v0.19.8.0

This commit is contained in:
Juan Pablo Arce
2022-09-28 21:30:52 -03:00
parent fec8131243
commit 3ca584f2fc
152 changed files with 1931 additions and 1071 deletions
@@ -1038,7 +1038,7 @@ namespace Barotrauma
/// <param name="treatmentSuitability">A dictionary where the key is the identifier of the item and the value the suitability</param>
/// <param name="normalize">If true, the suitability values are normalized between 0 and 1. If not, they're arbitrary values defined in the medical item XML, where negative values are unsuitable, and positive ones suitable.</param>
/// <param name="predictFutureDuration">If above 0, the method will take into account how much currently active status effects while affect the afflictions in the next x seconds.</param>
public void GetSuitableTreatments(Dictionary<Identifier, float> treatmentSuitability, bool normalize, Limb limb = null, bool ignoreHiddenAfflictions = false, float predictFutureDuration = 0.0f)
public void GetSuitableTreatments(Dictionary<Identifier, float> treatmentSuitability, bool normalize, Character user, Limb limb = null, bool ignoreHiddenAfflictions = false, float predictFutureDuration = 0.0f)
{
//key = item identifier
//float = suitability
@@ -1062,7 +1062,18 @@ namespace Barotrauma
}
if (strength <= affliction.Prefab.TreatmentThreshold) { continue; }
if (ignoreHiddenAfflictions && strength < affliction.Prefab.ShowIconThreshold) { continue; }
if (ignoreHiddenAfflictions)
{
if (user == Character)
{
if (strength < affliction.Prefab.ShowIconThreshold) { continue; }
}
else
{
if (strength < affliction.Prefab.ShowIconToOthersThreshold) { continue; }
}
}
foreach (KeyValuePair<Identifier, float> treatment in affliction.Prefab.TreatmentSuitability)
{
@@ -1153,10 +1164,10 @@ namespace Barotrauma
msg.WriteRangedSingle(
MathHelper.Clamp(affliction.Strength, 0.0f, affliction.Prefab.MaxStrength),
0.0f, affliction.Prefab.MaxStrength, 8);
msg.WriteByte((byte)affliction.Prefab.PeriodicEffects.Count());
msg.WriteByte((byte)affliction.Prefab.PeriodicEffects.Count);
foreach (AfflictionPrefab.PeriodicEffect periodicEffect in affliction.Prefab.PeriodicEffects)
{
msg.WriteRangedSingle(affliction.PeriodicEffectTimers[periodicEffect], periodicEffect.MinInterval, periodicEffect.MaxInterval, 8);
msg.WriteRangedSingle(affliction.PeriodicEffectTimers[periodicEffect], 0, periodicEffect.MaxInterval, 8);
}
}
@@ -1178,7 +1189,7 @@ namespace Barotrauma
msg.WriteRangedSingle(
MathHelper.Clamp(affliction.Strength, 0.0f, affliction.Prefab.MaxStrength),
0.0f, affliction.Prefab.MaxStrength, 8);
msg.WriteByte((byte)affliction.Prefab.PeriodicEffects.Count());
msg.WriteByte((byte)affliction.Prefab.PeriodicEffects.Count);
foreach (AfflictionPrefab.PeriodicEffect periodicEffect in affliction.Prefab.PeriodicEffects)
{
msg.WriteRangedSingle(affliction.PeriodicEffectTimers[periodicEffect], periodicEffect.MinInterval, periodicEffect.MaxInterval, 8);
@@ -86,6 +86,28 @@ namespace Barotrauma
{
DebugConsole.ThrowError("Error in DamageModifier config (" + parentDebugName + ") - define afflictions using identifiers or types instead of names.");
}
foreach (var afflictionType in parsedAfflictionTypes)
{
if (!AfflictionPrefab.Prefabs.Any(p => p.AfflictionType == afflictionType))
{
createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Could not find any afflictions of the type \"{afflictionType}\". Did you mean to use an affliction identifier instead?");
}
}
foreach (var afflictionIdentifier in parsedAfflictionIdentifiers)
{
if (!AfflictionPrefab.Prefabs.ContainsKey(afflictionIdentifier))
{
createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Could not find any afflictions with the identifier \"{afflictionIdentifier}\". Did you mean to use an affliction type instead?");
}
}
static void createWarningOrError(string msg)
{
#if DEBUG
DebugConsole.ThrowError(msg);
#else
DebugConsole.AddWarning(msg);
#endif
}
}
private void ParseAfflictionTypes()