186 lines
6.9 KiB
C#
186 lines
6.9 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Xml.Linq;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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namespace Barotrauma
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{
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partial class DamageModifier : ISerializableEntity
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{
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public string Name => "Damage Modifier";
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public Dictionary<Identifier, SerializableProperty> SerializableProperties { get; private set; }
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[Serialize(1.0f, IsPropertySaveable.No), Editable(DecimalCount = 2)]
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public float DamageMultiplier
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{
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get;
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private set;
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}
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[Serialize(1.0f, IsPropertySaveable.No), Editable(DecimalCount = 2, MinValueFloat = 0, MaxValueFloat = 1)]
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public float ProbabilityMultiplier
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{
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get;
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private set;
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}
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[Serialize("0.0,360", IsPropertySaveable.No), Editable]
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public Vector2 ArmorSector
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{
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get;
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private set;
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}
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public Vector2 ArmorSectorInRadians => new Vector2(MathHelper.ToRadians(ArmorSector.X), MathHelper.ToRadians(ArmorSector.Y));
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[Serialize(false, IsPropertySaveable.No), Editable]
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public bool DeflectProjectiles
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{
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get;
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private set;
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}
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[Serialize("", IsPropertySaveable.Yes), Editable]
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public string AfflictionIdentifiers
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{
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get
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{
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return rawAfflictionIdentifierString;
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}
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private set
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{
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rawAfflictionIdentifierString = value;
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ParseAfflictionIdentifiers();
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}
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}
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[Serialize("", IsPropertySaveable.Yes), Editable]
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public string AfflictionTypes
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{
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get
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{
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return rawAfflictionTypeString;
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}
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private set
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{
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rawAfflictionTypeString = value;
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ParseAfflictionTypes();
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}
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}
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private string rawAfflictionIdentifierString;
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private string rawAfflictionTypeString;
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private ImmutableArray<Identifier> parsedAfflictionIdentifiers;
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private ImmutableArray<Identifier> parsedAfflictionTypes;
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public ref readonly ImmutableArray<Identifier> ParsedAfflictionIdentifiers => ref parsedAfflictionIdentifiers;
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public ref readonly ImmutableArray<Identifier> ParsedAfflictionTypes => ref parsedAfflictionTypes;
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public DamageModifier(XElement element, string parentDebugName)
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{
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Deserialize(element);
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if (element.Attribute("afflictionnames") != null)
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{
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DebugConsole.ThrowError("Error in DamageModifier config (" + parentDebugName + ") - define afflictions using identifiers or types instead of names.");
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}
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foreach (var afflictionType in parsedAfflictionTypes)
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{
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if (!AfflictionPrefab.Prefabs.Any(p => p.AfflictionType == afflictionType))
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{
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createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Could not find any afflictions of the type \"{afflictionType}\". Did you mean to use an affliction identifier instead?");
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}
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}
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foreach (var afflictionIdentifier in parsedAfflictionIdentifiers)
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{
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if (!AfflictionPrefab.Prefabs.ContainsKey(afflictionIdentifier))
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{
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createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Could not find any afflictions with the identifier \"{afflictionIdentifier}\". Did you mean to use an affliction type instead?");
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}
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}
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static void createWarningOrError(string msg)
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{
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#if DEBUG
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DebugConsole.ThrowError(msg);
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#else
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DebugConsole.AddWarning(msg);
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#endif
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}
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}
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private void ParseAfflictionTypes()
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{
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if (string.IsNullOrWhiteSpace(rawAfflictionTypeString))
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{
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parsedAfflictionTypes = Enumerable.Empty<Identifier>().ToImmutableArray();
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return;
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}
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parsedAfflictionTypes = rawAfflictionTypeString.Split(',', ',')
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.Select(s => s.Trim()).ToIdentifiers().ToImmutableArray();
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}
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private void ParseAfflictionIdentifiers()
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{
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if (string.IsNullOrWhiteSpace(rawAfflictionIdentifierString))
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{
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parsedAfflictionIdentifiers = Enumerable.Empty<Identifier>().ToImmutableArray();
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return;
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}
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parsedAfflictionIdentifiers = rawAfflictionIdentifierString.Split(',', ',')
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.Select(s => s.Trim()).ToIdentifiers().ToImmutableArray();
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}
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public bool MatchesAfflictionIdentifier(string identifier) =>
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MatchesAfflictionIdentifier(identifier.ToIdentifier());
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public bool MatchesAfflictionIdentifier(Identifier identifier)
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{
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//if no identifiers have been defined, the damage modifier affects all afflictions
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if (AfflictionIdentifiers.Length == 0) { return true; }
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return parsedAfflictionIdentifiers.Any(id => id == identifier);
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}
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public bool MatchesAfflictionType(string type) =>
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MatchesAfflictionType(type.ToIdentifier());
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public bool MatchesAfflictionType(Identifier type)
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{
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//if no types have been defined, the damage modifier affects all afflictions
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if (AfflictionTypes.Length == 0) { return true; }
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return parsedAfflictionTypes.Any(t => t == type);
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}
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/// <summary>
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/// Returns true if the type or the identifier matches the defined types/identifiers.
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/// </summary>
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public bool MatchesAffliction(string identifier, string type) =>
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MatchesAffliction(identifier.ToIdentifier(), type.ToIdentifier());
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public bool MatchesAffliction(Identifier identifier, Identifier type)
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{
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//if no identifiers or types have been defined, the damage modifier affects all afflictions
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if (AfflictionIdentifiers.Length == 0 && AfflictionTypes.Length == 0) { return true; }
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return parsedAfflictionIdentifiers.Any(id => id == identifier)
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|| parsedAfflictionTypes.Any(t => t == type);
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}
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public bool MatchesAffliction(Affliction affliction) => MatchesAffliction(affliction.Identifier, affliction.Prefab.AfflictionType);
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public void Serialize(XElement element)
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{
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if (element == null) { return; }
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SerializableProperty.SerializeProperties(this, element);
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}
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public void Deserialize(XElement element)
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{
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if (element == null) { return; }
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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}
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}
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}
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