosition + diff);
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if (!IsBlocking(closestBody))
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if (closestBody != null)
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{
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closestBody = Submarine.CheckVisibility(target.SimPosition, target.SimPosition - diff);
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}
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}
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return !IsBlocking(closestBody);
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bool IsBlocking(Body body)
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{
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if (body == null) { return false; }
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if (body.UserData is Structure wall && wall.CastShadow)
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{
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return wall != target;
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}
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else if (body.UserData is Item item && item != target)
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{
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var door = item.GetComponent<Door>();
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if (door != null)
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if (closestBody.UserData is Structure wall && wall.CastShadow)
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{
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return !door.IsOpen;
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return false;
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}
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}
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return false;
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closestBody = Submarine.CheckVisibility(target.SimPosition, target.SimPosition - diff);
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}
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if (closestBody != null)
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{
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if (closestBody.UserData is Structure wall && wall.CastShadow)
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{
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// TODO: ensure that works. CheckVisibility takes positions in sim space, but this method uses world positions
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/// </summary>
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public bool CanSeeCharacter(Character target, Vector2 sourceWorldPos)
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{
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Vector2 diff = ConvertUnits.ToSimUnits(target.WorldPosition - sourceWorldPos);
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@@ -1422,28 +1412,6 @@ namespace Barotrauma
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closestBody = Submarine.CheckVisibility(target.WorldPosition, target.WorldPosition - diff);
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if (closestBody == null) return true;
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}
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Structure wall = closestBody.UserData as Structure;
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Item item = closestBody.UserData as Item;
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Door door = item?.GetComponent<Door>();
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return (wall == null || !wall.CastShadow) && (door == null || door.IsOpen);
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}
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public bool CanSeeCharacter(Character character, Vector2 sourceWorldPos)
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{
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Vector2 diff = ConvertUnits.ToSimUnits(character.WorldPosition - sourceWorldPos);
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Body closestBody = null;
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if (character.Submarine == null)
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{
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closestBody = Submarine.CheckVisibility(sourceWorldPos, sourceWorldPos + diff);
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if (closestBody == null) return true;
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}
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else
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{
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closestBody = Submarine.CheckVisibility(character.WorldPosition, character.WorldPosition - diff);
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if (closestBody == null) return true;
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}
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Structure wall = closestBody.UserData as Structure;
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return wall == null || !wall.CastShadow;
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}
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@@ -94,7 +94,7 @@ namespace Barotrauma
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}
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}
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partial class Limb : ISerializableEntity
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partial class Limb : ISerializableEntity, ISpatialEntity
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{
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// Note: not used
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private const float LimbDensity = 15;
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@@ -155,6 +155,8 @@ namespace Barotrauma
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}
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}
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public Submarine Submarine => character.Submarine;
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public Vector2 WorldPosition
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{
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get { return character.Submarine == null ? Position : Position + character.Submarine.Position; }
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@@ -217,6 +217,7 @@ namespace Barotrauma
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{
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return corePackageRequiredFiles.All(fileType => Files.Any(file => file.Type == fileType));
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}
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public bool ContainsRequiredCorePackageFiles(out List<ContentType> missingContentTypes)
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{
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missingContentTypes = new List<ContentType>();
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@@ -230,6 +231,25 @@ namespace Barotrauma
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return missingContentTypes.Count == 0;
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}
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/// <summary>
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/// Make sure all the files defined in the content package are present
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/// </summary>
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/// <returns></returns>
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public bool VerifyFiles(out List<string> errorMessages)
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{
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errorMessages = new List<string>();
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foreach (ContentFile file in Files)
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{
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if (!File.Exists(file.Path))
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{
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errorMessages.Add("File \"" + file.Path + "\" not found.");
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continue;
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}
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}
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return errorMessages.Count == 0;
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}
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public static ContentPackage CreatePackage(string name, string path, bool corePackage)
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{
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ContentPackage newPackage = new ContentPackage()
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@@ -398,6 +418,13 @@ namespace Barotrauma
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return path == "Mods";
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}
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}
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/// <summary>
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/// Are mods allowed to install a file into the specified path. If a content package XML includes files
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/// with a prohibited path, they are treated as references to external files. For example, a mod could include
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/// some vanilla files in the XML, in which case the game will simply use the vanilla files present in the game folder.
