Sending NetEntityEvents from client to server, ItemComponent class doesn't implement the INetSerializable interfaces (only the derived classes do), reactor syncing
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@@ -777,7 +777,7 @@ namespace Barotrauma.Networking
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outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
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outmsg.Write(ChatMessage.LastID);
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outmsg.Write(Entity.Spawner.NetStateID);
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outmsg.Write(entityEventManager.LastReceivedEntityEventID);
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outmsg.Write(entityEventManager.LastReceivedID);
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ChatMessage removeMsg;
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while ((removeMsg = chatMsgQueue.Find(cMsg => cMsg.NetStateID <= lastSentChatMsgID)) != null)
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@@ -795,6 +795,8 @@ namespace Barotrauma.Networking
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Character.Controlled.ClientWrite(outmsg);
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}
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entityEventManager.Write(outmsg, client.ServerConnection);
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outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
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client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
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}
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@@ -814,6 +816,11 @@ namespace Barotrauma.Networking
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chatMsgQueue.Add(chatMessage);
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}
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public void CreateEntityEvent(IClientSerializable entity, object[] extraData)
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{
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entityEventManager.CreateEvent(entity, extraData);
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}
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public bool HasPermission(ClientPermissions permission)
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{
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