(420c429b4) Fix issues in reporting.
This commit is contained in:
@@ -90,6 +90,7 @@ namespace Barotrauma
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if (Character.SpeechImpediment < 100.0f)
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{
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// TODO: add a timer -> once per second is enough?
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ReportProblems();
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UpdateSpeaking();
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}
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@@ -246,7 +247,7 @@ namespace Barotrauma
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Order newOrder = null;
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if (Character.CurrentHull != null)
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{
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if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull))
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if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull, Character))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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@@ -255,7 +256,7 @@ namespace Barotrauma
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foreach (var gap in Character.CurrentHull.ConnectedGaps)
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{
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if (AIObjectiveFixLeaks.IsValidTarget(gap))
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if (AIObjectiveFixLeaks.IsValidTarget(gap, Character))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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@@ -266,7 +267,7 @@ namespace Barotrauma
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foreach (Item item in Item.ItemList)
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{
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if (item.CurrentHull != Character.CurrentHull) { continue; }
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if (AIObjectiveRepairItems.IsValidTarget(item))
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if (AIObjectiveRepairItems.IsValidTarget(item, Character))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
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newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault());
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@@ -277,7 +278,7 @@ namespace Barotrauma
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foreach (Character c in Character.CharacterList)
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{
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if (c.CurrentHull != Character.CurrentHull) { continue; }
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if (AIObjectiveFightIntruders.IsValidTarget(c))
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if (AIObjectiveFightIntruders.IsValidTarget(c, Character))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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@@ -483,7 +484,7 @@ namespace Barotrauma
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case "reportbreach":
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foreach (var gap in hull.ConnectedGaps)
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{
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if (AIObjectiveFixLeaks.IsValidTarget(gap))
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if (AIObjectiveFixLeaks.IsValidTarget(gap, character))
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{
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AddTargets<AIObjectiveFixLeaks, Gap>(character, gap);
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}
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@@ -493,7 +494,7 @@ namespace Barotrauma
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foreach (var item in Item.ItemList)
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{
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if (item.CurrentHull != hull) { continue; }
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if (AIObjectiveRepairItems.IsValidTarget(item))
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if (AIObjectiveRepairItems.IsValidTarget(item, character))
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{
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AddTargets<AIObjectiveRepairItems, Item>(character, item);
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}
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@@ -503,7 +504,7 @@ namespace Barotrauma
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foreach (var enemy in Character.CharacterList)
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{
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if (enemy.CurrentHull != hull) { continue; }
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if (AIObjectiveFightIntruders.IsValidTarget(enemy))
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if (AIObjectiveFightIntruders.IsValidTarget(enemy, character))
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{
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AddTargets<AIObjectiveFightIntruders, Character>(character, enemy);
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}
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@@ -513,7 +514,7 @@ namespace Barotrauma
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foreach (var c in Character.CharacterList)
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{
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if (c.CurrentHull != hull) { continue; }
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if (AIObjectiveRescueAll.IsValidTarget(c))
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if (AIObjectiveRescueAll.IsValidTarget(c, character))
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{
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AddTargets<AIObjectiveRescueAll, Character>(character, c);
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}
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@@ -248,7 +248,7 @@ namespace Barotrauma
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{
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if (retreatObjective == null || retreatObjective.Target != retreatTarget)
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{
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retreatObjective = new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true, priorityModifier: PriorityModifier);
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retreatObjective = new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true);
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}
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retreatObjective.TryComplete(deltaTime);
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}
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@@ -260,7 +260,7 @@ namespace Barotrauma
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retreatObjective = null;
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if (followTargetObjective == null)
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{
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followTargetObjective = new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true, priorityModifier: PriorityModifier)
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followTargetObjective = new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true)
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{
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AllowGoingOutside = true,
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IgnoreIfTargetDead = true,
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+11
-10
@@ -20,16 +20,7 @@ namespace Barotrauma
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}
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}
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protected override bool Filter(Hull target)
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{
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if (target == null) { return false; }
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if (target.FireSources.None()) { return false; }
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if (target.Submarine == null) { return false; }
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if (target.Submarine.TeamID != character.TeamID) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target, true)) { return false; }
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//if (Character.CharacterList.Any(c => c.CurrentHull == target && !HumanAIController.IsFriendly(c))) { return false; }
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return true;
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}
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protected override bool Filter(Hull hull) => IsValidTarget(hull, character);
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protected override float TargetEvaluation() => objectiveManager.CurrentObjective == this ? 100 : targets.Sum(t => GetFireSeverity(t));
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@@ -39,5 +30,15 @@ namespace Barotrauma
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protected override IEnumerable<Hull> GetList() => Hull.hullList;
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protected override AIObjective ObjectiveConstructor(Hull target) => new AIObjectiveExtinguishFire(character, target, objectiveManager, PriorityModifier);
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public static bool IsValidTarget(Hull hull, Character character)
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{
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if (hull == null) { return false; }
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if (hull.FireSources.None()) { return false; }
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if (hull.Submarine == null) { return false; }
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if (hull.Submarine.TeamID != character.TeamID) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(hull, true)) { return false; }
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return true;
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}
