(420c429b4) Fix issues in reporting.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:40:50 +03:00
parent 42a023e811
commit 3c11bc2fca
19 changed files with 308 additions and 304 deletions
@@ -108,6 +108,61 @@ namespace Barotrauma
} }
} }
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
character.SelectedConstruction = character.MemState[0].SelectedItem;
}
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement //unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually // -> we need to correct it manually
if (!character.AllowInput) if (!character.AllowInput)
@@ -151,32 +206,34 @@ namespace Barotrauma
} }
} }
character.MemLocalState.Clear();
if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
character.MemState.Clear();
} }
} else
partial void ImpactProjSpecific(float impact, Body body)
{
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
if (body.UserData is Limb limb && character.Stun <= 0f)
{ {
if (impact > 3.0f) { PlayImpactSound(limb); } //remove states with a timestamp (there may still timestamp-based states
} //in the list if the controlled character switches from timestamp-based interpolation to ID-based)
else if (body.UserData is Limb || body == Collider.FarseerBody) character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
{
if (!character.IsRemotePlayer && impact > ImpactTolerance) for (int i = 0; i < character.MemLocalState.Count; i++)
{ {
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider); if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
} }
}
if (Character.Controlled == character)
{
GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
}
}
if (character.MemState.Count < 1) return; if (character.MemState.Count < 1) return;
@@ -74,17 +74,12 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer) public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer) : this(isSinglePlayer)
{ {
if (GameMain.Client != null) if (!isSinglePlayer)
{ {
//let the server create random conversations in MP DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
return; return;
} }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c => if (string.IsNullOrEmpty(text)) { return; }
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
var characterInfo = new CharacterInfo(subElement); var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo); characterInfos.Add(characterInfo);
@@ -95,6 +90,7 @@ namespace Barotrauma
break; break;
} }
} }
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
} }
partial void InitProjectSpecific() partial void InitProjectSpecific()
@@ -243,24 +239,27 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters() public IEnumerable<Character> GetCharacters()
{ {
if (characterInfos.Contains(characterInfo)) if (character?.Inventory == null) return null;
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
characterInfos.Add(characterInfo); var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
} }
public IEnumerable<CharacterInfo> GetCharacterInfos() public IEnumerable<CharacterInfo> GetCharacterInfos()
{ {
if (character == null) if (GameMain.Client != null)
{ {
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace); //let the server create random conversations in MP
return; return;
} }
characters.Remove(character); List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
if (removeInfo) characterInfos.Remove(character.Info); c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
} }
public void AddCharacter(Character character) public void AddCharacter(Character character)
@@ -634,183 +633,9 @@ namespace Barotrauma
{ {
characterListBox.BarScroll = roundedPos; characterListBox.BarScroll = roundedPos;
} }
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox") soundIcon.Visible = !muted && !mutedLocally;
{ soundIconDisabled.Visible = muted || mutedLocally;
UserData = character, soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
} }
private IEnumerable<object> KillCharacterAnim(GUIComponent component) private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -954,12 +779,6 @@ namespace Barotrauma
} }
return; return;
} }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character); character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer) if (IsSinglePlayer)
@@ -1017,23 +836,19 @@ namespace Barotrauma
} }
} }
} }
//only one target (or an order with no particular targets), just show options
character.SetOrder(order, option, orderGiver, speak: orderGiver != character); else
if (IsSinglePlayer)
{ {
orderGiver?.Speak( orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null); { AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
} isHorizontal: true, childAnchor: Anchor.BottomLeft)
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
{ {
GameMain.Client.SendChatMessage(msg); UserData = character,
} Stretch = true
} };
DisplayCharacterOrder(character, order); //line connecting the order button to the option buttons
} //TODO: sprite
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
/// <summary> /// <summary>
/// Create the UI panel that's used to select the target and options for a given order /// Create the UI panel that's used to select the target and options for a given order
@@ -206,6 +206,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer; private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton; private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame; public Action<Submarine, string, string> StartNewGame;
@@ -90,6 +90,7 @@ namespace Barotrauma
if (Character.SpeechImpediment < 100.0f) if (Character.SpeechImpediment < 100.0f)
{ {
// TODO: add a timer -> once per second is enough?
