(61d00a474) v0.9.7.1
This commit is contained in:
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework.Input;
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namespace Barotrauma
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{
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class ChatBox
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{
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public const string RadioChatString = "r; ";
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private GUIListBox chatBox;
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private Point screenResolution;
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public readonly ChatManager ChatManager = new ChatManager();
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public bool IsSinglePlayer { get; private set; }
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private bool _toggleOpen = true;
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public bool ToggleOpen
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{
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get { return _toggleOpen; }
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set
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{
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_toggleOpen = GameMain.Config.ChatOpen = value;
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if (value) hideableElements.Visible = true;
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}
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}
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private float openState;
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public bool CloseAfterMessageSent;
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private float prevUIScale;
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//individual message texts that pop up when the chatbox is hidden
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const float PopupMessageDuration = 5.0f;
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private float popupMessageTimer;
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private Queue<GUIComponent> popupMessages = new Queue<GUIComponent>();
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public GUITextBox.OnEnterHandler OnEnterMessage
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{
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get { return InputBox.OnEnterPressed; }
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set { InputBox.OnEnterPressed = value; }
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}
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public GUIFrame GUIFrame { get; private set; }
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public GUITextBox InputBox { get; private set; }
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public GUIButton ToggleButton;
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private GUIButton showNewMessagesButton;
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private GUIFrame hideableElements;
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public const int ToggleButtonWidthRaw = 30;
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private int popupMessageOffset;
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public ChatBox(GUIComponent parent, bool isSinglePlayer)
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{
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this.IsSinglePlayer = isSinglePlayer;
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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int toggleButtonWidth = (int)(ToggleButtonWidthRaw * GUI.Scale);
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GUIFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ChatBoxArea, parent.RectTransform), style: null);
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hideableElements = new GUIFrame(new RectTransform(Vector2.One, GUIFrame.RectTransform), style: null);
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var chatBoxHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.875f), hideableElements.RectTransform), style: "ChatBox");
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chatBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.95f), chatBoxHolder.RectTransform, Anchor.CenterRight), style: null);
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InputBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.125f), hideableElements.RectTransform, Anchor.BottomLeft),
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style: "ChatTextBox")
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{
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OverflowClip = true,
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Font = GUI.SmallFont,
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MaxTextLength = ChatMessage.MaxLength
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};
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ChatManager.RegisterKeys(InputBox, ChatManager);
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InputBox.OnDeselected += (gui, Keys) =>
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{
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ChatManager.Clear();
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ChatMessage.GetChatMessageCommand(InputBox.Text, out var message);
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if (string.IsNullOrEmpty(message))
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{
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if (CloseAfterMessageSent)
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{
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_toggleOpen = false;
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CloseAfterMessageSent = false;
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}
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}
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//gui.Text = "";
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};
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var chatSendButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.7f), InputBox.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.BothHeight), style: "GUIButtonToggleRight");
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chatSendButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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InputBox.OnEnterPressed(InputBox, InputBox.Text);
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return true;
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};
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chatSendButton.RectTransform.AbsoluteOffset = new Point((int)(InputBox.Rect.Height * 0.15f), 0);
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InputBox.TextBlock.RectTransform.MaxSize
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= new Point((int)(InputBox.Rect.Width - chatSendButton.Rect.Width * 1.25f - InputBox.TextBlock.Padding.Z), int.MaxValue);
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showNewMessagesButton = new GUIButton(new RectTransform(new Vector2(1f, 0.075f), GUIFrame.RectTransform, Anchor.BottomCenter) { RelativeOffset = new Vector2(0.0f, 0.125f) }, TextManager.Get("chat.shownewmessages"));
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showNewMessagesButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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chatBox.ScrollBar.BarScrollValue = 1f;
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showNewMessagesButton.Visible = false;
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return true;
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};
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showNewMessagesButton.Visible = false;
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ToggleOpen = GameMain.Config.ChatOpen;
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}
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public bool TypingChatMessage(GUITextBox textBox, string text)
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{
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string command = ChatMessage.GetChatMessageCommand(text, out _);
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if (IsSinglePlayer)
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{
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//radio is the only allowed special message type in single player
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if (command != "r" && command != "radio")
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{
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command = "";
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}
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}
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switch (command)
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{
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case "r":
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case "radio":
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textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Radio];
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break;
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case "d":
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case "dead":
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textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead];
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break;
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default:
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if (Character.Controlled != null && (Character.Controlled.IsDead || Character.Controlled.SpeechImpediment >= 100.0f))
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{
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textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead];
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}
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else if (command != "") //PMing
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{
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textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Private];
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}
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else
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{
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textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
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}
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break;
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}
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return true;
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}
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public void AddMessage(ChatMessage message)
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{
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while (chatBox.Content.CountChildren > 60)
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{
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chatBox.RemoveChild(chatBox.Content.Children.First());
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}
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float prevSize = chatBox.BarSize;
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string displayedText = message.TranslatedText;
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string senderName = "";
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Color senderColor = Color.White;
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if (!string.IsNullOrWhiteSpace(message.SenderName))
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{
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senderName = (message.Type == ChatMessageType.Private ? "[PM] " : "") + message.SenderName;
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}
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if (message.Sender?.Info?.Job != null)
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{
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senderColor = Color.Lerp(message.Sender.Info.Job.Prefab.UIColor, Color.White, 0.25f);
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}
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var msgHolder = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.0f), chatBox.Content.RectTransform, Anchor.TopCenter), style: null,
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color: ((chatBox.Content.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f);
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GUITextBlock senderNameBlock = new GUITextBlock(new RectTransform(new Vector2(0.98f, 0.0f), msgHolder.RectTransform) { AbsoluteOffset = new Point((int)(5 * GUI.Scale), 0) },
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ChatMessage.GetTimeStamp(), textColor: Color.LightGray, font: GUI.SmallFont, textAlignment: Alignment.TopLeft, style: null)
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{
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CanBeFocused = true
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};
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if (!string.IsNullOrEmpty(senderName))
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{
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new GUITextBlock(new RectTransform(new Vector2(0.8f, 1.0f), senderNameBlock.RectTransform) { AbsoluteOffset = new Point((int)(senderNameBlock.TextSize.X), 0) },
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senderName, textColor: senderColor, font: GUI.SmallFont, textAlignment: Alignment.TopLeft, style: null)
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{
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CanBeFocused = true
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};
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}
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var msgText =new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), msgHolder.RectTransform)
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{ AbsoluteOffset = new Point((int)(10 * GUI.Scale), senderNameBlock == null ? 0 : senderNameBlock.Rect.Height) },
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displayedText, textColor: message.Color, font: GUI.SmallFont, textAlignment: Alignment.TopLeft, style: null, wrap: true,
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color: ((chatBox.Content.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f)
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{
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UserData = message.SenderName,
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CanBeFocused = true
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};
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if (message is OrderChatMessage orderChatMsg &&
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Character.Controlled != null &&
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orderChatMsg.TargetCharacter == Character.Controlled)
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{
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msgHolder.Flash(Color.OrangeRed * 0.6f, flashDuration: 5.0f);
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}
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else
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{
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msgHolder.Flash(Color.Yellow * 0.6f);
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}
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msgHolder.RectTransform.SizeChanged += Recalculate;
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Recalculate();
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void Recalculate()
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{
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msgHolder.RectTransform.SizeChanged -= Recalculate;
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//resize the holder to match the size of the message and add some spacing
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msgText.RectTransform.MaxSize = new Point(msgHolder.Rect.Width - msgText.RectTransform.AbsoluteOffset.X, int.MaxValue);
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senderNameBlock.RectTransform.MaxSize = new Point(msgHolder.Rect.Width - senderNameBlock.RectTransform.AbsoluteOffset.X, int.MaxValue);
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msgHolder.Children.ForEach(c => (c as GUITextBlock)?.CalculateHeightFromText());
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msgHolder.RectTransform.Resize(new Point(msgHolder.Rect.Width, msgHolder.Children.Sum(c => c.Rect.Height) + (int)(10 * GUI.Scale)), resizeChildren: false);
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msgHolder.RectTransform.SizeChanged += Recalculate;
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chatBox.RecalculateChildren();
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chatBox.UpdateScrollBarSize();
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}
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CoroutineManager.StartCoroutine(UpdateMessageAnimation(msgHolder, 0.5f));
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chatBox.UpdateScrollBarSize();
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if (chatBox.ScrollBar.Visible && chatBox.ScrollBar.BarScroll < 1f)
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{
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showNewMessagesButton.Visible = true;
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}
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if (!ToggleOpen)
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{
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var popupMsg = new GUIFrame(new RectTransform(Vector2.One, GUIFrame.RectTransform), style: "GUIToolTip")
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{
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Visible = false,
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CanBeFocused = false
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};
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var content = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), popupMsg.RectTransform, Anchor.Center));
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Vector2 senderTextSize = Vector2.Zero;
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if (!string.IsNullOrEmpty(senderName))
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{
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var senderText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
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senderName, textColor: senderColor, style: null, font: GUI.SmallFont)
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{
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CanBeFocused = false
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};
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senderTextSize = senderText.Font.MeasureString(senderText.WrappedText);
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senderText.RectTransform.MinSize = new Point(0, senderText.Rect.Height);
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}
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var msgPopupText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform),
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displayedText, textColor: message.Color, font: GUI.SmallFont, textAlignment: Alignment.BottomLeft, style: null, wrap: true)
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{
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CanBeFocused = false
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};
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msgPopupText.RectTransform.MinSize = new Point(0, msgPopupText.Rect.Height);
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Vector2 msgSize = msgPopupText.Font.MeasureString(msgPopupText.WrappedText);
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int textWidth = (int)Math.Max(msgSize.X + msgPopupText.Padding.X + msgPopupText.Padding.Z, senderTextSize.X) + 10;
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popupMsg.RectTransform.Resize(new Point((int)(textWidth / content.RectTransform.RelativeSize.X) , (int)((senderTextSize.Y + msgSize.Y) / content.RectTransform.RelativeSize.Y)), resizeChildren: true);
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popupMsg.RectTransform.IsFixedSize = true;
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content.Recalculate();
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popupMessages.Enqueue(popupMsg);
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}
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if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
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GUISoundType soundType = GUISoundType.ChatMessage;
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if (message.Type == ChatMessageType.Radio)
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{
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soundType = GUISoundType.RadioMessage;
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}
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else if (message.Type == ChatMessageType.Dead)
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{
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soundType = GUISoundType.DeadMessage;
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}
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GUI.PlayUISound(soundType);
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}
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public void SetVisibility(bool visible)
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{
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GUIFrame.Parent.Visible = visible;
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}
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private IEnumerable<object> UpdateMessageAnimation(GUIComponent message, float animDuration)
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{
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float timer = 0.0f;
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while (timer < animDuration)
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{
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timer += CoroutineManager.DeltaTime;
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float wavePhase = timer / animDuration * MathHelper.TwoPi;
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message.RectTransform.ScreenSpaceOffset =
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new Point((int)(Math.Sin(wavePhase) * (1.0f - timer / animDuration) * 50.0f), 0);
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yield return CoroutineStatus.Running;
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}
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message.RectTransform.ScreenSpaceOffset = Point.Zero;
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yield return CoroutineStatus.Success;
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}
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private void SetUILayout()
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{
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GUIFrame.RectTransform.AbsoluteOffset = Point.Zero;
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GUIFrame.RectTransform.RelativeOffset = new Vector2(
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HUDLayoutSettings.ChatBoxArea.X / (float)GameMain.GraphicsWidth,
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HUDLayoutSettings.ChatBoxArea.Y / (float)GameMain.GraphicsHeight);
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GUIFrame.RectTransform.NonScaledSize = HUDLayoutSettings.ChatBoxArea.Size;
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int toggleButtonWidth = (int)(ToggleButtonWidthRaw * GUI.Scale);
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GUIFrame.RectTransform.NonScaledSize -= new Point(toggleButtonWidth, 0);
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GUIFrame.RectTransform.AbsoluteOffset += new Point(toggleButtonWidth, 0);
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popupMessageOffset = GameMain.GameSession.CrewManager.ReportButtonFrame.Rect.Width + GUIFrame.Rect.Width + (int)(20 * GUI.Scale);
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}
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public void Update(float deltaTime)
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{
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if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y || prevUIScale != GUI.Scale)
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{
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SetUILayout();
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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prevUIScale = GUI.Scale;
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}
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//hide chatbox when accessing the inventory of another character to prevent overlaps
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if (Character.Controlled?.SelectedCharacter?.Inventory != null &&
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Character.Controlled.SelectedCharacter.CanInventoryBeAccessed)
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{
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SetVisibility(false);
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}
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else
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{
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SetVisibility(true);
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}
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if (showNewMessagesButton.Visible && chatBox.ScrollBar.BarScroll == 1f)
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{
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showNewMessagesButton.Visible = false;
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}
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if (ToggleButton != null)
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{
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ToggleButton.RectTransform.AbsoluteOffset = new Point(GUIFrame.Rect.Right, GUIFrame.Rect.Y + HUDLayoutSettings.ChatBoxArea.Height - ToggleButton.Rect.Height);
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}
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if (ToggleOpen)
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{
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openState += deltaTime * 5.0f;
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//delete all popup messages when the chatbox is open
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while (popupMessages.Count > 0)
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{
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var popupMsg = popupMessages.Dequeue();
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popupMsg.Parent.RemoveChild(popupMsg);
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}
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}
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else
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{
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openState -= deltaTime * 5.0f;
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//make the first popup message visible
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var popupMsg = popupMessages.Count > 0 ? popupMessages.Peek() : null;
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if (popupMsg != null)
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{
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popupMsg.Visible = true;
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//popup messages appear and disappear faster when there's more pending messages
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popupMessageTimer += deltaTime * popupMessages.Count * popupMessages.Count;
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if (popupMessageTimer > PopupMessageDuration)
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{
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//move the message out of the screen and delete it
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popupMsg.RectTransform.ScreenSpaceOffset =
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new Point((int)MathHelper.SmoothStep(popupMessageOffset, 10, (popupMessageTimer - PopupMessageDuration) * 5.0f), 0);
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if (popupMessageTimer > PopupMessageDuration + 1.0f)
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{
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popupMessageTimer = 0.0f;
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popupMsg.Parent.RemoveChild(popupMsg);
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popupMessages.Dequeue();
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}
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}
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else
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{
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//move the message on the screen
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popupMsg.RectTransform.ScreenSpaceOffset = new Point(
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(int)MathHelper.SmoothStep(0, popupMessageOffset, popupMessageTimer * 5.0f), 0);
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}
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}
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}
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openState = MathHelper.Clamp(openState, 0.0f, 1.0f);
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int hiddenBoxOffset = -(GUIFrame.Rect.Width);
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GUIFrame.RectTransform.AbsoluteOffset =
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new Point((int)MathHelper.SmoothStep(hiddenBoxOffset, 0, openState), 0);
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hideableElements.Visible = openState > 0.0f;
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}
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}
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}
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@@ -0,0 +1,176 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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public enum TransitionMode
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{
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Linear,
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Smooth,
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Smoother,
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EaseIn,
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EaseOut,
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Exponential
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}
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public enum SpriteFallBackState
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{
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None,
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Hover,
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Pressed,
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Selected,
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HoverSelected,
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Toggle
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}
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public class GUIComponentStyle
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{
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public readonly Vector4 Padding;
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public readonly Color Color;
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public readonly Color HoverColor;
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public readonly Color SelectedColor;
|
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public readonly Color PressedColor;
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public readonly Color DisabledColor;
|
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public readonly Color TextColor;
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public readonly Color HoverTextColor;
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public readonly Color SelectedTextColor;
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public readonly Color DisabledTextColor;
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|
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public readonly float SpriteCrossFadeTime;
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public readonly float ColorCrossFadeTime;
|
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public readonly TransitionMode TransitionMode;
|
||||
|
||||
public readonly string Font;
|
||||
public readonly bool ForceUpperCase;
|
||||
|
||||
public readonly Color OutlineColor;
|
||||
|
||||
public readonly XElement Element;
|
||||
|
||||
public readonly Dictionary<GUIComponent.ComponentState, List<UISprite>> Sprites;
|
||||
|
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public SpriteFallBackState FallBackState;
|
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|
||||
public Dictionary<string, GUIComponentStyle> ChildStyles;
|
||||
|
||||
public readonly GUIStyle Style;
|
||||
|
||||
public readonly string Name;
|
||||
|
||||
public int? Width { get; private set; }
|
||||
public int? Height { get; private set; }
|
||||
|
||||
public GUIComponentStyle(XElement element, GUIStyle style)
|
||||
{
|
||||
Name = element.Name.LocalName;
|
||||
|
||||
Style = style;
|
||||
Element = element;
|
||||
|
||||
Sprites = new Dictionary<GUIComponent.ComponentState, List<UISprite>>();
|
||||
foreach (GUIComponent.ComponentState state in Enum.GetValues(typeof(GUIComponent.ComponentState)))
|
||||
{
|
||||
Sprites[state] = new List<UISprite>();
|
||||
}
|
||||
|
||||
ChildStyles = new Dictionary<string, GUIComponentStyle>();
|
||||
|
||||
Padding = element.GetAttributeVector4("padding", Vector4.Zero);
|
||||
|
||||
Color = element.GetAttributeColor("color", Color.Transparent);
|
||||
HoverColor = element.GetAttributeColor("hovercolor", Color);
|
||||
SelectedColor = element.GetAttributeColor("selectedcolor", Color);
|
||||
DisabledColor = element.GetAttributeColor("disabledcolor", Color);
|
||||
PressedColor = element.GetAttributeColor("pressedcolor", Color);
|
||||
OutlineColor = element.GetAttributeColor("outlinecolor", Color.Transparent);
|
||||
|
||||
TextColor = element.GetAttributeColor("textcolor", Color.Black);
|
||||
HoverTextColor = element.GetAttributeColor("hovertextcolor", TextColor);
|
||||
DisabledTextColor = element.GetAttributeColor("disabledtextcolor", TextColor);
|
||||
SelectedTextColor = element.GetAttributeColor("selectedtextcolor", TextColor);
|
||||
SpriteCrossFadeTime = element.GetAttributeFloat("spritefadetime", SpriteCrossFadeTime);
|
||||
ColorCrossFadeTime = element.GetAttributeFloat("colorfadetime", ColorCrossFadeTime);
|
||||
|
||||
if (Enum.TryParse(element.GetAttributeString("colortransition", string.Empty), ignoreCase: true, out TransitionMode transition))
|
||||
{
|
||||
TransitionMode = transition;
|
||||
}
|
||||
if (Enum.TryParse(element.GetAttributeString("fallbackstate", GUIComponent.ComponentState.None.ToString()), ignoreCase: true, out SpriteFallBackState s))
|
||||
{
|
||||
FallBackState = s;
|
||||
}
|
||||
|
||||
Font = element.GetAttributeString("font", "");
|
||||
ForceUpperCase = element.GetAttributeBool("forceuppercase", false);
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "sprite":
|
||||
UISprite newSprite = new UISprite(subElement);
|
||||
|
||||
GUIComponent.ComponentState spriteState = GUIComponent.ComponentState.None;
|
||||
if (subElement.Attribute("state") != null)
|
||||
{
|
||||
string stateStr = subElement.GetAttributeString("state", "None");
|
||||
Enum.TryParse(stateStr, out spriteState);
|
||||
Sprites[spriteState].Add(newSprite);
|
||||
//use the same sprite for Hover and HoverSelected if latter is not specified
|
||||
if (spriteState == GUIComponent.ComponentState.HoverSelected && !Sprites.ContainsKey(GUIComponent.ComponentState.HoverSelected))
|
||||
{
|
||||
Sprites[GUIComponent.ComponentState.HoverSelected].Add(newSprite);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (GUIComponent.ComponentState state in Enum.GetValues(typeof(GUIComponent.ComponentState)))
|
||||
{
|
||||
Sprites[state].Add(newSprite);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "size":
|
||||
break;
|
||||
default:
|
||||
string styleName = subElement.Name.ToString().ToLowerInvariant();
|
||||
if (ChildStyles.ContainsKey(styleName))
|
||||
{
|
||||
DebugConsole.ThrowError("UI style \"" + element.Name.ToString() + "\" contains multiple child styles with the same name (\"" + styleName + "\")!");
|
||||
ChildStyles[styleName] = new GUIComponentStyle(subElement, style);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChildStyles.Add(styleName, new GUIComponentStyle(subElement, style));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GetSize(element);
|
||||
}
|
||||
|
||||
public void GetSize(XElement element)
|
||||
{
|
||||
Point size = new Point(0, 0);
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (!subElement.Name.ToString().Equals("size", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
|
||||
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
|
||||
{
|
||||
size = new Point(
|
||||
subElement.GetAttributeInt("width", 0),
|
||||
subElement.GetAttributeInt("height", 0));
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (size.X > 0) { Width = size.X; }
|
||||
if (size.Y > 0) { Height = size.Y; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,405 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public static class FileSelection
|
||||
{
|
||||
private static bool open;
|
||||
public static bool Open
|
||||
{
|
||||
get
|
||||
{
|
||||
return open;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value && backgroundFrame == null) { Init(); }
|
||||
if (!value)
|
||||
{
|
||||
fileSystemWatcher?.Dispose();
|
||||
fileSystemWatcher = null;
|
||||
}
|
||||
open = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static GUIFrame backgroundFrame;
|
||||
private static GUIFrame window;
|
||||
private static GUIListBox sidebar;
|
||||
private static GUIListBox fileList;
|
||||
private static GUITextBox directoryBox;
|
||||
private static GUITextBox filterBox;
|
||||
private static GUITextBox fileBox;
|
||||
private static GUIDropDown fileTypeDropdown;
|
||||
private static GUIButton openButton;
|
||||
|
||||
private static FileSystemWatcher fileSystemWatcher;
|
||||
|
||||
private static string currentFileTypePattern;
|
||||
|
||||
private static readonly string[] ignoredDrivePrefixes = new string[]
|
||||
{
|
||||
"/sys/", "/snap/"
|
||||
};
|
||||
|
||||
private static string currentDirectory;
|
||||
public static string CurrentDirectory
|
||||
{
|
||||
get
|
||||
{
|
||||
return currentDirectory;
|
||||
}
|
||||
set
|
||||
{
|
||||
string[] dirSplit = value.Replace('\\', '/').Split('/');
|
||||
List<string> dirs = new List<string>();
|
||||
for (int i = 0; i < dirSplit.Length; i++)
|
||||
{
|
||||
if (dirSplit[i].Trim() == "..")
|
||||
{
|
||||
if (dirs.Count > 1)
|
||||
{
|
||||
dirs.RemoveAt(dirs.Count - 1);
|
||||
}
|
||||
}
|
||||
else if (dirSplit[i].Trim() != ".")
|
||||
{
|
||||
dirs.Add(dirSplit[i]);
|
||||
}
|
||||
}
|
||||
currentDirectory = string.Join("/", dirs);
|
||||
if (!currentDirectory.EndsWith("/"))
|
||||
{
|
||||
currentDirectory += "/";
|
||||
}
|
||||
fileSystemWatcher?.Dispose();
|
||||
fileSystemWatcher = new FileSystemWatcher(currentDirectory)
|
||||
{
|
||||
Filter = "*",
|
||||
NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName | NotifyFilters.DirectoryName
|
||||
};
|
||||
fileSystemWatcher.Created += OnFileSystemChanges;
|
||||
fileSystemWatcher.Deleted += OnFileSystemChanges;
|
||||
fileSystemWatcher.Renamed += OnFileSystemChanges;
|
||||
fileSystemWatcher.EnableRaisingEvents = true;
|
||||
RefreshFileList();
|
||||
}
|
||||
}
|
||||
|
||||
public static Action<string> OnFileSelected
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
private static void OnFileSystemChanges(object sender, FileSystemEventArgs e)
|
||||
{
|
||||
switch (e.ChangeType)
|
||||
{
|
||||
case WatcherChangeTypes.Created:
|
||||
{
|
||||
var itemFrame = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), fileList.Content.RectTransform), e.Name)
|
||||
{
|
||||
UserData = (bool?)Directory.Exists(e.FullPath)
|
||||
};
|
||||
if ((itemFrame.UserData as bool?) ?? false)
|
||||
{
|
||||
itemFrame.Text += "/";
|
||||
}
|
||||
fileList.Content.RectTransform.SortChildren(SortFiles);
|
||||
}
|
||||
break;
|
||||
case WatcherChangeTypes.Deleted:
|
||||
{
|
||||
var itemFrame = fileList.Content.FindChild(c => (c is GUITextBlock tb) && (tb.Text == e.Name || tb.Text == e.Name + "/"));
|
||||
if (itemFrame != null) { fileList.RemoveChild(itemFrame); }
|
||||
}
|
||||
break;
|
||||
case WatcherChangeTypes.Renamed:
|
||||
{
|
||||
RenamedEventArgs renameArgs = e as RenamedEventArgs;
|
||||
var itemFrame = fileList.Content.FindChild(c => (c is GUITextBlock tb) && (tb.Text == renameArgs.OldName || tb.Text == renameArgs.OldName + "/")) as GUITextBlock;
|
||||
itemFrame.UserData = (bool?)Directory.Exists(e.FullPath);
|
||||
itemFrame.Text = renameArgs.Name;
|
||||
if ((itemFrame.UserData as bool?) ?? false)
|
||||
{
|
||||
itemFrame.Text += "/";
|
||||
}
|
||||
fileList.Content.RectTransform.SortChildren(SortFiles);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static int SortFiles(RectTransform r1, RectTransform r2)
|
||||
{
|
||||
string file1 = (r1.GUIComponent as GUITextBlock)?.Text ?? "";
|
||||
string file2 = (r2.GUIComponent as GUITextBlock)?.Text ?? "";
|
||||
bool dir1 = (r1.GUIComponent.UserData as bool?) ?? false;
|
||||
bool dir2 = (r2.GUIComponent.UserData as bool?) ?? false;
|
||||
if (dir1 && !dir2)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if (!dir1 && dir2)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return string.Compare(file1, file2);
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
backgroundFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: null)
|
||||
{
|
||||
Color = Color.Black * 0.5f,
|
||||
HoverColor = Color.Black * 0.5f,
|
||||
SelectedColor = Color.Black * 0.5f,
|
||||
PressedColor = Color.Black * 0.5f,
|
||||
};
|
||||
|
||||
window = new GUIFrame(new RectTransform(Vector2.One * 0.8f, backgroundFrame.RectTransform, Anchor.Center));
|
||||
|
||||
var horizontalLayout = new GUILayoutGroup(new RectTransform(Vector2.One * 0.9f, window.RectTransform, Anchor.Center), true);
|
||||
sidebar = new GUIListBox(new RectTransform(new Vector2(0.29f, 1.0f), horizontalLayout.RectTransform));
|
||||
|
||||
var drives = DriveInfo.GetDrives();
|
||||
foreach (var drive in drives)
|
||||
{
|
||||
if (drive.DriveType == DriveType.Ram) { continue; }
|
||||
if (ignoredDrivePrefixes.Any(p => drive.Name.StartsWith(p))) { continue; }
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), sidebar.Content.RectTransform), drive.Name.Replace('\\','/'));
|
||||
}
|
||||
|
||||
sidebar.OnSelected = (child, userdata) =>
|
||||
{
|
||||
CurrentDirectory = (child as GUITextBlock).Text;
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
//spacing between sidebar and fileListLayout
|
||||
new GUIFrame(new RectTransform(new Vector2(0.01f, 1.0f), horizontalLayout.RectTransform), style: null);
|
||||
|
||||
var fileListLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 1.0f), horizontalLayout.RectTransform));
|
||||
var firstRow = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), fileListLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), firstRow.RectTransform), "^")
|
||||
{
|
||||
OnClicked = MoveToParentDirectory
|
||||
};
|
||||
directoryBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), firstRow.RectTransform))
|
||||
{
|
||||
OverflowClip = true,
|
||||
OnEnterPressed = (tb, txt) =>
|
||||
{
|
||||
if (Directory.Exists(txt))
|
||||
{
|
||||
CurrentDirectory = txt;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
tb.Text = CurrentDirectory;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
filterBox = new GUITextBox(new RectTransform(new Vector2(0.25f, 1.0f), firstRow.RectTransform))
|
||||
{
|
||||
OverflowClip = true
|
||||
};
|
||||
firstRow.RectTransform.MinSize = new Point(0, firstRow.RectTransform.Children.Max(c => c.MinSize.Y));
|
||||
|
||||
filterBox.OnTextChanged += (txtbox, txt) =>
|
||||
{
|
||||
RefreshFileList();
|
||||
return true;
|
||||
};
|
||||
//spacing between rows
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), fileListLayout.RectTransform), style: null);
|
||||
|
||||
fileList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.85f), fileListLayout.RectTransform))
|
||||
{
|
||||
OnSelected = (child, userdata) =>
|
||||
{
|
||||
if (userdata == null) { return false; }
|
||||
|
||||
var fileName = (child as GUITextBlock).Text;
|
||||
fileBox.Text = fileName;
|
||||
if (PlayerInput.DoubleClicked())
|
||||
{
|
||||
bool isDir = (userdata as bool?).Value;
|
||||
if (isDir)
|
||||
{
|
||||
CurrentDirectory += fileName;
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFileSelected?.Invoke(CurrentDirectory + fileName);
|
||||
Open = false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
//spacing between rows
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), fileListLayout.RectTransform), style: null);
|
||||
|
||||
var thirdRow = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), fileListLayout.RectTransform), true);
|
||||
fileBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), thirdRow.RectTransform))
|
||||
{
|
||||
OnEnterPressed = (tb, txt) => openButton?.OnClicked?.Invoke(openButton, null) ?? false
|
||||
};
|
||||
|
||||
fileTypeDropdown = new GUIDropDown(new RectTransform(new Vector2(0.3f, 1.0f), thirdRow.RectTransform), dropAbove: true)
|
||||
{
|
||||
OnSelected = (child, userdata) =>
|
||||
{
|
||||
currentFileTypePattern = (child as GUITextBlock).UserData as string;
|
||||
RefreshFileList();
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
fileTypeDropdown.Select(4);
|
||||
|
||||
//spacing between rows
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), fileListLayout.RectTransform), style: null);
|
||||
var fourthRow = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), fileListLayout.RectTransform), true);
|
||||
|
||||
//padding for open/cancel buttons
|
||||
new GUIFrame(new RectTransform(new Vector2(0.7f, 1.0f), fourthRow.RectTransform), style: null);
|
||||
|
||||
openButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), fourthRow.RectTransform), TextManager.Get("opensubbutton"))
|
||||
{
|
||||
OnClicked = (btn, obj) =>
|
||||
{
|
||||
if (Directory.Exists(Path.Combine(CurrentDirectory, fileBox.Text)))
|
||||
{
|
||||
CurrentDirectory += fileBox.Text;
|
||||
}
|
||||
if (!File.Exists(CurrentDirectory + fileBox.Text)) { return false; }
|
||||
OnFileSelected?.Invoke(CurrentDirectory + fileBox.Text);
|
||||
Open = false;
|
||||
return false;
|
||||
}
|
||||
};
|
||||
new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), fourthRow.RectTransform), TextManager.Get("cancel"))
|
||||
{
|
||||
OnClicked = (btn, obj) =>
|
||||
{
|
||||
Open = false;
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
CurrentDirectory = Directory.GetCurrentDirectory();
|
||||
}
|
||||
|
||||
public static void ClearFileTypeFilters()
|
||||
{
|
||||
if (backgroundFrame == null) { Init(); }
|
||||
fileTypeDropdown.ClearChildren();
|
||||
}
|
||||
|
||||
public static void AddFileTypeFilter(string name, string pattern)
|
||||
{
|
||||
if (backgroundFrame == null) { Init(); }
|
||||
fileTypeDropdown.AddItem(name + " (" + pattern + ")", pattern);
|
||||
}
|
||||
|
||||
public static void SelectFileTypeFilter(string pattern)
|
||||
{
|
||||
if (backgroundFrame == null) { Init(); }
|
||||
fileTypeDropdown.SelectItem(pattern);
|
||||
}
|
||||
|
||||
public static void RefreshFileList()
|
||||
{
|
||||
fileList.Content.ClearChildren();
|
||||
fileList.BarScroll = 0.0f;
|
||||
|
||||
try
|
||||
{
|
||||
var directories = Directory.EnumerateDirectories(currentDirectory, "*" + filterBox.Text + "*");
|
||||
foreach (var directory in directories)
|
||||
{
|
||||
string txt = directory;
|
||||
if (txt.StartsWith(currentDirectory)) { txt = txt.Substring(currentDirectory.Length); }
|
||||
if (!txt.EndsWith("/")) { txt += "/"; }
|
||||
var itemFrame = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), fileList.Content.RectTransform), txt)
|
||||
{
|
||||
UserData = (bool?)true
|
||||
};
|
||||
var folderIcon = new GUIImage(new RectTransform(new Point((int)(itemFrame.Rect.Height * 0.8f)), itemFrame.RectTransform, Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteOffset = new Point((int)(itemFrame.Rect.Height * 0.25f), 0)
|
||||
}, style: "OpenButton", scaleToFit: true);
|
||||
itemFrame.Padding = new Vector4(folderIcon.Rect.Width * 1.5f, itemFrame.Padding.Y, itemFrame.Padding.Z, itemFrame.Padding.W);
|
||||
}
|
||||
|
||||
IEnumerable<string> files = null;
|
||||
foreach (string pattern in currentFileTypePattern.Split(','))
|
||||
{
|
||||
string patternTrimmed = pattern.Trim();
|
||||
patternTrimmed = "*" + filterBox.Text + "*" + patternTrimmed;
|
||||
if (files == null)
|
||||
{
|
||||
files = Directory.EnumerateFiles(currentDirectory, patternTrimmed);
|
||||
}
|
||||
else
|
||||
{
|
||||
files = files.Concat(Directory.EnumerateFiles(currentDirectory, patternTrimmed));
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var file in files)
|
||||
{
|
||||
string txt = file;
|
||||
if (txt.StartsWith(currentDirectory)) { txt = txt.Substring(currentDirectory.Length); }
|
||||
var itemFrame = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), fileList.Content.RectTransform), txt)
|
||||
{
|
||||
UserData = (bool?)false
|
||||
};
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), fileList.Content.RectTransform), "Could not list items in directory: " + e.Message)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
|
||||
directoryBox.Text = currentDirectory;
|
||||
fileBox.Text = "";
|
||||
fileList.Deselect();
|
||||
}
|
||||
|
||||
public static bool MoveToParentDirectory(GUIButton button, object userdata)
|
||||
{
|
||||
string dir = CurrentDirectory;
|
||||
if (dir.EndsWith("/")) { dir = dir.Substring(0, dir.Length - 1); }
|
||||
int index = dir.LastIndexOf("/");
|
||||
if (index < 0) { return false; }
|
||||
CurrentDirectory = CurrentDirectory.Substring(0, index+1);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void AddToGUIUpdateList()
|
||||
{
|
||||
if (!Open) { return; }
|
||||
backgroundFrame?.AddToGUIUpdateList();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,256 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIButton : GUIComponent
|
||||
{
|
||||
protected GUITextBlock textBlock;
|
||||
public GUITextBlock TextBlock { get { return textBlock; } }
|
||||
protected GUIFrame frame;
|
||||
public GUIFrame Frame { get { return frame; } }
|
||||
|
||||
public delegate bool OnClickedHandler(GUIButton button, object obj);
|
||||
public OnClickedHandler OnClicked;
|
||||
|
||||
public delegate bool OnPressedHandler();
|
||||
public OnPressedHandler OnPressed;
|
||||
|
||||
public delegate bool OnButtonDownHandler();
|
||||
public OnButtonDownHandler OnButtonDown;
|
||||
|
||||
public bool CanBeSelected = true;
|
||||
|
||||
public override bool Enabled
|
||||
{
|
||||
get
|
||||
{
|
||||
return enabled;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (value == enabled) { return; }
|
||||
enabled = frame.Enabled = textBlock.Enabled = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Color Color
|
||||
{
|
||||
get { return base.Color; }
|
||||
set
|
||||
{
|
||||
base.Color = value;
|
||||
frame.Color = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Color HoverColor
|
||||
{
|
||||
get { return base.HoverColor; }
|
||||
set
|
||||
{
|
||||
base.HoverColor = value;
|
||||
frame.HoverColor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Color SelectedColor
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.SelectedColor;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.SelectedColor = value;
|
||||
frame.SelectedColor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Color PressedColor
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.PressedColor;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.PressedColor = value;
|
||||
frame.PressedColor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Color OutlineColor
|
||||
{
|
||||
get { return base.OutlineColor; }
|
||||
set
|
||||
{
|
||||
base.OutlineColor = value;
|
||||
if (frame != null) frame.OutlineColor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color TextColor
|
||||
{
|
||||
get { return textBlock.TextColor; }
|
||||
set { textBlock.TextColor = value; }
|
||||
}
|
||||
|
||||
public Color HoverTextColor
|
||||
{
|
||||
get { return textBlock.HoverTextColor; }
|
||||
set { textBlock.HoverTextColor = value; }
|
||||
}
|
||||
|
||||
public override float FlashTimer
|
||||
{
|
||||
get { return Frame.FlashTimer; }
|
||||
}
|
||||
|
||||
public override ScalableFont Font
|
||||
{
|
||||
get
|
||||
{
|
||||
return (textBlock == null) ? GUI.Font : textBlock.Font;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Font = value;
|
||||
if (textBlock != null) textBlock.Font = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return textBlock.Text; }
|
||||
set { textBlock.Text = value; }
|
||||
}
|
||||
|
||||
public bool ForceUpperCase
|
||||
{
|
||||
get { return textBlock.ForceUpperCase; }
|
||||
set { textBlock.ForceUpperCase = value; }
|
||||
}
|
||||
|
||||
public override string ToolTip
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.ToolTip;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.ToolTip = value;
|
||||
textBlock.ToolTip = value;
|
||||
}
|
||||
}
|
||||
|
||||
public GUIButton(RectTransform rectT, string text = "", Alignment textAlignment = Alignment.Center, string style = "", Color? color = null) : base(style, rectT)
|
||||
{
|
||||
CanBeFocused = true;
|
||||
HoverCursor = CursorState.Hand;
|
||||
|
||||
frame = new GUIFrame(new RectTransform(Vector2.One, rectT), style) { CanBeFocused = false };
|
||||
if (style != null) { GUI.Style.Apply(frame, style == "" ? "GUIButton" : style); }
|
||||
if (color.HasValue)
|
||||
{
|
||||
this.color = frame.Color = color.Value;
|
||||
}
|
||||
textBlock = new GUITextBlock(new RectTransform(Vector2.One, rectT, Anchor.Center), text, textAlignment: textAlignment, style: null)
|
||||
{
|
||||
TextColor = this.style == null ? Color.Black : this.style.TextColor,
|
||||
HoverTextColor = this.style == null ? Color.Black : this.style.HoverTextColor,
|
||||
SelectedTextColor = this.style == null ? Color.Black : this.style.SelectedTextColor,
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (rectT.Rect.Height == 0 && !string.IsNullOrEmpty(text))
|
||||
{
|
||||
RectTransform.Resize(new Point(RectTransform.Rect.Width, (int)Font.MeasureString(textBlock.Text).Y));
|
||||
RectTransform.MinSize = textBlock.RectTransform.MinSize = new Point(0, System.Math.Max(rectT.MinSize.Y, Rect.Height));
|
||||
TextBlock.SetTextPos();
|
||||
}
|
||||
GUI.Style.Apply(textBlock, "", this);
|
||||
|
||||
//if the text is in chinese/korean/japanese and we're not using a CJK-compatible font,
|
||||
//use the default CJK font as a fallback
|
||||
if (TextManager.IsCJK(textBlock.Text) && !textBlock.Font.IsCJK)
|
||||
{
|
||||
textBlock.Font = GUI.CJKFont;
|
||||
}
|
||||
|
||||
Enabled = true;
|
||||
}
|
||||
|
||||
public override void ApplyStyle(GUIComponentStyle style)
|
||||
{
|
||||
base.ApplyStyle(style);
|
||||
|
||||
if (frame != null) { frame.ApplyStyle(style); }
|
||||
}
|
||||
|
||||
public override void Flash(Color? color = null, float flashDuration = 1.5f, bool useRectangleFlash = false, bool useCircularFlash = false, Vector2? flashRectInflate = null)
|
||||
{
|
||||
Frame.Flash(color, flashDuration, useRectangleFlash, useCircularFlash, flashRectInflate);
|
||||
}
|
||||
|
||||
protected override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
//do nothing
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) return;
|
||||
base.Update(deltaTime);
|
||||
if (Rect.Contains(PlayerInput.MousePosition) && CanBeSelected && CanBeFocused && Enabled && GUI.IsMouseOn(this))
|
||||
{
|
||||
State = Selected ?
