v0.19.8.0
This commit is contained in:
@@ -466,7 +466,12 @@ namespace Barotrauma
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}
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}
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}
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steeringManager.Update(Character.AnimController.GetCurrentSpeed(run && Character.CanRun));
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//if someone is grabbing the bot and the bot isn't trying to run anywhere, let them keep dragging and "control" the bot
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if (Character.SelectedBy == null || run)
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{
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steeringManager.Update(Character.AnimController.GetCurrentSpeed(run && Character.CanRun));
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}
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bool ignorePlatforms = Character.AnimController.TargetMovement.Y < -0.5f && (-Character.AnimController.TargetMovement.Y > Math.Abs(Character.AnimController.TargetMovement.X));
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if (steeringManager == insideSteering)
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+6
-3
@@ -913,11 +913,14 @@ namespace Barotrauma
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private void RemoveFollowTarget()
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{
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if (arrestingRegistered)
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if (followTargetObjective != null)
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{
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followTargetObjective.Completed -= OnArrestTargetReached;
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if (arrestingRegistered)
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{
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followTargetObjective.Completed -= OnArrestTargetReached;
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}
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RemoveSubObjective(ref followTargetObjective);
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}
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RemoveSubObjective(ref followTargetObjective);
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arrestingRegistered = false;
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}
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@@ -595,6 +595,10 @@ namespace Barotrauma
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{
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return c.CurrentHull;
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}
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else if (target is Structure structure)
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{
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return Hull.FindHull(structure.Position, useWorldCoordinates: false);
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}
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else if (target is Gap g)
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{
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return g.FlowTargetHull;
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+2
-2
@@ -54,7 +54,7 @@ namespace Barotrauma
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if (ValidContainableItemIdentifiers.None())
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{
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#if DEBUG
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DebugConsole.ShowError($"No valid containable item identifiers found for the Load Item objective targeting {Container}");
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DebugConsole.LogError($"No valid containable item identifiers found for the Load Item objective targeting {Container}");
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#endif
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Abandon = true;
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return;
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@@ -250,7 +250,7 @@ namespace Barotrauma
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catch (NotImplementedException)
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{
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#if DEBUG
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DebugConsole.ShowError($"Unexpected target condition \"{TargetItemCondition}\" in local function GetConditionBasedProperty");
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DebugConsole.LogError($"Unexpected target condition \"{TargetItemCondition}\" in local function GetConditionBasedProperty");
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#endif
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return 0.0f;
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}
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+1
-1
@@ -90,7 +90,7 @@ namespace Barotrauma
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catch (NotImplementedException)
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{
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#if DEBUG
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DebugConsole.ShowError($"Unexpected target condition \"{targetCondition}\" in AIObjectiveLoadItems.ItemMatchesTargetCondition");
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DebugConsole.LogError($"Unexpected target condition \"{targetCondition}\" in AIObjectiveLoadItems.ItemMatchesTargetCondition");
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#endif
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return false;
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}
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+17
-4
@@ -37,6 +37,8 @@ namespace Barotrauma
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public Func<bool> completionCondition;
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private bool isDoneOperating;
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public float? OverridePriority = null;
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protected override float GetPriority()
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{
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bool isOrder = objectiveManager.IsOrder(this);
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@@ -52,7 +54,11 @@ namespace Barotrauma
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}
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else
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{
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if (isOrder)
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if (OverridePriority.HasValue)
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{
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Priority = OverridePriority.Value;
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}
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else if (isOrder)