ReportProblems(); ReportProblems();
UpdateSpeaking(); UpdateSpeaking();
} }
@@ -246,7 +247,7 @@ namespace Barotrauma
Order newOrder = null; Order newOrder = null;
if (Character.CurrentHull != null) if (Character.CurrentHull != null)
{ {
if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull)) if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull, Character))
{ {
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire"); var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
newOrder = new Order(orderPrefab, Character.CurrentHull, null); newOrder = new Order(orderPrefab, Character.CurrentHull, null);
@@ -255,7 +256,7 @@ namespace Barotrauma
foreach (var gap in Character.CurrentHull.ConnectedGaps) foreach (var gap in Character.CurrentHull.ConnectedGaps)
{ {
if (AIObjectiveFixLeaks.IsValidTarget(gap)) if (AIObjectiveFixLeaks.IsValidTarget(gap, Character))
{ {
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach"); var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
newOrder = new Order(orderPrefab, Character.CurrentHull, null); newOrder = new Order(orderPrefab, Character.CurrentHull, null);
@@ -266,7 +267,7 @@ namespace Barotrauma
foreach (Item item in Item.ItemList) foreach (Item item in Item.ItemList)
{ {
if (item.CurrentHull != Character.CurrentHull) { continue; } if (item.CurrentHull != Character.CurrentHull) { continue; }
if (AIObjectiveRepairItems.IsValidTarget(item)) if (AIObjectiveRepairItems.IsValidTarget(item, Character))
{ {
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices"); var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault()); newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault());
@@ -277,7 +278,7 @@ namespace Barotrauma
foreach (Character c in Character.CharacterList) foreach (Character c in Character.CharacterList)
{ {
if (c.CurrentHull != Character.CurrentHull) { continue; } if (c.CurrentHull != Character.CurrentHull) { continue; }
if (AIObjectiveFightIntruders.IsValidTarget(c)) if (AIObjectiveFightIntruders.IsValidTarget(c, Character))
{ {
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders"); var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
newOrder = new Order(orderPrefab, Character.CurrentHull, null); newOrder = new Order(orderPrefab, Character.CurrentHull, null);
@@ -483,7 +484,7 @@ namespace Barotrauma
case "reportbreach": case "reportbreach":
foreach (var gap in hull.ConnectedGaps) foreach (var gap in hull.ConnectedGaps)
{ {
if (AIObjectiveFixLeaks.IsValidTarget(gap)) if (AIObjectiveFixLeaks.IsValidTarget(gap, character))
{ {
AddTargets<AIObjectiveFixLeaks, Gap>(character, gap); AddTargets<AIObjectiveFixLeaks, Gap>(character, gap);
} }
@@ -493,7 +494,7 @@ namespace Barotrauma
foreach (var item in Item.ItemList) foreach (var item in Item.ItemList)
{ {
if (item.CurrentHull != hull) { continue; } if (item.CurrentHull != hull) { continue; }
if (AIObjectiveRepairItems.IsValidTarget(item)) if (AIObjectiveRepairItems.IsValidTarget(item, character))
{ {
AddTargets<AIObjectiveRepairItems, Item>(character, item); AddTargets<AIObjectiveRepairItems, Item>(character, item);
} }
@@ -503,7 +504,7 @@ namespace Barotrauma
foreach (var enemy in Character.CharacterList) foreach (var enemy in Character.CharacterList)
{ {
if (enemy.CurrentHull != hull) { continue; } if (enemy.CurrentHull != hull) { continue; }
if (AIObjectiveFightIntruders.IsValidTarget(enemy)) if (AIObjectiveFightIntruders.IsValidTarget(enemy, character))
{ {
AddTargets<AIObjectiveFightIntruders, Character>(character, enemy); AddTargets<AIObjectiveFightIntruders, Character>(character, enemy);
} }
@@ -513,7 +514,7 @@ namespace Barotrauma
foreach (var c in Character.CharacterList) foreach (var c in Character.CharacterList)
{ {
if (c.CurrentHull != hull) { continue; } if (c.CurrentHull != hull) { continue; }
if (AIObjectiveRescueAll.IsValidTarget(c)) if (AIObjectiveRescueAll.IsValidTarget(c, character))
{ {
AddTargets<AIObjectiveRescueAll, Character>(character, c); AddTargets<AIObjectiveRescueAll, Character>(character, c);
} }
@@ -248,7 +248,7 @@ namespace Barotrauma
{ {
if (retreatObjective == null || retreatObjective.Target != retreatTarget) if (retreatObjective == null || retreatObjective.Target != retreatTarget)
{ {
retreatObjective = new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true, priorityModifier: PriorityModifier); retreatObjective = new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true);
} }
retreatObjective.TryComplete(deltaTime); retreatObjective.TryComplete(deltaTime);
} }
@@ -260,7 +260,7 @@ namespace Barotrauma