|
||||
ComponentState.HoverSelected :
|
||||
ComponentState.Hover;
|
||||
if (PlayerInput.PrimaryMouseButtonDown())
|
||||
{
|
||||
OnButtonDown?.Invoke();
|
||||
}
|
||||
if (PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
if (OnPressed != null)
|
||||
{
|
||||
if (OnPressed())
|
||||
{
|
||||
State = ComponentState.Pressed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
State = ComponentState.Pressed;
|
||||
}
|
||||
}
|
||||
else if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
GUI.PlayUISound(GUISoundType.Click);
|
||||
if (OnClicked != null)
|
||||
{
|
||||
if (OnClicked(this, UserData))
|
||||
{
|
||||
State = ComponentState.Selected;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Selected = !Selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
State = Selected ? ComponentState.Selected : ComponentState.None;
|
||||
}
|
||||
|
||||
foreach (GUIComponent child in Children)
|
||||
{
|
||||
child.State = State;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUICanvas : RectTransform
|
||||
{
|
||||
protected GUICanvas() : base(Vector2.One, parent: null) { }
|
||||
|
||||
private static GUICanvas _instance;
|
||||
public static GUICanvas Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = new GUICanvas();
|
||||
if (GameMain.Instance != null)
|
||||
{
|
||||
GameMain.Instance.OnResolutionChanged += RecalculateSize;
|
||||
}
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
// Turn public, if there is a need to call this manually.
|
||||
private static void RecalculateSize()
|
||||
{
|
||||
Instance.Resize(Vector2.One, resizeChildren: true);
|
||||
Instance.GetAllChildren().Select(c => c.GUIComponent as GUITextBlock).ForEach(t => t?.SetTextPos());
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
/// <summary>
|
||||
/// GUIComponent that can be used to render custom content on the UI
|
||||
/// </summary>
|
||||
class GUICustomComponent : GUIComponent
|
||||
{
|
||||
public Action<SpriteBatch, GUICustomComponent> OnDraw;
|
||||
public Action<float, GUICustomComponent> OnUpdate;
|
||||
|
||||
public bool HideElementsOutsideFrame;
|
||||
|
||||
public GUICustomComponent(RectTransform rectT, Action<SpriteBatch, GUICustomComponent> onDraw = null, Action<float, GUICustomComponent> onUpdate = null) : base(null, rectT)
|
||||
{
|
||||
OnDraw = onDraw;
|
||||
OnUpdate = onUpdate;
|
||||
}
|
||||
|
||||
protected override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
|
||||
if (HideElementsOutsideFrame)
|
||||
{
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, Rect);
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
OnDraw?.Invoke(spriteBatch, this);
|
||||
|
||||
if (HideElementsOutsideFrame)
|
||||
{
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
if (Visible) OnUpdate?.Invoke(deltaTime, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,433 @@
|
||||
using EventInput;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIDropDown : GUIComponent, IKeyboardSubscriber
|
||||
{
|
||||
public delegate bool OnSelectedHandler(GUIComponent selected, object obj = null);
|
||||
public OnSelectedHandler OnSelected;
|
||||
public OnSelectedHandler OnDropped;
|
||||
|
||||
private readonly GUIButton button;
|
||||
private readonly GUIImage icon;
|
||||
private readonly GUIListBox listBox;
|
||||
|
||||
private RectTransform currentHighestParent;
|
||||
private List<RectTransform> parentHierarchy = new List<RectTransform>();
|
||||
|
||||
private bool selectMultiple;
|
||||
|
||||
public bool Dropped { get; set; }
|
||||
|
||||
public object SelectedItemData
|
||||
{
|
||||
get
|
||||
{
|
||||
if (listBox.SelectedComponent == null) return null;
|
||||
return listBox.SelectedComponent.UserData;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Enabled
|
||||
{
|
||||
get { return listBox.Enabled; }
|
||||
set { listBox.Enabled = value; }
|
||||
}
|
||||
|
||||
public bool ButtonEnabled
|
||||
{
|
||||
get { return button.Enabled; }
|
||||
set
|
||||
{
|
||||
button.Enabled = value;
|
||||
if (icon != null) { icon.Enabled = value; }
|
||||
}
|
||||
}
|
||||
|
||||
public GUIComponent SelectedComponent
|
||||
{
|
||||
get { return listBox.SelectedComponent; }
|
||||
}
|
||||
|
||||
// TODO: fix implicit hiding
|
||||
public bool Selected
|
||||
{
|
||||
get
|
||||
{
|
||||
return Dropped;
|
||||
}
|
||||
set
|
||||
{
|
||||
Dropped = value;
|
||||
}
|
||||
}
|
||||
|
||||
public GUIListBox ListBox
|
||||
{
|
||||
get { return listBox; }
|
||||
}
|
||||
|
||||
public object SelectedData
|
||||
{
|
||||
get
|
||||
{
|
||||
return listBox.SelectedComponent?.UserData;
|
||||
}
|
||||
}
|
||||
|
||||
public int SelectedIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
if (listBox.SelectedComponent == null) return -1;
|
||||
return listBox.Content.GetChildIndex(listBox.SelectedComponent);
|
||||
}
|
||||
}
|
||||
|
||||
public Color ButtonTextColor
|
||||
{
|
||||
get { return button.TextColor; }
|
||||
set { button.TextColor = value; }
|
||||
}
|
||||
|
||||
public void ReceiveTextInput(char inputChar)
|
||||
{
|
||||
GUI.KeyboardDispatcher.Subscriber = null;
|
||||
}
|
||||
public void ReceiveTextInput(string text) { }
|
||||
public void ReceiveCommandInput(char command) { }
|
||||
|
||||
public void ReceiveSpecialInput(Keys key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Keys.Up:
|
||||
case Keys.Down:
|
||||
listBox.ReceiveSpecialInput(key);
|
||||
GUI.KeyboardDispatcher.Subscriber = this;
|
||||
break;
|
||||
case Keys.Enter:
|
||||
case Keys.Space:
|
||||
case Keys.Escape:
|
||||
GUI.KeyboardDispatcher.Subscriber = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private List<object> selectedDataMultiple = new List<object>();
|
||||
public IEnumerable<object> SelectedDataMultiple
|
||||
{
|
||||
get { return selectedDataMultiple; }
|
||||
}
|
||||
|
||||
private List<int> selectedIndexMultiple = new List<int>();
|
||||
public IEnumerable<int> SelectedIndexMultiple
|
||||
{
|
||||
get { return selectedIndexMultiple; }
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return button.Text; }
|
||||
set { button.Text = value; }
|
||||
}
|
||||
|
||||
public override string ToolTip
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.ToolTip;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.ToolTip = value;
|
||||
button.ToolTip = value;
|
||||
listBox.ToolTip = value;
|
||||
}
|
||||
}
|
||||
|
||||
public GUIDropDown(RectTransform rectT, string text = "", int elementCount = 4, string style = "", bool selectMultiple = false, bool dropAbove = false) : base(style, rectT)
|
||||
{
|
||||
HoverCursor = CursorState.Hand;
|
||||
CanBeFocused = true;
|
||||
|
||||
this.selectMultiple = selectMultiple;
|
||||
|
||||
button = new GUIButton(new RectTransform(Vector2.One, rectT), text, Alignment.CenterLeft, style: "GUIDropDown")
|
||||
{
|
||||
OnClicked = OnClicked
|
||||
};
|
||||
GUI.Style.Apply(button, "", this);
|
||||
button.TextBlock.SetTextPos();
|
||||
|
||||
Anchor listAnchor = dropAbove ? Anchor.TopCenter : Anchor.BottomCenter;
|
||||
Pivot listPivot = dropAbove ? Pivot.BottomCenter : Pivot.TopCenter;
|
||||
listBox = new GUIListBox(new RectTransform(new Point(Rect.Width, Rect.Height * MathHelper.Clamp(elementCount, 2, 10)), rectT, listAnchor, listPivot)
|
||||
|
||||
{ IsFixedSize = false }, style: null)
|
||||
{
|
||||
Enabled = !selectMultiple,
|
||||
OnSelected = SelectItem
|
||||
};
|
||||
GUI.Style.Apply(listBox, "GUIListBox", this);
|
||||
GUI.Style.Apply(listBox.ContentBackground, "GUIListBox", this);
|
||||
|
||||
if (button.Style.ChildStyles.ContainsKey("dropdownicon"))
|
||||
{
|
||||
icon = new GUIImage(new RectTransform(new Vector2(0.6f, 0.6f), button.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.BothHeight) { AbsoluteOffset = new Point(5, 0) }, null, scaleToFit: true);
|
||||
icon.ApplyStyle(button.Style.ChildStyles["dropdownicon"]);
|
||||
}
|
||||
|
||||
currentHighestParent = FindHighestParent();
|
||||
currentHighestParent.GUIComponent.OnAddedToGUIUpdateList += AddListBoxToGUIUpdateList;
|
||||
rectT.ParentChanged += (RectTransform newParent) =>
|
||||
{
|
||||
currentHighestParent.GUIComponent.OnAddedToGUIUpdateList -= AddListBoxToGUIUpdateList;
|
||||
if (newParent != null)
|
||||
{
|
||||
currentHighestParent = FindHighestParent();
|
||||
currentHighestParent.GUIComponent.OnAddedToGUIUpdateList += AddListBoxToGUIUpdateList;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Finds the component after which the listbox should be drawn
|
||||
/// //(= the component highest in the hierarchy, to get the listbox
|
||||
/// //to be rendered on top of all of it's children)
|
||||
/// </summary>
|
||||
private RectTransform FindHighestParent()
|
||||
{
|
||||
parentHierarchy.Clear();
|
||||
|
||||
//collect entire parent hierarchy to a list
|
||||
parentHierarchy = new List<RectTransform>() { RectTransform.Parent };
|
||||
RectTransform parent = parentHierarchy.Last();
|
||||
while (parent?.Parent != null)
|
||||
{
|
||||
parentHierarchy.Add(parent.Parent);
|
||||
parent = parent.Parent;
|
||||
}
|
||||
|
||||
//find the highest parent that has a guicomponent with a style
|
||||
//(and so should be rendered and not just some empty parent/root element used for constructing a layout)
|
||||
for (int i = parentHierarchy.Count - 1; i > 0; i--)
|
||||
{
|
||||
if (parentHierarchy[i] is GUICanvas ||
|
||||
parentHierarchy[i].GUIComponent == null ||
|
||||
parentHierarchy[i].GUIComponent.Style == null ||
|
||||
parentHierarchy[i].GUIComponent == Screen.Selected?.Frame)
|
||||
{
|
||||
parentHierarchy.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return parentHierarchy.Last();
|
||||
}
|
||||
|
||||
public void AddItem(string text, object userData = null, string toolTip = "")
|
||||
{
|
||||
if (selectMultiple)
|
||||
{
|
||||
var frame = new GUIFrame(new RectTransform(new Point(button.Rect.Width, button.Rect.Height), listBox.Content.RectTransform)
|
||||
{ IsFixedSize = false }, style: "ListBoxElement")
|
||||
{
|
||||
UserData = userData,
|
||||
ToolTip = toolTip
|
||||
};
|
||||
|
||||
new GUITickBox(new RectTransform(new Point((int)(button.Rect.Height * 0.8f)), frame.RectTransform, anchor: Anchor.CenterLeft), text)
|
||||
{
|
||||
UserData = userData,
|
||||
ToolTip = toolTip,
|
||||
OnSelected = (GUITickBox tb) =>
|
||||
{
|
||||
List<string> texts = new List<string>();
|
||||
selectedDataMultiple.Clear();
|
||||
selectedIndexMultiple.Clear();
|
||||
int i = 0;
|
||||
foreach (GUIComponent child in ListBox.Content.Children)
|
||||
{
|
||||
var tickBox = child.GetChild<GUITickBox>();
|
||||
if (tickBox.Selected)
|
||||
{
|
||||
selectedDataMultiple.Add(child.UserData);
|
||||
selectedIndexMultiple.Add(i);
|
||||
texts.Add(tickBox.Text);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
button.Text = string.Join(", ", texts);
|
||||
// TODO: The callback is called at least twice, remove this?
|
||||
OnSelected?.Invoke(tb.Parent, tb.Parent.UserData);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Point(button.Rect.Width, button.Rect.Height), listBox.Content.RectTransform)
|
||||
{ IsFixedSize = false }, text, style: "ListBoxElement")
|
||||
{
|
||||
UserData = userData,
|
||||
ToolTip = toolTip
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public override void ClearChildren()
|
||||
{
|
||||
listBox.ClearChildren();
|
||||
}
|
||||
|
||||
public IEnumerable<GUIComponent> GetChildren()
|
||||
{
|
||||
return listBox.Content.Children;
|
||||
}
|
||||
|
||||
private bool SelectItem(GUIComponent component, object obj)
|
||||
{
|
||||
if (selectMultiple)
|
||||
{
|
||||
foreach (GUIComponent child in ListBox.Content.Children)
|
||||
{
|
||||
var tickBox = child.GetChild<GUITickBox>();
|
||||
if (obj == child.UserData) { tickBox.Selected = true; }
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUITextBlock textBlock = component as GUITextBlock;
|
||||
if (textBlock == null)
|
||||
{
|
||||
textBlock = component.GetChild<GUITextBlock>();
|
||||
if (textBlock == null) return false;
|
||||
}
|
||||
button.Text = textBlock.Text;
|
||||
}
|
||||
Dropped = false;
|
||||
// TODO: OnSelected can be called multiple times and when it shouldn't be called -> turn into an event so that nobody else can call it.
|
||||
OnSelected?.Invoke(component, component.UserData);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SelectItem(object userData)
|
||||
{
|
||||
if (selectMultiple)
|
||||
{
|
||||
SelectItem(listBox.Content.FindChild(userData), userData);
|
||||
}
|
||||
else
|
||||
{
|
||||
listBox.Select(userData);
|
||||
}
|
||||
}
|
||||
|
||||
public void Select(int index)
|
||||
{
|
||||
if (selectMultiple)
|
||||
{
|
||||
var child = listBox.Content.GetChild(index);
|
||||
if (child != null)
|
||||
{
|
||||
SelectItem(null, child.UserData);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
listBox.Select(index);
|
||||
}
|
||||
}
|
||||
|
||||
private bool wasOpened;
|
||||
|
||||
private bool OnClicked(GUIComponent component, object obj)
|
||||
{
|
||||
if (wasOpened) return false;
|
||||
|
||||
wasOpened = true;
|
||||
Dropped = !Dropped;
|
||||
if (Dropped && Enabled)
|
||||
{
|
||||
OnDropped?.Invoke(this, userData);
|
||||
listBox.UpdateScrollBarSize();
|
||||
|
||||
GUI.KeyboardDispatcher.Subscriber = this;
|
||||
}
|
||||
else if (GUI.KeyboardDispatcher.Subscriber == this)
|
||||
{
|
||||
GUI.KeyboardDispatcher.Subscriber = null;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void AddListBoxToGUIUpdateList(GUIComponent parent)
|
||||
{
|
||||
//the parent is not our parent anymore :(
|
||||
//can happen when subscribed to a parent higher in the hierarchy (instead of the direct parent),
|
||||
//and somewhere between this component and the higher parent a component was removed
|
||||
for (int i = 1; i < parentHierarchy.Count; i++)
|
||||
{
|
||||
if (!parentHierarchy[i].IsParentOf(parentHierarchy[i - 1], recursive: false))
|
||||
{
|
||||
parent.OnAddedToGUIUpdateList -= AddListBoxToGUIUpdateList;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (Dropped)
|
||||
{
|
||||
listBox.AddToGUIUpdateList(false, UpdateOrder);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawManually(SpriteBatch spriteBatch, bool alsoChildren = false, bool recursive = true)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
AutoDraw = false;
|
||||
Draw(spriteBatch);
|
||||
if (alsoChildren)
|
||||
{
|
||||
button.DrawManually(spriteBatch, alsoChildren, recursive);
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList(bool ignoreChildren = false, int order = 0)
|
||||
{
|
||||
base.AddToGUIUpdateList(true, order);
|
||||
if (!ignoreChildren)
|
||||
{
|
||||
button.AddToGUIUpdateList(false, order);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) return;
|
||||
wasOpened = false;
|
||||
base.Update(deltaTime);
|
||||
if (Dropped && PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
Rectangle listBoxRect = listBox.Rect;
|
||||
if (!listBoxRect.Contains(PlayerInput.MousePosition) && !button.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
Dropped = false;
|
||||
if (GUI.KeyboardDispatcher.Subscriber == this)
|
||||
{
|
||||
GUI.KeyboardDispatcher.Subscriber = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIFrame : GUIComponent
|
||||
{
|
||||
public GUIFrame(RectTransform rectT, string style = "", Color? color = null) : base(style, rectT)
|
||||
{
|
||||
Enabled = true;
|
||||
if (color.HasValue)
|
||||
{
|
||||
this.color = color.Value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
Color currColor = GetColor(State);
|
||||
|
||||
if (sprites == null || !sprites.Any(s => s.Value.Any())) GUI.DrawRectangle(spriteBatch, Rect, currColor * (currColor.A/255.0f), true);
|
||||
base.Draw(spriteBatch);
|
||||
|
||||
if (OutlineColor != Color.Transparent)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, Rect, OutlineColor * (OutlineColor.A/255.0f), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,154 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIImage : GUIComponent
|
||||
{
|
||||
public float Rotation;
|
||||
|
||||
private Sprite sprite;
|
||||
|
||||
private Rectangle sourceRect;
|
||||
|
||||
private bool crop;
|
||||
|
||||
private bool scaleToFit;
|
||||
|
||||
public bool Crop
|
||||
{
|
||||
get
|
||||
{
|
||||
return crop;
|
||||
}
|
||||
set
|
||||
{
|
||||
crop = value;
|
||||
if (crop)
|
||||
{
|
||||
sourceRect.Width = Math.Min(sprite.SourceRect.Width, Rect.Width);
|
||||
sourceRect.Height = Math.Min(sprite.SourceRect.Height, Rect.Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float Scale
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Rectangle SourceRect
|
||||
{
|
||||
get { return sourceRect; }
|
||||
set { sourceRect = value; }
|
||||
}
|
||||
|
||||
public Sprite Sprite
|
||||
{
|
||||
get { return sprite; }
|
||||
set
|
||||
{
|
||||
if (sprite == value) return;
|
||||
sprite = value;
|
||||
sourceRect = sprite.SourceRect;
|
||||
if (scaleToFit) RecalculateScale();
|
||||
}
|
||||
}
|
||||
|
||||
public BlendState BlendState;
|
||||
|
||||
public ComponentState? OverrideState = null;
|
||||
|
||||
public GUIImage(RectTransform rectT, string style, bool scaleToFit = false)
|
||||
: this(rectT, null, null, scaleToFit, style)
|
||||
{
|
||||
}
|
||||
|
||||
public GUIImage(RectTransform rectT, Sprite sprite, Rectangle? sourceRect = null, bool scaleToFit = false)
|
||||
: this(rectT, sprite, sourceRect, scaleToFit, null)
|
||||
{
|
||||
}
|
||||
|
||||
private GUIImage(RectTransform rectT, Sprite sprite, Rectangle? sourceRect, bool scaleToFit, string style) : base(style, rectT)
|
||||
{
|
||||
this.scaleToFit = scaleToFit;
|
||||
sprite?.EnsureLazyLoaded();
|
||||
Sprite = sprite;
|
||||
if (sourceRect.HasValue)
|
||||
{
|
||||
this.sourceRect = sourceRect.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.sourceRect = sprite == null ? Rectangle.Empty : sprite.SourceRect;
|
||||
}
|
||||
if (style == null)
|
||||
{
|
||||
color = hoverColor = selectedColor = pressedColor = disabledColor = Color.White;
|
||||
}
|
||||
if (!scaleToFit)
|
||||
{
|
||||
Scale = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
rectT.SizeChanged += RecalculateScale;
|
||||
}
|
||||
Enabled = true;
|
||||
}
|
||||
|
||||
protected override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
if (Parent != null) { State = Parent.State; }
|
||||
if (OverrideState != null) { State = OverrideState.Value; }
|
||||
|
||||
Color currentColor = GetColor(State);
|
||||
|
||||
if (BlendState != null)
|
||||
{
|
||||
spriteBatch.End();
|
||||
spriteBatch.Begin(blendState: BlendState, samplerState: GUI.SamplerState);
|
||||
}
|
||||
|
||||
if (style != null)
|
||||
{
|
||||
foreach (UISprite uiSprite in style.Sprites[State])
|
||||
{
|
||||
if (Math.Abs(Rotation) > float.Epsilon)
|
||||
{
|
||||
float scale = Math.Min(Rect.Width / uiSprite.Sprite.size.X, Rect.Height / uiSprite.Sprite.size.Y);
|
||||
spriteBatch.Draw(uiSprite.Sprite.Texture, Rect.Center.ToVector2(), uiSprite.Sprite.SourceRect, currentColor * (currentColor.A / 255.0f), Rotation, uiSprite.Sprite.size / 2,
|
||||
Scale * scale, SpriteEffects, 0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
uiSprite.Draw(spriteBatch, Rect, currentColor * (currentColor.A / 255.0f), SpriteEffects);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sprite?.Texture != null)
|
||||
{
|
||||
spriteBatch.Draw(sprite.Texture, Rect.Center.ToVector2(), sourceRect, currentColor * (currentColor.A / 255.0f), Rotation, sprite.size / 2,
|
||||
Scale, SpriteEffects, 0.0f);
|
||||
}
|
||||
|
||||
if (BlendState != null)
|
||||
{
|
||||
spriteBatch.End();
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
}
|
||||
|
||||
private void RecalculateScale()
|
||||
{
|
||||
Scale = sprite == null || sprite.SourceRect.Width == 0 || sprite.SourceRect.Height == 0 ?
|
||||
1.0f :
|
||||
Math.Min(RectTransform.Rect.Width / (float)sprite.SourceRect.Width, RectTransform.Rect.Height / (float)sprite.SourceRect.Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,197 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUILayoutGroup : GUIComponent
|
||||
{
|
||||
private bool isHorizontal;
|
||||
public bool IsHorizontal
|
||||
{
|
||||
get { return isHorizontal; }
|
||||
set
|
||||
{
|
||||
isHorizontal = value;
|
||||
needsToRecalculate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool stretch;
|
||||
/// <summary>
|
||||
/// Note that stretching cannot be undone, because the previous child sizes are not stored.
|
||||
/// </summary>
|
||||
public bool Stretch
|
||||
{
|
||||
get { return stretch; }
|
||||
set
|
||||
{
|
||||
stretch = value;
|
||||
needsToRecalculate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private int absoluteSpacing;
|
||||
public int AbsoluteSpacing
|
||||
{
|
||||
get { return absoluteSpacing; }
|
||||
set
|
||||
{
|
||||
absoluteSpacing = MathHelper.Clamp(value, 0, int.MaxValue);
|
||||
needsToRecalculate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private float relativeSpacing;
|
||||
public float RelativeSpacing
|
||||
{
|
||||
get { return relativeSpacing; }
|
||||
set
|
||||
{
|
||||
relativeSpacing = MathHelper.Clamp(value, -1, 1);
|
||||
needsToRecalculate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private Anchor childAnchor;
|
||||
public Anchor ChildAnchor
|
||||
{
|
||||
get { return childAnchor; }
|
||||
set
|
||||
{
|
||||
childAnchor = value;
|
||||
needsToRecalculate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool needsToRecalculate;
|
||||
public bool NeedsToRecalculate
|
||||
{
|
||||
get { return needsToRecalculate; }
|
||||
set
|
||||
{
|
||||
if (value) { needsToRecalculate = true; }
|
||||
}
|
||||
}
|
||||
|
||||
public GUILayoutGroup(RectTransform rectT, bool isHorizontal = false, Anchor childAnchor = Anchor.TopLeft) : base(null, rectT)
|
||||
{
|
||||
CanBeFocused = false;
|
||||
|
||||
this.isHorizontal = isHorizontal;
|
||||
this.childAnchor = childAnchor;
|
||||
rectT.ChildrenChanged += (child) => needsToRecalculate = true;
|
||||
rectT.ScaleChanged += () => needsToRecalculate = true;
|
||||
rectT.SizeChanged += () => needsToRecalculate = true;
|
||||
}
|
||||
|
||||
public void Recalculate()
|
||||
{
|
||||
float stretchFactor = 1.0f;
|
||||
if (stretch && RectTransform.Children.Count() > 0)
|
||||
{
|
||||
foreach (RectTransform child in RectTransform.Children)
|
||||
{
|
||||
if (child.GUIComponent.IgnoreLayoutGroups) { continue; }
|
||||
if (child.ScaleBasis == ScaleBasis.BothHeight) { child.MinSize = new Point(child.Rect.Height, child.MinSize.Y); }
|
||||
if (child.ScaleBasis == ScaleBasis.BothWidth) { child.MinSize = new Point(child.MinSize.X, child.Rect.Width); }
|
||||
if (child.ScaleBasis == ScaleBasis.Smallest)
|
||||
{
|
||||
if (Rect.Width < Rect.Height)
|
||||
{
|
||||
child.MinSize = new Point(child.MinSize.X, child.Rect.Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
child.MinSize = new Point(child.Rect.Height, child.MinSize.Y);
|
||||
}
|
||||
}
|
||||
if (child.ScaleBasis == ScaleBasis.Largest)
|
||||
{
|
||||
if (Rect.Width > Rect.Height)
|
||||
{
|
||||
child.MinSize = new Point(child.MinSize.X, child.Rect.Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
child.MinSize = new Point(child.Rect.Height, child.MinSize.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float minSize = RectTransform.Children
|
||||
.Where(c => !c.GUIComponent.IgnoreLayoutGroups)
|
||||
.Sum(c => isHorizontal ? (c.IsFixedSize ? c.NonScaledSize.X : c.MinSize.X) : (c.IsFixedSize ? c.NonScaledSize.Y : c.MinSize.Y));
|
||||
|
||||
float totalSize = RectTransform.Children
|
||||
.Where(c => !c.GUIComponent.IgnoreLayoutGroups)
|
||||
.Sum(c => isHorizontal ?
|
||||
(c.IsFixedSize ? c.Rect.Width : MathHelper.Clamp(c.Rect.Width, c.MinSize.X, c.MaxSize.X)) :
|
||||
(c.IsFixedSize ? c.Rect.Height : MathHelper.Clamp(c.Rect.Height, c.MinSize.Y, c.MaxSize.Y)));
|
||||
|
||||
float thisSize = (isHorizontal ? Rect.Width : Rect.Height);
|
||||
|
||||
totalSize +=
|
||||
(RectTransform.Children.Count(c => !c.GUIComponent.IgnoreLayoutGroups) - 1) *
|
||||
(absoluteSpacing + relativeSpacing * thisSize);
|
||||
|
||||
stretchFactor = totalSize <= 0.0f || minSize >= thisSize ?
|
||||
1.0f :
|
||||
(thisSize - minSize) / (totalSize - minSize);
|
||||
}
|
||||
|
||||
int absPos = 0;
|
||||
float relPos = 0;
|
||||
foreach (var child in RectTransform.Children)
|
||||
{
|
||||
if (child.GUIComponent.IgnoreLayoutGroups) { continue; }
|
||||
child.SetPosition(childAnchor);
|
||||
if (isHorizontal)
|
||||
{
|
||||
child.RelativeOffset = new Vector2(relPos, child.RelativeOffset.Y);
|
||||
child.AbsoluteOffset = new Point(absPos, child.AbsoluteOffset.Y);
|
||||
if (child.IsFixedSize)
|
||||
{
|
||||
absPos += child.NonScaledSize.X + absoluteSpacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
absPos += (int)(MathHelper.Clamp(child.Rect.Width * stretchFactor, child.MinSize.X, child.MaxSize.X) + (absoluteSpacing * stretchFactor));
|
||||
if (stretch)
|
||||
{
|
||||
child.RelativeSize = new Vector2(child.RelativeSize.X * stretchFactor, child.RelativeSize.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
child.RelativeOffset = new Vector2(child.RelativeOffset.X, relPos);
|
||||
child.AbsoluteOffset = new Point(child.AbsoluteOffset.X, absPos);
|
||||
if (child.IsFixedSize)
|
||||
{
|
||||
absPos += child.NonScaledSize.Y + absoluteSpacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
absPos += (int)(MathHelper.Clamp(child.Rect.Height * stretchFactor, child.MinSize.Y, child.MaxSize.Y) + (absoluteSpacing * stretchFactor));
|
||||
if (stretch)
|
||||
{
|
||||
child.RelativeSize = new Vector2(child.RelativeSize.X, child.RelativeSize.Y * stretchFactor);
|
||||
}
|
||||
}
|
||||
}
|
||||
relPos += relativeSpacing * stretchFactor;
|
||||
}
|
||||
needsToRecalculate = false;
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
if (needsToRecalculate)
|
||||
{
|
||||
Recalculate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,818 @@
|
||||
using EventInput;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIListBox : GUIComponent, IKeyboardSubscriber
|
||||
{
|
||||
protected List<GUIComponent> selected;
|
||||
|
||||
public delegate bool OnSelectedHandler(GUIComponent component, object obj);
|
||||
public OnSelectedHandler OnSelected;
|
||||
|
||||
public delegate object CheckSelectedHandler();
|
||||
public CheckSelectedHandler CheckSelected;
|
||||
|
||||
public delegate void OnRearrangedHandler(GUIListBox listBox, object obj);
|
||||
public OnRearrangedHandler OnRearranged;
|
||||
|
||||
/// <summary>
|
||||
/// A frame drawn behind the content of the listbox
|
||||
/// </summary>
|
||||
public GUIFrame ContentBackground { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// A frame that contains the contents of the listbox. The frame itself is not rendered.
