(420c429b4) Fix issues in reporting.
This commit is contained in:
@@ -108,6 +108,61 @@ namespace Barotrauma
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}
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}
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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// -> we need to correct it manually
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if (!character.AllowInput)
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if (!character.AllowInput)
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@@ -151,32 +206,34 @@ namespace Barotrauma
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}
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}
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}
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}
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character.MemLocalState.Clear();
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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}
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else
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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//remove states with a timestamp (there may still timestamp-based states
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}
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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if (character.MemState.Count < 1) return;
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@@ -74,17 +74,12 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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: this(isSinglePlayer)
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{
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{
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if (GameMain.Client != null)
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if (!isSinglePlayer)
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{
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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return;
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return;
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}
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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if (string.IsNullOrEmpty(text)) { return; }
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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characterInfos.Add(characterInfo);
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@@ -95,6 +90,7 @@ namespace Barotrauma
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break;
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break;
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}
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}
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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}
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partial void InitProjectSpecific()
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partial void InitProjectSpecific()
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@@ -243,24 +239,27 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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public IEnumerable<Character> GetCharacters()
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{
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{
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if (characterInfos.Contains(characterInfo))
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if (character?.Inventory == null) return null;
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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characterInfos.Add(characterInfo);
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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}
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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{
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if (character == null)
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if (GameMain.Client != null)
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{
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{
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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return;
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}
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}
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characters.Remove(character);
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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if (removeInfo) characterInfos.Remove(character.Info);
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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}
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public void AddCharacter(Character character)
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public void AddCharacter(Character character)
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@@ -634,183 +633,9 @@ namespace Barotrauma
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{
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{
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characterListBox.BarScroll = roundedPos;
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characterListBox.BarScroll = roundedPos;
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}
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}
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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soundIcon.Visible = !muted && !mutedLocally;
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{
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soundIconDisabled.Visible = muted || mutedLocally;
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UserData = character,
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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UserData = "togglewrongorder",
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CanBeFocused = false
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};
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
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{
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CanBeFocused = false
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};
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//scale to fit the content
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
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orderButtonFrame.RectTransform.NonScaledSize.Y);
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
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characterListBox.RectTransform.NonScaledSize.Y);
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||||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
|
||||||
characterListBox.UpdateScrollBarSize();
|
|
||||||
return frame;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||||
@@ -954,12 +779,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
|
||||||
c.AIController is HumanAIController &&
|
|
||||||
!c.IsDead &&
|
|
||||||
c.SpeechImpediment <= 100.0f);
|
|
||||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
|
||||||
}
|
|
||||||
|
|
||||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||||
if (IsSinglePlayer)
|
if (IsSinglePlayer)
|
||||||
@@ -1017,23 +836,19 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//only one target (or an order with no particular targets), just show options
|
||||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
else
|
||||||
if (IsSinglePlayer)
|
|
||||||
{
|
{
|
||||||
orderGiver?.Speak(
|
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||||
}
|
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||||
else if (orderGiver != null)
|
|
||||||
{
|
|
||||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
|
||||||
if (GameMain.Client != null)
|
|
||||||
{
|
{
|
||||||
GameMain.Client.SendChatMessage(msg);
|
UserData = character,
|
||||||
}
|
Stretch = true
|
||||||
}
|
};
|
||||||
DisplayCharacterOrder(character, order);
|
//line connecting the order button to the option buttons
|
||||||
}
|
//TODO: sprite
|
||||||
|
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create the UI panel that's used to select the target and options for a given order
|
/// Create the UI panel that's used to select the target and options for a given order
|
||||||
|
|||||||
@@ -206,6 +206,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private GUILayoutGroup subPreviewContainer;
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
private GUIButton loadGameButton;
|
private GUIButton loadGameButton;
|
||||||
|
|
||||||
public Action<Submarine, string, string> StartNewGame;
|
public Action<Submarine, string, string> StartNewGame;
|
||||||
|
|||||||
@@ -90,6 +90,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (Character.SpeechImpediment < 100.0f)
|
if (Character.SpeechImpediment < 100.0f)
|
||||||
{
|
{
|
||||||
|
// TODO: add a timer -> once per second is enough?