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/// </summary>
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/// <param name="path"></param>
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/// <returns></returns>
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public static bool IsModFilePathAllowed(string path)
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{
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while (true)
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@@ -422,16 +449,6 @@ namespace Barotrauma
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return contentPackages.SelectMany(f => f.Files).Where(f => f.Type == type).Select(f => f.Path);
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}
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public IEnumerable<string> GetFilesOfType(ContentType type)
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{
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return Files.Where(f => f.Type == type).Select(f => f.Path);
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}
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public static IEnumerable<string> GetFilesOfType(IEnumerable<ContentPackage> contentPackages, ContentType type)
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{
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return contentPackages.SelectMany(f => f.Files).Where(f => f.Type == type).Select(f => f.Path);
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}
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public IEnumerable<string> GetFilesOfType(ContentType type)
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{
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return Files.Where(f => f.Type == type).Select(f => f.Path);
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@@ -604,13 +604,14 @@ namespace Barotrauma
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}
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foreach (ContentPackage contentPackage in SelectedContentPackages)
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{
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bool packageOk = contentPackage.VerifyFiles(out List<string> errorMessages);
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if (!packageOk)
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{
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DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\":\n" + string.Join("\n", errorMessages));
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continue;
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}
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foreach (ContentFile file in contentPackage.Files)
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{
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if (!System.IO.File.Exists(file.Path))
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{
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DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
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continue;
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}
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ToolBox.IsProperFilenameCase(file.Path);
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}
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}
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@@ -970,13 +971,14 @@ namespace Barotrauma
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foreach (ContentPackage contentPackage in SelectedContentPackages)
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{
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bool packageOk = contentPackage.VerifyFiles(out List<string> errorMessages);
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if (!packageOk)
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{
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DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\":\n" + string.Join("\n", errorMessages));
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continue;
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}
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foreach (ContentFile file in contentPackage.Files)
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{
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if (!System.IO.File.Exists(file.Path))
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{
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DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
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continue;
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}
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ToolBox.IsProperFilenameCase(file.Path);
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}
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}
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@@ -506,6 +506,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -848,6 +848,19 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void OnItemLoaded()
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{
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sonar = item.GetComponent<Sonar>();
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}
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public override bool Select(Character character)
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{
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if (!CanBeSelected) return false;
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user = character;
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return true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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networkUpdateTimer -= deltaTime;
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@@ -1284,6 +1284,10 @@ namespace Barotrauma
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{
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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}
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if (!broken)
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{
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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}
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
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@@ -1306,6 +1310,10 @@ namespace Barotrauma
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{
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body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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else if (Submarine != null && prevSub != null && Submarine != prevSub)
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{
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body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
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rect.X = (int)(displayPos.X - rect.Width / 2.0f);
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@@ -417,6 +417,25 @@ namespace Barotrauma
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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{
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get
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@@ -432,7 +432,7 @@ namespace Barotrauma
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{
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//prevent picking up (or deattaching) items
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#if CLIENT
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if (GameMain.GameSession.GameMode is TutorialMode)
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if (GameMain.GameSession?.GameMode is TutorialMode)
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{
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continue;
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}
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@@ -401,7 +401,7 @@ namespace Barotrauma.Networking
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public bool AllowRagdollButton
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{
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get;
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private set;
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set;
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}
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[Serialize(true, true)]
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@@ -162,6 +162,21 @@ namespace Barotrauma
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get { return binding; }
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}
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public void SetState()
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{
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hit = binding.IsHit();
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if (hit) hitQueue = true;
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held = binding.IsDown();
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if (held) heldQueue = true;
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}
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#endif
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public KeyOrMouse State
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{
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get { return binding; }
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}
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public void SetState()
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{
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hit = binding.IsHit();
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@@ -222,18 +222,6 @@ namespace Barotrauma
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if (fileName.Length == 0) fileName = "Save";
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}
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if (fileName == "Save_Default")
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{
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fileName = TextManager.Get("SaveFile.DefaultName", true);
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if (fileName.Length == 0) fileName = "Save";
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}
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if (fileName == "Save_Default")
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{
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fileName = TextManager.Get("SaveFile.DefaultName", true);
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if (fileName.Length == 0) fileName = "Save";
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}
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if (!Directory.Exists(folder))
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{
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DebugConsole.ThrowError("Save folder \"" + folder + "\" not found. Created new folder");
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Reference in New Issue
Block a user