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{
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Priority = objectiveManager.GetOrderPriority(this);
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}
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@@ -135,7 +141,7 @@ namespace Barotrauma
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float value = CumulatedDevotion + (max * PriorityModifier);
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Priority = MathHelper.Clamp(value, 0, max);
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}
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else
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else if (!OverridePriority.HasValue)
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{
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float value = CumulatedDevotion + (AIObjectiveManager.LowestOrderPriority * PriorityModifier);
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float max = AIObjectiveManager.LowestOrderPriority - 1;
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@@ -204,8 +210,15 @@ namespace Barotrauma
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{
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if (!character.IsClimbing && character.CanInteractWith(target.Item, out _, checkLinked: false))
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{
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HumanAIController.FaceTarget(target.Item);
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if (character.SelectedItem != target.Item)
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if (target.Item.GetComponent<Controller>() is not Controller { ControlCharacterPose: true })
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{
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HumanAIController.FaceTarget(target.Item);
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}
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else
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{
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HumanAIController.SteeringManager.Reset();
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}
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if (character.SelectedItem != target.Item && character.SelectedSecondaryItem != target.Item)
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{
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target.Item.TryInteract(character, forceSelectKey: true);
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}
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+1
-1
@@ -278,7 +278,7 @@ namespace Barotrauma
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float cprSuitability = targetCharacter.Oxygen < 0.0f ? -targetCharacter.Oxygen * 100.0f : 0.0f;
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//find which treatments are the most suitable to treat the character's current condition
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targetCharacter.CharacterHealth.GetSuitableTreatments(currentTreatmentSuitabilities, normalize: false, predictFutureDuration: 10.0f);
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targetCharacter.CharacterHealth.GetSuitableTreatments(currentTreatmentSuitabilities, user: character, normalize: false, predictFutureDuration: 10.0f);
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//check if we already have a suitable treatment for any of the afflictions
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foreach (Affliction affliction in GetSortedAfflictions(targetCharacter))
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@@ -3,9 +3,8 @@ using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using System.Linq;
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using System.Collections.Immutable;
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using System.Linq;
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namespace Barotrauma
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{
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@@ -151,7 +150,7 @@ namespace Barotrauma
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public OrderPrefab(ContentXElement orderElement, OrdersFile file) : base(file, orderElement.GetAttributeIdentifier("identifier", ""))
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{
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Name = TextManager.Get($"OrderName.{Identifier}");
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ContextualName = TextManager.Get($"OrderNameContextual.{Identifier}");
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ContextualName = TextManager.Get($"OrderNameContextual.{Identifier}").Fallback(Name);
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string targetItemType = orderElement.GetAttributeString("targetitemtype", "");
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if (!string.IsNullOrWhiteSpace(targetItemType))
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@@ -435,7 +434,7 @@ namespace Barotrauma
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}
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catch (NotImplementedException e)
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{
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DebugConsole.ShowError($"Error creating a new Order instance: unexpected target type \"{targetType}\".\n{e.StackTrace.CleanupStackTrace()}");
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DebugConsole.LogError($"Error creating a new Order instance: unexpected target type \"{targetType}\".\n{e.StackTrace.CleanupStackTrace()}");
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return null;
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}
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}
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+13
-5
@@ -336,7 +336,7 @@ namespace Barotrauma
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{
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ApplyTestPose();
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}
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else
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else if (character.SelectedBy == null)
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{
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if (character.LockHands)
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{
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@@ -356,7 +356,7 @@ namespace Barotrauma
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HandIK(rightHand, midPos, CurrentAnimationParams.ArmIKStrength, CurrentAnimationParams.HandIKStrength);
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HandIK(leftHand, midPos, CurrentAnimationParams.ArmIKStrength, CurrentAnimationParams.HandIKStrength);
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}
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if (Anim != Animation.UsingItem && character.SelectedBy == null)
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if (Anim != Animation.UsingItem)