|
||||||
ReportProblems();
|
ReportProblems();
|
||||||
UpdateSpeaking();
|
UpdateSpeaking();
|
||||||
}
|
}
|
||||||
@@ -246,7 +247,7 @@ namespace Barotrauma
|
|||||||
Order newOrder = null;
|
Order newOrder = null;
|
||||||
if (Character.CurrentHull != null)
|
if (Character.CurrentHull != null)
|
||||||
{
|
{
|
||||||
if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull))
|
if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull, Character))
|
||||||
{
|
{
|
||||||
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
|
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
|
||||||
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
|
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
|
||||||
@@ -255,7 +256,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
foreach (var gap in Character.CurrentHull.ConnectedGaps)
|
foreach (var gap in Character.CurrentHull.ConnectedGaps)
|
||||||
{
|
{
|
||||||
if (AIObjectiveFixLeaks.IsValidTarget(gap))
|
if (AIObjectiveFixLeaks.IsValidTarget(gap, Character))
|
||||||
{
|
{
|
||||||
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
|
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
|
||||||
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
|
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
|
||||||
@@ -266,7 +267,7 @@ namespace Barotrauma
|
|||||||
foreach (Item item in Item.ItemList)
|
foreach (Item item in Item.ItemList)
|
||||||
{
|
{
|
||||||
if (item.CurrentHull != Character.CurrentHull) { continue; }
|
if (item.CurrentHull != Character.CurrentHull) { continue; }
|
||||||
if (AIObjectiveRepairItems.IsValidTarget(item))
|
if (AIObjectiveRepairItems.IsValidTarget(item, Character))
|
||||||
{
|
{
|
||||||
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
|
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
|
||||||
newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault());
|
newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault());
|
||||||
@@ -277,7 +278,7 @@ namespace Barotrauma
|
|||||||
foreach (Character c in Character.CharacterList)
|
foreach (Character c in Character.CharacterList)
|
||||||
{
|
{
|
||||||
if (c.CurrentHull != Character.CurrentHull) { continue; }
|
if (c.CurrentHull != Character.CurrentHull) { continue; }
|
||||||
if (AIObjectiveFightIntruders.IsValidTarget(c))
|
if (AIObjectiveFightIntruders.IsValidTarget(c, Character))
|
||||||
{
|
{
|
||||||
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
|
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
|
||||||
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
|
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
|
||||||
@@ -483,7 +484,7 @@ namespace Barotrauma
|
|||||||
case "reportbreach":
|
case "reportbreach":
|
||||||
foreach (var gap in hull.ConnectedGaps)
|
foreach (var gap in hull.ConnectedGaps)
|
||||||
{
|
{
|
||||||
if (AIObjectiveFixLeaks.IsValidTarget(gap))
|
if (AIObjectiveFixLeaks.IsValidTarget(gap, character))
|
||||||
{
|
{
|
||||||
AddTargets<AIObjectiveFixLeaks, Gap>(character, gap);
|
AddTargets<AIObjectiveFixLeaks, Gap>(character, gap);
|
||||||
}
|
}
|
||||||
@@ -493,7 +494,7 @@ namespace Barotrauma
|
|||||||
foreach (var item in Item.ItemList)
|
foreach (var item in Item.ItemList)
|
||||||
{
|
{
|
||||||
if (item.CurrentHull != hull) { continue; }
|
if (item.CurrentHull != hull) { continue; }
|
||||||
if (AIObjectiveRepairItems.IsValidTarget(item))
|
if (AIObjectiveRepairItems.IsValidTarget(item, character))
|
||||||
{
|
{
|
||||||
AddTargets<AIObjectiveRepairItems, Item>(character, item);
|
AddTargets<AIObjectiveRepairItems, Item>(character, item);
|
||||||
}
|
}
|
||||||
@@ -503,7 +504,7 @@ namespace Barotrauma
|
|||||||
foreach (var enemy in Character.CharacterList)
|
foreach (var enemy in Character.CharacterList)
|
||||||
{
|
{
|
||||||
if (enemy.CurrentHull != hull) { continue; }
|
if (enemy.CurrentHull != hull) { continue; }
|
||||||
if (AIObjectiveFightIntruders.IsValidTarget(enemy))
|
if (AIObjectiveFightIntruders.IsValidTarget(enemy, character))
|
||||||
{
|
{
|
||||||
AddTargets<AIObjectiveFightIntruders, Character>(character, enemy);
|
AddTargets<AIObjectiveFightIntruders, Character>(character, enemy);
|
||||||
}
|
}
|
||||||
@@ -513,7 +514,7 @@ namespace Barotrauma
|
|||||||
foreach (var c in Character.CharacterList)
|
foreach (var c in Character.CharacterList)
|
||||||
{
|
{
|
||||||
if (c.CurrentHull != hull) { continue; }
|
if (c.CurrentHull != hull) { continue; }
|
||||||
