(61d00a474) v0.9.7.1
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using Microsoft.Xna.Framework;
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using System;
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using System.Globalization;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class TrigonometricFunctionComponent : ItemComponent
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{
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public enum FunctionType
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{
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Sin,
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Cos,
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Tan,
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Asin,
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Acos,
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Atan,
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}
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protected float[] receivedSignal = new float[2];
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[Serialize(FunctionType.Sin, false, description: "Which kind of function to run the input through.")]
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public FunctionType Function
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{
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get; set;
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}
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[InGameEditable, Serialize(false, true, description: "If set to true, the trigonometric function uses radians instead of degrees.")]
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public bool UseRadians
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{
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get; set;
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}
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public TrigonometricFunctionComponent(Item item, XElement element)
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: base(item, element)
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{
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IsActive = true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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//reset received signals
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receivedSignal[0] = float.NaN;
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receivedSignal[1] = float.NaN;
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
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{
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float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
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switch (Function)
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{
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case FunctionType.Sin:
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if (!UseRadians) { value = MathHelper.ToRadians(value); }
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item.SendSignal(0, ((float)Math.Sin(value)).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
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break;
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case FunctionType.Cos:
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if (!UseRadians) { value = MathHelper.ToRadians(value); }
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item.SendSignal(0, ((float)Math.Cos(value)).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
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break;
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case FunctionType.Tan:
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if (!UseRadians) { value = MathHelper.ToRadians(value); }
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item.SendSignal(0, ((float)Math.Tan(value)).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
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break;
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case FunctionType.Asin:
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{
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float angle = (float)Math.Asin(value);
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if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
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item.SendSignal(0, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
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}
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break;
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case FunctionType.Acos:
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{
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float angle = (float)Math.Acos(value);
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if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
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item.SendSignal(0, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
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}
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break;
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case FunctionType.Atan:
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if (connection.Name == "signal_in_x")
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{
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float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
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}
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else if (connection.Name == "signal_in_y")
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{
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float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
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if (!float.IsNaN(receivedSignal[0]) && !float.IsNaN(receivedSignal[1]))
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{
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float angle = (float)Math.Atan2(receivedSignal[1], receivedSignal[0]);
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if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
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item.SendSignal(0, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
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}
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}
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else
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{
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float angle = (float)Math.Atan(value);
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if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
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item.SendSignal(0, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
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}
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break;
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default:
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throw new NotImplementedException($"Function {Function} has not been implemented.");
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}
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}
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}
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}
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