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{
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if (Anim != Animation.UsingItemWhileClimbing)
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{
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@@ -1716,9 +1716,17 @@ namespace Barotrauma
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}
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else if (target is AICharacter && target != Character.Controlled)
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{
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target.AnimController.TargetDir = WorldPosition.X > target.WorldPosition.X ? Direction.Right : Direction.Left;
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Vector2 movement = (character.SimPosition + Vector2.UnitX * 0.5f * Dir) - target.SimPosition;
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target.AnimController.TargetMovement = movement.LengthSquared() > 0.01f ? movement : Vector2.Zero;
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if (target.AnimController.Dir > 0 == WorldPosition.X > target.WorldPosition.X)
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{
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target.AnimController.LockFlippingUntil = (float)Timing.TotalTime + 0.5f;
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}
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else
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{
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target.AnimController.TargetDir = WorldPosition.X > target.WorldPosition.X ? Direction.Right : Direction.Left;
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}
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//make the target stand 0.5 meters away from this character, on the side they're currently at
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Vector2 movement = (character.SimPosition + Vector2.UnitX * 0.5f * Math.Sign(target.SimPosition.X - character.SimPosition.X)) - target.SimPosition;
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target.AnimController.TargetMovement = movement.LengthSquared() > 0.01f ? movement : Vector2.Zero;
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}
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}
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}
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@@ -402,9 +402,8 @@ namespace Barotrauma
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}
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else
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{
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string afflictionIdentifier = subElement.GetAttributeString("identifier", "").ToLowerInvariant();
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afflictionPrefab = AfflictionPrefab.Prefabs[afflictionIdentifier];
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if (afflictionPrefab == null)
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Identifier afflictionIdentifier = subElement.GetAttributeIdentifier("identifier", "");
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if (!AfflictionPrefab.Prefabs.TryGet(afflictionIdentifier, out afflictionPrefab))
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{
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DebugConsole.ThrowError("Error in Attack (" + parentDebugName + ") - Affliction prefab \"" + afflictionIdentifier + "\" not found.");
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continue;
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@@ -430,15 +429,13 @@ namespace Barotrauma
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Afflictions.Clear();
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foreach (var subElement in element.GetChildElements("affliction"))
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{
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AfflictionPrefab afflictionPrefab;
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Affliction affliction;
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Identifier afflictionIdentifier = subElement.GetAttributeIdentifier("identifier", "");
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if (!AfflictionPrefab.Prefabs.ContainsKey(afflictionIdentifier))
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if (!AfflictionPrefab.Prefabs.TryGet(afflictionIdentifier, out AfflictionPrefab afflictionPrefab))
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{
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DebugConsole.ThrowError($"Error in an Attack defined in \"{parentDebugName}\" - could not find an affliction with the identifier \"{afflictionIdentifier}\".");
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continue;
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}
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afflictionPrefab = AfflictionPrefab.Prefabs[afflictionIdentifier];
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affliction = afflictionPrefab.Instantiate(0.0f);
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affliction.Deserialize(subElement);
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//backwards compatibility
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@@ -549,6 +549,10 @@ namespace Barotrauma
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set
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{
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lockHandsTimer = MathHelper.Clamp(lockHandsTimer + (value ? 1.0f : -0.5f), 0.0f, 10.0f);
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if (value)
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{
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SelectedCharacter = null;
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}
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#if CLIENT
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HintManager.OnHandcuffed(this);
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#endif
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@@ -599,13 +603,10 @@ namespace Barotrauma
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get { return selectedCharacter; }
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set
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{
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if (value == selectedCharacter) return;
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if (selectedCharacter != null)
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selectedCharacter.selectedBy = null;
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if (value == selectedCharacter) { return; }
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if (selectedCharacter != null) { selectedCharacter.selectedBy = null; }
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selectedCharacter = value;
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if (selectedCharacter != null)
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selectedCharacter.selectedBy = this;