if (AIObjectiveRescueAll.IsValidTarget(c))
|
if (AIObjectiveRescueAll.IsValidTarget(c, character))
|
||||||
{
|
{
|
||||||
AddTargets<AIObjectiveRescueAll, Character>(character, c);
|
AddTargets<AIObjectiveRescueAll, Character>(character, c);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -248,7 +248,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (retreatObjective == null || retreatObjective.Target != retreatTarget)
|
if (retreatObjective == null || retreatObjective.Target != retreatTarget)
|
||||||
{
|
{
|
||||||
retreatObjective = new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true, priorityModifier: PriorityModifier);
|
retreatObjective = new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true);
|
||||||
}
|
}
|
||||||
retreatObjective.TryComplete(deltaTime);
|
retreatObjective.TryComplete(deltaTime);
|
||||||
}
|
}
|
||||||
@@ -260,7 +260,7 @@ namespace Barotrauma
|
|||||||
retreatObjective = null;
|
retreatObjective = null;
|
||||||
if (followTargetObjective == null)
|
if (followTargetObjective == null)
|
||||||
{
|
{
|
||||||
followTargetObjective = new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true, priorityModifier: PriorityModifier)
|
followTargetObjective = new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true)
|
||||||
{
|
{
|
||||||
AllowGoingOutside = true,
|
AllowGoingOutside = true,
|
||||||
IgnoreIfTargetDead = true,
|
IgnoreIfTargetDead = true,
|
||||||
|
|||||||
+11
-10
@@ -20,16 +20,7 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool Filter(Hull target)
|
protected override bool Filter(Hull hull) => IsValidTarget(hull, character);
|
||||||
{
|
|
||||||
if (target == null) { return false; }
|
|
||||||
if (target.FireSources.None()) { return false; }
|
|
||||||
if (target.Submarine == null) { return false; }
|
|
||||||
if (target.Submarine.TeamID != character.TeamID) { return false; }
|
|
||||||
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target, true)) { return false; }
|
|
||||||
//if (Character.CharacterList.Any(c => c.CurrentHull == target && !HumanAIController.IsFriendly(c))) { return false; }
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override float TargetEvaluation() => objectiveManager.CurrentObjective == this ? 100 : targets.Sum(t => GetFireSeverity(t));
|
protected override float TargetEvaluation() => objectiveManager.CurrentObjective == this ? 100 : targets.Sum(t => GetFireSeverity(t));
|
||||||
|
|
||||||
@@ -39,5 +30,15 @@ namespace Barotrauma
|
|||||||
protected override IEnumerable<Hull> GetList() => Hull.hullList;
|
protected override IEnumerable<Hull> GetList() => Hull.hullList;
|
||||||
|
|
||||||
protected override AIObjective ObjectiveConstructor(Hull target) => new AIObjectiveExtinguishFire(character, target, objectiveManager, PriorityModifier);
|
protected override AIObjective ObjectiveConstructor(Hull target) => new AIObjectiveExtinguishFire(character, target, objectiveManager, PriorityModifier);
|
||||||
|
|
||||||
|
public static bool IsValidTarget(Hull hull, Character character)
|
||||||
|
{
|
||||||
|
if (hull == null) { return false; }
|
||||||
|
if (hull.FireSources.None()) { return false; }
|
||||||
|
if (hull.Submarine == null) { return false; }
|
||||||
|
if (hull.Submarine.TeamID != character.TeamID) { return false; }
|
||||||
|
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(hull, true)) { return false; }
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+17
-11
@@ -14,11 +14,10 @@ namespace Barotrauma
|
|||||||
public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
|
public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
|
||||||
: base(character, objectiveManager, priorityModifier) { }
|
: base(character, objectiveManager, priorityModifier) { }
|
||||||
|
|
||||||
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders && otherObjective.Option == Option;
|
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders;
|
||||||
|
|
||||||
protected override void FindTargets()
|
protected override void FindTargets()
|
||||||
{
|
{
|
||||||
if (Option == null) { return; }
|
|
||||||
base.FindTargets();
|
base.FindTargets();
|
||||||
if (targets.None() && objectiveManager.CurrentOrder == this)
|
if (targets.None() && objectiveManager.CurrentOrder == this)
|
||||||
{
|
{
|
||||||
@@ -26,21 +25,28 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool Filter(Character target)
|
protected override bool Filter(Character target) => IsValidTarget(target, character);
|
||||||
{
|
|
||||||
