(b1fa1d68c) Fix stairs not being properly assigned due to a failing raycast.

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:22:23 +03:00
parent e7e794b070
commit 3cc0b65946
7 changed files with 8 additions and 8 deletions
@@ -602,7 +602,7 @@ namespace Barotrauma
if (ladderItem != null) Ladders = ladderItem.GetComponent<Ladder>();
}
Body pickedBody = Submarine.PickBody(SimPosition, SimPosition - Vector2.UnitY * 2.0f, null, Physics.CollisionWall | Physics.CollisionStairs);
Body pickedBody = Submarine.PickBody(SimPosition, SimPosition - Vector2.UnitY * 2.0f, null, Physics.CollisionStairs);
if (pickedBody != null && pickedBody.UserData is Structure)
{
Structure structure = (Structure)pickedBody.UserData;