(63916eda9) Unstable v0.9.1001.0
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@@ -707,7 +707,8 @@ namespace Barotrauma
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var brokenSprite = new BrokenItemSprite(
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new Sprite(subElement, brokenSpriteFolder, lazyLoad: true),
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subElement.GetAttributeFloat("maxcondition", 0.0f),
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subElement.GetAttributeBool("fadein", false));
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subElement.GetAttributeBool("fadein", false),
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subElement.GetAttributePoint("offset", Point.Zero));
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int spriteIndex = 0;
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for (int i = 0; i < BrokenSprites.Count && BrokenSprites[i].MaxCondition < brokenSprite.MaxCondition; i++)
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