retreatObjective = null; retreatObjective = null;
if (followTargetObjective == null) if (followTargetObjective == null)
{ {
followTargetObjective = new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true, priorityModifier: PriorityModifier) followTargetObjective = new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true)
{ {
AllowGoingOutside = true, AllowGoingOutside = true,
IgnoreIfTargetDead = true, IgnoreIfTargetDead = true,
@@ -20,16 +20,7 @@ namespace Barotrauma
} }
} }
protected override bool Filter(Hull target) protected override bool Filter(Hull hull) => IsValidTarget(hull, character);
{
if (target == null) { return false; }
if (target.FireSources.None()) { return false; }
if (target.Submarine == null) { return false; }
if (target.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target, true)) { return false; }
//if (Character.CharacterList.Any(c => c.CurrentHull == target && !HumanAIController.IsFriendly(c))) { return false; }
return true;
}
protected override float TargetEvaluation() => objectiveManager.CurrentObjective == this ? 100 : targets.Sum(t => GetFireSeverity(t)); protected override float TargetEvaluation() => objectiveManager.CurrentObjective == this ? 100 : targets.Sum(t => GetFireSeverity(t));
@@ -39,5 +30,15 @@ namespace Barotrauma
protected override IEnumerable<Hull> GetList() => Hull.hullList; protected override IEnumerable<Hull> GetList() => Hull.hullList;
protected override AIObjective ObjectiveConstructor(Hull target) => new AIObjectiveExtinguishFire(character, target, objectiveManager, PriorityModifier); protected override AIObjective ObjectiveConstructor(Hull target) => new AIObjectiveExtinguishFire(character, target, objectiveManager, PriorityModifier);
public static bool IsValidTarget(Hull hull, Character character)
{
if (hull == null) { return false; }
if (hull.FireSources.None()) { return false; }
if (hull.Submarine == null) { return false; }
if (hull.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(hull, true)) { return false; }
return true;
}
} }
} }
@@ -14,11 +14,10 @@ namespace Barotrauma
public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier) { } : base(character, objectiveManager, priorityModifier) { }
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders && otherObjective.Option == Option; public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders;
protected override void FindTargets() protected override void FindTargets()
{ {
if (Option == null) { return; }
base.FindTargets(); base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this) if (targets.None() && objectiveManager.CurrentOrder == this)
{ {
@@ -26,21 +25,28 @@ namespace Barotrauma
} }
} }
protected override bool Filter(Character target) protected override bool Filter(Character target) => IsValidTarget(target, character);
{
if (target == null || target.IsDead || target.Removed) { return false; }
if (HumanAIController == null || HumanAIController.IsFriendly(target)) { return false; }
if (target.Submarine != character.Submarine) { return false; }
if (target.CurrentHull == null && character.Submarine != null) { return false; }
return true;
}
protected override IEnumerable<Character> GetList() => Character.CharacterList; protected override IEnumerable<Character> GetList() => Character.CharacterList;
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier) { useCoolDown = false }; protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier) { useCoolDown = false };
protected override float TargetEvaluation() protected override float TargetEvaluation()
{ {
// TODO: sorting criteria // TODO: sorting criteria
return 90; return 100;
}
public static bool IsValidTarget(Character target, Character character)
{
if (target == null || target.IsDead || target.Removed) { return false; }
if (target == character) { return false; }
if (HumanAIController.IsFriendly(character, target)) { return false; }
if (target.Submarine == null) { return false; }
if (target.Submarine.TeamID != character.TeamID) { return false; }
if (target.CurrentHull == null) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
return true;
} }
} }
} }
@@ -150,6 +150,31 @@ namespace Barotrauma
{ {
#if DEBUG #if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool"); DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif #endif
abandon = true; abandon = true;
return; return;
@@ -22,15 +22,7 @@ namespace Barotrauma
} }
} }
protected override bool Filter(Gap gap) protected override bool Filter(Gap gap) => IsValidTarget(gap, character);
{
if (gap == null) { return false; }
if (gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null)) { return false; }