|
||||
/// </summary>
|
||||
public GUIFrame Content { get; private set; }
|
||||
public GUIScrollBar ScrollBar { get; private set; }
|
||||
|
||||
private Dictionary<GUIComponent, bool> childVisible = new Dictionary<GUIComponent, bool>();
|
||||
|
||||
private int totalSize;
|
||||
private bool childrenNeedsRecalculation;
|
||||
private bool scrollBarNeedsRecalculation;
|
||||
private bool dimensionsNeedsRecalculation;
|
||||
|
||||
// TODO: Define in styles?
|
||||
private int ScrollBarSize
|
||||
{
|
||||
get
|
||||
{
|
||||
//use the average of the "desired" size and the scaled size
|
||||
//scaling the bar linearly with the resolution tends to make them too large on large resolutions
|
||||
float desiredSize = 25.0f;
|
||||
float scaledSize = desiredSize * GUI.Scale;
|
||||
return (int)((desiredSize + scaledSize) / 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public bool SelectMultiple;
|
||||
|
||||
public bool HideChildrenOutsideFrame = true;
|
||||
|
||||
private bool useGridLayout;
|
||||
|
||||
public bool UseGridLayout
|
||||
{
|
||||
get { return useGridLayout; }
|
||||
set
|
||||
{
|
||||
if (useGridLayout == value) return;
|
||||
useGridLayout = value;
|
||||
childrenNeedsRecalculation = true;
|
||||
scrollBarNeedsRecalculation = true;
|
||||
}
|
||||
}
|
||||
|
||||
private Vector4? overridePadding;
|
||||
public Vector4 Padding
|
||||
{
|
||||
get
|
||||
{
|
||||
if (overridePadding.HasValue) { return overridePadding.Value; }
|
||||
if (Style == null) { return Vector4.Zero; }
|
||||
return Style.Padding;
|
||||
}
|
||||
set { overridePadding = value; }
|
||||
}
|
||||
|
||||
public GUIComponent SelectedComponent
|
||||
{
|
||||
get
|
||||
{
|
||||
return selected.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: fix implicit hiding
|
||||
public bool Selected { get; set; }
|
||||
|
||||
public List<GUIComponent> AllSelected
|
||||
{
|
||||
get { return selected; }
|
||||
}
|
||||
|
||||
public object SelectedData
|
||||
{
|
||||
get
|
||||
{
|
||||
return SelectedComponent?.UserData;
|
||||
}
|
||||
}
|
||||
|
||||
public int SelectedIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
if (SelectedComponent == null) return -1;
|
||||
return Content.RectTransform.GetChildIndex(SelectedComponent.RectTransform);
|
||||
}
|
||||
}
|
||||
|
||||
public float BarScroll
|
||||
{
|
||||
get { return ScrollBar.BarScroll; }
|
||||
set { ScrollBar.BarScroll = value; }
|
||||
}
|
||||
|
||||
public float BarSize
|
||||
{
|
||||
get { return ScrollBar.BarSize; }
|
||||
}
|
||||
|
||||
public float TotalSize
|
||||
{
|
||||
get { return totalSize; }
|
||||
}
|
||||
|
||||
public int Spacing { get; set; }
|
||||
|
||||
public override Color Color
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Color;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Color = value;
|
||||
|
||||
Content.Color = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables the scroll bar without hiding it.
|
||||
/// </summary>
|
||||
public bool ScrollBarEnabled { get; set; } = true;
|
||||
public bool KeepSpaceForScrollBar { get; set; }
|
||||
|
||||
public bool ScrollBarVisible
|
||||
{
|
||||
get
|
||||
{
|
||||
return ScrollBar.Visible;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (ScrollBar.Visible == value) { return; }
|
||||
ScrollBar.Visible = value;
|
||||
dimensionsNeedsRecalculation = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automatically hides the scroll bar when the content fits in.
|
||||
/// </summary>
|
||||
public bool AutoHideScrollBar { get; set; } = true;
|
||||
private bool IsScrollBarOnDefaultSide { get; set; }
|
||||
|
||||
public bool CanDragElements { get; set; } = false;
|
||||
private GUIComponent draggedElement;
|
||||
private Rectangle draggedReferenceRectangle;
|
||||
private Point draggedReferenceOffset;
|
||||
|
||||
public GUIComponent DraggedElement => draggedElement;
|
||||
|
||||
/// <param name="isScrollBarOnDefaultSide">For horizontal listbox, default side is on the bottom. For vertical, it's on the right.</param>
|
||||
public GUIListBox(RectTransform rectT, bool isHorizontal = false, Color? color = null, string style = "", bool isScrollBarOnDefaultSide = true) : base(style, rectT)
|
||||
{
|
||||
CanBeFocused = true;
|
||||
selected = new List<GUIComponent>();
|
||||
ContentBackground = new GUIFrame(new RectTransform(Vector2.One, rectT), style)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
Content = new GUIFrame(new RectTransform(Vector2.One, ContentBackground.RectTransform), style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
Content.RectTransform.ChildrenChanged += (_) =>
|
||||
{
|
||||
scrollBarNeedsRecalculation = true;
|
||||
childrenNeedsRecalculation = true;
|
||||
};
|
||||
if (style != null)
|
||||
{
|
||||
GUI.Style.Apply(ContentBackground, "", this);
|
||||
}
|
||||
if (color.HasValue)
|
||||
{
|
||||
this.color = color.Value;
|
||||
}
|
||||
IsScrollBarOnDefaultSide = isScrollBarOnDefaultSide;
|
||||
Point size;
|
||||
Anchor anchor;
|
||||
if (isHorizontal)
|
||||
{
|
||||
size = new Point((int)(Rect.Width - Padding.X - Padding.Z), (int)(ScrollBarSize * GUI.Scale));
|
||||
anchor = isScrollBarOnDefaultSide ? Anchor.BottomCenter : Anchor.TopCenter;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Should this be multiplied by the GUI.Scale as well?
|
||||
size = new Point(ScrollBarSize, (int)(Rect.Height - Padding.Y - Padding.W));
|
||||
anchor = isScrollBarOnDefaultSide ? Anchor.CenterRight : Anchor.CenterLeft;
|
||||
}
|
||||
ScrollBar = new GUIScrollBar(
|
||||
new RectTransform(size, rectT, anchor)
|
||||
{
|
||||
AbsoluteOffset = isHorizontal ?
|
||||
new Point(0, IsScrollBarOnDefaultSide ? (int)Padding.W : (int)Padding.Y) :
|
||||
new Point(IsScrollBarOnDefaultSide ? (int)Padding.Z : (int)Padding.X, 0)
|
||||
},
|
||||
isHorizontal: isHorizontal);
|
||||
UpdateScrollBarSize();
|
||||
Enabled = true;
|
||||
ScrollBar.BarScroll = 0.0f;
|
||||
RectTransform.ScaleChanged += () => dimensionsNeedsRecalculation = true;
|
||||
RectTransform.SizeChanged += () => dimensionsNeedsRecalculation = true;
|
||||
UpdateDimensions();
|
||||
}
|
||||
|
||||
private void UpdateDimensions()
|
||||
{
|
||||
dimensionsNeedsRecalculation = false;
|
||||
ContentBackground.RectTransform.Resize(Rect.Size);
|
||||
bool reduceScrollbarSize = KeepSpaceForScrollBar ? ScrollBarEnabled : ScrollBarVisible;
|
||||
Point contentSize = reduceScrollbarSize ? CalculateFrameSize(ScrollBar.IsHorizontal, ScrollBarSize) : Rect.Size;
|
||||
Content.RectTransform.Resize(new Point((int)(contentSize.X - Padding.X - Padding.Z), (int)(contentSize.Y - Padding.Y - Padding.W)));
|
||||
if (!IsScrollBarOnDefaultSide) { Content.RectTransform.SetPosition(Anchor.BottomRight); }
|
||||
Content.RectTransform.AbsoluteOffset = new Point(
|
||||
IsScrollBarOnDefaultSide ? (int)Padding.X : (int)Padding.Z,
|
||||
IsScrollBarOnDefaultSide ? (int)Padding.Y : (int)Padding.W);
|
||||
ScrollBar.RectTransform.Resize(ScrollBar.IsHorizontal ?
|
||||
new Point((int)(Rect.Width - Padding.X - Padding.Z), ScrollBarSize) :
|
||||
new Point(ScrollBarSize, (int)(Rect.Height - Padding.Y - Padding.W)));
|
||||
ScrollBar.RectTransform.AbsoluteOffset = ScrollBar.IsHorizontal ?
|
||||
new Point(0, (int)Padding.W) :
|
||||
new Point((int)Padding.Z, 0);
|
||||
UpdateScrollBarSize();
|
||||
}
|
||||
|
||||
public void Select(object userData, bool force = false, bool autoScroll = true)
|
||||
{
|
||||
var children = Content.Children;
|
||||
int i = 0;
|
||||
foreach (GUIComponent child in children)
|
||||
{
|
||||
if ((child.UserData != null && child.UserData.Equals(userData)) ||
|
||||
(child.UserData == null && userData == null))
|
||||
{
|
||||
Select(i, force, autoScroll);
|
||||
if (!SelectMultiple) return;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private Point CalculateFrameSize(bool isHorizontal, int scrollBarSize)
|
||||
=> isHorizontal ? new Point(Rect.Width, Rect.Height - scrollBarSize) : new Point(Rect.Width - scrollBarSize, Rect.Height);
|
||||
|
||||
private void RepositionChildren()
|
||||
{
|
||||
int x = 0, y = 0;
|
||||
if (ScrollBar.BarSize < 1.0f)
|
||||
{
|
||||
if (ScrollBar.IsHorizontal)
|
||||
{
|
||||
x -= (int)((totalSize - Content.Rect.Width) * ScrollBar.BarScroll);
|
||||
}
|
||||
else
|
||||
{
|
||||
y -= (int)((totalSize - Content.Rect.Height) * ScrollBar.BarScroll);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Content.CountChildren; i++)
|
||||
{
|
||||
GUIComponent child = Content.GetChild(i);
|
||||
if (!child.Visible) { continue; }
|
||||
if (RectTransform != null)
|
||||
{
|
||||
if (child != draggedElement && (child.RectTransform.AbsoluteOffset.X != x || child.RectTransform.AbsoluteOffset.Y != y))
|
||||
{
|
||||
child.RectTransform.AbsoluteOffset = new Point(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
if (useGridLayout)
|
||||
{
|
||||
if (ScrollBar.IsHorizontal)
|
||||
{
|
||||
if (y + child.Rect.Height + Spacing > Content.Rect.Height)
|
||||
{
|
||||
y = 0;
|
||||
x += child.Rect.Width + Spacing;
|
||||
if (child != draggedElement && (child.RectTransform.AbsoluteOffset.X != x || child.RectTransform.AbsoluteOffset.Y != y))
|
||||
{
|
||||
child.RectTransform.AbsoluteOffset = new Point(x, y);
|
||||
}
|
||||
y += child.Rect.Height + Spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
y += child.Rect.Height + Spacing;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x + child.Rect.Width + Spacing > Content.Rect.Width)
|
||||
{
|
||||
x = 0;
|
||||
y += child.Rect.Height + Spacing;
|
||||
if (child != draggedElement && (child.RectTransform.AbsoluteOffset.X != x || child.RectTransform.AbsoluteOffset.Y != y))
|
||||
{
|
||||
child.RectTransform.AbsoluteOffset = new Point(x, y);
|
||||
}
|
||||
x += child.Rect.Width + Spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
x += child.Rect.Width + Spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ScrollBar.IsHorizontal)
|
||||
{
|
||||
x += child.Rect.Width + Spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
y += child.Rect.Height + Spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateChildrenRect()
|
||||
{
|
||||
//dragging
|
||||
if (CanDragElements && draggedElement != null)
|
||||
{
|
||||
if (!PlayerInput.LeftButtonHeld())
|
||||
{
|
||||
OnRearranged?.Invoke(this, draggedElement.UserData);
|
||||
draggedElement = null;
|
||||
RepositionChildren();
|
||||
}
|
||||
else
|
||||
{
|
||||
draggedElement.RectTransform.AbsoluteOffset = draggedReferenceOffset + new Point(0, (int)PlayerInput.MousePosition.Y - draggedReferenceRectangle.Center.Y);
|
||||
|
||||
int index = Content.RectTransform.GetChildIndex(draggedElement.RectTransform);
|
||||
int currIndex = index;
|
||||
|
||||
while (currIndex > 0 && PlayerInput.MousePosition.Y < draggedReferenceRectangle.Top)
|
||||
{
|
||||
currIndex--;
|
||||
draggedReferenceRectangle.Y -= draggedReferenceRectangle.Height;
|
||||
draggedReferenceOffset.Y -= draggedReferenceRectangle.Height;
|
||||
}
|
||||
while (currIndex < Content.CountChildren - 1 && PlayerInput.MousePosition.Y > draggedReferenceRectangle.Bottom)
|
||||
{
|
||||
currIndex++;
|
||||
draggedReferenceRectangle.Y += draggedReferenceRectangle.Height;
|
||||
draggedReferenceOffset.Y += draggedReferenceRectangle.Height;
|
||||
}
|
||||
|
||||
if (currIndex != index)
|
||||
{
|
||||
draggedElement.RectTransform.RepositionChildInHierarchy(currIndex);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Content.CountChildren; i++)
|
||||
{
|
||||
var child = Content.RectTransform.GetChild(i)?.GUIComponent;
|
||||
if (child == null) continue;
|
||||
|
||||
// selecting
|
||||
if (Enabled && CanBeFocused && child.CanBeFocused && (GUI.IsMouseOn(child)) && child.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
child.State = ComponentState.Hover;
|
||||
if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
Select(i, autoScroll: false);
|
||||
}
|
||||
|
||||
if (CanDragElements && PlayerInput.LeftButtonDown() && GUI.MouseOn == child)
|
||||
{
|
||||
draggedElement = child;
|
||||
draggedReferenceRectangle = child.Rect;
|
||||
draggedReferenceOffset = child.RectTransform.AbsoluteOffset;
|
||||
}
|
||||
}
|
||||
else if (selected.Contains(child))
|
||||
{
|
||||
child.State = ComponentState.Selected;
|
||||
|
||||
if (CheckSelected != null)
|
||||
{
|
||||
if (CheckSelected() != child.UserData) selected.Remove(child);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
child.State = ComponentState.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList(bool ignoreChildren = false, int order = 0)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
|
||||
if (!ignoreChildren)
|
||||
{
|
||||
foreach (GUIComponent child in Children)
|
||||
{
|
||||
if (child == Content || child == ScrollBar || child == ContentBackground) { continue; }
|
||||
child.AddToGUIUpdateList(ignoreChildren, order);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (GUIComponent child in Content.Children)
|
||||
{
|
||||
if (!childVisible.ContainsKey(child)) { childVisible[child] = child.Visible; }
|
||||
if (childVisible[child] != child.Visible)
|
||||
{
|
||||
childVisible[child] = child.Visible;
|
||||
childrenNeedsRecalculation = true;
|
||||
scrollBarNeedsRecalculation = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (childrenNeedsRecalculation)
|
||||
{
|
||||
RecalculateChildren();
|
||||
childVisible.Clear();
|
||||
}
|
||||
|
||||
UpdateOrder = order;
|
||||
GUI.AddToUpdateList(this);
|
||||
|
||||
if (ignoreChildren)
|
||||
{
|
||||
OnAddedToGUIUpdateList?.Invoke(this);
|
||||
return;
|
||||
}
|
||||
|
||||
int lastVisible = 0;
|
||||
for (int i = 0; i < Content.CountChildren; i++)
|
||||
{
|
||||
var child = Content.GetChild(i);
|
||||
if (!child.Visible) continue;
|
||||
if (!IsChildInsideFrame(child))
|
||||
{
|
||||
if (lastVisible > 0) break;
|
||||
continue;
|
||||
}
|
||||
lastVisible = i;
|
||||
child.AddToGUIUpdateList(false, order);
|
||||
}
|
||||
if (ScrollBar.Enabled)
|
||||
{
|
||||
ScrollBar.AddToGUIUpdateList(false, order);
|
||||
}
|
||||
OnAddedToGUIUpdateList?.Invoke(this);
|
||||
}
|
||||
|
||||
public void RecalculateChildren()
|
||||
{
|
||||
foreach (GUIComponent child in Content.Children)
|
||||
{
|
||||
ClampChildMouseRects(child);
|
||||
}
|
||||
RepositionChildren();
|
||||
childrenNeedsRecalculation = false;
|
||||
}
|
||||
|
||||
private void ClampChildMouseRects(GUIComponent child)
|
||||
{
|
||||
child.ClampMouseRectToParent = true;
|
||||
|
||||
//no need to go through grandchildren if the child is a GUIListBox, it handles this by itself
|
||||
if (child is GUIListBox) { return; }
|
||||
|
||||
foreach (GUIComponent grandChild in child.Children)
|
||||
{
|
||||
ClampChildMouseRects(grandChild);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
|
||||
UpdateChildrenRect();
|
||||
RepositionChildren();
|
||||
|
||||
if (scrollBarNeedsRecalculation)
|
||||
{
|
||||
UpdateScrollBarSize();
|
||||
}
|
||||
if ((GUI.IsMouseOn(this) || GUI.IsMouseOn(ScrollBar)) && PlayerInput.ScrollWheelSpeed != 0)
|
||||
{
|
||||
ScrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed / 500.0f) * BarSize;
|
||||
}
|
||||
ScrollBar.Enabled = ScrollBarEnabled && BarSize < 1.0f;
|
||||
if (AutoHideScrollBar)
|
||||
{
|
||||
ScrollBarVisible = ScrollBar.Enabled;
|
||||
}
|
||||
if (dimensionsNeedsRecalculation)
|
||||
{
|
||||
UpdateDimensions();
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectNext(bool force = false, bool autoScroll = true)
|
||||
{
|
||||
int index = SelectedIndex + 1;
|
||||
while (index < Content.CountChildren)
|
||||
{
|
||||
if (Content.GetChild(index).Visible)
|
||||
{
|
||||
Select(index, force, autoScroll);
|
||||
break;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectPrevious(bool force = false, bool autoScroll = true)
|
||||
{
|
||||
int index = SelectedIndex - 1;
|
||||
while (index >= 0)
|
||||
{
|
||||
if (Content.GetChild(index).Visible)
|
||||
{
|
||||
Select(index, force, autoScroll);
|
||||
break;
|
||||
}
|
||||
index--;
|
||||
}
|
||||
}
|
||||
|
||||
public void Select(int childIndex, bool force = false, bool autoScroll = true)
|
||||
{
|
||||
if (childIndex >= Content.CountChildren || childIndex < 0) { return; }
|
||||
|
||||
GUIComponent child = Content.GetChild(childIndex);
|
||||
|
||||
bool wasSelected = true;
|
||||
if (OnSelected != null)
|
||||
{
|
||||
// TODO: The callback is called twice, fix this!
|
||||
wasSelected = force || OnSelected(child, child.UserData);
|
||||
}
|
||||
|
||||
if (!wasSelected) { return; }
|
||||
|
||||
if (SelectMultiple)
|
||||
{
|
||||
if (selected.Contains(child))
|
||||
{
|
||||
selected.Remove(child);
|
||||
}
|
||||
else
|
||||
{
|
||||
selected.Add(child);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
selected.Clear();
|
||||
selected.Add(child);
|
||||
}
|
||||
|
||||
// Ensure that the selected element is visible. This may not be the case, if the selection is run from code. (e.g. if we have two list boxes that are synced)
|
||||
// TODO: This method only works when moving one item up/down (e.g. when using the up and down arrows)
|
||||
if (autoScroll)
|
||||
{
|
||||
if (ScrollBar.IsHorizontal)
|
||||
{
|
||||
if (child.Rect.X < MouseRect.X)
|
||||
{
|
||||
//child outside the left edge of the frame -> move left
|
||||
ScrollBar.BarScroll -= (float)(MouseRect.X - child.Rect.X) / (totalSize - Content.Rect.Width);
|
||||
}
|
||||
else if (child.Rect.Right > MouseRect.Right)
|
||||
{
|
||||
//child outside the right edge of the frame -> move right
|
||||
ScrollBar.BarScroll += (float)(child.Rect.Right - MouseRect.Right) / (totalSize - Content.Rect.Width);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (child.Rect.Y < MouseRect.Y)
|
||||
{
|
||||
//child above the top of the frame -> move up
|
||||
ScrollBar.BarScroll -= (float)(MouseRect.Y - child.Rect.Y) / (totalSize - Content.Rect.Height);
|
||||
}
|
||||
else if (child.Rect.Bottom > MouseRect.Bottom)
|
||||
{
|
||||
//child below the bottom of the frame -> move down
|
||||
ScrollBar.BarScroll += (float)(child.Rect.Bottom - MouseRect.Bottom) / (totalSize - Content.Rect.Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If one of the children is the subscriber, we don't want to register, because it will unregister the child.
|
||||
if (RectTransform.GetAllChildren().None(rt => rt.GUIComponent == GUI.KeyboardDispatcher.Subscriber))
|
||||
{
|
||||
Selected = true;
|
||||
GUI.KeyboardDispatcher.Subscriber = this;
|
||||
}
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
Selected = false;
|
||||
if (GUI.KeyboardDispatcher.Subscriber == this)
|
||||
{
|
||||
GUI.KeyboardDispatcher.Subscriber = null;
|
||||
}
|
||||
selected.Clear();
|
||||
}
|
||||
|
||||
public void UpdateScrollBarSize()
|
||||
{
|
||||
scrollBarNeedsRecalculation = false;
|
||||
if (Content == null) { return; }
|
||||
|
||||
totalSize = 0;
|
||||
var children = Content.Children.Where(c => c.Visible);
|
||||
if (useGridLayout)
|
||||
{
|
||||
int pos = 0;
|
||||
foreach (GUIComponent child in children)
|
||||
{
|
||||
if (ScrollBar.IsHorizontal)
|
||||
{
|
||||
if (pos + child.Rect.Height + Spacing > Content.Rect.Height)
|
||||
{
|
||||
pos = 0;
|
||||
totalSize += child.Rect.Width + Spacing;
|
||||
}
|
||||
pos += child.Rect.Height + Spacing;
|
||||
|
||||
if (child == children.Last())
|
||||
{
|
||||
totalSize += child.Rect.Width + Spacing;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pos + child.Rect.Width + Spacing > Content.Rect.Width)
|
||||
{
|
||||
pos = 0;
|
||||
totalSize += child.Rect.Height + Spacing;
|
||||
}
|
||||
pos += child.Rect.Width + Spacing;
|
||||
|
||||
if (child == children.Last())
|
||||
{
|
||||
totalSize += child.Rect.Height + Spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (GUIComponent child in children)
|
||||
{
|
||||
totalSize += (ScrollBar.IsHorizontal) ? child.Rect.Width : child.Rect.Height;
|
||||
}
|
||||
totalSize += Content.CountChildren * Spacing;
|
||||
}
|
||||
|
||||
float minScrollBarSize = 20.0f;
|
||||
ScrollBar.BarSize = ScrollBar.IsHorizontal ?
|
||||
Math.Max(Math.Min(Content.Rect.Width / (float)totalSize, 1.0f), minScrollBarSize / Content.Rect.Width) :
|
||||
Math.Max(Math.Min(Content.Rect.Height / (float)totalSize, 1.0f), minScrollBarSize / Content.Rect.Height);
|
||||
}
|
||||
|
||||
public override void ClearChildren()
|
||||
{
|
||||
Content.ClearChildren();
|
||||
selected.Clear();
|
||||
}
|
||||
|
||||
public override void RemoveChild(GUIComponent child)
|
||||
{
|
||||
if (child == null) { return; }
|
||||
child.RectTransform.Parent = null;
|
||||
if (selected.Contains(child)) selected.Remove(child);
|
||||
UpdateScrollBarSize();
|
||||
}
|
||||
|
||||
public override void DrawChildren(SpriteBatch spriteBatch, bool recursive)
|
||||
{
|
||||
//do nothing (the children have to be drawn in the Draw method after the ScissorRectangle has been set)
|
||||
return;
|
||||
}
|
||||
|
||||
protected override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
|
||||
ContentBackground.DrawManually(spriteBatch, alsoChildren: false);
|
||||
|
||||
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
|
||||
RasterizerState prevRasterizerState = spriteBatch.GraphicsDevice.RasterizerState;
|
||||
if (HideChildrenOutsideFrame)
|
||||
{
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, Content.Rect);
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
var children = Content.Children;
|
||||
int lastVisible = 0;
|
||||
|
||||
int i = 0;
|
||||
foreach (GUIComponent child in Content.Children)
|
||||
{
|
||||
if (!child.Visible) continue;
|
||||
if (!IsChildInsideFrame(child))
|
||||
{
|
||||
if (lastVisible > 0) break;
|
||||
continue;
|
||||
}
|
||||
lastVisible = i;
|
||||
child.DrawManually(spriteBatch, alsoChildren: true, recursive: true);
|
||||
i++;
|
||||
}
|
||||
|
||||
if (HideChildrenOutsideFrame)
|
||||
{
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: prevRasterizerState);
|
||||
}
|
||||
|
||||
if (ScrollBarVisible)
|
||||
{
|
||||
ScrollBar.DrawManually(spriteBatch, alsoChildren: true, recursive: true);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsChildInsideFrame(GUIComponent child)
|
||||
{
|
||||
if (child == null) { return false; }
|
||||
|
||||
if (ScrollBar.IsHorizontal)
|
||||
{
|
||||
if (child.Rect.Right < Content.Rect.X) { return false; }
|
||||
if (child.Rect.X > Content.Rect.Right) { return false; }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (child.Rect.Bottom < Content.Rect.Y) { return false; }
|
||||
if (child.Rect.Y > Content.Rect.Bottom) { return false; }
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ReceiveTextInput(char inputChar)
|
||||
{
|
||||
GUI.KeyboardDispatcher.Subscriber = null;
|
||||
}
|
||||
public void ReceiveTextInput(string text) { }
|
||||
public void ReceiveCommandInput(char command) { }
|
||||
|
||||
public void ReceiveSpecialInput(Keys key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Keys.Down:
|
||||
SelectNext();
|
||||
break;
|
||||
case Keys.Up:
|
||||
SelectPrevious();
|
||||
break;
|
||||
case Keys.Enter:
|
||||
case Keys.Space:
|
||||
case Keys.Escape:
|
||||
GUI.KeyboardDispatcher.Subscriber = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class GUIMessage
|
||||
{
|
||||
private ColoredText coloredText;
|
||||
private Vector2 pos;
|
||||
|
||||
private float lifeTime;
|
||||
|
||||
private Vector2 size;
|
||||
|
||||
public readonly bool WorldSpace;
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return coloredText.Text; }
|
||||
}
|
||||
|
||||
public Color Color
|
||||
{
|
||||
get { return coloredText.Color; }
|
||||
}
|
||||
|
||||
public Vector2 Pos
|
||||
{
|
||||
get { return pos; }
|
||||
set { pos = value; }
|
||||
}
|
||||
|
||||
public Vector2 Velocity
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public Vector2 Size
|
||||
{
|
||||
get { return size; }
|
||||
}
|
||||
|
||||
public Vector2 Origin;
|
||||
|
||||
public float Timer;
|
||||
|
||||
public float LifeTime
|
||||
{
|
||||
get { return lifeTime; }
|
||||
}
|
||||
|
||||
public ScalableFont Font
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public GUIMessage(string text, Color color, float lifeTime, ScalableFont font = null)
|
||||
{
|
||||
coloredText = new ColoredText(text, color, false);
|
||||
this.lifeTime = lifeTime;
|
||||
Timer = lifeTime;
|
||||
|
||||
size = font.MeasureString(text);
|
||||
Origin = new Vector2(0, size.Y * 0.5f);
|
||||
|
||||
Font = font;
|
||||
}
|
||||
|
||||
public GUIMessage(string text, Color color, Vector2 worldPosition, Vector2 velocity, float lifeTime, Alignment textAlignment = Alignment.Center, ScalableFont font = null)
|
||||
{
|
||||
coloredText = new ColoredText(text, color, false);
|
||||
WorldSpace = true;
|
||||
pos = worldPosition;
|
||||
Timer = lifeTime;
|
||||
Velocity = velocity;
|
||||
this.lifeTime = lifeTime;
|
||||
|
||||
Font = font;
|
||||
|
||||
size = font.MeasureString(text);
|
||||
|
||||
Origin = new Vector2((int)(0.5f * size.X), (int)(0.5f * size.Y));
|
||||
if (textAlignment.HasFlag(Alignment.Left))
|
||||
Origin.X -= size.X * 0.5f;
|
||||
|
||||
if (textAlignment.HasFlag(Alignment.Right))
|
||||
Origin.X += size.X * 0.5f;
|
||||
|
||||
if (textAlignment.HasFlag(Alignment.Top))
|
||||
Origin.Y -= size.Y * 0.5f;
|
||||
|
||||
if (textAlignment.HasFlag(Alignment.Bottom))
|
||||
Origin.Y += size.Y * 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,306 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIMessageBox : GUIFrame
|
||||
{
|
||||
public static List<GUIComponent> MessageBoxes = new List<GUIComponent>();
|
||||
private static int DefaultWidth
|
||||
{
|
||||
get { return Math.Max(400, 400 * (GameMain.GraphicsWidth / 1920)); }
|
||||
}
|
||||
|
||||
private float inGameCloseTimer = 0.0f;
|
||||
private const float inGameCloseTime = 15f;
|
||||
|
||||
public enum Type
|
||||
{
|
||||
Default,
|
||||
InGame
|
||||
}
|
||||
|
||||
public List<GUIButton> Buttons { get; private set; } = new List<GUIButton>();
|
||||
//public GUIFrame BackgroundFrame { get; private set; }
|
||||
public GUILayoutGroup Content { get; private set; }
|
||||
public GUIFrame InnerFrame { get; private set; }
|
||||
public GUITextBlock Header { get; private set; }
|
||||
public GUITextBlock Text { get; private set; }
|
||||
public string Tag { get; private set; }
|
||||
|
||||
public GUIImage Icon
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public Color IconColor
|
||||
{
|
||||
get { return Icon == null ? Color.White : Icon.Color; }
|
||||
set
|
||||
{
|
||||
if (Icon == null) { return; }
|
||||
Icon.Color = value;
|
||||
}
|
||||
}
|
||||
|
||||
private bool alwaysVisible;
|
||||
|
||||
private float openState;
|
||||
private bool closing;
|
||||
|
||||
private Type type;
|
||||
|
||||
public static GUIComponent VisibleBox => MessageBoxes.LastOrDefault();
|
||||
|
||||
public GUIMessageBox(string headerText, string text, Vector2? relativeSize = null, Point? minSize = null)
|
||||
: this(headerText, text, new string[] { "OK" }, relativeSize, minSize)
|
||||
{
|
||||
this.Buttons[0].OnClicked = Close;
|
||||
}
|
||||
|
||||
public GUIMessageBox(string headerText, string text, string[] buttons, Vector2? relativeSize = null, Point? minSize = null, Alignment textAlignment = Alignment.TopLeft, Type type = Type.Default, string tag = "", Sprite icon = null)
|
||||
: base(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: GUI.Style.GetComponentStyle("GUIMessageBox." + type) != null ? "GUIMessageBox." + type : "GUIMessageBox")
|
||||
{
|
||||
int width = (int)(DefaultWidth * (type == Type.Default ? 1.0f : 1.5f)), height = 0;
|
||||
if (relativeSize.HasValue)
|
||||
{
|
||||
width = (int)(GameMain.GraphicsWidth * relativeSize.Value.X);
|
||||
height = (int)(GameMain.GraphicsHeight * relativeSize.Value.Y);
|
||||
}
|
||||
if (minSize.HasValue)
|
||||
{
|
||||
width = Math.Max(width, minSize.Value.X);
|
||||
if (height > 0)
|
||||
{
|
||||
height = Math.Max(height, minSize.Value.Y);
|
||||
}
|
||||
}
|
||||
|
||||
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, type == Type.InGame ? Anchor.TopCenter : Anchor.Center) { IsFixedSize = false }, style: null);
|
||||
GUI.Style.Apply(InnerFrame, "", this);
|
||||
this.type = type;
|
||||
Tag = tag;
|
||||
|
||||
if (type == Type.Default)
|
||||
{
|
||||
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
|
||||
|
||||
Header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
|
||||
headerText, font: GUI.SubHeadingFont, textAlignment: Alignment.Center, wrap: true);
|
||||
GUI.Style.Apply(Header, "", this);
|
||||
Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(text))
|
||||
{
|
||||
Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform), text, textAlignment: textAlignment, wrap: true);
|
||||
GUI.Style.Apply(Text, "", this);
|
||||
Text.RectTransform.NonScaledSize = Text.RectTransform.MinSize = Text.RectTransform.MaxSize =
|
||||
new Point(Text.Rect.Width, Text.Rect.Height);
|
||||
Text.RectTransform.IsFixedSize = true;
|
||||
}
|
||||
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), Content.RectTransform, Anchor.BottomCenter), childAnchor: Anchor.TopCenter)
|
||||
{
|
||||
AbsoluteSpacing = 5,
|
||||
IgnoreLayoutGroups = true
|
||||
};
|
||||
|
||||
int buttonSize = 35;
|
||||
var buttonStyle = GUI.Style.GetComponentStyle("GUIButton");
|
||||
if (buttonStyle != null && buttonStyle.Height.HasValue)
|
||||
{
|
||||
buttonSize = buttonStyle.Height.Value;
|
||||
}
|
||||
|
||||
buttonContainer.RectTransform.NonScaledSize = buttonContainer.RectTransform.MinSize = buttonContainer.RectTransform.MaxSize =
|
||||
new Point(buttonContainer.Rect.Width, (int)((buttonSize + 5) * buttons.Length));
|
||||
buttonContainer.RectTransform.IsFixedSize = true;
|
||||
|
||||
if (height == 0)
|
||||
{
|
||||
height += Header.Rect.Height + Content.AbsoluteSpacing;
|
||||
height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
|
||||
height += buttonContainer.Rect.Height + 20;
|
||||
if (minSize.HasValue) { height = Math.Max(height, minSize.Value.Y); }
|
||||
|
||||
InnerFrame.RectTransform.NonScaledSize =
|
||||
new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + (int)(50 * GUI.yScale)));
|
||||
Content.RectTransform.NonScaledSize =
|
||||
new Point(Content.Rect.Width, height);
|
||||
}
|
||||
|
||||
Buttons = new List<GUIButton>(buttons.Length);
|
||||
for (int i = 0; i < buttons.Length; i++)
|
||||
{
|
||||
var button = new GUIButton(new RectTransform(new Vector2(0.6f, 1.0f / buttons.Length), buttonContainer.RectTransform), buttons[i]);
|
||||
Buttons.Add(button);
|
||||
}
|
||||
}
|
||||
else if (type == Type.InGame)
|
||||
{
|
||||
InnerFrame.RectTransform.AbsoluteOffset = new Point(0, GameMain.GraphicsHeight);
|
||||
alwaysVisible = true;
|
||||
CanBeFocused = false;
|
||||
GUI.Style.Apply(InnerFrame, "", this);
|
||||
|
||||
var horizontalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.98f, 0.95f), InnerFrame.RectTransform, Anchor.Center),
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
if (icon != null)
|
||||
{
|
||||
Icon = new GUIImage(new RectTransform(new Vector2(0.2f, 0.95f), horizontalLayoutGroup.RectTransform), icon, scaleToFit: true);
|
||||
}
|
||||
|
||||
Content = new GUILayoutGroup(new RectTransform(new Vector2(icon != null ? 0.65f : 0.85f, 1.0f), horizontalLayoutGroup.RectTransform));
|
||||
|
||||
var buttonContainer = new GUIFrame(new RectTransform(new Vector2(0.15f, 1.0f), horizontalLayoutGroup.RectTransform), style: null);
|
||||
Buttons = new List<GUIButton>(1)
|
||||
{
|
||||
new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), buttonContainer.RectTransform, Anchor.Center),
|
||||
style: "GUIButtonHorizontalArrow")
|
||||
{
|
||||
OnClicked = Close
|
||||
}
|
||||
};
|
||||
|
||||
Header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform), headerText, wrap: true);
|
||||
GUI.Style.Apply(Header, "", this);
|
||||
Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(text))
|
||||
{
|
||||
Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform), text, textAlignment: textAlignment, wrap: true);
|
||||
GUI.Style.Apply(Text, "", this);
|
||||
Content.Recalculate();
|
||||
Text.RectTransform.NonScaledSize = Text.RectTransform.MinSize = Text.RectTransform.MaxSize =
|
||||
new Point(Text.Rect.Width, Text.Rect.Height);
|
||||
Text.RectTransform.IsFixedSize = true;
|
||||
}
|
||||
|
||||
if (height == 0)
|
||||
{
|
||||
height += Header.Rect.Height + Content.AbsoluteSpacing;
|
||||
height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
|
||||
if (minSize.HasValue) { height = Math.Max(height, minSize.Value.Y); }
|
||||
|
||||
InnerFrame.RectTransform.NonScaledSize =
|
||||
new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + (int)(50 * GUI.yScale)));
|
||||
Content.RectTransform.NonScaledSize =
|
||||
new Point(Content.Rect.Width, height);
|
||||
}
|
||||
Buttons[0].RectTransform.MaxSize = new Point(Math.Min(Buttons[0].Rect.Width, Buttons[0].Rect.Height));
|
||||
}
|
||||
|
||||
MessageBoxes.Add(this);
|
||||
}
|
||||
|
||||
public static void AddActiveToGUIUpdateList()
|
||||
{
|
||||
for (int i = 0; i < MessageBoxes.Count; i++)
|
||||
{
|
||||
if (MessageBoxes[i] is GUIMessageBox alwaysVisibleMsgBox && alwaysVisibleMsgBox.alwaysVisible)
|
||||
{
|
||||
alwaysVisibleMsgBox.AddToGUIUpdateList();
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int i = MessageBoxes.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (MessageBoxes[i].UserData as string == "verificationprompt" ||
|
||||
MessageBoxes[i].UserData as string == "bugreporter")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!(MessageBoxes[i] is GUIMessageBox msgBox) || !msgBox.alwaysVisible)
|
||||
{
|
||||
MessageBoxes[i].AddToGUIUpdateList();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
if (type == Type.InGame)
|
||||
{
|
||||
Vector2 initialPos = new Vector2(0.0f, GameMain.GraphicsHeight);
|
||||
Vector2 defaultPos = new Vector2(0.0f, HUDLayoutSettings.InventoryAreaLower.Y - InnerFrame.Rect.Height - 20 * GUI.Scale);
|
||||
Vector2 endPos = new Vector2(GameMain.GraphicsWidth, defaultPos.Y);
|
||||
|
||||
/*for (int i = MessageBoxes.IndexOf(this); i >= 0; i--)
|
||||
{
|
||||
if (MessageBoxes[i] is GUIMessageBox otherMsgBox && otherMsgBox != this && otherMsgBox.type == type && !otherMsgBox.closing)
|
||||
{
|
||||
defaultPos = new Vector2(
|
||||
Math.Max(otherMsgBox.InnerFrame.RectTransform.AbsoluteOffset.X + 10 * GUI.Scale, defaultPos.X),
|
||||
Math.Max(otherMsgBox.InnerFrame.RectTransform.AbsoluteOffset.Y + 10 * GUI.Scale, defaultPos.Y));
|
||||
}
|
||||
}*/
|
||||
|
||||
if (!closing)
|
||||
{
|
||||
InnerFrame.RectTransform.AbsoluteOffset = Vector2.SmoothStep(initialPos, defaultPos, openState).ToPoint();
|
||||
openState = Math.Min(openState + deltaTime * 2.0f, 1.0f);
|
||||
|
||||
inGameCloseTimer += deltaTime;
|
||||
|
||||
if (inGameCloseTimer >= inGameCloseTime)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
openState += deltaTime * 2.0f;
|
||||
InnerFrame.RectTransform.AbsoluteOffset = Vector2.SmoothStep(defaultPos, endPos, openState - 1.0f).ToPoint();
|
||||
if (openState >= 2.0f)
|
||||
{
|
||||
if (Parent != null) { Parent.RemoveChild(this); }
|
||||
if (MessageBoxes.Contains(this)) { MessageBoxes.Remove(this); }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (type == Type.InGame)
|
||||
{
|
||||
closing = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Parent != null) { Parent.RemoveChild(this); }
|
||||
if (MessageBoxes.Contains(this)) { MessageBoxes.Remove(this); }
|
||||
}
|
||||
}
|
||||
|
||||
public bool Close(GUIButton button, object obj)
|
||||
{
|
||||
Close();
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void CloseAll()
|
||||
{
|
||||
MessageBoxes.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parent does not matter. It's overridden.
