(63916eda9) Unstable v0.9.1001.0

This commit is contained in:
Juan Pablo Arce
2020-05-15 13:06:19 -03:00
parent a1ca41aa5d
commit 3d2b7bcf63
52 changed files with 364 additions and 164 deletions
@@ -709,7 +709,7 @@ namespace Barotrauma
float impactDamage = Math.Min((impact - ImpactTolerance) * ImpactDamageMultiplayer, character.MaxVitality * MaxImpactDamage);
character.LastDamageSource = null;
character.AddDamage(impactPos, new List<Affliction>() { AfflictionPrefab.InternalDamage.Instantiate(impactDamage) }, 0.0f, true);
character.AddDamage(impactPos, AfflictionPrefab.ImpactDamage.Instantiate(impactDamage).ToEnumerable(), 0.0f, true);
strongestImpact = Math.Max(strongestImpact, impact - ImpactTolerance);
character.ApplyStatusEffects(ActionType.OnImpact, 1.0f);
//briefly disable impact damage