if (gap.Submarine == null) { return false; }
if (gap.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { return false; }
return true;
}
public static float GetLeakSeverity(Gap leak) public static float GetLeakSeverity(Gap leak)
{ {
@@ -45,5 +37,15 @@ namespace Barotrauma
protected override float TargetEvaluation() => targets.Max(t => GetLeakSeverity(t)); protected override float TargetEvaluation() => targets.Max(t => GetLeakSeverity(t));
protected override IEnumerable<Gap> GetList() => Gap.GapList; protected override IEnumerable<Gap> GetList() => Gap.GapList;
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier); protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier);
public static bool IsValidTarget(Gap gap, Character character)
{
if (gap == null) { return false; }
if (gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null)) { return false; }
if (gap.Submarine == null) { return false; }
if (gap.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { return false; }
return true;
}
} }
} }
@@ -74,6 +74,21 @@ namespace Barotrauma
} }
} }
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false; public override bool IsCompleted() => false;
public override bool CanBeCompleted => true; public override bool CanBeCompleted => true;
@@ -13,8 +13,6 @@ namespace Barotrauma
private float ignoreListTimer; private float ignoreListTimer;
private float targetUpdateTimer; private float targetUpdateTimer;
private static AIObjectiveLoop<T> instance;
// By default, doesn't clear the list automatically // By default, doesn't clear the list automatically
protected virtual float IgnoreListClearInterval => 0; protected virtual float IgnoreListClearInterval => 0;
protected virtual float TargetUpdateInterval => 2; protected virtual float TargetUpdateInterval => 2;
@@ -23,6 +21,10 @@ namespace Barotrauma
public bool AddTarget(T target) public bool AddTarget(T target)
{ {
if (ReportedTargets.Contains(target))
{
return false;
}
if (Filter(target)) if (Filter(target))
{ {
ReportedTargets.Add(target); ReportedTargets.Add(target);
@@ -34,7 +36,6 @@ namespace Barotrauma
public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null) public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
: base(character, objectiveManager, priorityModifier, option) : base(character, objectiveManager, priorityModifier, option)
{ {
instance = this;
Reset(); Reset();
} }
@@ -171,7 +172,5 @@ namespace Barotrauma
protected abstract AIObjective ObjectiveConstructor(T target); protected abstract AIObjective ObjectiveConstructor(T target);
protected abstract bool Filter(T target); protected abstract bool Filter(T target);
public static bool IsValidTarget(T target) => instance == null ? false : instance.Filter(target);
} }
} }
@@ -91,6 +91,10 @@ namespace Barotrauma
{ {
isCompleted = true; isCompleted = true;
} }
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
} }
else else
{ {
@@ -34,9 +34,10 @@ namespace Barotrauma
if (pump.Item.Submarine == null) { return false; } if (pump.Item.Submarine == null) { return false; }
if (pump.Item.CurrentHull == null) { return false; } if (pump.Item.CurrentHull == null) { return false; }
if (pump.Item.Submarine.TeamID != character.TeamID) { return false; } if (pump.Item.Submarine.TeamID != character.TeamID) { return false; }
if (pump.Item.CurrentHull.FireSources.Count > 0 || Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
if (pump.Item.ConditionPercentage <= 0) { return false; } if (pump.Item.ConditionPercentage <= 0) { return false; }
if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; } if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
if (Option == "stoppumping") if (Option == "stoppumping")
{ {
if (!pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0)) { return false; } if (!pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0)) { return false; }
@@ -46,13 +46,7 @@ namespace Barotrauma
protected override bool Filter(Item item) protected override bool Filter(Item item)
{ {
if (item == null) { return false; } if (!IsValidTarget(item, character)) { return false; }
if (item.IsFullCondition) { return false; }
if (item.CurrentHull == null) { return false; }
if (item.Submarine == null) { return false; }
if (item.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
if (item.Repairables.None()) { return false; }
if (item.CurrentHull.FireSources.Count > 0) { return false; } if (item.CurrentHull.FireSources.Count > 0) { return false; }
// Don't repair items in rooms that have enemies inside. // Don't repair items in rooms that have enemies inside.