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}
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}
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+17
-11
@@ -14,11 +14,10 @@ namespace Barotrauma
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public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier) { }
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders && otherObjective.Option == Option;
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders;
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protected override void FindTargets()
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{
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if (Option == null) { return; }
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base.FindTargets();
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if (targets.None() && objectiveManager.CurrentOrder == this)
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{
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@@ -26,21 +25,28 @@ namespace Barotrauma
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}
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}
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protected override bool Filter(Character target)
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{
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if (target == null || target.IsDead || target.Removed) { return false; }
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if (HumanAIController == null || HumanAIController.IsFriendly(target)) { return false; }
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if (target.Submarine != character.Submarine) { return false; }
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if (target.CurrentHull == null && character.Submarine != null) { return false; }
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return true;
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}
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protected override bool Filter(Character target) => IsValidTarget(target, character);
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protected override IEnumerable<Character> GetList() => Character.CharacterList;
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protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier) { useCoolDown = false };
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protected override float TargetEvaluation()
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{
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// TODO: sorting criteria
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return 90;
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return 100;
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}
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public static bool IsValidTarget(Character target, Character character)
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{
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if (target == null || target.IsDead || target.Removed) { return false; }
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if (target == character) { return false; }
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if (HumanAIController.IsFriendly(character, target)) { return false; }
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if (target.Submarine == null) { return false; }
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if (target.Submarine.TeamID != character.TeamID) { return false; }
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if (target.CurrentHull == null) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
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return true;
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}
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}
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}
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@@ -150,6 +150,31 @@ namespace Barotrauma
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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}
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Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
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// TODO: use the collider size/reach?
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if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
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{
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HumanAIController.AnimController.Crouching = true;
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}
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float reach = ConvertUnits.ToSimUnits(repairTool.Range);
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bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
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if (canOperate)
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{
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TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
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}
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else
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{
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TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
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}
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var repairTool = weldingTool.GetComponent<RepairTool>();
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if (repairTool == null)
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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@@ -22,15 +22,7 @@ namespace Barotrauma
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}
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}
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protected override bool Filter(Gap gap)
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{
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if (gap == null) { return false; }
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if (gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null)) { return false; }
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if (gap.Submarine == null) { return false; }
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if (gap.Submarine.TeamID != character.TeamID) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { return false; }
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return true;
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}
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protected override bool Filter(Gap gap) => IsValidTarget(gap, character);
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public static float GetLeakSeverity(Gap leak)
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{
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@@ -45,5 +37,15 @@ namespace Barotrauma
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protected override float TargetEvaluation() => targets.Max(t => GetLeakSeverity(t));
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protected override IEnumerable<Gap> GetList() => Gap.GapList;
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protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier);
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public static bool IsValidTarget(Gap gap, Character character)
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{
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if (gap == null) { return false; }
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if (gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null)) { return false; }
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if (gap.Submarine == null) { return false; }
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if (gap.Submarine.TeamID != character.TeamID) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { return false; }
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return true;
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}
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}
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}
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@@ -74,6 +74,21 @@ namespace Barotrauma
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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SetRandom();
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}
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}
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}
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public override bool IsCompleted() => false;
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public override bool CanBeCompleted => true;
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@@ -13,8 +13,6 @@ namespace Barotrauma
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private float ignoreListTimer;
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private float targetUpdateTimer;
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private static AIObjectiveLoop<T> instance;
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// By default, doesn't clear the list automatically
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protected virtual float IgnoreListClearInterval => 0;
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protected virtual float TargetUpdateInterval => 2;
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@@ -23,6 +21,10 @@ namespace Barotrauma
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public bool AddTarget(T target)
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{
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if (ReportedTargets.Contains(target))
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{
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return false;
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}
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if (Filter(target))
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{
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ReportedTargets.Add(target);
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@@ -34,7 +36,6 @@ namespace Barotrauma
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public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
