(048b753e6) Merge branch 'dev' into human-ai
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@@ -170,7 +170,7 @@ namespace Barotrauma.Tutorials
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yield return new WaitForSeconds(2.0f);
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}*/
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TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Use), GameMain.Config.KeyBind(InputType.Deselect)); // Medical supplies objective
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TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Medical supplies objective
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do
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{
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@@ -508,7 +508,7 @@ namespace Barotrauma.Tutorials
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mechanic.AddActiveObjectiveEntity(mechanic_brokenWall_2, mechanic_repairIcon, mechanic_repairIconColor);
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do { yield return null; } while (WallHasDamagedSections(mechanic_brokenWall_2));
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mechanic.RemoveActiveObjectiveEntity(mechanic_brokenWall_2);
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TriggerTutorialSegment(9, GameMain.Config.KeyBind(InputType.Select)); // Repairing machinery (pump)
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TriggerTutorialSegment(9, GameMain.Config.KeyBind(InputType.Use)); // Repairing machinery (pump)
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SetHighlight(mechanic_brokenPump.Item, true);
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Repairable repairablePumpComponent = mechanic_brokenPump.Item.GetComponent<Repairable>();
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do
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