|
||||
/// </summary>
|
||||
public void AddButton(RectTransform rectT, string text, GUIButton.OnClickedHandler onClick)
|
||||
{
|
||||
rectT.Parent = RectTransform;
|
||||
Buttons.Add(new GUIButton(rectT, text) { OnClicked = onClick });
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,417 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class GUINumberInput : GUIComponent
|
||||
{
|
||||
public enum NumberType
|
||||
{
|
||||
Int, Float
|
||||
}
|
||||
|
||||
public delegate void OnValueChangedHandler(GUINumberInput numberInput);
|
||||
public OnValueChangedHandler OnValueChanged;
|
||||
|
||||
public GUITextBox TextBox { get; private set; }
|
||||
|
||||
private GUIButton plusButton, minusButton;
|
||||
|
||||
private NumberType inputType;
|
||||
public NumberType InputType
|
||||
{
|
||||
get { return inputType; }
|
||||
set
|
||||
{
|
||||
if (inputType == value) { return; }
|
||||
inputType = value;
|
||||
if (inputType == NumberType.Int ||
|
||||
(inputType == NumberType.Float && MinValueFloat > float.MinValue && MaxValueFloat < float.MaxValue))
|
||||
{
|
||||
ShowPlusMinusButtons();
|
||||
}
|
||||
else
|
||||
{
|
||||
HidePlusMinusButtons();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float? minValueFloat, maxValueFloat;
|
||||
public float? MinValueFloat
|
||||
{
|
||||
get { return minValueFloat; }
|
||||
set
|
||||
{
|
||||
minValueFloat = value;
|
||||
ClampFloatValue();
|
||||
if (inputType == NumberType.Int ||
|
||||
(inputType == NumberType.Float && MinValueFloat > float.MinValue && MaxValueFloat < float.MaxValue))
|
||||
{
|
||||
ShowPlusMinusButtons();
|
||||
}
|
||||
else
|
||||
{
|
||||
HidePlusMinusButtons();
|
||||
}
|
||||
}
|
||||
}
|
||||
public float? MaxValueFloat
|
||||
{
|
||||
get { return maxValueFloat; }
|
||||
set
|
||||
{
|
||||
maxValueFloat = value;
|
||||
ClampFloatValue();
|
||||
if (inputType == NumberType.Int ||
|
||||
(inputType == NumberType.Float && MinValueFloat > float.MinValue && MaxValueFloat < float.MaxValue))
|
||||
{
|
||||
ShowPlusMinusButtons();
|
||||
}
|
||||
else
|
||||
{
|
||||
HidePlusMinusButtons();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float floatValue;
|
||||
public float FloatValue
|
||||
{
|
||||
get { return floatValue; }
|
||||
set
|
||||
{
|
||||
if (MathUtils.NearlyEqual(value, floatValue)) return;
|
||||
floatValue = value;
|
||||
ClampFloatValue();
|
||||
float newValue = floatValue;
|
||||
UpdateText();
|
||||
//UpdateText may remove decimals from the value, force to full accuracy
|
||||
floatValue = newValue;
|
||||
OnValueChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
private int decimalsToDisplay = 1;
|
||||
public int DecimalsToDisplay
|
||||
{
|
||||
get { return decimalsToDisplay; }
|
||||
set
|
||||
{
|
||||
decimalsToDisplay = value;
|
||||
UpdateText();
|
||||
}
|
||||
}
|
||||
|
||||
private int? minValueInt, maxValueInt;
|
||||
public int? MinValueInt
|
||||
{
|
||||
get { return minValueInt; }
|
||||
set
|
||||
{
|
||||
minValueInt = value;
|
||||
ClampIntValue();
|
||||
}
|
||||
}
|
||||
public int? MaxValueInt
|
||||
{
|
||||
get { return maxValueInt; }
|
||||
set
|
||||
{
|
||||
maxValueInt = value;
|
||||
ClampIntValue();
|
||||
}
|
||||
}
|
||||
|
||||
private int intValue;
|
||||
public int IntValue
|
||||
{
|
||||
get { return intValue; }
|
||||
set
|
||||
{
|
||||
if (value == intValue) return;
|
||||
intValue = value;
|
||||
UpdateText();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Enabled
|
||||
{
|
||||
get => base.Enabled;
|
||||
set
|
||||
{
|
||||
plusButton.Enabled = true;
|
||||
minusButton.Enabled = true;
|
||||
if (InputType == NumberType.Int) { ClampIntValue(); } else { ClampFloatValue(); }
|
||||
TextBox.Enabled = value;
|
||||
if (!value)
|
||||
{
|
||||
plusButton.Enabled = false;
|
||||
minusButton.Enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override ScalableFont Font
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Font;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Font = value;
|
||||
if (TextBox != null) { TextBox.Font = value; }
|
||||
}
|
||||
}
|
||||
|
||||
public GUILayoutGroup LayoutGroup
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public float valueStep;
|
||||
|
||||
private float pressedTimer;
|
||||
private float pressedDelay = 0.5f;
|
||||
private bool IsPressedTimerRunning { get { return pressedTimer > 0; } }
|
||||
|
||||
public GUINumberInput(RectTransform rectT, NumberType inputType, string style = "", Alignment textAlignment = Alignment.Center, float? relativeButtonAreaWidth = null) : base(style, rectT)
|
||||
{
|
||||
LayoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, rectT), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
|
||||
|
||||
float _relativeButtonAreaWidth = relativeButtonAreaWidth ?? MathHelper.Clamp(Rect.Height / (float)Rect.Width, 0.1f, 0.25f);
|
||||
|
||||
TextBox = new GUITextBox(new RectTransform(new Vector2(1.0f - _relativeButtonAreaWidth, 1.0f), LayoutGroup.RectTransform), textAlignment: textAlignment, style: "GUITextBoxNoIcon")
|
||||
{
|
||||
ClampText = false
|
||||
};
|
||||
TextBox.CaretColor = TextBox.TextColor;
|
||||
TextBox.OnTextChanged += TextChanged;
|
||||
|
||||
var buttonArea = new GUIFrame(new RectTransform(new Vector2(_relativeButtonAreaWidth, 1.0f), LayoutGroup.RectTransform, Anchor.CenterRight), style: null);
|
||||
plusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform), style: null);
|
||||
GUI.Style.Apply(plusButton, "PlusButton", this);
|
||||
plusButton.OnButtonDown += () =>
|
||||
{
|
||||
pressedTimer = pressedDelay;
|
||||
return true;
|
||||
};
|
||||
plusButton.OnClicked += (button, data) =>
|
||||
{
|
||||
IncreaseValue();
|
||||
return true;
|
||||
};
|
||||
plusButton.OnPressed += () =>
|
||||
{
|
||||
if (!IsPressedTimerRunning)
|
||||
{
|
||||
IncreaseValue();
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
minusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform, Anchor.BottomRight), style: null);
|
||||
GUI.Style.Apply(minusButton, "MinusButton", this);
|
||||
minusButton.OnButtonDown += () =>
|
||||
{
|
||||
pressedTimer = pressedDelay;
|
||||
return true;
|
||||
};
|
||||
minusButton.OnClicked += (button, data) =>
|
||||
{
|
||||
ReduceValue();
|
||||
return true;
|
||||
};
|
||||
minusButton.OnPressed += () =>
|
||||
{
|
||||
if (!IsPressedTimerRunning)
|
||||
{
|
||||
ReduceValue();
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
if (inputType != NumberType.Int)
|
||||
{
|
||||
HidePlusMinusButtons();
|
||||
}
|
||||
|
||||
if (inputType == NumberType.Int)
|
||||
{
|
||||
UpdateText();
|
||||
TextBox.OnEnterPressed += (txtBox, txt) =>
|
||||
{
|
||||
UpdateText();
|
||||
TextBox.Deselect();
|
||||
return true;
|
||||
};
|
||||
TextBox.OnDeselected += (txtBox, key) => UpdateText();
|
||||
}
|
||||
else if (inputType == NumberType.Float)
|
||||
{
|
||||
UpdateText();
|
||||
TextBox.OnDeselected += (txtBox, key) => UpdateText();
|
||||
TextBox.OnEnterPressed += (txtBox, txt) =>
|
||||
{
|
||||
UpdateText();
|
||||
TextBox.Deselect();
|
||||
return true;
|
||||
};
|
||||
}
|
||||
InputType = inputType;
|
||||
switch (InputType)
|
||||
{
|
||||
case NumberType.Int:
|
||||
TextBox.textFilterFunction = text => new string(text.Where(c => char.IsNumber(c) || c == '-').ToArray());
|
||||
break;
|
||||
case NumberType.Float:
|
||||
TextBox.textFilterFunction = text => new string(text.Where(c => char.IsDigit(c) || c == '.' || c == '-').ToArray());
|
||||
break;
|
||||
}
|
||||
|
||||
RectTransform.MinSize = TextBox.RectTransform.MinSize;
|
||||
LayoutGroup.Recalculate();
|
||||
}
|
||||
|
||||
private void HidePlusMinusButtons()
|
||||
{
|
||||
plusButton.Parent.Visible = false;
|
||||
plusButton.Parent.IgnoreLayoutGroups = true;
|
||||
TextBox.RectTransform.RelativeSize = Vector2.One;
|
||||
LayoutGroup.Recalculate();
|
||||
}
|
||||
|
||||
private void ShowPlusMinusButtons()
|
||||
{
|
||||
plusButton.Parent.Visible = true;
|
||||
plusButton.Parent.IgnoreLayoutGroups = false;
|
||||
TextBox.RectTransform.RelativeSize = new Vector2(1.0f - plusButton.Parent.RectTransform.RelativeSize.X, 1.0f);
|
||||
LayoutGroup.Recalculate();
|
||||
}
|
||||
|
||||
private void ReduceValue()
|
||||
{
|
||||
if (inputType == NumberType.Int)
|
||||
{
|
||||
IntValue -= valueStep > 0 ? (int)valueStep : 1;
|
||||
}
|
||||
else if (maxValueFloat.HasValue && minValueFloat.HasValue)
|
||||
{
|
||||
FloatValue -= valueStep > 0 ? valueStep : Round();
|
||||
}
|
||||
}
|
||||
|
||||
private void IncreaseValue()
|
||||
{
|
||||
if (inputType == NumberType.Int)
|
||||
{
|
||||
IntValue += valueStep > 0 ? (int)valueStep : 1;
|
||||
}
|
||||
else if (inputType == NumberType.Float)
|
||||
{
|
||||
FloatValue += valueStep > 0 ? valueStep : Round();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates one percent between the range as the increment/decrement.
|
||||
/// This value is rounded so that the bigger it is, the less decimals are used (min 0, max 3).
|
||||
/// Return value is clamped between 0.1f and 1000.
|
||||
/// </summary>
|
||||
private float Round()
|
||||
{
|
||||
if (!maxValueFloat.HasValue || !minValueFloat.HasValue) return 0;
|
||||
float onePercent = MathHelper.Lerp(minValueFloat.Value, maxValueFloat.Value, 0.01f);
|
||||
float diff = maxValueFloat.Value - minValueFloat.Value;
|
||||
int decimals = (int)MathHelper.Lerp(3, 0, MathUtils.InverseLerp(10, 1000, diff));
|
||||
return MathHelper.Clamp((float)Math.Round(onePercent, decimals), 0.1f, 1000);
|
||||
}
|
||||
|
||||
private bool TextChanged(GUITextBox textBox, string text)
|
||||
{
|
||||
switch (InputType)
|
||||
{
|
||||
case NumberType.Int:
|
||||
int newIntValue = IntValue;
|
||||
if (string.IsNullOrWhiteSpace(text) || text == "-")
|
||||
{
|
||||
intValue = 0;
|
||||
}
|
||||
else if (int.TryParse(text, out newIntValue))
|
||||
{
|
||||
intValue = newIntValue;
|
||||
}
|
||||
ClampIntValue();
|
||||
break;
|
||||
case NumberType.Float:
|
||||
float newFloatValue = FloatValue;
|
||||
if (string.IsNullOrWhiteSpace(text) || text == "-")
|
||||
{
|
||||
floatValue = 0;
|
||||
}
|
||||
else if (float.TryParse(text, NumberStyles.Any, CultureInfo.InvariantCulture, out newFloatValue))
|
||||
{
|
||||
floatValue = newFloatValue;
|
||||
}
|
||||
ClampFloatValue();
|
||||
break;
|
||||
}
|
||||
OnValueChanged?.Invoke(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ClampFloatValue()
|
||||
{
|
||||
if (MinValueFloat != null)
|
||||
{
|
||||
floatValue = Math.Max(floatValue, MinValueFloat.Value);
|
||||
minusButton.Enabled = floatValue > MinValueFloat;
|
||||
}
|
||||
if (MaxValueFloat != null)
|
||||
{
|
||||
floatValue = Math.Min(floatValue, MaxValueFloat.Value);
|
||||
plusButton.Enabled = floatValue < MaxValueFloat;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClampIntValue()
|
||||
{
|
||||
if (MinValueInt != null)
|
||||
{
|
||||
intValue = Math.Max(intValue, MinValueInt.Value);
|
||||
minusButton.Enabled = intValue > MinValueInt;
|
||||
}
|
||||
if (MaxValueInt != null)
|
||||
{
|
||||
intValue = Math.Min(intValue, MaxValueInt.Value);
|
||||
plusButton.Enabled = intValue < MaxValueInt;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateText()
|
||||
{
|
||||
switch (InputType)
|
||||
{
|
||||
case NumberType.Float:
|
||||
TextBox.Text = FloatValue.Format(decimalsToDisplay);
|
||||
break;
|
||||
case NumberType.Int:
|
||||
TextBox.Text = IntValue.ToString();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
if (IsPressedTimerRunning)
|
||||
{
|
||||
pressedTimer -= deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIProgressBar : GUIComponent
|
||||
{
|
||||
private bool isHorizontal;
|
||||
private readonly GUIFrame frame, slider;
|
||||
private float barSize;
|
||||
private readonly bool showFrame;
|
||||
|
||||
public delegate float ProgressGetterHandler();
|
||||
public ProgressGetterHandler ProgressGetter;
|
||||
|
||||
public bool IsHorizontal
|
||||
{
|
||||
get { return isHorizontal; }
|
||||
set { isHorizontal = value; }
|
||||
}
|
||||
|
||||
public float BarSize
|
||||
{
|
||||
get { return barSize; }
|
||||
set
|
||||
{
|
||||
if (!MathUtils.IsValid(value))
|
||||
{
|
||||
GameAnalyticsManager.AddErrorEventOnce(
|
||||
"GUIProgressBar.BarSize_setter",
|
||||
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
|
||||
"Attempted to set the BarSize of a GUIProgressBar to an invalid value (" + value + ")\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
barSize = MathHelper.Clamp(value, 0.0f, 1.0f);
|
||||
//UpdateRect();
|
||||
}
|
||||
}
|
||||
|
||||
public GUIProgressBar(RectTransform rectT, float barSize, Color? color = null, string style = "", bool showFrame = true) : base(style, rectT)
|
||||
{
|
||||
if (color.HasValue)
|
||||
{
|
||||
this.color = color.Value;
|
||||
}
|
||||
isHorizontal = (Rect.Width > Rect.Height);
|
||||
frame = new GUIFrame(new RectTransform(Vector2.One, rectT));
|
||||
GUI.Style.Apply(frame, "", this);
|
||||
slider = new GUIFrame(new RectTransform(Vector2.One, rectT));
|
||||
GUI.Style.Apply(slider, "Slider", this);
|
||||
this.showFrame = showFrame;
|
||||
this.barSize = barSize;
|
||||
Enabled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the area the slider should be drawn inside
|
||||
/// </summary>
|
||||
/// <param name="fillAmount">0 = empty, 1 = full</param>
|
||||
public Rectangle GetSliderRect(float fillAmount)
|
||||
{
|
||||
Rectangle sliderArea = new Rectangle(
|
||||
frame.Rect.X + (int)style.Padding.X,
|
||||
frame.Rect.Y + (int)style.Padding.Y,
|
||||
(int)(frame.Rect.Width - style.Padding.X - style.Padding.Z),
|
||||
(int)(frame.Rect.Height - style.Padding.Y - style.Padding.W));
|
||||
|
||||
Vector4 sliceBorderSizes = Vector4.Zero;
|
||||
if (slider.sprites.ContainsKey(slider.State) && (slider.sprites[slider.State].First()?.Slice ?? false))
|
||||
{
|
||||
var slices = slider.sprites[slider.State].First().Slices;
|
||||
sliceBorderSizes = new Vector4(slices[0].Width, slices[0].Height, slices[8].Width, slices[8].Height);
|
||||
sliceBorderSizes *= slider.sprites[slider.State].First().GetSliceBorderScale(sliderArea.Size);
|
||||
}
|
||||
|
||||
Rectangle sliderRect = IsHorizontal ?
|
||||
new Rectangle(
|
||||
sliderArea.X + (int)sliceBorderSizes.X,
|
||||
sliderArea.Y,
|
||||
(int)((sliderArea.Width - sliceBorderSizes.X - sliceBorderSizes.Z) * fillAmount),
|
||||
sliderArea.Height)
|
||||
:
|
||||
new Rectangle(
|
||||
sliderArea.X,
|
||||
(int)(sliderArea.Bottom - (sliderArea.Height - sliceBorderSizes.Y - sliceBorderSizes.W) * fillAmount - sliceBorderSizes.W),
|
||||
sliderArea.Width,
|
||||
(int)((sliderArea.Height - sliceBorderSizes.Y - sliceBorderSizes.W) * fillAmount));
|
||||
|
||||
sliderRect.Width = Math.Max(sliderRect.Width, 1);
|
||||
sliderRect.Height = Math.Max(sliderRect.Height, 1);
|
||||
|
||||
return sliderRect;
|
||||
}
|
||||
|
||||
protected override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
|
||||
if (ProgressGetter != null)
|
||||
{
|
||||
float newSize = MathHelper.Clamp(ProgressGetter(), 0.0f, 1.0f);
|
||||
if (!MathUtils.IsValid(newSize))
|
||||
{
|
||||
GameAnalyticsManager.AddErrorEventOnce(
|
||||
"GUIProgressBar.Draw:GetProgress",
|
||||
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
|
||||
"ProgressGetter of a GUIProgressBar (" + ProgressGetter.Target.ToString() + " - " + ProgressGetter.Method.ToString() + ") returned an invalid value (" + newSize + ")\n" + Environment.StackTrace);
|
||||
}
|
||||
else
|
||||
{
|
||||
BarSize = newSize;
|
||||
}
|
||||
}
|
||||
|
||||
var sliderRect = GetSliderRect(barSize);
|
||||
|
||||
slider.RectTransform.AbsoluteOffset = new Point((int)style.Padding.X, (int)style.Padding.Y);
|
||||
slider.RectTransform.MaxSize = new Point(
|
||||
(int)(Rect.Width - style.Padding.X + style.Padding.Z),
|
||||
(int)(Rect.Height - style.Padding.Y + style.Padding.W));
|
||||
frame.Visible = showFrame;
|
||||
slider.Visible = true;
|
||||
|
||||
if (showFrame)
|
||||
{
|
||||
if (AutoDraw)
|
||||
{
|
||||
frame.DrawAuto(spriteBatch);
|
||||
}
|
||||
else
|
||||
{
|
||||
frame.DrawManually(spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
|
||||
if (BarSize <= 1.0f)
|
||||
{
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, sliderRect);
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
Color currColor = GetColor(State);
|
||||
|
||||
slider.Color = currColor;
|
||||
if (AutoDraw)
|
||||
{
|
||||
slider.DrawAuto(spriteBatch);
|
||||
}
|
||||
else
|
||||
{
|
||||
slider.DrawManually(spriteBatch);
|
||||
}
|
||||
//hide the slider, we've already drawn it manually
|
||||
frame.Visible = false;
|
||||
slider.Visible = false;
|
||||
if (BarSize <= 1.0f)
|
||||
{
|
||||
spriteBatch.End();
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIRadioButtonGroup : GUIComponent
|
||||
{
|
||||
private Dictionary<int, GUITickBox> radioButtons; //TODO: use children list instead?
|
||||
|
||||
public GUIRadioButtonGroup() : base(null)
|
||||
{
|
||||
radioButtons = new Dictionary<int, GUITickBox>();
|
||||
selected = null;
|
||||
}
|
||||
|
||||
public override bool Enabled
|
||||
{
|
||||
get => base.Enabled;
|
||||
set
|
||||
{
|
||||
base.Enabled = value;
|
||||
foreach(KeyValuePair<int, GUITickBox> rbPair in radioButtons)
|
||||
{
|
||||
rbPair.Value.Enabled = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRadioButton(int key, GUITickBox radioButton)
|
||||
{
|
||||
if (selected == key) radioButton.Selected = true;
|
||||
else if (radioButton.Selected) selected = key;
|
||||
|
||||
radioButton.SetRadioButtonGroup(this);
|
||||
radioButtons.Add((int)key, radioButton);
|
||||
}
|
||||
|
||||
public delegate void RadioButtonGroupDelegate(GUIRadioButtonGroup rbg, int? val);
|
||||
public RadioButtonGroupDelegate OnSelect = null;
|
||||
|
||||
public void SelectRadioButton(GUITickBox radioButton)
|
||||
{
|
||||
foreach (KeyValuePair<int, GUITickBox> rbPair in radioButtons)
|
||||
{
|
||||
if (radioButton == rbPair.Value)
|
||||
{
|
||||
Selected = rbPair.Key;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// intentional hiding?