if (target == null || target.IsDead || target.Removed) { return false; }
|
|
||||||
if (HumanAIController == null || HumanAIController.IsFriendly(target)) { return false; }
|
|
||||||
if (target.Submarine != character.Submarine) { return false; }
|
|
||||||
if (target.CurrentHull == null && character.Submarine != null) { return false; }
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
protected override IEnumerable<Character> GetList() => Character.CharacterList;
|
protected override IEnumerable<Character> GetList() => Character.CharacterList;
|
||||||
|
|
||||||
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier) { useCoolDown = false };
|
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier) { useCoolDown = false };
|
||||||
|
|
||||||
protected override float TargetEvaluation()
|
protected override float TargetEvaluation()
|
||||||
{
|
{
|
||||||
// TODO: sorting criteria
|
// TODO: sorting criteria
|
||||||
return 90;
|
return 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsValidTarget(Character target, Character character)
|
||||||
|
{
|
||||||
|
if (target == null || target.IsDead || target.Removed) { return false; }
|
||||||
|
if (target == character) { return false; }
|
||||||
|
if (HumanAIController.IsFriendly(character, target)) { return false; }
|
||||||
|
if (target.Submarine == null) { return false; }
|
||||||
|
if (target.Submarine.TeamID != character.TeamID) { return false; }
|
||||||
|
if (target.CurrentHull == null) { return false; }
|
||||||
|
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -150,6 +150,31 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
|
#endif
|
||||||
|
abandon = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
|
||||||
|
// TODO: use the collider size/reach?
|
||||||
|
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
|
||||||
|
{
|
||||||
|
HumanAIController.AnimController.Crouching = true;
|
||||||
|
}
|
||||||
|
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
|
||||||
|
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
|
||||||
|
if (canOperate)
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
|
||||||
|
}
|
||||||
|
var repairTool = weldingTool.GetComponent<RepairTool>();
|
||||||
|
if (repairTool == null)
|
||||||
|
{
|
||||||
|
#if DEBUG
|
||||||
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
#endif
|
#endif
|
||||||
abandon = true;
|
abandon = true;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -22,15 +22,7 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool Filter(Gap gap)
|
protected override bool Filter(Gap gap) => IsValidTarget(gap, character);
|
||||||
{
|
|
||||||
if (gap == null) { return false; }
|
|
||||||
if (gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null)) { return false; }
|
|
||||||
if (gap.Submarine == null) { return false; }
|
|
||||||
if (gap.Submarine.TeamID != character.TeamID) { return false; }
|
|
||||||
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { return false; }
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float GetLeakSeverity(Gap leak)
|
public static float GetLeakSeverity(Gap leak)
|
||||||
{
|
{
|
||||||
@@ -45,5 +37,15 @@ namespace Barotrauma
|
|||||||
protected override float TargetEvaluation() => targets.Max(t => GetLeakSeverity(t));
|
protected override float TargetEvaluation() => targets.Max(t => GetLeakSeverity(t));
|
||||||
protected override IEnumerable<Gap> GetList() => Gap.GapList;
|
protected override IEnumerable<Gap> GetList() => Gap.GapList;
|
||||||
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier);
|
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier);
|
||||||
|
|
||||||
|
public static bool IsValidTarget(Gap gap, Character character)
|
||||||
|
{
|
||||||
|
if (gap == null) { return false; }
|
||||||
|
if (gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null)) { return false; }
|
||||||
|
if (gap.Submarine == null) { return false; }
|
||||||
|
if (gap.Submarine.TeamID != character.TeamID) { return false; }
|
||||||
|
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { return false; }
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -74,6 +74,21 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Update(float deltaTime)
|
||||||
|
{
|
||||||
|
if (objectiveManager.CurrentObjective == this)
|
||||||
|
{
|
||||||
|
if (randomTimer > 0)
|
||||||
|
{
|
||||||
|
randomTimer -= deltaTime;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetRandom();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override bool IsCompleted() => false;