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if (selectedCharacter != null) {selectedCharacter.selectedBy = this; }
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#if CLIENT
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CharacterHealth.SetHealthBarVisibility(value == null);
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#endif
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@@ -707,6 +708,14 @@ namespace Barotrauma
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get { return CurrentHull == null || CurrentHull.LethalPressure > 5.0f; }
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}
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/// <summary>
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/// Can be used by status effects
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/// </summary>
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public AnimController.Animation Anim
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{
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get { return AnimController?.Anim ?? AnimController.Animation.None; }
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}
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public const float KnockbackCooldown = 5.0f;
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public float KnockbackCooldownTimer;
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@@ -2620,7 +2629,7 @@ namespace Barotrauma
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if (!AllowInput)
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{
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FocusedCharacter = null;
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if (SelectedCharacter != null) DeselectCharacter();
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if (SelectedCharacter != null) { DeselectCharacter(); }
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return;
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}
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}
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@@ -3636,7 +3645,7 @@ namespace Barotrauma
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string modifiedMessage = ChatMessage.ApplyDistanceEffect(message.Message, message.MessageType.Value, this, Controlled);
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if (!string.IsNullOrEmpty(modifiedMessage))
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{
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GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(info.Name, modifiedMessage, message.MessageType.Value, this);
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GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(Name, modifiedMessage, message.MessageType.Value, this);
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}
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}
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#endif
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@@ -4020,6 +4029,7 @@ namespace Barotrauma
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if (newStun > 0.0f)
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{
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SelectedItem = SelectedSecondaryItem = null;
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if (SelectedCharacter != null) { DeselectCharacter(); }
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}
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HealthUpdateInterval = 0.0f;
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}
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@@ -1,8 +1,9 @@
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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namespace Barotrauma
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{
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@@ -25,9 +26,10 @@ namespace Barotrauma
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UpdateSkills = 12,
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UpdateMoney = 13,
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UpdatePermanentStats = 14,
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RemoveFromCrew = 15,
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MinValue = 0,
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MaxValue = 14
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MaxValue = 15
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}
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private interface IEventData : NetEntityEvent.IData
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@@ -133,18 +135,30 @@ namespace Barotrauma
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public EventType EventType => EventType.TeamChange;
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}
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[NetworkSerialize]
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public readonly record struct ItemTeamChange(CharacterTeamType TeamId, ImmutableArray<UInt16> ItemIds) : INetSerializableStruct;
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public struct AddToCrewEventData : IEventData
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{
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public EventType EventType => EventType.AddToCrew;
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public readonly CharacterTeamType TeamType;
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public readonly ImmutableArray<Item> InventoryItems;
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public readonly ItemTeamChange ItemTeamChange;
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public AddToCrewEventData(CharacterTeamType teamType, IEnumerable<Item> inventoryItems)
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{
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TeamType = teamType;
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InventoryItems = inventoryItems.ToImmutableArray();
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ItemTeamChange = new ItemTeamChange(teamType, inventoryItems.Select(it => it.ID).ToImmutableArray());
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}
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}
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public struct RemoveFromCrewEventData : IEventData
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{
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public EventType EventType => EventType.RemoveFromCrew;
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public readonly ItemTeamChange ItemTeamChange;
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public RemoveFromCrewEventData(CharacterTeamType teamType, IEnumerable<Item> inventoryItems)
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{
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ItemTeamChange = new ItemTeamChange(teamType, inventoryItems.Select(it => it.ID).ToImmutableArray());
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}
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|