|
||||
private new int? selected;
|
||||
public new int? Selected
|
||||
{
|
||||
get
|
||||
{
|
||||
return selected;
|
||||
}
|
||||
set
|
||||
{
|
||||
OnSelect?.Invoke(this, value);
|
||||
if (selected != null && selected.Equals(value)) { return; }
|
||||
selected = value;
|
||||
foreach (KeyValuePair<int, GUITickBox> radioButton in radioButtons)
|
||||
{
|
||||
if (radioButton.Key.Equals(value))
|
||||
{
|
||||
radioButton.Value.Selected = true;
|
||||
}
|
||||
else if (radioButton.Value.Selected)
|
||||
{
|
||||
radioButton.Value.Selected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public GUITickBox SelectedRadioButton
|
||||
{
|
||||
get
|
||||
{
|
||||
return selected.HasValue ? radioButtons[selected.Value] : null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,339 @@
|
||||
using Barotrauma.Extensions;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIScrollBar : GUIComponent
|
||||
{
|
||||
public static GUIScrollBar DraggingBar
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
private bool isHorizontal;
|
||||
|
||||
public GUIFrame Frame { get; private set; }
|
||||
public GUIButton Bar { get; private set; }
|
||||
private float barSize;
|
||||
private float barScroll;
|
||||
|
||||
private float step;
|
||||
|
||||
private Vector2? dragStartPos;
|
||||
|
||||
public delegate bool OnMovedHandler(GUIScrollBar scrollBar, float barScroll);
|
||||
public OnMovedHandler OnMoved;
|
||||
public OnMovedHandler OnReleased;
|
||||
|
||||
public bool IsBooleanSwitch;
|
||||
|
||||
public override string ToolTip
|
||||
{
|
||||
get { return base.ToolTip; }
|
||||
set
|
||||
{
|
||||
base.ToolTip = value;
|
||||
Frame.ToolTip = value;
|
||||
Bar.ToolTip = value;
|
||||
}
|
||||
}
|
||||
|
||||
private float minValue;
|
||||
public float MinValue
|
||||
{
|
||||
get { return minValue; }
|
||||
set
|
||||
{
|
||||
minValue = MathHelper.Clamp(value, 0.0f, 1.0f);
|
||||
BarScroll = Math.Max(minValue, barScroll);
|
||||
}
|
||||
}
|
||||
|
||||
private float maxValue = 1.0f;
|
||||
public float MaxValue
|
||||
{
|
||||
get { return maxValue; }
|
||||
set
|
||||
{
|
||||
maxValue = MathHelper.Clamp(value, 0.0f, 1.0f);
|
||||
BarScroll = Math.Min(maxValue, barScroll);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsHorizontal
|
||||
{
|
||||
get { return isHorizontal; }
|
||||
/*set
|
||||
{
|
||||
if (isHorizontal == value) return;
|
||||
isHorizontal = value;
|
||||
UpdateRect();
|
||||
}*/
|
||||
}
|
||||
|
||||
public override bool Enabled
|
||||
{
|
||||
get { return enabled; }
|
||||
set
|
||||
{
|
||||
enabled = value;
|
||||
Bar.Enabled = value;
|
||||
Children.ForEach(c => c.Enabled = value);
|
||||
if (!enabled)
|
||||
{
|
||||
Bar.Selected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector4 Padding
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Frame?.Style == null) return Vector4.Zero;
|
||||
return Frame.Style.Padding;
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 range;
|
||||
public Vector2 Range
|
||||
{
|
||||
get
|
||||
{
|
||||
return range;
|
||||
}
|
||||
set
|
||||
{
|
||||
float oldBarScrollValue = BarScrollValue;
|
||||
range = value;
|
||||
BarScrollValue = oldBarScrollValue;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate float ScrollConversion(GUIScrollBar scrollBar, float f);
|
||||
public ScrollConversion ScrollToValue = null;
|
||||
public ScrollConversion ValueToScroll = null;
|
||||
|
||||
public float BarScrollValue
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ScrollToValue == null) return (BarScroll * (Range.Y - Range.X)) + Range.X;
|
||||
return ScrollToValue(this, BarScroll);
|
||||
}
|
||||
set
|
||||
{
|
||||
if (ValueToScroll == null) BarScroll = (value - Range.X) / (Range.Y - Range.X);
|
||||
else BarScroll = ValueToScroll(this, value);
|
||||
}
|
||||
}
|
||||
|
||||
public float BarScroll
|
||||
{
|
||||
get { return step == 0.0f ? barScroll : MathUtils.RoundTowardsClosest(barScroll, step); }
|
||||
set
|
||||
{
|
||||
if (float.IsNaN(value))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
barScroll = MathHelper.Clamp(value, minValue, maxValue);
|
||||
int newX = Bar.RectTransform.AbsoluteOffset.X;
|
||||
int newY = Bar.RectTransform.AbsoluteOffset.Y;
|
||||
float newScroll = step == 0.0f ? barScroll : MathUtils.RoundTowardsClosest(barScroll, step);
|
||||
if (isHorizontal)
|
||||
{
|
||||
newX = (int)(Padding.X + newScroll * (Frame.Rect.Width - Bar.Rect.Width - Padding.X - Padding.Z));
|
||||
newX = MathHelper.Clamp(newX, (int)Padding.X, Frame.Rect.Width - Bar.Rect.Width - (int)Padding.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
newY = (int)(Padding.Y + newScroll * (Frame.Rect.Height - Bar.Rect.Height - Padding.Y - Padding.W));
|
||||
newY = MathHelper.Clamp(newY, (int)Padding.Y, Frame.Rect.Height - Bar.Rect.Height - (int)Padding.W);
|
||||
}
|
||||
|
||||
Bar.RectTransform.AbsoluteOffset = new Point(newX, newY);
|
||||
}
|
||||
}
|
||||
|
||||
public float Step
|
||||
{
|
||||
get
|
||||
{
|
||||
return step;
|
||||
}
|
||||
set
|
||||
{
|
||||
step = MathHelper.Clamp(value, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public float StepValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return step * (Range.Y - Range.X);
|
||||
}
|
||||
set
|
||||
{
|
||||
Step = value / (Range.Y - Range.X);
|
||||
}
|
||||
}
|
||||
|
||||
public float BarSize
|
||||
{
|
||||
get { return barSize; }
|
||||
set
|
||||
{
|
||||
barSize = Math.Min(Math.Max(value, 0.0f), 1.0f);
|
||||
UpdateRect();
|
||||
}
|
||||
}
|
||||
|
||||
public GUIScrollBar(RectTransform rectT, float barSize = 1, Color? color = null, string style = "", bool? isHorizontal = null) : base(style, rectT)
|
||||
{
|
||||
CanBeFocused = true;
|
||||
this.isHorizontal = isHorizontal ?? (Rect.Width > Rect.Height);
|
||||
Frame = new GUIFrame(new RectTransform(Vector2.One, rectT));
|
||||
GUI.Style.Apply(Frame, IsHorizontal ? "GUIFrameHorizontal" : "GUIFrameVertical", this);
|
||||
this.barSize = barSize;
|
||||
|
||||
Bar = new GUIButton(new RectTransform(Vector2.One, rectT, IsHorizontal ? Anchor.CenterLeft : Anchor.TopCenter), color: color, style: null);
|
||||
|
||||
switch (style)
|
||||
{
|
||||
case "":
|
||||
HoverCursor = CursorState.Default;
|
||||
Bar.HoverCursor = CursorState.Default;
|
||||
break;
|
||||
case "GUISlider":
|
||||
HoverCursor = CursorState.Default;
|
||||
Bar.HoverCursor = CursorState.Hand;
|
||||
break;
|
||||
default:
|
||||
HoverCursor = CursorState.Hand;
|
||||
Bar.HoverCursor = CursorState.Hand;
|
||||
break;
|
||||
}
|
||||
|
||||
GUI.Style.Apply(Bar, IsHorizontal ? "GUIButtonHorizontal" : "GUIButtonVertical", this);
|
||||
Bar.OnPressed = SelectBar;
|
||||
enabled = true;
|
||||
UpdateRect();
|
||||
BarScroll = 0.0f;
|
||||
|
||||
rectT.SizeChanged += UpdateRect;
|
||||
rectT.ScaleChanged += UpdateRect;
|
||||
Bar.RectTransform.SizeChanged += () => { BarScroll = barScroll; };
|
||||
}
|
||||
|
||||
private void UpdateRect()
|
||||
{
|
||||
Vector4 padding = Frame.Style.Padding;
|
||||
var newSize = new Point((int)(Rect.Size.X - padding.X - padding.Z), (int)(Rect.Size.Y - padding.Y - padding.W));
|
||||
newSize = IsHorizontal ? newSize.Multiply(new Vector2(BarSize, 1)) : newSize.Multiply(new Vector2(1, BarSize));
|
||||
Bar.RectTransform.Resize(newSize);
|
||||
BarScroll = barScroll;
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
|
||||
if (!enabled) { return; }
|
||||
|
||||
Frame.State = GUI.MouseOn == Frame ? ComponentState.Hover : ComponentState.None;
|
||||
if (Frame.State == ComponentState.Hover && PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
Frame.State = ComponentState.Pressed;
|
||||
}
|
||||
|
||||
if (IsBooleanSwitch &&
|
||||
(!PlayerInput.PrimaryMouseButtonHeld() || (GUI.MouseOn != this && !IsParentOf(GUI.MouseOn))))
|
||||
{
|
||||
int dir = Math.Sign(barScroll - (minValue + maxValue) / 2.0f);
|
||||
if (dir == 0) dir = 1;
|
||||
if ((barScroll <= maxValue && dir > 0) ||
|
||||
(barScroll > minValue && dir < 0))
|
||||
{
|
||||
BarScroll += dir * 0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
if (DraggingBar == this)
|
||||
{
|
||||
GUI.ForceMouseOn(this);
|
||||
if (dragStartPos == null) { dragStartPos = PlayerInput.MousePosition; }
|
||||
|
||||
if (!PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
if (IsBooleanSwitch && GUI.MouseOn == Bar && Vector2.Distance(dragStartPos.Value, PlayerInput.MousePosition) < 5)
|
||||
{
|
||||
BarScroll = BarScroll > 0.5f ? 0.0f : 1.0f;
|
||||
OnMoved?.Invoke(this, BarScroll);
|
||||
}
|
||||
OnReleased?.Invoke(this, BarScroll);
|
||||
DraggingBar = null;
|
||||
dragStartPos = null;
|
||||
|
||||
}
|
||||
if ((isHorizontal && PlayerInput.MousePosition.X > Rect.X && PlayerInput.MousePosition.X < Rect.Right) ||
|
||||
(!isHorizontal && PlayerInput.MousePosition.Y > Rect.Y && PlayerInput.MousePosition.Y < Rect.Bottom))
|
||||
{
|
||||
MoveButton(PlayerInput.MouseSpeed);
|
||||
}
|
||||
}
|
||||
else if (GUI.MouseOn == Frame)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
DraggingBar?.OnReleased?.Invoke(DraggingBar, DraggingBar.BarScroll);
|
||||
if (IsBooleanSwitch)
|
||||
{
|
||||
MoveButton(new Vector2(
|
||||
Math.Sign(PlayerInput.MousePosition.X - Bar.Rect.Center.X) * Rect.Width,
|
||||
Math.Sign(PlayerInput.MousePosition.Y - Bar.Rect.Center.Y) * Rect.Height));
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveButton(new Vector2(
|
||||
Math.Sign(PlayerInput.MousePosition.X - Bar.Rect.Center.X) * Bar.Rect.Width,
|
||||
Math.Sign(PlayerInput.MousePosition.Y - Bar.Rect.Center.Y) * Bar.Rect.Height));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool SelectBar()
|
||||
{
|
||||
if (!enabled || !PlayerInput.PrimaryMouseButtonDown()) { return false; }
|
||||
if (barSize >= 1.0f) { return false; }
|
||||
|
||||
DraggingBar = this;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void MoveButton(Vector2 moveAmount)
|
||||
{
|
||||
float newScroll = barScroll;
|
||||
if (isHorizontal)
|
||||
{
|
||||
moveAmount.Y = 0.0f;
|
||||
newScroll += moveAmount.X / (Frame.Rect.Width - Bar.Rect.Width - Padding.X - Padding.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveAmount.X = 0.0f;
|
||||
newScroll += moveAmount.Y / (Frame.Rect.Height - Bar.Rect.Height - Padding.Y - Padding.W);
|
||||
}
|
||||
|
||||
BarScroll = newScroll;
|
||||
|
||||
if (moveAmount != Vector2.Zero && OnMoved != null) { OnMoved(this, BarScroll); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,431 @@
|
||||
using Barotrauma.Extensions;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIStyle
|
||||
{
|
||||
private Dictionary<string, GUIComponentStyle> componentStyles;
|
||||
|
||||
private XElement configElement;
|
||||
|
||||
private GraphicsDevice graphicsDevice;
|
||||
|
||||
private ScalableFont defaultFont;
|
||||
|
||||
public ScalableFont Font { get; private set; }
|
||||
public ScalableFont GlobalFont { get; private set; }
|
||||
public ScalableFont UnscaledSmallFont { get; private set; }
|
||||
public ScalableFont SmallFont { get; private set; }
|
||||
public ScalableFont LargeFont { get; private set; }
|
||||
public ScalableFont SubHeadingFont { get; private set; }
|
||||
public ScalableFont DigitalFont { get; private set; }
|
||||
public ScalableFont HotkeyFont { get; private set; }
|
||||
|
||||
public Dictionary<ScalableFont, bool> ForceFontUpperCase
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
} = new Dictionary<ScalableFont, bool>();
|
||||
|
||||
public readonly Sprite[] CursorSprite = new Sprite[7];
|
||||
|
||||
public UISprite UIGlow { get; private set; }
|
||||
public UISprite UIGlowCircular { get; private set; }
|
||||
|
||||
public SpriteSheet FocusIndicator { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// General green color used for elements whose colors are set from code
|
||||
/// </summary>
|
||||
public Color Green { get; private set; } = Color.LightGreen;
|
||||
|
||||
/// <summary>
|
||||
/// General red color used for elements whose colors are set from code
|
||||
/// </summary>
|
||||
public Color Orange { get; private set; } = Color.Orange;
|
||||
|
||||
/// <summary>
|
||||
/// General red color used for elements whose colors are set from code
|
||||
/// </summary>
|
||||
public Color Red { get; private set; } = Color.Red;
|
||||
|
||||
/// <summary>
|
||||
/// General blue color used for elements whose colors are set from code
|
||||
/// </summary>
|
||||
public Color Blue { get; private set; } = Color.Blue;
|
||||
|
||||
public Color ColorInventoryEmpty { get; private set; } = Color.Red;
|
||||
public Color ColorInventoryHalf { get; private set; } = Color.Orange;
|
||||
public Color ColorInventoryFull { get; private set; } = Color.LightGreen;
|
||||
public Color ColorInventoryBackground { get; private set; } = Color.Gray;
|
||||
|
||||
public Color TextColor { get; private set; } = Color.White * 0.8f;
|
||||
public Color TextColorBright { get; private set; } = Color.White * 0.9f;
|
||||
public Color TextColorDark { get; private set; } = Color.Black * 0.9f;
|
||||
public Color TextColorDim { get; private set; } = Color.White * 0.6f;
|
||||
|
||||
// Inventory
|
||||
public Color EquipmentSlotIconColor { get; private set; } = new Color(99, 70, 64);
|
||||
|
||||
// Health HUD
|
||||
public Color BuffColorLow { get; private set; } = Color.LightGreen;
|
||||
public Color BuffColorMedium { get; private set; } = Color.Green;
|
||||
public Color BuffColorHigh { get; private set; } = Color.DarkGreen;
|
||||
|
||||
public Color DebuffColorLow { get; private set; } = Color.DarkSalmon;
|
||||
public Color DebuffColorMedium { get; private set; } = Color.Red;
|
||||
public Color DebuffColorHigh { get; private set; } = Color.DarkRed;
|
||||
|
||||
public Color HealthBarColorLow { get; private set; } = Color.Red;
|
||||
public Color HealthBarColorMedium { get; private set; } = Color.Orange;
|
||||
public Color HealthBarColorHigh { get; private set; } = new Color(78, 114, 88);
|
||||
|
||||
public Color EquipmentIndicatorNotEquipped { get; private set; } = Color.Gray;
|
||||
public Color EquipmentIndicatorEquipped { get; private set; } = new Color(105, 202, 125);
|
||||
public Color EquipmentIndicatorRunningOut { get; private set; } = new Color(202, 105, 105);
|
||||
|
||||
public static Point ItemFrameMargin => new Point(50, 56).Multiply(GUI.SlicedSpriteScale);
|
||||
public static Point ItemFrameOffset => new Point(0, 3).Multiply(GUI.SlicedSpriteScale);
|
||||
|
||||
public GUIStyle(XElement element, GraphicsDevice graphicsDevice)
|
||||
{
|
||||
this.graphicsDevice = graphicsDevice;
|
||||
componentStyles = new Dictionary<string, GUIComponentStyle>();
|
||||
configElement = element;
|
||||
foreach (XElement subElement in configElement.Elements())
|
||||
{
|
||||
var name = subElement.Name.ToString().ToLowerInvariant();
|
||||
switch (name)
|
||||
{
|
||||
case "cursor":
|
||||
if (subElement.HasElements)
|
||||
{
|
||||
foreach (var children in subElement.Descendants())
|
||||
{
|
||||
var index = children.GetAttributeInt("state", (int)CursorState.Default);
|
||||
CursorSprite[index] = new Sprite(children);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CursorSprite[(int)CursorState.Default] = new Sprite(subElement);
|
||||
}
|
||||
break;
|
||||
case "green":
|
||||
Green = subElement.GetAttributeColor("color", Green);
|
||||
break;
|
||||
case "orange":
|
||||
Orange = subElement.GetAttributeColor("color", Orange);
|
||||
break;
|
||||
case "red":
|
||||
Red = subElement.GetAttributeColor("color", Red);
|
||||
break;
|
||||
case "blue":
|
||||
Blue = subElement.GetAttributeColor("color", Blue);
|
||||
break;
|
||||
case "colorinventoryempty":
|
||||
ColorInventoryEmpty = subElement.GetAttributeColor("color", ColorInventoryEmpty);
|
||||
break;
|
||||
case "colorinventoryhalf":
|
||||
ColorInventoryHalf = subElement.GetAttributeColor("color", ColorInventoryHalf);
|
||||
break;
|
||||
case "colorinventoryfull":
|
||||
ColorInventoryFull = subElement.GetAttributeColor("color", ColorInventoryFull);
|
||||
break;
|
||||
case "colorinventorybackground":
|
||||
ColorInventoryBackground = subElement.GetAttributeColor("color", ColorInventoryBackground);
|
||||
break;
|
||||
case "textcolordark":
|
||||
TextColorDark = subElement.GetAttributeColor("color", TextColorDark);
|
||||
break;
|
||||
case "textcolorbright":
|
||||
TextColorBright = subElement.GetAttributeColor("color", TextColorBright);
|
||||
break;
|
||||
case "textcolordim":
|
||||
TextColorDim = subElement.GetAttributeColor("color", TextColorDim);
|
||||
break;
|
||||
case "textcolornormal":
|
||||
case "textcolor":
|
||||
TextColor = subElement.GetAttributeColor("color", TextColor);
|
||||
break;
|
||||
case "equipmentsloticoncolor":
|
||||
EquipmentSlotIconColor = subElement.GetAttributeColor("color", EquipmentSlotIconColor);
|
||||
break;
|
||||
case "buffcolorlow":
|
||||
BuffColorLow = subElement.GetAttributeColor("color", BuffColorLow);
|
||||
break;
|
||||
case "buffcolormedium":
|
||||
BuffColorMedium = subElement.GetAttributeColor("color", BuffColorMedium);
|
||||
break;
|
||||
case "buffcolorhigh":
|
||||
BuffColorHigh = subElement.GetAttributeColor("color", BuffColorHigh);
|
||||
break;
|
||||
case "debuffcolorlow":
|
||||
DebuffColorLow = subElement.GetAttributeColor("color", DebuffColorLow);
|
||||
break;
|
||||
case "debuffcolormedium":
|
||||
DebuffColorMedium = subElement.GetAttributeColor("color", DebuffColorMedium);
|
||||
break;
|
||||
case "debuffcolorhigh":
|
||||
DebuffColorHigh = subElement.GetAttributeColor("color", DebuffColorHigh);
|
||||
break;
|
||||
case "healthbarcolorlow":
|
||||
HealthBarColorLow = subElement.GetAttributeColor("color", HealthBarColorLow);
|
||||
break;
|
||||
case "healthbarcolormedium":
|
||||
HealthBarColorMedium = subElement.GetAttributeColor("color", HealthBarColorMedium);
|
||||
break;
|
||||
case "healthbarcolorhigh":
|
||||
HealthBarColorHigh = subElement.GetAttributeColor("color", HealthBarColorHigh);
|
||||
break;
|
||||
case "equipmentindicatornotequipped":
|
||||
EquipmentIndicatorNotEquipped = subElement.GetAttributeColor("color", EquipmentIndicatorNotEquipped);
|
||||
break;
|
||||
case "equipmentindicatorequipped":
|
||||
EquipmentIndicatorEquipped = subElement.GetAttributeColor("color", EquipmentIndicatorEquipped);
|
||||
break;
|
||||
case "equipmentindicatorrunningout":
|
||||
EquipmentIndicatorRunningOut = subElement.GetAttributeColor("color", EquipmentIndicatorRunningOut);
|
||||
break;
|
||||
case "uiglow":
|
||||
UIGlow = new UISprite(subElement);
|
||||
break;
|
||||
case "uiglowcircular":
|
||||
UIGlowCircular = new UISprite(subElement);
|
||||
break;
|
||||
case "focusindicator":
|
||||
FocusIndicator = new SpriteSheet(subElement);
|
||||
break;
|
||||
case "font":
|
||||
Font = LoadFont(subElement, graphicsDevice);
|
||||
ForceFontUpperCase[Font] = subElement.GetAttributeBool("forceuppercase", false);
|
||||
break;
|
||||
case "globalfont":
|
||||
GlobalFont = LoadFont(subElement, graphicsDevice);
|
||||
ForceFontUpperCase[GlobalFont] = subElement.GetAttributeBool("forceuppercase", false);
|
||||
break;
|
||||
case "unscaledsmallfont":
|
||||
UnscaledSmallFont = LoadFont(subElement, graphicsDevice);
|
||||
ForceFontUpperCase[UnscaledSmallFont] = subElement.GetAttributeBool("forceuppercase", false);
|
||||
break;
|
||||
case "smallfont":
|
||||
SmallFont = LoadFont(subElement, graphicsDevice);
|
||||
ForceFontUpperCase[SmallFont] = subElement.GetAttributeBool("forceuppercase", false);
|
||||
break;
|
||||
case "largefont":
|
||||
LargeFont = LoadFont(subElement, graphicsDevice);
|
||||
ForceFontUpperCase[LargeFont] = subElement.GetAttributeBool("forceuppercase", false);
|
||||
break;
|
||||
case "digitalfont":
|
||||
DigitalFont = LoadFont(subElement, graphicsDevice);
|
||||
ForceFontUpperCase[DigitalFont] = subElement.GetAttributeBool("forceuppercase", false);
|
||||
break;
|
||||
case "hotkeyfont":
|
||||
HotkeyFont = LoadFont(subElement, graphicsDevice);
|
||||
ForceFontUpperCase[HotkeyFont] = subElement.GetAttributeBool("forceuppercase", false);
|
||||
break;
|
||||
case "objectivetitle":
|
||||
case "subheading":
|
||||
SubHeadingFont = LoadFont(subElement, graphicsDevice);
|
||||
ForceFontUpperCase[SubHeadingFont] = subElement.GetAttributeBool("forceuppercase", false);
|
||||
break;
|
||||
default:
|
||||
GUIComponentStyle componentStyle = new GUIComponentStyle(subElement, this);
|
||||
componentStyles.Add(subElement.Name.ToString().ToLowerInvariant(), componentStyle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (GlobalFont == null)
|
||||
{
|
||||
GlobalFont = Font;
|
||||
DebugConsole.NewMessage("Global font not defined in the current UI style file. The global font is used to render western symbols when using Chinese/Japanese/Korean localization. Using default font instead...", Color.Orange);
|
||||
}
|
||||
|
||||
GameMain.Instance.OnResolutionChanged += () => { RescaleElements(); };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the default font of the currently selected language
|
||||
/// </summary>
|
||||
public ScalableFont LoadCurrentDefaultFont()
|
||||
{
|
||||
defaultFont?.Dispose();
|
||||
defaultFont = null;
|
||||
foreach (XElement subElement in configElement.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "font":
|
||||
defaultFont = LoadFont(subElement, graphicsDevice);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return defaultFont;
|
||||
}
|
||||
|
||||
|
||||
private void RescaleElements()
|
||||
{
|
||||
if (configElement == null) { return; }
|
||||
if (configElement.Elements() == null) { return; }
|
||||
foreach (XElement subElement in configElement.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "font":
|
||||
if (Font == null) { continue; }
|
||||
Font.Size = GetFontSize(subElement);
|
||||
break;
|
||||
case "smallfont":
|
||||
if (SmallFont == null) { continue; }
|
||||
SmallFont.Size = GetFontSize(subElement);
|
||||
break;
|
||||
case "largefont":
|
||||
if (LargeFont == null) { continue; }
|
||||
LargeFont.Size = GetFontSize(subElement);
|
||||
break;
|
||||
case "hotkeyfont":
|
||||
if (HotkeyFont == null) { continue; }
|
||||
HotkeyFont.Size = GetFontSize(subElement);
|
||||
break;
|
||||
case "objectivetitle":
|
||||
case "subheading":
|
||||
if (SubHeadingFont == null) { continue; }
|
||||
SubHeadingFont.Size = GetFontSize(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var componentStyle in componentStyles.Values)
|
||||
{
|
||||
componentStyle.GetSize(componentStyle.Element);
|
||||
foreach (var childStyle in componentStyle.ChildStyles.Values)
|
||||
{
|
||||
childStyle.GetSize(childStyle.Element);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
|
||||
{
|
||||
string file = GetFontFilePath(element);
|
||||
uint size = GetFontSize(element);
|
||||
bool dynamicLoading = GetFontDynamicLoading(element);
|
||||
bool isCJK = GetIsCJK(element);
|
||||
return new ScalableFont(file, size, graphicsDevice, dynamicLoading, isCJK);
|
||||
}
|
||||
|
||||
private uint GetFontSize(XElement element, uint defaultSize = 14)
|
||||
{
|
||||
//check if any of the language override fonts want to override the font size as well
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
uint overrideFontSize = GetFontSize(subElement, 0);
|
||||
if (overrideFontSize > 0) { return overrideFontSize; }
|
||||
}
|
||||
}
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (!subElement.Name.ToString().Equals("size", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
|
||||
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
|
||||
{
|
||||
return (uint)subElement.GetAttributeInt("size", 14);
|
||||
}
|
||||
}
|
||||
return defaultSize;
|
||||
}
|
||||
|
||||
private string GetFontFilePath(XElement element)
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return subElement.GetAttributeString("file", "");
|
||||
}
|
||||
}
|
||||
return element.GetAttributeString("file", "");
|
||||
}
|
||||
|
||||
private bool GetFontDynamicLoading(XElement element)
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return subElement.GetAttributeBool("dynamicloading", false);
|
||||
}
|
||||
}
|
||||
return element.GetAttributeBool("dynamicloading", false);
|
||||
}
|
||||
|
||||
private bool GetIsCJK(XElement element)
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
if (GameMain.Config.Language.Equals(subElement.GetAttributeString("language", ""), StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return subElement.GetAttributeBool("iscjk", false);
|
||||
}
|
||||
}
|
||||
return element.GetAttributeBool("iscjk", false);
|
||||
}
|
||||
|
||||
public GUIComponentStyle GetComponentStyle(string name)
|
||||
{
|
||||
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
|
||||
return style;
|
||||
}
|
||||
|
||||
public void Apply(GUIComponent targetComponent, string styleName = "", GUIComponent parent = null)
|
||||
{
|
||||
GUIComponentStyle componentStyle = null;
|
||||
if (parent != null)
|
||||
{
|
||||
GUIComponentStyle parentStyle = parent.Style;
|
||||
|
||||
if (parent.Style == null)
|
||||
{
|
||||
string parentStyleName = parent.GetType().Name.ToLowerInvariant();
|
||||
|
||||
if (!componentStyles.TryGetValue(parentStyleName, out parentStyle))
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't find a GUI style \""+ parentStyleName + "\"");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
string childStyleName = string.IsNullOrEmpty(styleName) ? targetComponent.GetType().Name : styleName;
|
||||
parentStyle.ChildStyles.TryGetValue(childStyleName.ToLowerInvariant(), out componentStyle);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (string.IsNullOrEmpty(styleName))
|
||||
{
|
||||
styleName = targetComponent.GetType().Name;
|
||||
}
|
||||
if (!componentStyles.TryGetValue(styleName.ToLowerInvariant(), out componentStyle))
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't find a GUI style \""+ styleName+"\"");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
targetComponent.ApplyStyle(componentStyle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,535 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUITextBlock : GUIComponent
|
||||
{
|
||||
protected string text;
|
||||
|
||||
protected Alignment textAlignment;
|
||||
|
||||
private float textScale = 1;
|
||||
|
||||
protected Vector2 textPos;
|
||||
protected Vector2 origin;
|
||||
|
||||
protected Color textColor, disabledTextColor, selectedTextColor;
|
||||
|
||||
private string wrappedText;
|
||||
private string censoredText;
|
||||
|
||||
public delegate string TextGetterHandler();
|
||||
public TextGetterHandler TextGetter;
|
||||
|
||||
public bool Wrap;
|
||||
private bool playerInput;
|
||||
|
||||
public bool RoundToNearestPixel = true;
|
||||
|
||||
private bool overflowClipActive;
|
||||
public bool OverflowClip;
|
||||
|
||||
public bool OverflowClipActive
|
||||
{
|
||||
get { return overflowClipActive; }
|
||||
}
|
||||
|
||||
private float textDepth;
|
||||
|
||||
private ScalableFont originalFont;
|
||||
|
||||
public Vector2 TextOffset { get; set; }
|
||||
|
||||
private Vector4 padding;
|
||||
public Vector4 Padding
|
||||
{
|
||||
get { return padding; }
|
||||
set
|
||||
{
|
||||
padding = value;
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
|
||||
public override ScalableFont Font
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Font;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (base.Font == value) { return; }
|
||||
base.Font = originalFont = value;
|
||||
if (text != null && GUI.Style.ForceFontUpperCase.ContainsKey(Font) && GUI.Style.ForceFontUpperCase[Font])
|
||||
{
|
||||
Text = text.ToUpper();
|
||||
}
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return text; }
|
||||
set
|
||||
{
|
||||
string newText = forceUpperCase || (GUI.Style.ForceFontUpperCase.ContainsKey(Font) && GUI.Style.ForceFontUpperCase[Font]) || (style != null && style.ForceUpperCase) ?
|
||||
value?.ToUpper() :
|
||||
value;
|
||||
|
||||
if (Text == newText) { return; }
|
||||
|
||||
//reset scale, it gets recalculated in SetTextPos
|
||||
if (autoScaleHorizontal || autoScaleVertical) { textScale = 1.0f; }
|
||||
|
||||
text = newText;
|
||||
wrappedText = newText;
|
||||
if (TextManager.IsCJK(text))
|
||||
{
|
||||
//switch to fallback CJK font
|
||||
if (!Font.IsCJK) { base.Font = GUI.CJKFont; }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Font == GUI.CJKFont) { base.Font = originalFont; }
|
||||
}
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
|
||||
public string WrappedText
|
||||
{
|
||||
get { return wrappedText; }
|
||||
}
|
||||
|
||||
public float TextDepth
|
||||
{
|
||||
get { return textDepth; }
|
||||
set { textDepth = MathHelper.Clamp(value, 0.0f, 1.0f); }
|
||||
}
|
||||
|
||||
public Vector2 TextPos
|
||||
{
|
||||
get { return textPos; }
|
||||
set { textPos = value; }
|
||||
}
|
||||
|
||||
public float TextScale
|
||||
{
|
||||
get { return textScale; }
|
||||
set
|
||||
{
|
||||
if (value != textScale)
|
||||
{
|
||||
textScale = value;
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool autoScaleHorizontal, autoScaleVertical;
|
||||
|
||||
/// <summary>
|
||||
/// When enabled, the text is automatically scaled down to fit the textblock horizontally.
|
||||
/// </summary>
|
||||
public bool AutoScaleHorizontal
|
||||
{
|
||||
get { return autoScaleHorizontal; }
|
||||
set
|
||||
{
|
||||
if (autoScaleHorizontal == value) { return; }
|
||||
autoScaleHorizontal = value;
|
||||
if (autoScaleHorizontal)
|
||||
{
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When enabled, the text is automatically scaled down to fit the textblock vertically.
|
||||
/// </summary>
|
||||
public bool AutoScaleVertical
|
||||
{
|
||||
get { return autoScaleVertical; }
|
||||
set
|
||||
{
|
||||
if (autoScaleVertical == value) { return; }
|
||||
autoScaleVertical = value;
|
||||
if (autoScaleVertical)
|
||||
{
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool forceUpperCase;
|
||||
public bool ForceUpperCase
|
||||
{
|
||||
get { return forceUpperCase; }
|
||||
set
|
||||
{
|
||||
if (forceUpperCase == value) { return; }
|
||||
|
||||
forceUpperCase = value;
|
||||
if (forceUpperCase ||
|
||||
(style != null && style.ForceUpperCase) ||
|
||||
(GUI.Style.ForceFontUpperCase.ContainsKey(Font) && GUI.Style.ForceFontUpperCase[Font]))
|
||||
{
|
||||
Text = text?.ToUpper();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 Origin
|
||||
{
|
||||
get { return origin; }
|
||||
}
|
||||
|
||||
public Vector2 TextSize
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public Color TextColor
|
||||
{
|
||||
get { return textColor; }
|
||||
set { textColor = value; }
|
||||
}
|
||||
|
||||
private Color? hoverTextColor;
|
||||
public Color HoverTextColor
|
||||
{
|
||||
get { return hoverTextColor ?? textColor; }
|
||||
set { hoverTextColor = value; }
|
||||
}
|
||||
|
||||
public Color SelectedTextColor
|
||||
{
|
||||
get { return selectedTextColor; }
|
||||
set { selectedTextColor = value; }
|
||||
}
|
||||
|
||||
public Alignment TextAlignment
|
||||
{
|
||||
get { return textAlignment; }
|
||||
set
|
||||
{
|
||||
if (textAlignment == value) return;
|
||||
textAlignment = value;
|
||||
SetTextPos();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Censor
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string CensoredText
|
||||
{
|
||||
get { return censoredText; }
|
||||
}
|
||||
|
||||
private List<ColorData> colorData = null;
|
||||
private bool hasColorHighlight = false;
|
||||
|
||||
/// <summary>
|
||||
/// This is the new constructor.
|
||||
/// If the rectT height is set 0, the height is calculated from the text.
|
||||
/// </summary>
|
||||
public GUITextBlock(RectTransform rectT, string text, Color? textColor = null, ScalableFont font = null,
|
||||
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool playerInput = false)
|
||||
: base(style, rectT)
|
||||
{
|
||||
if (color.HasValue)
|
||||
{
|
||||
this.color = color.Value;
|
||||
}
|
||||
if (textColor.HasValue)
|
||||
{
|
||||
OverrideTextColor(textColor.Value);
|
||||
}
|
||||
|
||||
//if the text is in chinese/korean/japanese and we're not using a CJK-compatible font,
|
||||
//use the default CJK font as a fallback
|
||||
var selectedFont = originalFont = font ?? GUI.Font;
|
||||
if (TextManager.IsCJK(text) && !selectedFont.IsCJK)
|
||||
{
|
||||
selectedFont = GUI.CJKFont;
|
||||
}
|
||||
this.Font = selectedFont;
|
||||
this.textAlignment = textAlignment;
|
||||
this.Wrap = wrap;
|
||||
this.Text = text ?? "";
|
||||
this.playerInput = playerInput;
|
||||
if (rectT.Rect.Height == 0 && !string.IsNullOrEmpty(text))
|
||||
{
|
||||
CalculateHeightFromText();
|
||||
}
|
||||
SetTextPos();
|
||||
|
||||
RectTransform.ScaleChanged += SetTextPos;
|
||||
RectTransform.SizeChanged += SetTextPos;
|
||||
|
||||
Enabled = true;
|
||||
Censor = false;
|
||||
}
|
||||
public GUITextBlock(RectTransform rectT, List<ColorData> colorData, string text, Color? textColor = null, ScalableFont font = null, Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool playerInput = false)
|
||||
: this(rectT, text, textColor, font, textAlignment, wrap, style, color, playerInput)
|
||||
{
|
||||
this.colorData = colorData;
|
||||
hasColorHighlight = colorData != null;
|
||||
}
|
||||
|
||||
public void CalculateHeightFromText(int padding = 0)
|
||||
{
|
||||
if (wrappedText == null) { return; }
|
||||
RectTransform.Resize(new Point(RectTransform.Rect.Width, (int)Font.MeasureString(wrappedText).Y + padding));
|
||||
}
|
||||
|
||||
public override void ApplyStyle(GUIComponentStyle componentStyle)
|
||||
{
|
||||
if (componentStyle == null) { return; }
|
||||
base.ApplyStyle(componentStyle);
|
||||
padding = componentStyle.Padding;
|
||||
|
||||
textColor = componentStyle.TextColor;
|
||||
hoverTextColor = componentStyle.HoverTextColor;
|
||||
disabledTextColor = componentStyle.DisabledTextColor;
|
||||
selectedTextColor = componentStyle.SelectedTextColor;
|
||||
|
||||
switch (componentStyle.Font)
|
||||
{
|
||||
case "font":
|
||||
Font = componentStyle.Style.Font;
|
||||
break;
|
||||
case "smallfont":
|
||||
Font = componentStyle.Style.SmallFont;
|
||||
break;
|
||||
case "largefont":
|
||||
Font = componentStyle.Style.LargeFont;
|
||||
break;
|
||||
case "objectivetitle":
|
||||
case "subheading":
|
||||
Font = componentStyle.Style.SubHeadingFont;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTextPos()
|
||||
{
|
||||
if (text == null) { return; }
|
||||
|
||||
censoredText = string.IsNullOrEmpty(text) ? "" : new string('\u2022', text.Length);
|
||||
|
||||
var rect = Rect;
|
||||
|
||||
overflowClipActive = false;
|
||||
wrappedText = text;
|
||||
|
||||
TextSize = MeasureText(text);
|
||||
|
||||
if (Wrap && rect.Width > 0)
|
||||
{
|
||||
wrappedText = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font, textScale, playerInput);
|
||||
TextSize = MeasureText(wrappedText);
|
||||
}
|
||||
else if (OverflowClip)
|
||||
{
|
||||
overflowClipActive = TextSize.X > rect.Width - padding.X - padding.Z;
|
||||
}
|
||||
|
||||
Vector2 minSize = new Vector2(
|
||||
Math.Max(rect.Width - padding.X - padding.Z, 5.0f),
|
||||
Math.Max(rect.Height - padding.Y - padding.W, 5.0f));
|
||||
if (!autoScaleHorizontal) { minSize.X = float.MaxValue; }
|
||||
if (!Wrap && !autoScaleVertical) { minSize.Y = float.MaxValue; }
|
||||
|
||||
if ((autoScaleHorizontal || autoScaleVertical) && textScale > 0.1f &&
|
||||
(TextSize.X * textScale > minSize.X || TextSize.Y * textScale > minSize.Y))
|
||||
{
|
||||
TextScale = Math.Max(0.1f, Math.Min(minSize.X / TextSize.X, minSize.Y / TextSize.Y)) - 0.01f;
|
||||
return;
|
||||
}
|
||||
|
||||
textPos = new Vector2(padding.X + (rect.Width - padding.Z - padding.X) / 2.0f, padding.Y + (rect.Height - padding.Y - padding.W) / 2.0f);
|
||||
origin = TextSize * 0.5f;
|
||||
|
||||
if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
|
||||
{
|
||||
textPos.X = padding.X;
|
||||
origin.X = 0;
|
||||
}
|
||||
if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive)
|
||||
{
|
||||
textPos.X = rect.Width - padding.Z;
|
||||
origin.X = TextSize.X;
|
||||
}
|
||||
if (textAlignment.HasFlag(Alignment.Top))
|
||||
{
|
||||
textPos.Y = padding.Y;
|
||||
origin.Y = 0;
|
||||
}
|
||||
if (textAlignment.HasFlag(Alignment.Bottom))
|
||||
{
|
||||
textPos.Y = rect.Height - padding.W;
|
||||
origin.Y = TextSize.Y;
|
||||
}
|
||||
|
||||
origin.X = (int)(origin.X);
|
||||
origin.Y = (int)(origin.Y);
|
||||
|
||||
textPos.X = (int)textPos.X;
|
||||
textPos.Y = (int)textPos.Y;
|
||||
}
|
||||
|
||||
private Vector2 MeasureText(string text)
|
||||
{
|
||||
if (Font == null) return Vector2.Zero;
|
||||
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
return Font.MeasureString(" ");
|
||||
}
|
||||
|
||||
Vector2 size = Vector2.Zero;
|
||||
while (size == Vector2.Zero)
|
||||
{
|
||||
try { size = Font.MeasureString(string.IsNullOrEmpty(text) ? " " : text); }
|
||||
catch { text = text.Substring(0, text.Length - 1); }
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
protected override void SetAlpha(float a)
|
||||
{
|
||||
base.SetAlpha(a);
|
||||
textColor = new Color(textColor.R, textColor.G, textColor.B, a);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the color for all the states.