|
public override bool IsCompleted() => false;
|
||||||
public override bool CanBeCompleted => true;
|
public override bool CanBeCompleted => true;
|
||||||
|
|
||||||
|
|||||||
@@ -13,8 +13,6 @@ namespace Barotrauma
|
|||||||
private float ignoreListTimer;
|
private float ignoreListTimer;
|
||||||
private float targetUpdateTimer;
|
private float targetUpdateTimer;
|
||||||
|
|
||||||
private static AIObjectiveLoop<T> instance;
|
|
||||||
|
|
||||||
// By default, doesn't clear the list automatically
|
// By default, doesn't clear the list automatically
|
||||||
protected virtual float IgnoreListClearInterval => 0;
|
protected virtual float IgnoreListClearInterval => 0;
|
||||||
protected virtual float TargetUpdateInterval => 2;
|
protected virtual float TargetUpdateInterval => 2;
|
||||||
@@ -23,6 +21,10 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public bool AddTarget(T target)
|
public bool AddTarget(T target)
|
||||||
{
|
{
|
||||||
|
if (ReportedTargets.Contains(target))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
if (Filter(target))
|
if (Filter(target))
|
||||||
{
|
{
|
||||||
ReportedTargets.Add(target);
|
ReportedTargets.Add(target);
|
||||||
@@ -34,7 +36,6 @@ namespace Barotrauma
|
|||||||
public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
|
public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
|
||||||
: base(character, objectiveManager, priorityModifier, option)
|
: base(character, objectiveManager, priorityModifier, option)
|
||||||
{
|
{
|
||||||
instance = this;
|
|
||||||
Reset();
|
Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -171,7 +172,5 @@ namespace Barotrauma
|
|||||||
|
|
||||||
protected abstract AIObjective ObjectiveConstructor(T target);
|
protected abstract AIObjective ObjectiveConstructor(T target);
|
||||||
protected abstract bool Filter(T target);
|
protected abstract bool Filter(T target);
|
||||||
|
|
||||||
public static bool IsValidTarget(T target) => instance == null ? false : instance.Filter(target);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -91,6 +91,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
isCompleted = true;
|
isCompleted = true;
|
||||||
}
|
}
|
||||||
|
if (component.AIOperate(deltaTime, character, this))
|
||||||
|
{
|
||||||
|
isCompleted = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -34,9 +34,10 @@ namespace Barotrauma
|
|||||||
if (pump.Item.Submarine == null) { return false; }
|
if (pump.Item.Submarine == null) { return false; }
|
||||||
if (pump.Item.CurrentHull == null) { return false; }
|
if (pump.Item.CurrentHull == null) { return false; }
|
||||||
if (pump.Item.Submarine.TeamID != character.TeamID) { return false; }
|
if (pump.Item.Submarine.TeamID != character.TeamID) { return false; }
|
||||||
if (pump.Item.CurrentHull.FireSources.Count > 0 || Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
|
|
||||||
if (pump.Item.ConditionPercentage <= 0) { return false; }
|
if (pump.Item.ConditionPercentage <= 0) { return false; }
|
||||||
|
if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
|
||||||
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
|
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
|
||||||
|
if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
|
||||||
if (Option == "stoppumping")
|
if (Option == "stoppumping")
|
||||||
{
|
{
|
||||||
if (!pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0)) { return false; }
|
if (!pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0)) { return false; }
|
||||||
|
|||||||
+13
-7
@@ -46,13 +46,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
protected override bool Filter(Item item)
|
protected override bool Filter(Item item)
|
||||||
{
|
{
|
||||||
if (item == null) { return false; }
|
if (!IsValidTarget(item, character)) { return false; }
|
||||||
if (item.IsFullCondition) { return false; }
|
|
||||||
if (item.CurrentHull == null) { return false; }
|
|
||||||
if (item.Submarine == null) { return false; }
|
|
||||||
if (item.Submarine.TeamID != character.TeamID) { return false; }
|
|
||||||
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
|
|
||||||
if (item.Repairables.None()) { return false; }
|
|
||||||
if (item.CurrentHull.FireSources.Count > 0) { return false; }
|
if (item.CurrentHull.FireSources.Count > 0) { return false; }
|
||||||
// Don't repair items in rooms that have enemies inside.
|
// Don't repair items in rooms that have enemies inside.