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: base(character, objectiveManager, priorityModifier, option)
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{
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instance = this;
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Reset();
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}
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@@ -171,7 +172,5 @@ namespace Barotrauma
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protected abstract AIObjective ObjectiveConstructor(T target);
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protected abstract bool Filter(T target);
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public static bool IsValidTarget(T target) => instance == null ? false : instance.Filter(target);
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}
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}
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@@ -91,6 +91,10 @@ namespace Barotrauma
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{
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isCompleted = true;
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}
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if (component.AIOperate(deltaTime, character, this))
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{
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isCompleted = true;
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}
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}
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else
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{
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@@ -34,9 +34,10 @@ namespace Barotrauma
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if (pump.Item.Submarine == null) { return false; }
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if (pump.Item.CurrentHull == null) { return false; }
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if (pump.Item.Submarine.TeamID != character.TeamID) { return false; }
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if (pump.Item.CurrentHull.FireSources.Count > 0 || Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
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if (pump.Item.ConditionPercentage <= 0) { return false; }
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if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
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if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
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if (Option == "stoppumping")
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{
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if (!pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0)) { return false; }
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+13
-7
@@ -46,13 +46,7 @@ namespace Barotrauma
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protected override bool Filter(Item item)
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{
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if (item == null) { return false; }
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if (item.IsFullCondition) { return false; }
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if (item.CurrentHull == null) { return false; }
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if (item.Submarine == null) { return false; }
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if (item.Submarine.TeamID != character.TeamID) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
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if (item.Repairables.None()) { return false; }
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if (!IsValidTarget(item, character)) { return false; }
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if (item.CurrentHull.FireSources.Count > 0) { return false; }
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// Don't repair items in rooms that have enemies inside.
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if (Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
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@@ -73,5 +67,17 @@ namespace Barotrauma
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protected override float TargetEvaluation() => targets.Max(t => 100 - t.ConditionPercentage);
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protected override IEnumerable<Item> GetList() => Item.ItemList;
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protected override AIObjective ObjectiveConstructor(Item item) => new AIObjectiveRepairItem(character, item, objectiveManager, PriorityModifier);
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public static bool IsValidTarget(Item item, Character character)
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{
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if (item == null) { return false; }
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if (item.IsFullCondition) { return false; }
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if (item.CurrentHull == null) { return false; }
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if (item.Submarine == null) { return false; }
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if (item.Submarine.TeamID != character.TeamID) { return false; }
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if (item.Repairables.None()) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
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return true;
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}
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}
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}
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+14
-13
@@ -25,25 +25,26 @@ namespace Barotrauma
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}
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}
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protected override bool Filter(Character target)
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{
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if (target == null || target.IsDead || target.Removed) { return false; }
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if (target == character) { return false; }
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if (target.Submarine != character.Submarine) { return false; }
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if (target.CurrentHull == null && character.Submarine != null) { return false; }
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if (target.Vitality / target.MaxVitality > VitalityThreshold) { return false; }
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if (HumanAIController == null || !HumanAIController.IsFriendly(target)) { return false; }
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return true;
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}
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protected override bool Filter(Character target) => IsValidTarget(target, character);
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protected override IEnumerable<Character> GetList() => Character.CharacterList;
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protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveRescue(character, target, objectiveManager, PriorityModifier);
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protected override float TargetEvaluation()
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protected override float TargetEvaluation() => GetVitalityFactor(character) * 100;
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public static float GetVitalityFactor(Character character) => (character.MaxVitality - character.Vitality) / character.MaxVitality;
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public static bool IsValidTarget(Character target, Character character)
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{
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// TODO: sorting criteria
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return 100;
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if (target == null || target.IsDead || target.Removed) { return false; }
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if (!HumanAIController.IsFriendly(character, target)) { return false; }
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if (target.Vitality / target.MaxVitality > VitalityThreshold) { return false; }
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if (target.Submarine == null) { return false; }
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if (target.Submarine.TeamID != character.Submarine.TeamID) { return false; }
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if (target.CurrentHull == null) { return false; }
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
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return true;
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}
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}
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}
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@@ -810,6 +810,25 @@ namespace Barotrauma.Items.Components
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}
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}
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|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
public Vector2 Point2;
|
||||
|
||||
public Vector2? Intersection;
|
||||
|
||||
public float Dot;
|
||||
|
||||
public Vector2 AvoidStrength;
|
||||
|
||||
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||
{
|
||||
Point1 = edge.Point1;
|
||||
Point2 = edge.Point2;
|
||||
Intersection = intersection;
|
||||
Dot = dot;
|
||||
AvoidStrength = avoidStrength;
|
||||
}
|
||||
}
|
||||
|
||||
//edge point 1, edge point 2, avoid strength
|
||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||
|
||||
|
||||
@@ -1572,6 +1572,10 @@ namespace Barotrauma
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
if (!broken)
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
|
||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||
|
||||
@@ -531,6 +531,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
Reference in New Issue
Block a user