|
||||
/// </summary>
|
||||
public void OverrideTextColor(Color color)
|
||||
{
|
||||
textColor = color;
|
||||
hoverTextColor = color;
|
||||
selectedTextColor = color;
|
||||
disabledTextColor = color;
|
||||
}
|
||||
|
||||
protected override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
|
||||
Color currColor = GetColor(State);
|
||||
|
||||
var rect = Rect;
|
||||
|
||||
base.Draw(spriteBatch);
|
||||
|
||||
if (TextGetter != null) { Text = TextGetter(); }
|
||||
|
||||
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
|
||||
if (overflowClipActive)
|
||||
{
|
||||
spriteBatch.End();
|
||||
Rectangle scissorRect = new Rectangle(rect.X + (int)padding.X, rect.Y, rect.Width - (int)padding.X - (int)padding.Z, rect.Height);
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = scissorRect;
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
Vector2 pos = rect.Location.ToVector2() + textPos + TextOffset;
|
||||
if (RoundToNearestPixel)
|
||||
{
|
||||
pos.X = (int)pos.X;
|
||||
pos.Y = (int)pos.Y;
|
||||
}
|
||||
|
||||
Color currentTextColor = State == ComponentState.Hover || State == ComponentState.HoverSelected ? HoverTextColor : TextColor;
|
||||
if (!enabled)
|
||||
{
|
||||
currentTextColor = disabledTextColor;
|
||||
}
|
||||
else if (State == ComponentState.Selected)
|
||||
{
|
||||
currentTextColor = selectedTextColor;
|
||||
}
|
||||
|
||||
if (!hasColorHighlight)
|
||||
{
|
||||
Font.DrawString(spriteBatch,
|
||||
Censor ? censoredText : (Wrap ? wrappedText : text),
|
||||
pos,
|
||||
currentTextColor * (currentTextColor.A / 255.0f),
|
||||
0.0f, origin, TextScale,
|
||||
SpriteEffects.None, textDepth);
|
||||
}
|
||||
else
|
||||
{
|
||||
Font.DrawStringWithColors(spriteBatch, Censor ? censoredText : (Wrap ? wrappedText : text), pos,
|
||||
currentTextColor * (currentTextColor.A / 255.0f), 0.0f, origin, TextScale, SpriteEffects.None, textDepth, colorData);
|
||||
}
|
||||
}
|
||||
|
||||
if (overflowClipActive)
|
||||
{
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
||||
}
|
||||
|
||||
if (OutlineColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, OutlineColor * (currColor.A / 255.0f), false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
|
||||
/// </summary>
|
||||
public static void AutoScaleAndNormalize(params GUITextBlock[] textBlocks)
|
||||
{
|
||||
AutoScaleAndNormalize(textBlocks.AsEnumerable<GUITextBlock>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
|
||||
/// </summary>
|
||||
public static void AutoScaleAndNormalize(bool scaleHorizontal = true, bool scaleVertical = false, params GUITextBlock[] textBlocks)
|
||||
{
|
||||
AutoScaleAndNormalize(textBlocks.AsEnumerable<GUITextBlock>(), scaleHorizontal, scaleVertical);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
|
||||
/// </summary>
|
||||
public static void AutoScaleAndNormalize(IEnumerable<GUITextBlock> textBlocks, bool scaleHorizontal = true, bool scaleVertical = false, float? defaultScale = null)
|
||||
{
|
||||
if (!textBlocks.Any()) { return; }
|
||||
float minScale = Math.Max(textBlocks.First().TextScale, 1.0f);
|
||||
foreach (GUITextBlock textBlock in textBlocks)
|
||||
{
|
||||
if (defaultScale.HasValue) { textBlock.TextScale = defaultScale.Value; }
|
||||
textBlock.AutoScaleHorizontal = scaleHorizontal;
|
||||
textBlock.AutoScaleVertical = scaleVertical;
|
||||
minScale = Math.Min(textBlock.TextScale, minScale);
|
||||
}
|
||||
|
||||
foreach (GUITextBlock textBlock in textBlocks)
|
||||
{
|
||||
textBlock.AutoScaleHorizontal = false;
|
||||
textBlock.AutoScaleVertical = false;
|
||||
textBlock.TextScale = minScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,956 @@
|
||||
using EventInput;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
|
||||
public delegate void TextBoxEvent(GUITextBox sender, Keys key);
|
||||
|
||||
public class GUITextBox : GUIComponent, IKeyboardSubscriber
|
||||
{
|
||||
public event TextBoxEvent OnSelected;
|
||||
public event TextBoxEvent OnDeselected;
|
||||
|
||||
bool caretVisible;
|
||||
float caretTimer;
|
||||
|
||||
private readonly GUIFrame frame;
|
||||
private readonly GUITextBlock textBlock;
|
||||
private readonly GUIImage icon;
|
||||
|
||||
public Func<string, string> textFilterFunction;
|
||||
|
||||
public delegate bool OnEnterHandler(GUITextBox textBox, string text);
|
||||
public OnEnterHandler OnEnterPressed;
|
||||
|
||||
public event TextBoxEvent OnKeyHit;
|
||||
|
||||
public delegate bool OnTextChangedHandler(GUITextBox textBox, string text);
|
||||
/// <summary>
|
||||
/// Don't set the Text property on delegates that register to this event, because modifying the Text will launch this event -> stack overflow.
|
||||
/// If the event launches, the text should already be up to date!
|
||||
/// </summary>
|
||||
public event OnTextChangedHandler OnTextChanged;
|
||||
|
||||
public bool CaretEnabled { get; set; }
|
||||
public Color? CaretColor { get; set; }
|
||||
public bool DeselectAfterMessage = true;
|
||||
|
||||
private int? maxTextLength;
|
||||
|
||||
private int _caretIndex;
|
||||
private int CaretIndex
|
||||
{
|
||||
get { return _caretIndex; }
|
||||
set
|
||||
{
|
||||
_caretIndex = value;
|
||||
caretPosDirty = true;
|
||||
}
|
||||
}
|
||||
private bool caretPosDirty;
|
||||
protected Vector2 caretPos;
|
||||
public Vector2 CaretScreenPos => Rect.Location.ToVector2() + caretPos;
|
||||
|
||||
private bool isSelecting;
|
||||
private string selectedText = string.Empty;
|
||||
private int selectedCharacters;
|
||||
private int selectionStartIndex;
|
||||
private int selectionEndIndex;
|
||||
private bool IsLeftToRight => selectionStartIndex <= selectionEndIndex;
|
||||
private Vector2 selectionStartPos;
|
||||
private Vector2 selectionEndPos;
|
||||
private Vector2 selectionRectSize;
|
||||
|
||||
private readonly Memento<string> memento = new Memento<string>();
|
||||
|
||||
public GUITextBlock.TextGetterHandler TextGetter
|
||||
{
|
||||
get { return textBlock.TextGetter; }
|
||||
set { textBlock.TextGetter = value; }
|
||||
}
|
||||
|
||||
private new bool selected;
|
||||
public new bool Selected
|
||||
{
|
||||
get
|
||||
{
|
||||
return selected;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (!selected && value)
|
||||
{
|
||||
Select();
|
||||
}
|
||||
else if (selected && !value)
|
||||
{
|
||||
Deselect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Wrap
|
||||
{
|
||||
get { return textBlock.Wrap; }
|
||||
set
|
||||
{
|
||||
textBlock.Wrap = value;
|
||||
}
|
||||
}
|
||||
|
||||
public GUITextBlock TextBlock
|
||||
{
|
||||
get { return textBlock; }
|
||||
}
|
||||
|
||||
//should the text be limited to the size of the box
|
||||
//ignored when MaxTextLength is set or text wrapping is enabled
|
||||
public bool ClampText
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public int? MaxTextLength
|
||||
{
|
||||
get { return maxTextLength; }
|
||||
set
|
||||
{
|
||||
textBlock.OverflowClip = value != null;
|
||||
maxTextLength = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool OverflowClip
|
||||
{
|
||||
get { return textBlock.OverflowClip; }
|
||||
set { textBlock.OverflowClip = value; }
|
||||
}
|
||||
|
||||
public override bool Enabled
|
||||
{
|
||||
get { return enabled; }
|
||||
set
|
||||
{
|
||||
enabled = frame.Enabled = textBlock.Enabled = value;
|
||||
if (icon != null) { icon.Enabled = value; }
|
||||
if (!enabled && Selected)
|
||||
{
|
||||
Deselect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Censor
|
||||
{
|
||||
get { return textBlock.Censor; }
|
||||
set { textBlock.Censor = value; }
|
||||
}
|
||||
|
||||
public override string ToolTip
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.ToolTip;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.ToolTip = value;
|
||||
textBlock.ToolTip = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override ScalableFont Font
|
||||
{
|
||||
get { return textBlock?.Font ?? base.Font; }
|
||||
set
|
||||
{
|
||||
base.Font = value;
|
||||
if (textBlock == null) { return; }
|
||||
textBlock.Font = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Color Color
|
||||
{
|
||||
get { return color; }
|
||||
set
|
||||
{
|
||||
color = value;
|
||||
textBlock.Color = color;
|
||||
}
|
||||
}
|
||||
|
||||
public Color TextColor
|
||||
{
|
||||
get { return textBlock.TextColor; }
|
||||
set { textBlock.TextColor = value; }
|
||||
}
|
||||
|
||||
public override Color HoverColor
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.HoverColor;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.HoverColor = value;
|
||||
textBlock.HoverColor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector4 Padding
|
||||
{
|
||||
get { return textBlock.Padding; }
|
||||
set { textBlock.Padding = value; }
|
||||
}
|
||||
|
||||
// TODO: should this be defined in the stylesheet?
|
||||
public Color SelectionColor { get; set; } = Color.White * 0.25f;
|
||||
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return textBlock.Text;
|
||||
}
|
||||
set
|
||||
{
|
||||
SetText(value, store: false);
|
||||
CaretIndex = Text.Length;
|
||||
OnTextChanged?.Invoke(this, Text);
|
||||
}
|
||||
}
|
||||
|
||||
public string WrappedText
|
||||
{
|
||||
get { return textBlock.WrappedText; }
|
||||
}
|
||||
|
||||
public bool Readonly { get; set; }
|
||||
|
||||
public GUITextBox(RectTransform rectT, string text = "", Color? textColor = null, ScalableFont font = null,
|
||||
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool createClearButton = false)
|
||||
: base(style, rectT)
|
||||
{
|
||||
HoverCursor = CursorState.IBeam;
|
||||
CanBeFocused = true;
|
||||
|
||||
this.color = color ?? Color.White;
|
||||
frame = new GUIFrame(new RectTransform(Vector2.One, rectT, Anchor.Center), style, color);
|
||||
GUI.Style.Apply(frame, style == "" ? "GUITextBox" : style);
|
||||
textBlock = new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.CenterLeft), text, textColor, font, textAlignment, wrap, playerInput: true);
|
||||
GUI.Style.Apply(textBlock, "", this);
|
||||
CaretEnabled = true;
|
||||
caretPosDirty = true;
|
||||
|
||||
new GUICustomComponent(new RectTransform(Vector2.One, frame.RectTransform), onDraw: DrawCaretAndSelection);
|
||||
|
||||
int clearButtonWidth = 0;
|
||||
if (createClearButton)
|
||||
{
|
||||
var clearButton = new GUIButton(new RectTransform(new Vector2(0.6f, 0.6f), frame.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.BothHeight) { AbsoluteOffset = new Point(5, 0) }, style: "GUICancelButton")
|
||||
{
|
||||
OnClicked = (bt, userdata) =>
|
||||
{
|
||||
Text = "";
|
||||
frame.Flash(Color.White);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
textBlock.RectTransform.MaxSize = new Point(frame.Rect.Width - clearButton.Rect.Height - clearButton.RectTransform.AbsoluteOffset.X * 2, int.MaxValue);
|
||||
clearButtonWidth = (int)(clearButton.Rect.Width * 1.2f);
|
||||
}
|
||||
|
||||
if (this.style != null && this.style.ChildStyles.ContainsKey("textboxicon"))
|
||||
{
|
||||
icon = new GUIImage(new RectTransform(new Vector2(0.6f, 0.6f), frame.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.BothHeight) { AbsoluteOffset = new Point(5 + clearButtonWidth, 0) }, null, scaleToFit: true);
|
||||
icon.ApplyStyle(this.style.ChildStyles["textboxicon"]);
|
||||
textBlock.RectTransform.MaxSize = new Point(frame.Rect.Width - icon.Rect.Height - clearButtonWidth - icon.RectTransform.AbsoluteOffset.X * 2, int.MaxValue);
|
||||
}
|
||||
Font = textBlock.Font;
|
||||
|
||||
Enabled = true;
|
||||
|
||||
rectT.SizeChanged += () =>
|
||||
{
|
||||
if (icon != null) { textBlock.RectTransform.MaxSize = new Point(frame.Rect.Width - icon.Rect.Height - icon.RectTransform.AbsoluteOffset.X * 2, int.MaxValue); }
|
||||
caretPosDirty = true;
|
||||
};
|
||||
rectT.ScaleChanged += () =>
|
||||
{
|
||||
if (icon != null) { textBlock.RectTransform.MaxSize = new Point(frame.Rect.Width - icon.Rect.Height - icon.RectTransform.AbsoluteOffset.X * 2, int.MaxValue); }
|
||||
caretPosDirty = true;
|
||||
};
|
||||
}
|
||||
|
||||
private bool SetText(string text, bool store = true)
|
||||
{
|
||||
if (textFilterFunction != null)
|
||||
{
|
||||
text = textFilterFunction(text);
|
||||
}
|
||||
if (textBlock.Text == text) { return false; }
|
||||
textBlock.Text = text;
|
||||
if (textBlock.Text == null) textBlock.Text = "";
|
||||
if (textBlock.Text != "" && !Wrap)
|
||||
{
|
||||
if (maxTextLength != null)
|
||||
{
|
||||
if (textBlock.Text.Length > maxTextLength)
|
||||
{
|
||||
textBlock.Text = textBlock.Text.Substring(0, (int)maxTextLength);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (ClampText && textBlock.Text.Length>0 && Font.MeasureString(textBlock.Text).X > (int)(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z))
|
||||
{
|
||||
textBlock.Text = textBlock.Text.Substring(0, textBlock.Text.Length - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (store)
|
||||
{
|
||||
memento.Store(textBlock.Text);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CalculateCaretPos()
|
||||
{
|
||||
string textDrawn = Censor ? textBlock.CensoredText : textBlock.WrappedText;
|
||||
if (textDrawn.Contains("\n"))
|
||||
{
|
||||
string[] lines = textDrawn.Split('\n');
|
||||
int totalIndex = 0;
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
int currentLineLength = lines[i].Length;
|
||||
totalIndex += currentLineLength;
|
||||
// The caret is on this line
|
||||
if (CaretIndex < totalIndex || totalIndex == textBlock.Text.Length)
|
||||
{
|
||||
int diff = totalIndex - CaretIndex;
|
||||
int index = currentLineLength - diff;
|
||||
Vector2 lineTextSize = Font.MeasureString(lines[i].Substring(0, index));
|
||||
Vector2 lastLineSize = Font.MeasureString(lines[i]);
|
||||
float totalTextHeight = Font.MeasureString(textDrawn.Substring(0, totalIndex)).Y;
|
||||
caretPos = new Vector2(lineTextSize.X, totalTextHeight - lastLineSize.Y) + textBlock.TextPos - textBlock.Origin;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
textDrawn = Censor ? textBlock.CensoredText : textBlock.Text;
|
||||
Vector2 textSize = Font.MeasureString(textDrawn.Substring(0, CaretIndex));
|
||||
caretPos = new Vector2(textSize.X, 0) + textBlock.TextPos - textBlock.Origin;
|
||||
}
|
||||
caretPosDirty = false;
|
||||
}
|
||||
|
||||
protected List<Tuple<Vector2, int>> GetAllPositions()
|
||||
{
|
||||
float halfHeight = Font.MeasureString("T").Y * 0.5f;
|
||||
string textDrawn = Censor ? textBlock.CensoredText : textBlock.WrappedText;
|
||||
var positions = new List<Tuple<Vector2, int>>();
|
||||
if (textDrawn.Contains("\n"))
|
||||
{
|
||||
string[] lines = textDrawn.Split('\n');
|
||||
int index = 0;
|
||||
int totalIndex = 0;
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
string line = lines[i];
|
||||
totalIndex += line.Length;
|
||||
float totalTextHeight = Font.MeasureString(textDrawn.Substring(0, totalIndex)).Y;
|
||||
for (int j = 0; j <= line.Length; j++)
|
||||
{
|
||||
Vector2 lineTextSize = Font.MeasureString(line.Substring(0, j));
|
||||
Vector2 indexPos = new Vector2(lineTextSize.X + textBlock.Padding.X, totalTextHeight + textBlock.Padding.Y - halfHeight);
|
||||
//DebugConsole.NewMessage($"index: {index}, pos: {indexPos}", Color.AliceBlue);
|
||||
positions.Add(new Tuple<Vector2, int>(indexPos, index + j));
|
||||
}
|
||||
index = totalIndex;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
textDrawn = Censor ? textBlock.CensoredText : textBlock.Text;
|
||||
for (int i = 0; i <= textBlock.Text.Length; i++)
|
||||
{
|
||||
Vector2 textSize = Font.MeasureString(textDrawn.Substring(0, i));
|
||||
Vector2 indexPos = new Vector2(textSize.X + textBlock.Padding.X, textSize.Y + textBlock.Padding.Y - halfHeight) + textBlock.TextPos - textBlock.Origin;
|
||||
//DebugConsole.NewMessage($"index: {i}, pos: {indexPos}", Color.WhiteSmoke);
|
||||
positions.Add(new Tuple<Vector2, int>(indexPos, i));
|
||||
}
|
||||
}
|
||||
return positions;
|
||||
}
|
||||
|
||||
public int GetCaretIndexFromScreenPos(Vector2 pos)
|
||||
{
|
||||
return GetCaretIndexFromLocalPos(pos - textBlock.Rect.Location.ToVector2());
|
||||
}
|
||||
|
||||
public int GetCaretIndexFromLocalPos(Vector2 pos)
|
||||
{
|
||||
var positions = GetAllPositions();
|
||||
if (positions.Count==0) { return 0; }
|
||||
float halfHeight = Font.MeasureString("T").Y * 0.5f;
|
||||
|
||||
var currPosition = positions[0];
|
||||
|
||||
for (int i=1;i<positions.Count;i++)
|
||||
{
|
||||
var p1 = positions[i];
|
||||
var p2 = currPosition;
|
||||
|
||||
float diffY = Math.Abs(p1.Item1.Y - pos.Y) - Math.Abs(p2.Item1.Y - pos.Y);
|
||||
if (diffY < -3.0f)
|
||||
{
|
||||
currPosition = p1; continue;
|
||||
}
|
||||
else if (diffY > 3.0f)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
diffY = Math.Abs(p1.Item1.Y - pos.Y);
|
||||
if (diffY < halfHeight)
|
||||
{
|
||||
//we are on this line, select the nearest character
|
||||
float diffX = Math.Abs(p1.Item1.X - pos.X) - Math.Abs(p2.Item1.X - pos.X);
|
||||
if (diffX < -1.0f)
|
||||
{
|
||||
currPosition = p1; continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//we are on a different line, preserve order
|
||||
if (p1.Item2 < p2.Item2)
|
||||
{
|
||||
if (p1.Item1.Y > pos.Y) { currPosition = p1; }
|
||||
}
|
||||
else if (p1.Item2 > p2.Item2)
|
||||
{
|
||||
if (p1.Item1.Y < pos.Y) { currPosition = p1; }
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
//GUI.AddMessage($"index: {posIndex.Item2}, pos: {posIndex.Item1}", Color.WhiteSmoke);
|
||||
return currPosition != null ? currPosition.Item2 : textBlock.Text.Length;
|
||||
}
|
||||
|
||||
public void Select(int forcedCaretIndex = -1)
|
||||
{
|
||||
if (memento.Current == null)
|
||||
{
|
||||
memento.Store(Text);
|
||||
}
|
||||
CaretIndex = forcedCaretIndex == - 1 ? GetCaretIndexFromScreenPos(PlayerInput.MousePosition) : forcedCaretIndex;
|
||||
ClearSelection();
|
||||
selected = true;
|
||||
GUI.KeyboardDispatcher.Subscriber = this;
|
||||
OnSelected?.Invoke(this, Keys.None);
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
memento.Clear();
|
||||
selected = false;
|
||||
|
||||
if (GUI.KeyboardDispatcher.Subscriber == this)
|
||||
{
|
||||
GUI.KeyboardDispatcher.Subscriber = null;
|
||||
}
|
||||
OnDeselected?.Invoke(this, Keys.None);
|
||||
}
|
||||
|
||||
public override void Flash(Color? color = null, float flashDuration = 1.5f, bool useRectangleFlash = false, bool useCircularFlash = false, Vector2? flashRectOffset = null)
|
||||
{
|
||||
frame.Flash(color, flashDuration, useRectangleFlash, useCircularFlash, flashRectOffset);
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
if (flashTimer > 0.0f) flashTimer -= deltaTime;
|
||||
if (!Enabled) { return; }
|
||||
if (MouseRect.Contains(PlayerInput.MousePosition) && (GUI.MouseOn == null || (!(GUI.MouseOn is GUIButton) && GUI.IsMouseOn(this))))
|
||||
{
|
||||
State = ComponentState.Hover;
|
||||
if (PlayerInput.PrimaryMouseButtonDown())
|
||||
{
|
||||
Select();
|
||||
}
|
||||
else
|
||||
{
|
||||
isSelecting = PlayerInput.PrimaryMouseButtonHeld();
|
||||
}
|
||||
if (PlayerInput.DoubleClicked())
|
||||
{
|
||||
SelectAll();
|
||||
}
|
||||
if (isSelecting)
|
||||
{
|
||||
if (!MathUtils.NearlyEqual(PlayerInput.MouseSpeed.X, 0))
|
||||
{
|
||||
CaretIndex = GetCaretIndexFromScreenPos(PlayerInput.MousePosition);
|
||||
CalculateCaretPos();
|
||||
CalculateSelection();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((PlayerInput.LeftButtonClicked() || PlayerInput.RightButtonClicked()) && selected) Deselect();
|
||||
isSelecting = false;
|
||||
State = ComponentState.None;
|
||||
}
|
||||
if (!isSelecting)
|
||||
{
|
||||
isSelecting = PlayerInput.KeyDown(Keys.LeftShift) || PlayerInput.KeyDown(Keys.RightShift);
|
||||
}
|
||||
|
||||
if (CaretEnabled)
|
||||
{
|
||||
if (textBlock.OverflowClipActive)
|
||||
{
|
||||
if (CaretScreenPos.X < textBlock.Rect.X + textBlock.Padding.X)
|
||||
{
|
||||
textBlock.TextPos = new Vector2(textBlock.TextPos.X + ((textBlock.Rect.X + textBlock.Padding.X) - CaretScreenPos.X), textBlock.TextPos.Y);
|
||||
CalculateCaretPos();
|
||||
}
|
||||
else if (CaretScreenPos.X > textBlock.Rect.Right - textBlock.Padding.Z)
|
||||
{
|
||||
textBlock.TextPos = new Vector2(textBlock.TextPos.X - (CaretScreenPos.X - (textBlock.Rect.Right - textBlock.Padding.Z)), textBlock.TextPos.Y);
|
||||
CalculateCaretPos();
|
||||
}
|
||||
}
|
||||
caretTimer += deltaTime;
|
||||
caretVisible = ((caretTimer * 1000.0f) % 1000) < 500;
|
||||
if (caretVisible && caretPosDirty)
|
||||
{
|
||||
CalculateCaretPos();
|
||||
}
|
||||
}
|
||||
|
||||
if (GUI.KeyboardDispatcher.Subscriber == this)
|
||||
{
|
||||
State = ComponentState.Selected;
|
||||
Character.DisableControls = true;
|
||||
if (OnEnterPressed != null && PlayerInput.KeyHit(Keys.Enter))
|
||||
{
|
||||
OnEnterPressed(this, Text);
|
||||
}
|
||||
}
|
||||
else if (Selected)
|
||||
{
|
||||
Deselect();
|
||||
}
|
||||
|
||||
textBlock.State = State;
|
||||
}
|
||||
|
||||
private void DrawCaretAndSelection(SpriteBatch spriteBatch, GUICustomComponent customComponent)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
if (Selected)
|
||||
{
|
||||
if (caretVisible )
|
||||
{
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(Rect.X + (int)caretPos.X + 2, Rect.Y + caretPos.Y + 3),
|
||||
new Vector2(Rect.X + (int)caretPos.X + 2, Rect.Y + caretPos.Y + Font.MeasureString("I").Y - 3),
|
||||
CaretColor ?? textBlock.TextColor * (textBlock.TextColor.A / 255.0f));
|
||||
}
|
||||
if (selectedCharacters > 0)
|
||||
{
|
||||
DrawSelectionRect(spriteBatch);
|
||||
}
|
||||
//GUI.DrawString(spriteBatch, new Vector2(100, 0), selectedCharacters.ToString(), Color.LightBlue, Color.Black);
|
||||
//GUI.DrawString(spriteBatch, new Vector2(100, 20), selectionStartIndex.ToString(), Color.White, Color.Black);
|
||||
//GUI.DrawString(spriteBatch, new Vector2(140, 20), selectionEndIndex.ToString(), Color.White, Color.Black);
|
||||
//GUI.DrawString(spriteBatch, new Vector2(100, 40), selectedText.ToString(), Color.Yellow, Color.Black);
|
||||
//GUI.DrawString(spriteBatch, new Vector2(100, 60), $"caret index: {CaretIndex.ToString()}", GUI.Style.Red, Color.Black);
|
||||
//GUI.DrawString(spriteBatch, new Vector2(100, 80), $"caret pos: {caretPos.ToString()}", GUI.Style.Red, Color.Black);
|
||||
//GUI.DrawString(spriteBatch, new Vector2(100, 100), $"caret screen pos: {CaretScreenPos.ToString()}", GUI.Style.Red, Color.Black);
|
||||
//GUI.DrawString(spriteBatch, new Vector2(100, 120), $"text start pos: {(textBlock.TextPos - textBlock.Origin).ToString()}", Color.White, Color.Black);
|
||||
//GUI.DrawString(spriteBatch, new Vector2(100, 140), $"cursor pos: {PlayerInput.MousePosition.ToString()}", Color.White, Color.Black);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSelectionRect(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (textBlock.WrappedText.Contains("\n"))
|
||||
{
|
||||
// Multiline selection
|
||||
string[] lines = textBlock.WrappedText.Split('\n');
|
||||
int totalIndex = 0;
|
||||
int previousCharacters = 0;
|
||||
Vector2 offset = textBlock.TextPos - textBlock.Origin;
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
string currentLine = lines[i];
|
||||
int currentLineLength = currentLine.Length;
|
||||
totalIndex += currentLineLength;
|
||||
bool containsSelection = IsLeftToRight
|
||||
? selectionStartIndex < totalIndex && selectionEndIndex > previousCharacters
|
||||
: selectionEndIndex < totalIndex && selectionStartIndex > previousCharacters;
|
||||
if (containsSelection)
|
||||
{
|
||||
Vector2 currentLineSize = Font.MeasureString(currentLine);
|
||||
if ((IsLeftToRight && selectionStartIndex < previousCharacters && selectionEndIndex > totalIndex)
|
||||
|| !IsLeftToRight && selectionEndIndex < previousCharacters && selectionStartIndex > totalIndex)
|
||||
{
|
||||
// select the whole line
|
||||
Vector2 topLeft = offset + new Vector2(0, currentLineSize.Y * i);
|
||||
GUI.DrawRectangle(spriteBatch, Rect.Location.ToVector2() + topLeft, currentLineSize, SelectionColor, isFilled: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsLeftToRight)
|
||||
{
|
||||
bool selectFromTheBeginning = selectionStartIndex <= previousCharacters;
|
||||
int startIndex = selectFromTheBeginning ? 0 : Math.Abs(selectionStartIndex - previousCharacters);
|
||||
int endIndex = Math.Abs(selectionEndIndex - previousCharacters);
|
||||
int characters = Math.Min(endIndex - startIndex, currentLineLength - startIndex);
|
||||
Vector2 selectedTextSize = Font.MeasureString(currentLine.Substring(startIndex, characters));
|
||||
Vector2 topLeft = selectFromTheBeginning
|
||||
? new Vector2(offset.X, offset.Y + currentLineSize.Y * i)
|
||||
: new Vector2(selectionStartPos.X, offset.Y + currentLineSize.Y * i);
|
||||
GUI.DrawRectangle(spriteBatch, Rect.Location.ToVector2() + topLeft, selectedTextSize, SelectionColor, isFilled: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
bool selectFromTheBeginning = selectionStartIndex >= totalIndex;
|
||||
bool selectFromTheStart = selectionEndIndex <= previousCharacters;
|
||||
int startIndex = selectFromTheBeginning ? currentLineLength : Math.Abs(selectionStartIndex - previousCharacters);
|
||||
int endIndex = selectFromTheStart ? 0 : Math.Abs(selectionEndIndex - previousCharacters);
|
||||
int characters = Math.Min(Math.Abs(endIndex - startIndex), currentLineLength);
|
||||
Vector2 selectedTextSize = Font.MeasureString(currentLine.Substring(endIndex, characters));
|
||||
Vector2 topLeft = selectFromTheBeginning
|
||||
? new Vector2(offset.X + currentLineSize.X - selectedTextSize.X, offset.Y + currentLineSize.Y * i)
|
||||
: new Vector2(selectionStartPos.X - selectedTextSize.X, offset.Y + currentLineSize.Y * i);
|
||||
GUI.DrawRectangle(spriteBatch, Rect.Location.ToVector2() + topLeft, selectedTextSize, SelectionColor, isFilled: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
previousCharacters = totalIndex;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Single line selection
|
||||
Vector2 topLeft = IsLeftToRight ? selectionStartPos : selectionEndPos;
|
||||
GUI.DrawRectangle(spriteBatch, Rect.Location.ToVector2() + topLeft, selectionRectSize, SelectionColor, isFilled: true);
|
||||
}
|
||||
}
|
||||
|
||||
public void ReceiveTextInput(char inputChar)
|
||||
{
|
||||
ReceiveTextInput(inputChar.ToString());
|
||||
}
|
||||
|
||||
public void ReceiveTextInput(string input)
|
||||
{
|
||||
if (Readonly) { return; }
|
||||
if (selectedCharacters > 0)
|
||||
{
|
||||
RemoveSelectedText();
|
||||
}
|
||||
Vector2 textPos = textBlock.TextPos;
|
||||
bool wasOverflowClipActive = textBlock.OverflowClipActive;
|
||||
if (SetText(Text.Insert(CaretIndex, input)))
|
||||
{
|
||||
CaretIndex = Math.Min(Text.Length, CaretIndex + input.Length);
|
||||
OnTextChanged?.Invoke(this, Text);
|
||||
if (textBlock.OverflowClipActive && wasOverflowClipActive && !MathUtils.NearlyEqual(textBlock.TextPos, textPos))
|
||||
{
|
||||
textBlock.TextPos = textPos + Vector2.UnitX * Font.MeasureString(input).X;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ReceiveCommandInput(char command)
|
||||
{
|
||||
if (Text == null) Text = "";
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case '\b' when !Readonly: //backspace
|
||||
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
|
||||
{
|
||||
SetText(string.Empty, false);
|
||||
CaretIndex = Text.Length;
|
||||
}
|
||||
else if (selectedCharacters > 0)
|
||||
{
|
||||
RemoveSelectedText();
|
||||
}
|
||||
else if (Text.Length > 0 && CaretIndex > 0)
|
||||
{
|
||||
CaretIndex--;
|
||||
SetText(Text.Remove(CaretIndex, 1));
|
||||
CalculateCaretPos();
|
||||
ClearSelection();
|
||||
}
|
||||
OnTextChanged?.Invoke(this, Text);
|
||||
break;
|
||||
case (char)0x3: // ctrl-c
|
||||
CopySelectedText();
|
||||
break;
|
||||
case (char)0x16 when !Readonly: // ctrl-v
|
||||
string text = GetCopiedText();
|
||||
RemoveSelectedText();
|
||||
if (SetText(Text.Insert(CaretIndex, text)))
|
||||
{
|
||||
CaretIndex = Math.Min(Text.Length, CaretIndex + text.Length);
|
||||
OnTextChanged?.Invoke(this, Text);
|
||||
}
|
||||
break;
|
||||
case (char)0x18: // ctrl-x
|
||||
CopySelectedText();
|
||||
if (!Readonly)
|
||||
{
|
||||
RemoveSelectedText();
|
||||
}
|
||||
break;
|
||||
case (char)0x1: // ctrl-a
|
||||
SelectAll();
|
||||
break;
|
||||
case (char)0x1A when !Readonly: // ctrl-z
|
||||
text = memento.Undo();
|
||||
if (text != Text)
|
||||
{
|
||||
ClearSelection();
|
||||
SetText(text, false);
|
||||
CaretIndex = Text.Length;
|
||||
OnTextChanged?.Invoke(this, Text);
|
||||
}
|
||||
break;
|
||||
case (char)0x12 when !Readonly: // ctrl-r
|
||||
text = memento.Redo();
|
||||
if (text != Text)
|
||||
{
|
||||
ClearSelection();
|
||||
SetText(text, false);
|
||||
CaretIndex = Text.Length;
|
||||
OnTextChanged?.Invoke(this, Text);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void ReceiveSpecialInput(Keys key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Keys.Left:
|
||||
if (isSelecting)
|
||||
{
|
||||
InitSelectionStart();
|
||||
}
|
||||
CaretIndex = Math.Max(CaretIndex - 1, 0);
|
||||
caretTimer = 0;
|
||||
HandleSelection();
|
||||
break;
|
||||
case Keys.Right:
|
||||
if (isSelecting)
|
||||
{
|
||||
InitSelectionStart();
|
||||
}
|
||||
CaretIndex = Math.Min(CaretIndex + 1, Text.Length);
|
||||
caretTimer = 0;
|
||||
HandleSelection();
|
||||
break;
|
||||
case Keys.Up:
|
||||
if (isSelecting)
|
||||
{
|
||||
InitSelectionStart();
|
||||
}
|
||||
float lineHeight = Font.MeasureString("T").Y;
|
||||
int newIndex = GetCaretIndexFromLocalPos(new Vector2(caretPos.X, caretPos.Y-lineHeight));
|
||||
CaretIndex = newIndex;
|
||||
caretTimer = 0;
|
||||
HandleSelection();
|
||||
break;
|
||||
case Keys.Down:
|
||||
if (isSelecting)
|
||||
{
|
||||
InitSelectionStart();
|
||||
}
|
||||
lineHeight = Font.MeasureString("T").Y;
|
||||
newIndex = GetCaretIndexFromLocalPos(new Vector2(caretPos.X, caretPos.Y+lineHeight));
|
||||
CaretIndex = newIndex;
|
||||
caretTimer = 0;
|
||||
HandleSelection();
|
||||
break;
|
||||
case Keys.Delete when !Readonly:
|
||||
if (selectedCharacters > 0)
|
||||
{
|
||||
RemoveSelectedText();
|
||||
}
|
||||
else if (Text.Length > 0 && CaretIndex < Text.Length)
|
||||
{
|
||||
SetText(Text.Remove(CaretIndex, 1));
|
||||
OnTextChanged?.Invoke(this, Text);
|
||||
caretPosDirty = true;
|
||||
}
|
||||
break;
|
||||
case Keys.Tab:
|
||||
// Select the next text box.
