109 lines
4.5 KiB
C#
109 lines
4.5 KiB
C#
using Microsoft.Xna.Framework;
|
|
using System;
|
|
using System.Globalization;
|
|
using System.Xml.Linq;
|
|
|
|
namespace Barotrauma.Items.Components
|
|
{
|
|
class TrigonometricFunctionComponent : ItemComponent
|
|
{
|
|
public enum FunctionType
|
|
{
|
|
Sin,
|
|
Cos,
|
|
Tan,
|
|
Asin,
|
|
Acos,
|
|
Atan,
|
|
}
|
|
|
|
protected float[] receivedSignal = new float[2];
|
|
|
|
[Serialize(FunctionType.Sin, false, description: "Which kind of function to run the input through.")]
|
|
public FunctionType Function
|
|
{
|
|
get; set;
|
|
}
|
|
|
|
|
|
[InGameEditable, Serialize(false, true, description: "If set to true, the trigonometric function uses radians instead of degrees.")]
|
|
public bool UseRadians
|
|
{
|
|
get; set;
|
|
}
|
|
|
|
|
|
public TrigonometricFunctionComponent(Item item, XElement element)
|
|
: base(item, element)
|
|
{
|
|
IsActive = true;
|
|
}
|
|
|
|
public override void Update(float deltaTime, Camera cam)
|
|
{
|
|
//reset received signals
|
|
receivedSignal[0] = float.NaN;
|
|
receivedSignal[1] = float.NaN;
|
|
}
|
|
|
|
|
|
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
|
|
{
|
|
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
|
|
switch (Function)
|
|
{
|
|
case FunctionType.Sin:
|
|
if (!UseRadians) { value = MathHelper.ToRadians(value); }
|
|
item.SendSignal(0, ((float)Math.Sin(value)).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
|
|
break;
|
|
case FunctionType.Cos:
|
|
if (!UseRadians) { value = MathHelper.ToRadians(value); }
|
|
item.SendSignal(0, ((float)Math.Cos(value)).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
|
|
break;
|
|
case FunctionType.Tan:
|
|
if (!UseRadians) { value = MathHelper.ToRadians(value); }
|
|
item.SendSignal(0, ((float)Math.Tan(value)).ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
|
|
break;
|
|
case FunctionType.Asin:
|
|
{
|
|
float angle = (float)Math.Asin(value);
|
|
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
|
|
item.SendSignal(0, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
|
|
}
|
|
break;
|
|
case FunctionType.Acos:
|
|
{
|
|
float angle = (float)Math.Acos(value);
|
|
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
|
|
item.SendSignal(0, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
|
|
}
|
|
break;
|
|
case FunctionType.Atan:
|
|
if (connection.Name == "signal_in_x")
|
|
{
|
|
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
|
|
}
|
|
else if (connection.Name == "signal_in_y")
|
|
{
|
|
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
|
|
if (!float.IsNaN(receivedSignal[0]) && !float.IsNaN(receivedSignal[1]))
|
|
{
|
|
float angle = (float)Math.Atan2(receivedSignal[1], receivedSignal[0]);
|
|
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
|
|
item.SendSignal(0, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float angle = (float)Math.Atan(value);
|
|
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
|
|
item.SendSignal(0, angle.ToString("G", CultureInfo.InvariantCulture), "signal_out", null);
|
|
}
|
|
break;
|
|
default:
|
|
throw new NotImplementedException($"Function {Function} has not been implemented.");
|
|
}
|
|
}
|
|
}
|
|
}
|