if (Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; } if (Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
@@ -73,5 +67,17 @@ namespace Barotrauma
protected override float TargetEvaluation() => targets.Max(t => 100 - t.ConditionPercentage); protected override float TargetEvaluation() => targets.Max(t => 100 - t.ConditionPercentage);
protected override IEnumerable<Item> GetList() => Item.ItemList; protected override IEnumerable<Item> GetList() => Item.ItemList;
protected override AIObjective ObjectiveConstructor(Item item) => new AIObjectiveRepairItem(character, item, objectiveManager, PriorityModifier); protected override AIObjective ObjectiveConstructor(Item item) => new AIObjectiveRepairItem(character, item, objectiveManager, PriorityModifier);
public static bool IsValidTarget(Item item, Character character)
{
if (item == null) { return false; }
if (item.IsFullCondition) { return false; }
if (item.CurrentHull == null) { return false; }
if (item.Submarine == null) { return false; }
if (item.Submarine.TeamID != character.TeamID) { return false; }
if (item.Repairables.None()) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
return true;
}
} }
} }
@@ -25,25 +25,26 @@ namespace Barotrauma
} }
} }
protected override bool Filter(Character target) protected override bool Filter(Character target) => IsValidTarget(target, character);
{
if (target == null || target.IsDead || target.Removed) { return false; }
if (target == character) { return false; }
if (target.Submarine != character.Submarine) { return false; }
if (target.CurrentHull == null && character.Submarine != null) { return false; }
if (target.Vitality / target.MaxVitality > VitalityThreshold) { return false; }
if (HumanAIController == null || !HumanAIController.IsFriendly(target)) { return false; }
return true;
}
protected override IEnumerable<Character> GetList() => Character.CharacterList; protected override IEnumerable<Character> GetList() => Character.CharacterList;
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveRescue(character, target, objectiveManager, PriorityModifier); protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveRescue(character, target, objectiveManager, PriorityModifier);
protected override float TargetEvaluation() protected override float TargetEvaluation() => GetVitalityFactor(character) * 100;
public static float GetVitalityFactor(Character character) => (character.MaxVitality - character.Vitality) / character.MaxVitality;
public static bool IsValidTarget(Character target, Character character)
{ {
// TODO: sorting criteria if (target == null || target.IsDead || target.Removed) { return false; }
return 100; if (!HumanAIController.IsFriendly(character, target)) { return false; }
if (target.Vitality / target.MaxVitality > VitalityThreshold) { return false; }
if (target.Submarine == null) { return false; }
if (target.Submarine.TeamID != character.Submarine.TeamID) { return false; }
if (target.CurrentHull == null) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
return true;
} }
} }
} }
@@ -810,6 +810,25 @@ namespace Barotrauma.Items.Components
} }
} }
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any()) if (targetItem.Prefab.DeconstructItems.Any())
{ {
inputContainer.Inventory.RemoveItem(targetItem); inputContainer.Inventory.RemoveItem(targetItem);
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
} }
} }
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength //edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>(); private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -1572,6 +1572,10 @@ namespace Barotrauma
{ {
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime); ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
} }
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime); ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; } if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -531,6 +531,25 @@ namespace Barotrauma
} }
} }
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect public override Rectangle Rect
{ {
get get