|
||||
var editor = RectTransform.GetParents().Select(p => p.GUIComponent as SerializableEntityEditor).FirstOrDefault(e => e != null);
|
||||
if (editor == null) { break; }
|
||||
var allTextBoxes = GetAndSortTextBoxes(editor).ToList();
|
||||
if (allTextBoxes.Any())
|
||||
{
|
||||
int currentIndex = allTextBoxes.IndexOf(this);
|
||||
int nextIndex = Math.Min(allTextBoxes.Count - 1, currentIndex + 1);
|
||||
var next = allTextBoxes[nextIndex];
|
||||
if (next != this)
|
||||
{
|
||||
next.Select();
|
||||
next.Flash(Color.White * 0.5f, 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Select the first text box in the next editor that has text boxes.
|
||||
var listBox = RectTransform.GetParents().Select(p => p.GUIComponent as GUIListBox).FirstOrDefault(lb => lb != null);
|
||||
if (listBox == null) { break; }
|
||||
// TODO: The get's out of focus if the selection is out of view.
|
||||
// Not sure how's that possible, but it seems to work when the auto scroll is disabled and you handle the scrolling manually.
|
||||
listBox.SelectNext();
|
||||
while (SelectNextTextBox(listBox) == null)
|
||||
{
|
||||
var previous = listBox.SelectedComponent;
|
||||
listBox.SelectNext();
|
||||
if (listBox.SelectedComponent == previous) { break; }
|
||||
}
|
||||
}
|
||||
}
|
||||
IEnumerable<GUITextBox> GetAndSortTextBoxes(GUIComponent parent) => parent.GetAllChildren<GUITextBox>().OrderBy(t => t.Rect.Y).ThenBy(t => t.Rect.X);
|
||||
GUITextBox SelectNextTextBox(GUIListBox listBox)
|
||||
{
|
||||
var textBoxes = GetAndSortTextBoxes(listBox.SelectedComponent);
|
||||
if (textBoxes.Any())
|
||||
{
|
||||
var next = textBoxes.First();
|
||||
next.Select();
|
||||
next.Flash(Color.White * 0.5f, 0.5f);
|
||||
return next;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
}
|
||||
OnKeyHit?.Invoke(this, key);
|
||||
void HandleSelection()
|
||||
{
|
||||
if (isSelecting)
|
||||
{
|
||||
InitSelectionStart();
|
||||
CalculateSelection();
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearSelection();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectAll()
|
||||
{
|
||||
CaretIndex = 0;
|
||||
CalculateCaretPos();
|
||||
selectionStartPos = caretPos;
|
||||
selectionStartIndex = 0;
|
||||
CaretIndex = Text.Length;
|
||||
CalculateSelection();
|
||||
}
|
||||
|
||||
private void CopySelectedText()
|
||||
{
|
||||
Clipboard.SetText(selectedText);
|
||||
}
|
||||
|
||||
private void ClearSelection()
|
||||
{
|
||||
selectedCharacters = 0;
|
||||
selectionStartIndex = -1;
|
||||
selectionEndIndex = -1;
|
||||
selectedText = string.Empty;
|
||||
}
|
||||
|
||||
private string GetCopiedText()
|
||||
{
|
||||
string t;
|
||||
t = Clipboard.GetText();
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
private void RemoveSelectedText()
|
||||
{
|
||||
if (selectedText.Length == 0) { return; }
|
||||
|
||||
selectionStartIndex = Math.Max(0, Math.Min(selectionEndIndex, Math.Min(selectionStartIndex, Text.Length - 1)));
|
||||
int selectionLength = Math.Min(Text.Length - selectionStartIndex, selectedText.Length);
|
||||
SetText(Text.Remove(selectionStartIndex, selectionLength));
|
||||
CaretIndex = Math.Min(Text.Length, selectionStartIndex);
|
||||
|
||||
ClearSelection();
|
||||
OnTextChanged?.Invoke(this, Text);
|
||||
}
|
||||
|
||||
private void InitSelectionStart()
|
||||
{
|
||||
if (caretPosDirty)
|
||||
{
|
||||
CalculateCaretPos();
|
||||
}
|
||||
if (selectionStartIndex == -1)
|
||||
{
|
||||
selectionStartIndex = CaretIndex;
|
||||
selectionStartPos = caretPos;
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateSelection()
|
||||
{
|
||||
string textDrawn = Censor ? textBlock.CensoredText : textBlock.WrappedText;
|
||||
InitSelectionStart();
|
||||
selectionEndIndex = CaretIndex;
|
||||
selectionEndPos = caretPos;
|
||||
selectedCharacters = Math.Abs(selectionStartIndex - selectionEndIndex);
|
||||
if (IsLeftToRight)
|
||||
{
|
||||
selectedText = Text.Substring(selectionStartIndex, selectedCharacters);
|
||||
selectionRectSize = Font.MeasureString(textDrawn.Substring(selectionStartIndex, selectedCharacters));
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedText = Text.Substring(selectionEndIndex, selectedCharacters);
|
||||
selectionRectSize = Font.MeasureString(textDrawn.Substring(selectionEndIndex, selectedCharacters));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,224 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUITickBox : GUIComponent
|
||||
{
|
||||
private GUILayoutGroup layoutGroup;
|
||||
private GUIFrame box;
|
||||
private GUITextBlock text;
|
||||
|
||||
public delegate bool OnSelectedHandler(GUITickBox obj);
|
||||
public OnSelectedHandler OnSelected;
|
||||
|
||||
public static int size = 20;
|
||||
|
||||
private GUIRadioButtonGroup radioButtonGroup;
|
||||
|
||||
public override bool Selected
|
||||
{
|
||||
get { return selected; }
|
||||
set
|
||||
{
|
||||
if (value == selected) { return; }
|
||||
if (radioButtonGroup != null && radioButtonGroup.SelectedRadioButton == this)
|
||||
{
|
||||
selected = true;
|
||||
return;
|
||||
}
|
||||
|
||||
selected = value;
|
||||
State = selected ? ComponentState.Selected : ComponentState.None;
|
||||
if (value && radioButtonGroup != null)
|
||||
{
|
||||
radioButtonGroup.SelectRadioButton(this);
|
||||
}
|
||||
|
||||
OnSelected?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState State
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.State;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.State = value;
|
||||
box.State = TextBlock.State = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Enabled
|
||||
{
|
||||
get
|
||||
{
|
||||
return enabled;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (value == enabled) { return; }
|
||||
enabled = box.Enabled = TextBlock.Enabled = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color TextColor
|
||||
{
|
||||
get { return text.TextColor; }
|
||||
set { text.TextColor = value; }
|
||||
}
|
||||
|
||||
/*public override Rectangle MouseRect
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!CanBeFocused) return Rectangle.Empty;
|
||||
Rectangle union = Rectangle.Union(box.Rect, TextBlock.Rect);
|
||||
Vector2 textPos = TextBlock.Rect.Location.ToVector2() + TextBlock.TextPos + TextBlock.TextOffset;
|
||||
Vector2 textSize = TextBlock.Font.MeasureString(TextBlock.Text);
|
||||
union = Rectangle.Union(union, new Rectangle(textPos.ToPoint(), textSize.ToPoint()));
|
||||
union = Rectangle.Union(union, Rect);
|
||||
return ClampMouseRectToParent ? ClampRect(union) : union;
|
||||
}
|
||||
}*/
|
||||
|
||||
public override ScalableFont Font
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Font;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
base.Font = value;
|
||||
if (text != null) text.Font = value;
|
||||
}
|
||||
}
|
||||
|
||||
public GUIFrame Box
|
||||
{
|
||||
get { return box; }
|
||||
}
|
||||
|
||||
public GUITextBlock TextBlock
|
||||
{
|
||||
get { return text; }
|
||||
}
|
||||
|
||||
public override string ToolTip
|
||||
{
|
||||
get { return base.ToolTip; }
|
||||
set
|
||||
{
|
||||
base.ToolTip = value;
|
||||
box.ToolTip = value;
|
||||
text.ToolTip = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return text.Text; }
|
||||
set { text.Text = value; }
|
||||
}
|
||||
|
||||
public GUITickBox(RectTransform rectT, string label, ScalableFont font = null, string style = "") : base(null, rectT)
|
||||
{
|
||||
CanBeFocused = true;
|
||||
HoverCursor = CursorState.Hand;
|
||||
|
||||
layoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, rectT), true);
|
||||
|
||||
box = new GUIFrame(new RectTransform(Vector2.One, layoutGroup.RectTransform, Anchor.CenterLeft, scaleBasis: ScaleBasis.BothHeight)
|
||||
{
|
||||
IsFixedSize = true
|
||||
}, string.Empty, Color.DarkGray)
|
||||
{
|
||||
HoverColor = Color.Gray,
|
||||
SelectedColor = Color.DarkGray,
|
||||
CanBeFocused = false
|
||||
};
|
||||
GUI.Style.Apply(box, style == "" ? "GUITickBox" : style);
|
||||
if (box.RectTransform.MinSize.Y > 0)
|
||||
{
|
||||
RectTransform.MinSize = box.RectTransform.MinSize;
|
||||
RectTransform.MaxSize = box.RectTransform.MaxSize;
|
||||
RectTransform.Resize(new Point(RectTransform.NonScaledSize.X, RectTransform.MinSize.Y));
|
||||
box.RectTransform.MinSize = new Point(box.RectTransform.MinSize.Y);
|
||||
box.RectTransform.Resize(box.RectTransform.MinSize);
|
||||
}
|
||||
Vector2 textBlockScale = new Vector2((float)(Rect.Width - Rect.Height) / (float)Math.Max(Rect.Width, 1.0), 1.0f);
|
||||
text = new GUITextBlock(new RectTransform(textBlockScale, layoutGroup.RectTransform, Anchor.CenterLeft), label, font: font, textAlignment: Alignment.CenterLeft)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
GUI.Style.Apply(text, "GUITextBlock", this);
|
||||
Enabled = true;
|
||||
|
||||
ResizeBox();
|
||||
|
||||
rectT.ScaleChanged += ResizeBox;
|
||||
rectT.SizeChanged += ResizeBox;
|
||||
}
|
||||
|
||||
public void SetRadioButtonGroup(GUIRadioButtonGroup rbg)
|
||||
{
|
||||
radioButtonGroup = rbg;
|
||||
}
|
||||
|
||||
private void ResizeBox()
|
||||
{
|
||||
Vector2 textBlockScale = new Vector2(Math.Max(Rect.Width - box.Rect.Width, 0.0f) / Math.Max(Rect.Width, 1.0f), 1.0f);
|
||||
text.RectTransform.RelativeSize = textBlockScale;
|
||||
box.RectTransform.MinSize = new Point(Rect.Height);
|
||||
box.RectTransform.Resize(box.RectTransform.MinSize);
|
||||
text.SetTextPos();
|
||||
}
|
||||
|
||||
protected override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
|
||||
base.Update(deltaTime);
|
||||
|
||||
if (GUI.MouseOn == this && Enabled)
|
||||
{
|
||||
State = Selected ?
|
||||
ComponentState.HoverSelected :
|
||||
ComponentState.Hover;
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
State = ComponentState.Selected;
|
||||
}
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
if (radioButtonGroup == null)
|
||||
{
|
||||
Selected = !Selected;
|
||||
}
|
||||
else if (!selected)
|
||||
{
|
||||
Selected = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (selected)
|
||||
{
|
||||
State = ComponentState.Selected;
|
||||
}
|
||||
else
|
||||
{
|
||||
State = ComponentState.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class Graph
|
||||
{
|
||||
private float[] values;
|
||||
|
||||
public Graph(int arraySize = 100)
|
||||
{
|
||||
values = new float[arraySize];
|
||||
}
|
||||
|
||||
public float LargestValue()
|
||||
{
|
||||
float maxValue = 0.0f;
|
||||
for (int i = 0; i < values.Length; i++)
|
||||
{
|
||||
if (values[i] > maxValue) maxValue = values[i];
|
||||
}
|
||||
return maxValue;
|
||||
}
|
||||
|
||||
public float Average()
|
||||
{
|
||||
return values.Length == 0 ? 0.0f : values.Average();
|
||||
}
|
||||
|
||||
public void Update(float newValue)
|
||||
{
|
||||
for (int i = values.Length - 1; i > 0; i--)
|
||||
{
|
||||
values[i] = values[i - 1];
|
||||
}
|
||||
values[0] = newValue;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Rectangle rect, float? maxVal, float xOffset, Color color)
|
||||
{
|
||||
float graphMaxVal = 1.0f;
|
||||
if (maxVal == null)
|
||||
{
|
||||
graphMaxVal = LargestValue();
|
||||
}
|
||||
else if (maxVal > 0.0f)
|
||||
{
|
||||
graphMaxVal = (float)maxVal;
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.White);
|
||||
|
||||
if (values.Length == 0) return;
|
||||
|
||||
float lineWidth = (float)rect.Width / (float)(values.Length - 2);
|
||||
float yScale = (float)rect.Height / graphMaxVal;
|
||||
|
||||
Vector2 prevPoint = new Vector2(rect.Right, rect.Bottom - (values[1] + (values[0] - values[1]) * xOffset) * yScale);
|
||||
float currX = rect.Right - ((xOffset - 1.0f) * lineWidth);
|
||||
for (int i = 1; i < values.Length - 1; i++)
|
||||
{
|
||||
currX -= lineWidth;
|
||||
Vector2 newPoint = new Vector2(currX, rect.Bottom - values[i] * yScale);
|
||||
GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color);
|
||||
prevPoint = newPoint;
|
||||
}
|
||||
|
||||
Vector2 lastPoint = new Vector2(rect.X,
|
||||
rect.Bottom - (values[values.Length - 1] + (values[values.Length - 2] - values[values.Length - 1]) * xOffset) * yScale);
|
||||
|
||||
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,190 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
static class HUDLayoutSettings
|
||||
{
|
||||
public static bool DebugDraw;
|
||||
|
||||
private static int inventoryTopY;
|
||||
public static int InventoryTopY
|
||||
{
|
||||
get { return inventoryTopY; }
|
||||
set
|
||||
{
|
||||
if (value == inventoryTopY) return;
|
||||
inventoryTopY = value;
|
||||
CreateAreas();
|
||||
}
|
||||
}
|
||||
|
||||
public static Rectangle ButtonAreaTop
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static Rectangle MessageAreaTop
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static Rectangle CrewArea
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static Rectangle ChatBoxArea
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static Rectangle ObjectiveAnchor
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static Rectangle InventoryAreaLower
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
/*public static Rectangle HealthBarAreaRight
|
||||
{
|
||||
get; private set;
|
||||
}*/
|
||||
public static Rectangle HealthBarArea
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static Rectangle BottomRightInfoArea
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static Rectangle AfflictionAreaLeft
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static Rectangle HealthWindowAreaLeft
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static Rectangle PortraitArea
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
public static int Padding
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
static HUDLayoutSettings()
|
||||
{
|
||||
if (GameMain.Instance != null)
|
||||
{
|
||||
GameMain.Instance.OnResolutionChanged += CreateAreas;
|
||||
GameMain.Config.OnHUDScaleChanged += CreateAreas;
|
||||
CreateAreas();
|
||||
CharacterInfo.Init();
|
||||
}
|
||||
}
|
||||
|
||||
public static RectTransform ToRectTransform(Rectangle rect, RectTransform parent)
|
||||
{
|
||||
return new RectTransform(new Vector2(rect.Width / (float)GameMain.GraphicsWidth, rect.Height / (float)GameMain.GraphicsHeight), parent)
|
||||
{
|
||||
RelativeOffset = new Vector2(rect.X / (float)GameMain.GraphicsWidth, rect.Y / (float)GameMain.GraphicsHeight)
|
||||
};
|
||||
}
|
||||
|
||||
public static void CreateAreas()
|
||||
{
|
||||
Padding = (int)(11 * GUI.Scale);
|
||||
|
||||
if (inventoryTopY == 0) { inventoryTopY = GameMain.GraphicsHeight - 30; }
|
||||
|
||||
//slice from the top of the screen for misc buttons (info, end round, server controls)
|
||||
ButtonAreaTop = new Rectangle(Padding, Padding, GameMain.GraphicsWidth - Padding * 2, (int)(50 * GUI.Scale));
|
||||
|
||||
int infoAreaWidth = (int)(142 * GUI.Scale);
|
||||
int infoAreaHeight = (int)(98 * GUI.Scale);
|
||||
int portraitSize = (int)(infoAreaHeight * 0.95f);
|
||||
BottomRightInfoArea = new Rectangle(GameMain.GraphicsWidth - Padding * 2 - infoAreaWidth, GameMain.GraphicsHeight - Padding * 2 - infoAreaHeight, infoAreaWidth, infoAreaHeight);
|
||||
PortraitArea = new Rectangle(GameMain.GraphicsWidth - portraitSize, BottomRightInfoArea.Bottom - portraitSize + Padding / 2, portraitSize, portraitSize);
|
||||
|
||||
//horizontal slices at the corners of the screen for health bar and affliction icons
|
||||
int afflictionAreaHeight = (int)(50 * GUI.Scale);
|
||||
int healthBarWidth = BottomRightInfoArea.Width + CharacterInventory.SlotSize.X + CharacterInventory.Spacing * 2 + CharacterInventory.HideButtonWidth;
|
||||
int healthBarHeight = (int)(50f * GUI.Scale);
|
||||
HealthBarArea = new Rectangle(BottomRightInfoArea.X - (healthBarWidth - BottomRightInfoArea.Width) + (int)(2 * GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + (int)(10 * GUI.Scale), healthBarWidth, healthBarHeight);
|
||||
AfflictionAreaLeft = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
|
||||
|
||||
//HealthBarAreaRight = new Rectangle(Padding, GameMain.GraphicsHeight - healthBarHeight - Padding, healthBarWidth, healthBarHeight);
|
||||
/*if (HealthBarAreaRight.Y + healthBarHeight * 0.75f < PortraitArea.Y)
|
||||
{
|
||||
HealthBarAreaRight = new Rectangle(GameMain.GraphicsWidth - Padding - healthBarWidth, HealthBarAreaRight.Y, HealthBarAreaRight.Width, HealthBarAreaRight.Height);
|
||||
}*/
|
||||
//AfflictionAreaRight = new Rectangle(HealthBarAreaRight.X, HealthBarAreaRight.Y + healthBarHeight + Padding, healthBarWidth, afflictionAreaHeight);
|
||||
|
||||
int messageAreaWidth = GameMain.GraphicsWidth / 3;
|
||||
MessageAreaTop = new Rectangle((GameMain.GraphicsWidth - messageAreaWidth) / 2, ButtonAreaTop.Bottom, messageAreaWidth, ButtonAreaTop.Height);
|
||||
|
||||
bool isFourByThree = GUI.IsFourByThree();
|
||||
int chatBoxWidth = !isFourByThree ? (int)(475 * GUI.Scale) : (int)(375 * GUI.Scale);
|
||||
int chatBoxHeight = (int)Math.Max(GameMain.GraphicsHeight * 0.25f, 150);
|
||||
ChatBoxArea = new Rectangle(Padding, GameMain.GraphicsHeight - Padding - chatBoxHeight, chatBoxWidth, chatBoxHeight);
|
||||
|
||||
int objectiveAnchorWidth = (int)(250 * GUI.Scale);
|
||||
int objectiveAnchorOffsetY = (int)(150 * GUI.Scale);
|
||||
ObjectiveAnchor = new Rectangle(Padding, ChatBoxArea.Y - objectiveAnchorOffsetY, objectiveAnchorWidth, 0);
|
||||
|
||||
CrewArea = new Rectangle(Padding, Padding, (int)Math.Max(400 * GUI.Scale, 220), ObjectiveAnchor.Top - Padding * 2);
|
||||
|
||||
InventoryAreaLower = new Rectangle(Padding, inventoryTopY, GameMain.GraphicsWidth - Padding * 2, GameMain.GraphicsHeight - inventoryTopY);
|
||||
|
||||
int healthWindowWidth = (int)(GameMain.GraphicsWidth * 0.5f);
|
||||
int healthWindowHeight = (int)(GameMain.GraphicsWidth * 0.5f * 0.65f);
|
||||
int healthWindowX = GameMain.GraphicsWidth / 2 - healthWindowWidth / 2;
|
||||
int healthWindowY = GameMain.GraphicsHeight / 2 - healthWindowHeight / 2;
|
||||
|
||||
HealthWindowAreaLeft = new Rectangle(healthWindowX, healthWindowY, healthWindowWidth, healthWindowHeight);
|
||||
}
|
||||
|
||||
public static void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, ButtonAreaTop, Color.White * 0.5f);
|
||||
GUI.DrawRectangle(spriteBatch, MessageAreaTop, GUI.Style.Orange * 0.5f);
|
||||
GUI.DrawRectangle(spriteBatch, CrewArea, Color.Blue * 0.5f);
|
||||
GUI.DrawRectangle(spriteBatch, ChatBoxArea, Color.Cyan * 0.5f);
|
||||
GUI.DrawRectangle(spriteBatch, HealthBarArea, Color.Red * 0.5f);
|
||||
GUI.DrawRectangle(spriteBatch, AfflictionAreaLeft, Color.Red * 0.5f);
|
||||
GUI.DrawRectangle(spriteBatch, InventoryAreaLower, Color.Yellow * 0.5f);
|
||||
GUI.DrawRectangle(spriteBatch, HealthWindowAreaLeft, Color.Red * 0.5f);
|
||||
GUI.DrawRectangle(spriteBatch, BottomRightInfoArea, Color.Green * 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public static class HUD
|
||||
{
|
||||
public static bool CloseHUD(Rectangle rect)
|
||||
{
|
||||
// Always close when hitting escape
|
||||
if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Escape)) { return true; }
|
||||
|
||||
//don't close when the cursor is on a UI element
|
||||
if (GUI.MouseOn != null) { return false; }
|
||||
|
||||
//don't close when hovering over an inventory element
|
||||
if (Inventory.IsMouseOnInventory()) { return false; }
|
||||
|
||||
bool input = PlayerInput.PrimaryMouseButtonDown() || PlayerInput.SecondaryMouseButtonClicked();
|
||||
return input && !rect.Contains(PlayerInput.MousePosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,387 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Media;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class LoadingScreen
|
||||
{
|
||||
private readonly Texture2D defaultBackgroundTexture, overlay;
|
||||
private readonly SpriteSheet decorativeGraph, decorativeMap;
|
||||
private Texture2D currentBackgroundTexture;
|
||||
private Sprite noiseSprite;
|
||||
|
||||
private string randText = "";
|
||||
|
||||
private Sprite languageSelectionCursor;
|
||||
private ScalableFont languageSelectionFont, languageSelectionFontCJK;
|
||||
|
||||
private Video currSplashScreen;
|
||||
private DateTime videoStartTime;
|
||||
|
||||
public struct PendingSplashScreen
|
||||
{
|
||||
public string Filename;
|
||||
public float Gain;
|
||||
public PendingSplashScreen(string filename, float gain)
|
||||
{
|
||||
Filename = filename;
|
||||
Gain = gain;
|
||||
}
|
||||
}
|
||||
|
||||
private Queue<PendingSplashScreen> pendingSplashScreens = new Queue<PendingSplashScreen>();
|
||||
/// <summary>
|
||||
/// Triplet.first = filepath, Triplet.second = resolution, Triplet.third = audio gain
|
||||
/// </summary>
|
||||
public Queue<PendingSplashScreen> PendingSplashScreens
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (loadMutex)
|
||||
{
|
||||
return pendingSplashScreens;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
lock (loadMutex)
|
||||
{
|
||||
pendingSplashScreens = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool PlayingSplashScreen
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (loadMutex)
|
||||
{
|
||||
return currSplashScreen != null || pendingSplashScreens.Count > 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string selectedTip;
|
||||
|
||||
private readonly object loadMutex = new object();
|
||||
private float? loadState;
|
||||
|
||||
public float? LoadState
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (loadMutex)
|
||||
{
|
||||
return loadState;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
lock (loadMutex)
|
||||
{
|
||||
loadState = value;
|
||||
DrawLoadingText = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool DrawLoadingText
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public bool WaitForLanguageSelection
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public LoadingScreen(GraphicsDevice graphics)
|
||||
{
|
||||
defaultBackgroundTexture = TextureLoader.FromFile("Content/Map/LocationPortraits/AlienRuins.png");
|
||||
|
||||
decorativeMap = new SpriteSheet("Content/Map/MapHUD.png", 6, 5, Vector2.Zero, sourceRect: new Rectangle(0, 0, 2048, 640));
|
||||
decorativeGraph = new SpriteSheet("Content/Map/MapHUD.png", 4, 10, Vector2.Zero, sourceRect: new Rectangle(1025, 1259, 1024, 732));
|
||||
|
||||
overlay = TextureLoader.FromFile("Content/UI/LoadingScreenOverlay.png");
|
||||
noiseSprite = new Sprite("Content/UI/noise.png", Vector2.Zero);
|
||||
DrawLoadingText = true;
|
||||
selectedTip = TextManager.Get("LoadingScreenTip", true);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime)
|
||||
{
|
||||
if (GameMain.Config.EnableSplashScreen)
|
||||
{
|
||||
try
|
||||
{
|
||||
DrawSplashScreen(spriteBatch, graphics);
|
||||
if (currSplashScreen != null || PendingSplashScreens.Count > 0) { return; }
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Playing splash screen video failed", e);
|
||||
GameMain.Config.EnableSplashScreen = false;
|
||||
}
|
||||
}
|
||||
|
||||
var titleStyle = GUI.Style?.GetComponentStyle("TitleText");
|
||||
Sprite titleSprite = null;
|
||||
if (!WaitForLanguageSelection && titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None))
|
||||
{
|
||||
titleSprite = titleStyle.Sprites[GUIComponent.ComponentState.None].First()?.Sprite;
|
||||
}
|
||||
|
||||
drawn = true;
|
||||
|
||||
currentBackgroundTexture ??= defaultBackgroundTexture;
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, samplerState: GUI.SamplerState);
|
||||
|
||||
float scale = (GameMain.GraphicsWidth / (float)currentBackgroundTexture.Width) * 1.2f;
|
||||
float paddingX = currentBackgroundTexture.Width * scale - GameMain.GraphicsWidth;
|
||||
float paddingY = currentBackgroundTexture.Height * scale - GameMain.GraphicsHeight;
|
||||
|
||||
double noiseT = (Timing.TotalTime * 0.02f);
|
||||
Vector2 pos = new Vector2((float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0) - 0.5f, (float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0.5f) - 0.5f);
|
||||
pos = new Vector2(pos.X * paddingX, pos.Y * paddingY);
|
||||
|
||||
spriteBatch.Draw(currentBackgroundTexture,
|
||||
new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2 + pos,
|
||||
null, Color.White, 0.0f, new Vector2(currentBackgroundTexture.Width / 2, currentBackgroundTexture.Height / 2),
|
||||
scale, SpriteEffects.None, 0.0f);
|
||||
|
||||
spriteBatch.Draw(overlay, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), null, Color.White, 0.0f, Vector2.Zero, SpriteEffects.None, 0.0f);
|
||||
|
||||
float noiseStrength = (float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0);
|
||||
float noiseScale = (float)PerlinNoise.CalculatePerlin(noiseT * 5.0f, noiseT * 2.0f, 0) * 4.0f;
|
||||
noiseSprite.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight),
|
||||
startOffset: new Point(Rand.Range(0, noiseSprite.SourceRect.Width), Rand.Range(0, noiseSprite.SourceRect.Height)),
|
||||
color: Color.White * noiseStrength * 0.1f,
|
||||
textureScale: Vector2.One * noiseScale);
|
||||
|
||||
titleSprite?.Draw(spriteBatch, new Vector2(GameMain.GraphicsWidth * 0.05f, GameMain.GraphicsHeight * 0.125f),
|
||||
Color.White, origin: new Vector2(0.0f, titleSprite.SourceRect.Height / 2.0f),
|
||||
scale: GameMain.GraphicsHeight / 2000.0f);
|
||||
|
||||
if (WaitForLanguageSelection)
|
||||
{
|
||||
DrawLanguageSelectionPrompt(spriteBatch, graphics);
|
||||
}
|
||||
else if (DrawLoadingText)
|
||||
{
|
||||
if (TextManager.Initialized)
|
||||
{
|
||||
string loadText;
|
||||
if (LoadState == 100.0f)
|
||||
{
|
||||
#if DEBUG
|
||||
if (GameMain.Config.AutomaticQuickStartEnabled && GameMain.FirstLoad)
|
||||
{
|
||||
loadText = "QUICKSTARTING ...";
|
||||
}
|
||||
else
|
||||
{
|
||||
#endif
|
||||
loadText = TextManager.Get("PressAnyKey");
|
||||
#if DEBUG
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
loadText = TextManager.Get("Loading");
|
||||
if (LoadState != null)
|
||||
{
|
||||
loadText += " " + (int)LoadState + " %";
|
||||
}
|
||||
}
|
||||
if (GUI.LargeFont != null)
|
||||
{
|
||||
GUI.LargeFont.DrawString(spriteBatch, loadText.ToUpper(),
|
||||
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.LargeFont.MeasureString(loadText.ToUpper()).X / 2.0f, GameMain.GraphicsHeight * 0.75f),
|
||||
Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
if (GUI.Font != null && selectedTip != null)
|
||||
{
|
||||
string wrappedTip = ToolBox.WrapText(selectedTip, GameMain.GraphicsWidth * 0.5f, GUI.Font);
|
||||
string[] lines = wrappedTip.Split('\n');
|
||||
float lineHeight = GUI.Font.MeasureString(selectedTip).Y;
|
||||
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
GUI.Font.DrawString(spriteBatch, lines[i],
|
||||
new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.8f + i * lineHeight)), Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
spriteBatch.End();
|
||||
|
||||
spriteBatch.Begin(blendState: BlendState.Additive);
|
||||
|
||||
Vector2 decorativeScale = new Vector2(GameMain.GraphicsHeight / 1080.0f);
|
||||
|
||||
float noiseVal = (float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.25f, Timing.TotalTime * 0.5f, 0);
|
||||
decorativeGraph.Draw(spriteBatch, (int)(decorativeGraph.FrameCount * noiseVal),
|
||||
new Vector2(GameMain.GraphicsWidth * 0.001f, GameMain.GraphicsHeight * 0.24f),
|
||||
Color.White, Vector2.Zero, 0.0f, decorativeScale, SpriteEffects.FlipVertically);
|
||||
|
||||
decorativeMap.Draw(spriteBatch, (int)(decorativeMap.FrameCount * noiseVal),
|
||||
new Vector2(GameMain.GraphicsWidth * 0.99f, GameMain.GraphicsHeight * 0.66f),
|
||||
Color.White, decorativeMap.FrameSize.ToVector2(), 0.0f, decorativeScale);
|
||||
|
||||
if (noiseVal < 0.2f)
|
||||
{
|
||||
//SCP-CB reference
|
||||
randText = (new string[] { "NIL", "black white gray", "Sometimes we would have had time to scream", "e8m106]af", "NO" }).GetRandom();
|
||||
}
|
||||
else if (noiseVal < 0.3f)
|
||||
{
|
||||
randText = ToolBox.RandomSeed(9);
|
||||
}
|
||||
else if (noiseVal < 0.5f)
|
||||
{
|
||||
randText =
|
||||
Rand.Int(100).ToString().PadLeft(2, '0') + " " +
|
||||
Rand.Int(100).ToString().PadLeft(2, '0') + " " +
|
||||
Rand.Int(100).ToString().PadLeft(2, '0') + " " +
|
||||
Rand.Int(100).ToString().PadLeft(2, '0');
|
||||
}
|
||||
|
||||
GUI.LargeFont?.DrawString(spriteBatch, randText,
|
||||
new Vector2(GameMain.GraphicsWidth - decorativeMap.FrameSize.X * decorativeScale.X * 0.8f, GameMain.GraphicsHeight * 0.57f),
|
||||
Color.White * (1.0f - noiseVal));
|
||||
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
private void DrawLanguageSelectionPrompt(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice)
|
||||
{
|
||||
if (languageSelectionFont == null)
|
||||
{
|
||||
languageSelectionFont = new ScalableFont("Content/Fonts/NotoSans/NotoSans-Bold.ttf",
|
||||
(uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
|
||||
}
|
||||
if (languageSelectionFontCJK == null)
|
||||
{
|
||||
languageSelectionFontCJK = new ScalableFont("Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf",
|
||||
(uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice, dynamicLoading: true);
|
||||
}
|
||||
if (languageSelectionCursor == null)
|
||||
{
|
||||
languageSelectionCursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
|
||||
}
|
||||
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.3f);
|
||||
Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
|
||||
foreach (string language in TextManager.AvailableLanguages)
|
||||
{
|
||||
string localizedLanguageName = TextManager.GetTranslatedLanguageName(language);
|
||||
var font = TextManager.IsCJK(localizedLanguageName) ? languageSelectionFontCJK : languageSelectionFont;
|
||||
|
||||
Vector2 textSize = font.MeasureString(localizedLanguageName);
|
||||
bool hover =
|
||||
Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
|
||||
Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
|
||||
|
||||
font.DrawString(spriteBatch, localizedLanguageName, textPos - textSize / 2,
|
||||
hover ? Color.White : Color.White * 0.6f);
|
||||
if (hover && PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
GameMain.Config.Language = language;
|
||||
//reload tip in the selected language
|
||||
selectedTip = TextManager.Get("LoadingScreenTip", true);
|
||||
GameMain.Config.SetDefaultBindings(legacy: false);
|
||||
GameMain.Config.CheckBindings(useDefaults: true);
|
||||
WaitForLanguageSelection = false;
|
||||
languageSelectionFont?.Dispose(); languageSelectionFont = null;
|
||||
languageSelectionFontCJK?.Dispose(); languageSelectionFontCJK = null;
|
||||
break;
|
||||
}
|
||||
|
||||
textPos += textSpacing;
|
||||
}
|
||||
|
||||
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, scale: 0.5f);
|
||||
}
|
||||
|
||||
private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)
|
||||
{
|
||||
if (currSplashScreen == null && PendingSplashScreens.Count == 0) { return; }
|
||||
|
||||
if (currSplashScreen == null)
|
||||
{
|
||||
var newSplashScreen = PendingSplashScreens.Dequeue();
|
||||
string fileName = newSplashScreen.Filename;
|
||||
try
|
||||
{
|
||||
currSplashScreen = Video.Load(graphics, GameMain.SoundManager, fileName);
|
||||
currSplashScreen.AudioGain = newSplashScreen.Gain;
|
||||
videoStartTime = DateTime.Now;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.Config.EnableSplashScreen = false;
|
||||
DebugConsole.ThrowError("Playing the splash screen \"" + fileName + "\" failed.", e);
|
||||
PendingSplashScreens.Clear();
|
||||
currSplashScreen = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (currSplashScreen.IsPlaying)
|
||||
{
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Draw(currSplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
|
||||
spriteBatch.End();
|
||||
|
||||
if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 500) && GameMain.WindowActive && (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.PrimaryMouseButtonDown()))
|
||||
{
|
||||
currSplashScreen.Dispose(); currSplashScreen = null;
|
||||
}
|
||||
}
|
||||
else if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 1500))
|
||||
{
|
||||
currSplashScreen.Dispose(); currSplashScreen = null;
|
||||
}
|
||||
}
|
||||
|
||||
bool drawn;
|
||||
public IEnumerable<object> DoLoading(IEnumerable<object> loader)
|
||||
{
|
||||
drawn = false;
|
||||
LoadState = null;
|
||||
selectedTip = TextManager.Get("LoadingScreenTip", true);
|
||||
currentBackgroundTexture = LocationType.List.GetRandom()?.GetPortrait(Rand.Int(int.MaxValue))?.Texture;
|
||||
|
||||
while (!drawn)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
CoroutineManager.StartCoroutine(loader);
|
||||
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
while (CoroutineManager.IsCoroutineRunning(loader.ToString()))
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
LoadState = 100.0f;
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class ParamsEditor
|
||||
{
|
||||
private static ParamsEditor _instance;
|
||||
public static ParamsEditor Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = new ParamsEditor();
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public GUIComponent Parent { get; private set; }
|
||||
public GUIListBox EditorBox { get; private set; }
|
||||
/// <summary>
|
||||
/// Uses Linq queries. Don't use too frequently or reimplement.