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}
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public struct UpdateExperienceEventData : IEventData
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@@ -82,10 +82,10 @@ namespace Barotrauma
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public UInt16 networkUpdateID;
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}
|
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|
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private List<NetInputMem> memInput = new List<NetInputMem>();
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private readonly List<NetInputMem> memInput = new List<NetInputMem>();
|
||||
|
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private List<CharacterStateInfo> memState = new List<CharacterStateInfo>();
|
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private List<CharacterStateInfo> memLocalState = new List<CharacterStateInfo>();
|
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private readonly List<CharacterStateInfo> memState = new List<CharacterStateInfo>();
|
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private readonly List<CharacterStateInfo> memLocalState = new List<CharacterStateInfo>();
|
||||
|
||||
public float healthUpdateTimer;
|
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|
||||
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@@ -1038,7 +1038,7 @@ namespace Barotrauma
|
||||
/// <param name="treatmentSuitability">A dictionary where the key is the identifier of the item and the value the suitability</param>
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/// <param name="normalize">If true, the suitability values are normalized between 0 and 1. If not, they're arbitrary values defined in the medical item XML, where negative values are unsuitable, and positive ones suitable.</param>
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/// <param name="predictFutureDuration">If above 0, the method will take into account how much currently active status effects while affect the afflictions in the next x seconds.</param>
|
||||
public void GetSuitableTreatments(Dictionary<Identifier, float> treatmentSuitability, bool normalize, Limb limb = null, bool ignoreHiddenAfflictions = false, float predictFutureDuration = 0.0f)
|
||||
public void GetSuitableTreatments(Dictionary<Identifier, float> treatmentSuitability, bool normalize, Character user, Limb limb = null, bool ignoreHiddenAfflictions = false, float predictFutureDuration = 0.0f)
|
||||
{
|
||||
//key = item identifier
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||||
//float = suitability
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||||
@@ -1062,7 +1062,18 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (strength <= affliction.Prefab.TreatmentThreshold) { continue; }
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||||
if (ignoreHiddenAfflictions && strength < affliction.Prefab.ShowIconThreshold) { continue; }
|
||||
|
||||
if (ignoreHiddenAfflictions)
|
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{
|
||||
if (user == Character)
|
||||
{
|
||||
if (strength < affliction.Prefab.ShowIconThreshold) { continue; }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (strength < affliction.Prefab.ShowIconToOthersThreshold) { continue; }
|
||||
}
|
||||
}
|
||||
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foreach (KeyValuePair<Identifier, float> treatment in affliction.Prefab.TreatmentSuitability)
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||||
{
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||||
@@ -1153,10 +1164,10 @@ namespace Barotrauma
|
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msg.WriteRangedSingle(
|
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MathHelper.Clamp(affliction.Strength, 0.0f, affliction.Prefab.MaxStrength),
|
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0.0f, affliction.Prefab.MaxStrength, 8);
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msg.WriteByte((byte)affliction.Prefab.PeriodicEffects.Count());
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msg.WriteByte((byte)affliction.Prefab.PeriodicEffects.Count);
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foreach (AfflictionPrefab.PeriodicEffect periodicEffect in affliction.Prefab.PeriodicEffects)
|
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{
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msg.WriteRangedSingle(affliction.PeriodicEffectTimers[periodicEffect], periodicEffect.MinInterval, periodicEffect.MaxInterval, 8);
|
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msg.WriteRangedSingle(affliction.PeriodicEffectTimers[periodicEffect], 0, periodicEffect.MaxInterval, 8);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1178,7 +1189,7 @@ namespace Barotrauma
|
||||
msg.WriteRangedSingle(
|
||||
MathHelper.Clamp(affliction.Strength, 0.0f, affliction.Prefab.MaxStrength),
|
||||
0.0f, affliction.Prefab.MaxStrength, 8);
|
||||
msg.WriteByte((byte)affliction.Prefab.PeriodicEffects.Count());
|
||||
msg.WriteByte((byte)affliction.Prefab.PeriodicEffects.Count);
|
||||
foreach (AfflictionPrefab.PeriodicEffect periodicEffect in affliction.Prefab.PeriodicEffects)
|
||||
{
|
||||
msg.WriteRangedSingle(affliction.PeriodicEffectTimers[periodicEffect], periodicEffect.MinInterval, periodicEffect.MaxInterval, 8);
|
||||
|
||||
@@ -86,6 +86,28 @@ namespace Barotrauma
|
||||
{
|
||||
DebugConsole.ThrowError("Error in DamageModifier config (" + parentDebugName + ") - define afflictions using identifiers or types instead of names.");
|
||||
}
|
||||
foreach (var afflictionType in parsedAfflictionTypes)
|
||||
{
|
||||
if (!AfflictionPrefab.Prefabs.Any(p => p.AfflictionType == afflictionType))
|
||||
{
|
||||
createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Could not find any afflictions of the type \"{afflictionType}\". Did you mean to use an affliction identifier instead?");
|
||||
}
|
||||
}
|
||||
foreach (var afflictionIdentifier in parsedAfflictionIdentifiers)
|
||||
{
|
||||
if (!AfflictionPrefab.Prefabs.ContainsKey(afflictionIdentifier))
|
||||
{
|
||||
createWarningOrError($"Potentially invalid damage modifier in \"{parentDebugName}\". Could not find any afflictions with the identifier \"{afflictionIdentifier}\". Did you mean to use an affliction type instead?");
|
||||
}
|
||||
}
|
||||
static void createWarningOrError(string msg)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError(msg);
|
||||
#else
|
||||
DebugConsole.AddWarning(msg);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private void ParseAfflictionTypes()
|
||||
|
||||
+2
-6
@@ -1,8 +1,4 @@
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Barotrauma.Abilities
|
||||
{
|
||||
@@ -31,7 +27,7 @@ namespace Barotrauma.Abilities
|
||||
}
|
||||
}
|
||||
|
||||
if (!SelectedItemHasTag(closestCharacter)) { return; }
|
||||
if (closestCharacter == null || !SelectedItemHasTag(closestCharacter)) { return; }
|
||||
|
||||
if (closestDistance < squaredMaxDistance)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user