|
||||||
if (Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
|
if (Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
|
||||||
@@ -73,5 +67,17 @@ namespace Barotrauma
|
|||||||
protected override float TargetEvaluation() => targets.Max(t => 100 - t.ConditionPercentage);
|
protected override float TargetEvaluation() => targets.Max(t => 100 - t.ConditionPercentage);
|
||||||
protected override IEnumerable<Item> GetList() => Item.ItemList;
|
protected override IEnumerable<Item> GetList() => Item.ItemList;
|
||||||
protected override AIObjective ObjectiveConstructor(Item item) => new AIObjectiveRepairItem(character, item, objectiveManager, PriorityModifier);
|
protected override AIObjective ObjectiveConstructor(Item item) => new AIObjectiveRepairItem(character, item, objectiveManager, PriorityModifier);
|
||||||
|
|
||||||
|
public static bool IsValidTarget(Item item, Character character)
|
||||||
|
{
|
||||||
|
if (item == null) { return false; }
|
||||||
|
if (item.IsFullCondition) { return false; }
|
||||||
|
if (item.CurrentHull == null) { return false; }
|
||||||
|
if (item.Submarine == null) { return false; }
|
||||||
|
if (item.Submarine.TeamID != character.TeamID) { return false; }
|
||||||
|
if (item.Repairables.None()) { return false; }
|
||||||
|
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+14
-13
@@ -25,25 +25,26 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool Filter(Character target)
|
protected override bool Filter(Character target) => IsValidTarget(target, character);
|
||||||
{
|
|
||||||
if (target == null || target.IsDead || target.Removed) { return false; }
|
|
||||||
if (target == character) { return false; }
|
|
||||||
if (target.Submarine != character.Submarine) { return false; }
|
|
||||||
if (target.CurrentHull == null && character.Submarine != null) { return false; }
|
|
||||||
if (target.Vitality / target.MaxVitality > VitalityThreshold) { return false; }
|
|
||||||
if (HumanAIController == null || !HumanAIController.IsFriendly(target)) { return false; }
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override IEnumerable<Character> GetList() => Character.CharacterList;
|
protected override IEnumerable<Character> GetList() => Character.CharacterList;
|
||||||
|
|
||||||
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveRescue(character, target, objectiveManager, PriorityModifier);
|
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveRescue(character, target, objectiveManager, PriorityModifier);
|
||||||
|
|
||||||
protected override float TargetEvaluation()
|
protected override float TargetEvaluation() => GetVitalityFactor(character) * 100;
|
||||||
|
|
||||||
|
public static float GetVitalityFactor(Character character) => (character.MaxVitality - character.Vitality) / character.MaxVitality;
|
||||||
|
|
||||||
|
public static bool IsValidTarget(Character target, Character character)
|
||||||
{
|
{
|
||||||
// TODO: sorting criteria
|
if (target == null || target.IsDead || target.Removed) { return false; }
|
||||||
return 100;
|
if (!HumanAIController.IsFriendly(character, target)) { return false; }
|
||||||
|
if (target.Vitality / target.MaxVitality > VitalityThreshold) { return false; }
|
||||||
|
if (target.Submarine == null) { return false; }
|
||||||
|
if (target.Submarine.TeamID != character.Submarine.TeamID) { return false; }
|
||||||
|
if (target.CurrentHull == null) { return false; }
|
||||||
|
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -810,6 +810,25 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
|
{
|
||||||
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||||
|
MoveInputQueue();
|
||||||
|
PutItemsToLinkedContainer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||||
|
{
|
||||||
|
targetItem.Drop(dropper: null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (targetItem.Prefab.DeconstructItems.Any())
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
{
|
{
|
||||||
inputContainer.Inventory.RemoveItem(targetItem);
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
|||||||
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2? PosToMaintain
|
||||||
|
{
|
||||||
|
get { return posToMaintain; }
|
||||||
|
set { posToMaintain = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ObstacleDebugInfo
|
||||||
|
{
|
||||||
|
public Vector2 Point1;
|
||||||
|
public Vector2 Point2;
|
||||||
|
|
||||||
|
public Vector2? Intersection;
|
||||||
|
|
||||||
|
public float Dot;
|
||||||
|
|
||||||
|
public Vector2 AvoidStrength;
|
||||||
|
|
||||||
|
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||||
|
{
|
||||||
|
Point1 = edge.Point1;
|
||||||
|
Point2 = edge.Point2;
|
||||||
|
Intersection = intersection;
|
||||||
|
Dot = dot;
|
||||||
|
AvoidStrength = avoidStrength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//edge point 1, edge point 2, avoid strength
|
//edge point 1, edge point 2, avoid strength
|
||||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||||
|
|
||||||
|
|||||||
@@ -1572,6 +1572,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
}
|
}
|
||||||
|
if (!broken)
|
||||||
|
{
|
||||||
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
|
}
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
|
|
||||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||||
|
|||||||
@@ -531,6 +531,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string DisplayName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string roomName;
|
||||||
|
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||||
|
public string RoomName
|
||||||
|
{
|
||||||
|
get { return roomName; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (roomName == value) { return; }
|
||||||
|
roomName = value;
|
||||||
|
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override Rectangle Rect
|
public override Rectangle Rect
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
Reference in New Issue
Block a user