|
||||
/// </summary>
|
||||
public IEnumerable<SerializableEntityEditor> FindEntityEditors() => EditorBox.Content.RectTransform.Children
|
||||
.Select(c => c.GUIComponent as SerializableEntityEditor)
|
||||
.Where(c => c != null);
|
||||
|
||||
public GUIListBox CreateEditorBox(RectTransform rectT = null)
|
||||
{
|
||||
rectT = rectT ?? new RectTransform(new Vector2(0.25f, 1f), GUI.Canvas) { MinSize = new Point(340, GameMain.GraphicsHeight) };
|
||||
rectT.SetPosition(Anchor.TopRight);
|
||||
Parent = new GUIFrame(rectT, null, Color);
|
||||
EditorBox = new GUIListBox(new RectTransform(Vector2.One * 0.98f, rectT, Anchor.Center), color: Color.Black, style: null)
|
||||
{
|
||||
Spacing = 10,
|
||||
AutoHideScrollBar = true,
|
||||
KeepSpaceForScrollBar = true
|
||||
};
|
||||
return EditorBox;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
EditorBox.ClearChildren();
|
||||
}
|
||||
|
||||
public ParamsEditor(RectTransform rectT = null)
|
||||
{
|
||||
EditorBox = CreateEditorBox();
|
||||
}
|
||||
|
||||
public static Color Color = new Color(20, 20, 20, 255);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,851 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Barotrauma.Extensions;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public enum Anchor
|
||||
{
|
||||
TopLeft, TopCenter, TopRight,
|
||||
CenterLeft, Center, CenterRight,
|
||||
BottomLeft, BottomCenter, BottomRight
|
||||
}
|
||||
|
||||
public enum Pivot
|
||||
{
|
||||
TopLeft, TopCenter, TopRight,
|
||||
CenterLeft, Center, CenterRight,
|
||||
BottomLeft, BottomCenter, BottomRight
|
||||
}
|
||||
|
||||
public enum ScaleBasis
|
||||
{
|
||||
Normal,
|
||||
BothWidth, BothHeight,
|
||||
Smallest, Largest
|
||||
}
|
||||
|
||||
public class RectTransform
|
||||
{
|
||||
#region Fields and Properties
|
||||
/// <summary>
|
||||
/// Should be assigned only by GUIComponent.
|
||||
/// Note that RectTransform is created first and the GUIComponent after that.
|
||||
/// This means the GUIComponent is not set before the GUIComponent is initialized.
|
||||
/// </summary>
|
||||
public GUIComponent GUIComponent { get; set; }
|
||||
|
||||
private RectTransform parent;
|
||||
public RectTransform Parent
|
||||
{
|
||||
get { return parent; }
|
||||
set
|
||||
{
|
||||
if (parent == value || value == this) { return; }
|
||||
// Remove the child from the old parent
|
||||
RemoveFromHierarchy(displayErrors: false);
|
||||
parent = value;
|
||||
if (parent != null && !parent.children.Contains(this))
|
||||
{
|
||||
parent.children.Add(this);
|
||||
RecalculateAll(false, true, true);
|
||||
Parent.ChildrenChanged?.Invoke(this);
|
||||
}
|
||||
ParentChanged?.Invoke(parent);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<RectTransform> children = new List<RectTransform>();
|
||||
public IEnumerable<RectTransform> Children => children;
|
||||
|
||||
public int CountChildren => children.Count;
|
||||
|
||||
private Vector2 relativeSize = Vector2.One;
|
||||
/// <summary>
|
||||
/// Relative to the parent rect.
|
||||
/// </summary>
|
||||
public Vector2 RelativeSize
|
||||
{
|
||||
get { return relativeSize; }
|
||||
set
|
||||
{
|
||||
if (relativeSize.NearlyEquals(value)) { return; }
|
||||
relativeSize = value;
|
||||
RecalculateAll(resize: true, scale: false, withChildren: true);
|
||||
}
|
||||
}
|
||||
|
||||
private Point? minSize;
|
||||
/// <summary>
|
||||
/// Min size in pixels.
|
||||
/// Does not affect scaling.
|
||||
/// </summary>
|
||||
public Point MinSize
|
||||
{
|
||||
get { return minSize ?? Point.Zero; }
|
||||
set
|
||||
{
|
||||
if (minSize == value) { return; }
|
||||
minSize = value;
|
||||
RecalculateAll(true, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
private static Point maxPoint = new Point(int.MaxValue, int.MaxValue);
|
||||
private Point? maxSize;
|
||||
|
||||
/// <summary>
|
||||
/// Max size in pixels.
|
||||
/// Does not affect scaling.
|
||||
/// </summary>
|
||||
public Point MaxSize
|
||||
{
|
||||
get { return maxSize ?? maxPoint; }
|
||||
set
|
||||
{
|
||||
if (maxSize == value) { return; }
|
||||
maxSize = value;
|
||||
RecalculateAll(true, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
private Point nonScaledSize;
|
||||
/// <summary>
|
||||
/// Size before scale multiplications.
|
||||
/// </summary>
|
||||
public Point NonScaledSize
|
||||
{
|
||||
get { return nonScaledSize; }
|
||||
set
|
||||
{
|
||||
if (nonScaledSize == value) { return; }
|
||||
nonScaledSize = value.Clamp(MinSize, MaxSize);
|
||||
RecalculateRelativeSize();
|
||||
RecalculateAnchorPoint();
|
||||
RecalculatePivotOffset();
|
||||
RecalculateChildren(resize: true, scale: false);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Size after scale multiplications.
|
||||
/// </summary>
|
||||
public Point ScaledSize => NonScaledSize.Multiply(Scale);
|
||||
|
||||
/// <summary>
|
||||
/// Applied to all RectTransforms.
|
||||
/// The elements are not automatically resized, if the global scale changes.
|
||||
/// You have to manually call RecalculateScale() for all elements after changing the global scale.
|
||||
/// This is because there is currently no easy way to inform all the elements without having a reference to them.
|
||||
/// Having a reference (static list, or event) is problematic, because deconstructing the elements is not handled manually.
|
||||
/// This means that the uncleared references would bloat the memory.
|
||||
/// We could recalculate the scale each time it's needed,
|
||||
/// but in that case the calculation would need to be very lightweight and garbage free, which it currently is not.
|
||||
/// </summary>
|
||||
public static Vector2 globalScale = Vector2.One;
|
||||
|
||||
private Vector2 localScale = Vector2.One;
|
||||
public Vector2 LocalScale
|
||||
{
|
||||
get { return localScale; }
|
||||
set
|
||||
{
|
||||
if (localScale.NearlyEquals(value)) { return; }
|
||||
localScale = value;
|
||||
RecalculateAll(resize: false, scale: true, withChildren: true);
|
||||
ScaleChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 Scale { get; private set; }
|
||||
|
||||
private Vector2 relativeOffset = Vector2.Zero;
|
||||
private Point absoluteOffset = Point.Zero;
|
||||
private Point screenSpaceOffset = Point.Zero;
|
||||
/// <summary>
|
||||
/// Defined as portions of the parent size.
|
||||
/// Also the direction of the offset is relative, calculated away from the anchor point.
|
||||
/// </summary>
|
||||
public Vector2 RelativeOffset
|
||||
{
|
||||
get { return relativeOffset; }
|
||||
set
|
||||
{
|
||||
if (relativeOffset.NearlyEquals(value)) { return; }
|
||||
relativeOffset = value;
|
||||
RecalculateChildren(false, false);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Absolute in pixels but relative to the anchor point.
|
||||
/// Calculated away from the anchor point, like a padding.
|
||||
/// Use RelativeOffset to set an amount relative to the parent size.
|
||||
/// </summary>
|
||||
public Point AbsoluteOffset
|
||||
{
|
||||
get { return absoluteOffset; }
|
||||
set
|
||||
{
|
||||
if (absoluteOffset == value) { return; }
|
||||
absoluteOffset = value;
|
||||
recalculateRect = true;
|
||||
RecalculateChildren(false, false);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Screen space offset. From top left corner. In pixels.
|
||||
/// </summary>
|
||||
public Point ScreenSpaceOffset
|
||||
{
|
||||
get { return screenSpaceOffset; }
|
||||
set
|
||||
{
|
||||
if (screenSpaceOffset == value) { return; }
|
||||
screenSpaceOffset = value;
|
||||
recalculateRect = true;
|
||||
RecalculateChildren(false, false);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Calculated from the selected pivot. In pixels.
|
||||
/// </summary>
|
||||
public Point PivotOffset { get; private set; }
|
||||
/// <summary>
|
||||
/// Screen space point in pixels.
|
||||
/// </summary>
|
||||
public Point AnchorPoint { get; private set; }
|
||||
|
||||
public Point TopLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
Point absoluteOffset = ConvertOffsetRelativeToAnchor(AbsoluteOffset, Anchor);
|
||||
Point relativeOffset = ParentRect.MultiplySize(RelativeOffset);
|
||||
relativeOffset = ConvertOffsetRelativeToAnchor(relativeOffset, Anchor);
|
||||
return AnchorPoint + PivotOffset + absoluteOffset + relativeOffset + ScreenSpaceOffset;
|
||||
}
|
||||
}
|
||||
|
||||
protected Point NonScaledTopLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
Point absoluteOffset = ConvertOffsetRelativeToAnchor(AbsoluteOffset, Anchor);
|
||||
Point relativeOffset = NonScaledParentRect.MultiplySize(RelativeOffset);
|
||||
relativeOffset = ConvertOffsetRelativeToAnchor(relativeOffset, Anchor);
|
||||
return AnchorPoint + PivotOffset + absoluteOffset + relativeOffset + ScreenSpaceOffset;
|
||||
}
|
||||
}
|
||||
|
||||
private bool recalculateRect = true;
|
||||
private Rectangle _rect;
|
||||
public Rectangle Rect
|
||||
{
|
||||
get
|
||||
{
|
||||
if (recalculateRect)
|
||||
{
|
||||
_rect = new Rectangle(TopLeft, ScaledSize);
|
||||
recalculateRect = false;
|
||||
}
|
||||
return _rect;
|
||||
}
|
||||
}
|
||||
public Rectangle ParentRect => Parent != null ? Parent.Rect : ScreenRect;
|
||||
|
||||
protected Rectangle NonScaledRect => new Rectangle(NonScaledTopLeft, NonScaledSize);
|
||||
protected Rectangle NonScaledParentRect => parent != null ? Parent.NonScaledRect : ScreenRect;
|
||||
protected Rectangle ScreenRect => new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
|
||||
private Pivot pivot;
|
||||
/// <summary>
|
||||
/// Does not automatically calculate children.
|
||||
/// Note also that if you change the pivot point with this property, the pivot does not automatically match the anchor.
|
||||
/// You can use SetPosition to change everything automatcally or MatchPivotToAnchor to match the pivot to anchor.
|
||||
/// </summary>
|
||||
public Pivot Pivot
|
||||
{
|
||||
get { return pivot; }
|
||||
set
|
||||
{
|
||||
if (pivot == value) { return; }
|
||||
pivot = value;
|
||||
RecalculatePivotOffset();
|
||||
}
|
||||
}
|
||||
|
||||
private Anchor anchor;
|
||||
/// <summary>
|
||||
/// Does not automatically calculate children.
|
||||
/// Note also that if you change the anchor point with this property, the pivot does not automatically match the anchor.
|
||||
/// You can use SetPosition to change everything automatically or MatchPivotToAnchor to match the pivot to anchor.
|
||||
/// </summary>
|
||||
public Anchor Anchor
|
||||
{
|
||||
get { return anchor; }
|
||||
set
|
||||
{
|
||||
if (anchor == value) { return; }
|
||||
anchor = value;
|
||||
RecalculateAnchorPoint();
|
||||
}
|
||||
}
|
||||
|
||||
private ScaleBasis _scaleBasis;
|
||||
public ScaleBasis ScaleBasis
|
||||
{
|
||||
get { return _scaleBasis; }
|
||||
set
|
||||
{
|
||||
_scaleBasis = value;
|
||||
RecalculateAbsoluteSize();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLastChild
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Parent == null) { return false; }
|
||||
var last = Parent.Children.LastOrDefault();
|
||||
if (last == null) { return false; }
|
||||
return last == this;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFirstChild
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Parent == null) { return false; }
|
||||
var first = Parent.Children.FirstOrDefault();
|
||||
if (first == null) { return false; }
|
||||
return first == this;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
public event Action<RectTransform> ParentChanged;
|
||||
/// <summary>
|
||||
/// The element provided as the argument is the changed child. It may be new in the hierarchy or just repositioned.
|
||||
/// </summary>
|
||||
public event Action<RectTransform> ChildrenChanged;
|
||||
public event Action ScaleChanged;
|
||||
public event Action SizeChanged;
|
||||
#endregion
|
||||
|
||||
#region Initialization
|
||||
public RectTransform(Vector2 relativeSize, RectTransform parent, Anchor anchor = Anchor.TopLeft, Pivot? pivot = null, Point? minSize = null, Point? maxSize = null, ScaleBasis scaleBasis = ScaleBasis.Normal)
|
||||
{
|
||||
Init(parent, anchor, pivot);
|
||||
_scaleBasis = scaleBasis;
|
||||
this.relativeSize = relativeSize;
|
||||
this.minSize = minSize;
|
||||
this.maxSize = maxSize;
|
||||
RecalculateScale();
|
||||
RecalculateAbsoluteSize();
|
||||
RecalculateAnchorPoint();
|
||||
RecalculatePivotOffset();
|
||||
parent?.ChildrenChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// By default, elements defined with an absolute size (in pixels) will scale with the parent.
|
||||
/// This can be changed by setting IsFixedSize to true.
|
||||
/// </summary>
|
||||
public RectTransform(Point absoluteSize, RectTransform parent = null, Anchor anchor = Anchor.TopLeft, Pivot? pivot = null, ScaleBasis scaleBasis = ScaleBasis.Normal, bool isFixedSize = false)
|
||||
{
|
||||
Init(parent, anchor, pivot);
|
||||
_scaleBasis = scaleBasis;
|
||||
this.nonScaledSize = absoluteSize;
|
||||
RecalculateScale();
|
||||
RecalculateRelativeSize();
|
||||
if (scaleBasis != ScaleBasis.Normal)
|
||||
{
|
||||
RecalculateAbsoluteSize();
|
||||
}
|
||||
RecalculateAnchorPoint();
|
||||
RecalculatePivotOffset();
|
||||
IsFixedSize = isFixedSize;
|
||||
parent?.ChildrenChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public static RectTransform Load(XElement element, RectTransform parent, Anchor defaultAnchor = Anchor.TopLeft)
|
||||
{
|
||||
Enum.TryParse(element.GetAttributeString("anchor", defaultAnchor.ToString()), out Anchor anchor);
|
||||
Enum.TryParse(element.GetAttributeString("pivot", anchor.ToString()), out Pivot pivot);
|
||||
|
||||
Point? minSize = null, maxSize = null;
|
||||
ScaleBasis scaleBasis = ScaleBasis.Normal;
|
||||
if (element.Attribute("minsize") != null)
|
||||
{
|
||||
minSize = element.GetAttributePoint("minsize", Point.Zero);
|
||||
}
|
||||
if (element.Attribute("maxsize") != null)
|
||||
{
|
||||
maxSize = element.GetAttributePoint("maxsize", new Point(1000, 1000));
|
||||
}
|
||||
string sb = element.GetAttributeString("scalebasis", null);
|
||||
if (sb != null)
|
||||
{
|
||||
Enum.TryParse(sb, ignoreCase: true, out scaleBasis);
|
||||
}
|
||||
RectTransform rectTransform;
|
||||
if (element.Attribute("absolutesize") != null)
|
||||
{
|
||||
rectTransform = new RectTransform(element.GetAttributePoint("absolutesize", new Point(1000, 1000)), parent, anchor, pivot, scaleBasis)
|
||||
{
|
||||
minSize = minSize,
|
||||
maxSize = maxSize
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
rectTransform = new RectTransform(element.GetAttributeVector2("relativesize", Vector2.One), parent, anchor, pivot, minSize, maxSize, scaleBasis);
|
||||
}
|
||||
rectTransform.RelativeOffset = element.GetAttributeVector2("relativeoffset", Vector2.Zero);
|
||||
rectTransform.AbsoluteOffset = element.GetAttributePoint("absoluteoffset", Point.Zero);
|
||||
return rectTransform;
|
||||
}
|
||||
|
||||
private void Init(RectTransform parent = null, Anchor anchor = Anchor.TopLeft, Pivot? pivot = null)
|
||||
{
|
||||
this.parent = parent;
|
||||
parent?.children.Add(this);
|
||||
Anchor = anchor;
|
||||
Pivot = pivot ?? MatchPivotToAnchor(Anchor);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Protected methods
|
||||
protected void RecalculateScale()
|
||||
{
|
||||
var scale = LocalScale * globalScale;
|
||||
var parents = GetParents();
|
||||
Scale = parents.Any() ? parents.Select(rt => rt.LocalScale).Aggregate((parent, child) => parent * child) * scale : scale;
|
||||
recalculateRect = true;
|
||||
ScaleChanged?.Invoke();
|
||||
}
|
||||
|
||||
protected void RecalculatePivotOffset()
|
||||
{
|
||||
PivotOffset = CalculatePivotOffset(Pivot, ScaledSize);
|
||||
recalculateRect = true;
|
||||
}
|
||||
|
||||
protected void RecalculateAnchorPoint()
|
||||
{
|
||||
AnchorPoint = CalculateAnchorPoint(Anchor, ParentRect);
|
||||
recalculateRect = true;
|
||||
}
|
||||
|
||||
protected void RecalculateRelativeSize()
|
||||
{
|
||||
relativeSize = new Vector2(NonScaledSize.X, NonScaledSize.Y) / new Vector2(NonScaledParentRect.Width, NonScaledParentRect.Height);
|
||||
recalculateRect = true;
|
||||
SizeChanged?.Invoke();
|
||||
}
|
||||
|
||||
protected void RecalculateAbsoluteSize()
|
||||
{
|
||||
Point size = NonScaledParentRect.Size;
|
||||
switch (ScaleBasis)
|
||||
{
|
||||
case ScaleBasis.BothWidth:
|
||||
size.Y = size.X;
|
||||
break;
|
||||
case ScaleBasis.BothHeight:
|
||||
size.X = size.Y;
|
||||
break;
|
||||
case ScaleBasis.Smallest:
|
||||
if (size.X < size.Y)
|
||||
{
|
||||
size.Y = size.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
size.X = size.Y;
|
||||
}
|
||||
break;
|
||||
case ScaleBasis.Largest:
|
||||
if (size.X > size.Y)
|
||||
{
|
||||
size.Y = size.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
size.X = size.Y;
|
||||
}
|
||||
break;
|
||||
}
|
||||
size = size.Multiply(RelativeSize);
|
||||
nonScaledSize = size.Clamp(MinSize, MaxSize);
|
||||
recalculateRect = true;
|
||||
SizeChanged?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If false, the element will resize if the parent is resized (with the children).
|
||||
/// If true, the element will resize only when explicitly resized.
|
||||
/// Note that scaling always affects the elements.
|
||||
/// </summary>
|
||||
public bool IsFixedSize { get; set; }
|
||||
|
||||
protected void RecalculateAll(bool resize, bool scale = true, bool withChildren = true)
|
||||
{
|
||||
if (scale)
|
||||
{
|
||||
RecalculateScale();
|
||||
}
|
||||
if (resize && !IsFixedSize)
|
||||
{
|
||||
RecalculateAbsoluteSize();
|
||||
}
|
||||
RecalculateAnchorPoint();
|
||||
RecalculatePivotOffset();
|
||||
if (withChildren)
|
||||
{
|
||||
RecalculateChildren(resize, scale);
|
||||
}
|
||||
}
|
||||
|
||||
private bool RemoveFromHierarchy(bool displayErrors = true)
|
||||
{
|
||||
if (Parent == null)
|
||||
{
|
||||
if (displayErrors)
|
||||
{
|
||||
DebugConsole.ThrowError("Parent null" + Environment.StackTrace);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!Parent.children.Contains(this))
|
||||
{
|
||||
if (displayErrors)
|
||||
{
|
||||
DebugConsole.ThrowError("The children of the parent does not contain this child. This should not be possible! " + Environment.StackTrace);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!Parent.children.Remove(this))
|
||||
{
|
||||
if (displayErrors)
|
||||
{
|
||||
DebugConsole.ThrowError("Unable to remove the child from the parent. " + Environment.StackTrace);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Public instance methods
|
||||
public void SetPosition(Anchor anchor, Pivot? pivot = null)
|
||||
{
|
||||
Anchor = anchor;
|
||||
Pivot = pivot ?? MatchPivotToAnchor(anchor);
|
||||
ScreenSpaceOffset = Point.Zero;
|
||||
recalculateRect = true;
|
||||
RecalculateChildren(false, false);
|
||||
}
|
||||
|
||||
public void Resize(Point absoluteSize, bool resizeChildren = true)
|
||||
{
|
||||
nonScaledSize = absoluteSize.Clamp(MinSize, MaxSize);
|
||||
RecalculateRelativeSize();
|
||||
RecalculateAll(resize: false, scale: false, withChildren: false);
|
||||
RecalculateChildren(resizeChildren, false);
|
||||
}
|
||||
|
||||
public void Resize(Vector2 relativeSize, bool resizeChildren = true)
|
||||
{
|
||||
this.relativeSize = relativeSize;
|
||||
RecalculateAll(resize: true, scale: false, withChildren: false);
|
||||
RecalculateChildren(resizeChildren, false);
|
||||
}
|
||||
|
||||
public void ChangeScale(Vector2 newScale)
|
||||
{
|
||||
LocalScale = newScale;
|
||||
}
|
||||
|
||||
public void ResetScale()
|
||||
{
|
||||
ChangeScale(Vector2.One);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Currently this needs to be manually called only when the global scale changes.
|
||||
/// If the local scale changes, the scale is automatically recalculated.
|
||||
/// </summary>
|
||||
public void RecalculateScale(bool withChildren)
|
||||
{
|
||||
RecalculateScale();
|
||||
if (withChildren)
|
||||
{
|
||||
RecalculateChildren(resize: false, scale: true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Manipulates ScreenSpaceOffset.
|
||||
/// If you want to manipulate some other offset, access the property setters directly.
|
||||
/// </summary>
|
||||
public void Translate(Point translation)
|
||||
{
|
||||
ScreenSpaceOffset += translation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all parent elements in the hierarchy.
|
||||
/// </summary>
|
||||
public IEnumerable<RectTransform> GetParents()
|
||||
{
|
||||
var parents = new List<RectTransform>();
|
||||
if (Parent != null)
|
||||
{
|
||||
parents.Add(Parent);
|
||||
return parents.Concat(Parent.GetParents());
|
||||
}
|
||||
else
|
||||
{
|
||||
return parents;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all child elements in the hierarchy.
|
||||
/// </summary>
|
||||
public IEnumerable<RectTransform> GetAllChildren()
|
||||
{
|
||||
return children.Concat(children.SelectManyRecursive(c => c.children));
|
||||
}
|
||||
|
||||
public int GetChildIndex(RectTransform rectT)
|
||||
{
|
||||
return children.IndexOf(rectT);
|
||||
}
|
||||
|
||||
public RectTransform GetChild(int index)
|
||||
{
|
||||
return children[index];
|
||||
}
|
||||
|
||||
public bool IsParentOf(RectTransform rectT, bool recursive = true)
|
||||
{
|
||||
return children.Contains(rectT) || (recursive && children.Any(c => c.IsParentOf(rectT)));
|
||||
}
|
||||
|
||||
public void ClearChildren()
|
||||
{
|
||||
children.ForEachMod(c => c.Parent = null);
|
||||
}
|
||||
|
||||
public void SortChildren(Comparison<RectTransform> comparison)
|
||||
{
|
||||
children.Sort(comparison);
|
||||
RecalculateAll(false, false, true);
|
||||
Parent.ChildrenChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public void SetAsLastChild()
|
||||
{
|
||||
if (IsLastChild) { return; }
|
||||
if (!RemoveFromHierarchy(displayErrors: true)) { return; }
|
||||
parent.children.Add(this);
|
||||
RecalculateAll(false, true, true);
|
||||
parent.ChildrenChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
public void SetAsFirstChild()
|
||||
{
|
||||
if (IsFirstChild) { return; }
|
||||
RepositionChildInHierarchy(0);
|
||||
}
|
||||
|
||||
public bool RepositionChildInHierarchy(int index)
|
||||
{
|
||||
if (!RemoveFromHierarchy(displayErrors: true)) { return false; }
|
||||
try
|
||||
{
|
||||
Parent.children.Insert(index, this);
|
||||
}
|
||||
catch (ArgumentOutOfRangeException e)
|
||||
{
|
||||
DebugConsole.ThrowError(e.ToString());
|
||||
return false;
|
||||
}
|
||||
RecalculateAll(false, true, true);
|
||||
Parent.ChildrenChanged?.Invoke(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RecalculateChildren(bool resize, bool scale = true)
|
||||
{
|
||||
for (int i = 0; i < children.Count; i++)
|
||||
{
|
||||
children[i].RecalculateAll(resize, scale, withChildren: true);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddChildrenToGUIUpdateList(bool ignoreChildren = false, int order = 0)
|
||||
{
|
||||
for (int i = 0; i < children.Count; i++)
|
||||
{
|
||||
children[i].GUIComponent.AddToGUIUpdateList(ignoreChildren, order);
|
||||
}
|
||||
}
|
||||
|
||||
public void MatchPivotToAnchor() => MatchPivotToAnchor(Anchor);
|
||||
|
||||
|
||||
private Point? animTargetPos;
|
||||
public Point AnimTargetPos
|
||||
{
|
||||
get { return animTargetPos ?? AbsoluteOffset; }
|
||||
}
|
||||
|
||||
public void MoveOverTime(Point targetPos, float duration)
|
||||
{
|
||||
animTargetPos = targetPos;
|
||||
CoroutineManager.StartCoroutine(DoMoveAnimation(targetPos, duration));
|
||||
}
|
||||
public void ScaleOverTime(Point targetSize, float duration)
|
||||
{
|
||||
CoroutineManager.StartCoroutine(DoScaleAnimation(targetSize, duration));
|
||||
}
|
||||
|
||||
private IEnumerable<object> DoMoveAnimation(Point targetPos, float duration)
|
||||
{
|
||||
Vector2 startPos = AbsoluteOffset.ToVector2();
|
||||
float t = 0.0f;
|
||||
while (t < duration && duration > 0.0f)
|
||||
{
|
||||
t += CoroutineManager.DeltaTime;
|
||||
AbsoluteOffset = Vector2.SmoothStep(startPos, targetPos.ToVector2(), t / duration).ToPoint();
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
AbsoluteOffset = targetPos;
|
||||
animTargetPos = null;
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
private IEnumerable<object> DoScaleAnimation(Point targetSize, float duration)
|
||||
{
|
||||
Vector2 startSize = NonScaledSize.ToVector2();
|
||||
float t = 0.0f;
|
||||
while (t < duration && duration > 0.0f)
|
||||
{
|
||||
t += CoroutineManager.DeltaTime;
|
||||
NonScaledSize = Vector2.SmoothStep(startSize, targetSize.ToVector2(), t / duration).ToPoint();
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
NonScaledSize = targetSize;
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Static methods
|
||||
public static Pivot MatchPivotToAnchor(Anchor anchor)
|
||||
{
|
||||
if (!Enum.TryParse(anchor.ToString(), out Pivot pivot))
|
||||
{
|
||||
throw new Exception($"[RectTransform] Cannot match pivot to anchor {anchor}");
|
||||
}
|
||||
return pivot;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the offset so that the direction is always away from the anchor point.
|
||||
/// </summary>
|
||||
public static Point ConvertOffsetRelativeToAnchor(Point offset, Anchor anchor)
|
||||
{
|
||||
switch (anchor)
|
||||
{
|
||||
case Anchor.BottomRight:
|
||||
return offset.Inverse();
|
||||
case Anchor.BottomLeft:
|
||||
case Anchor.BottomCenter:
|
||||
return new Point(offset.X, -offset.Y);
|
||||
case Anchor.TopRight:
|
||||
case Anchor.CenterRight:
|
||||
return new Point(-offset.X, offset.Y);
|
||||
default:
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
|
||||
public static Point CalculatePivotOffset(Pivot pivot, Point size)
|
||||
{
|
||||
int width = size.X;
|
||||
int height = size.Y;
|
||||
switch (pivot)
|
||||
{
|
||||
case Pivot.TopLeft:
|
||||
return Point.Zero;
|
||||
case Pivot.TopCenter:
|
||||
return new Point(-width / 2, 0);
|
||||
case Pivot.TopRight:
|
||||
return new Point(-width, 0);
|
||||
case Pivot.CenterLeft:
|
||||
return new Point(0, -height / 2);
|
||||
case Pivot.Center:
|
||||
return size.Divide(2).Inverse();
|
||||
case Pivot.CenterRight:
|
||||
return new Point(-width, -height / 2);
|
||||
case Pivot.BottomLeft:
|
||||
return new Point(0, -height);
|
||||
case Pivot.BottomCenter:
|
||||
return new Point(-width / 2, -height);
|
||||
case Pivot.BottomRight:
|
||||
return new Point(-width, -height);
|
||||
default:
|
||||
throw new NotImplementedException(pivot.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public static Point CalculateAnchorPoint(Anchor anchor, Rectangle parent)
|
||||
{
|
||||
switch (anchor)
|
||||
{
|
||||
case Anchor.TopLeft:
|
||||
return parent.Location;
|
||||
case Anchor.TopCenter:
|
||||
return new Point(parent.Center.X, parent.Top);
|
||||
case Anchor.TopRight:
|
||||
return new Point(parent.Right, parent.Top);
|
||||
case Anchor.CenterLeft:
|
||||
return new Point(parent.Left, parent.Center.Y);
|
||||
case Anchor.Center:
|
||||
return parent.Center;
|
||||
case Anchor.CenterRight:
|
||||
return new Point(parent.Right, parent.Center.Y);
|
||||
case Anchor.BottomLeft:
|
||||
return new Point(parent.Left, parent.Bottom);
|
||||
case Anchor.BottomCenter:
|
||||
return new Point(parent.Center.X, parent.Bottom);
|
||||
case Anchor.BottomRight:
|
||||
return new Point(parent.Right, parent.Bottom);
|
||||
default:
|
||||
throw new NotImplementedException(anchor.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The elements are not automatically resized, if the global scale changes.
|
||||
/// You have to manually call RecalculateScale() for all elements after changing the global scale.
|
||||
/// This is because there is currently no easy way to inform all the elements without having a reference to them.
|
||||
/// Having a reference (static list, or event) is problematic, because deconstructing the elements is not handled manually.
|
||||
/// This means that the uncleared references would bloat the memory.
|
||||
/// We could recalculate the scale each time it's needed,
|
||||
/// but in that case the calculation would need to be very lightweight and garbage free, which it currently is not.
|
||||
/// </summary>
|
||||
public static void ResetGlobalScale()
|
||||
{
|
||||
globalScale = Vector2.One;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,327 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
/// <summary>
|
||||
/// Sprite batch extensions for drawing primitive shapes
|
||||
/// Modified from: https://github.com/craftworkgames/MonoGame.Extended/blob/develop/Source/MonoGame.Extended/ShapeExtensions.cs
|
||||
/// </summary>
|
||||
public static class ShapeExtensions
|
||||
{
|
||||
private static Texture2D _whitePixelTexture;
|
||||
|
||||
private static Texture2D GetTexture(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (_whitePixelTexture == null)
|
||||
{
|
||||
CrossThread.RequestExecutionOnMainThread(() =>
|
||||
{
|
||||
_whitePixelTexture = new Texture2D(spriteBatch.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
|
||||
_whitePixelTexture.SetData(new[] { Color.White });
|
||||
});
|
||||
}
|
||||
|
||||
return _whitePixelTexture;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a closed polygon from a <see cref="Polygon" /> shape
|
||||
/// </summary>
|
||||
public static void DrawPolygon(this SpriteBatch spriteBatch, Vector2 position, Polygon polygon, Color color,
|
||||
float thickness = 1f)
|
||||
{
|
||||
DrawPolygon(spriteBatch, position, polygon.Vertices, color, thickness);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a closed polygon from an array of points
|
||||
/// </summary>
|
||||
public static void DrawPolygon(this SpriteBatch spriteBatch, Vector2 offset, IReadOnlyList<Vector2> points, Color color,
|
||||
float thickness = 1f)
|
||||
{
|
||||
if (points.Count == 0)
|
||||
return;
|
||||
|
||||
if (points.Count == 1)
|
||||
{
|
||||
DrawPoint(spriteBatch, points[0], color, (int)thickness);
|
||||
return;
|
||||
}
|
||||
|
||||
var texture = GetTexture(spriteBatch);
|
||||
|
||||
for (var i = 0; i < points.Count - 1; i++)
|
||||
DrawPolygonEdge(spriteBatch, texture, points[i] + offset, points[i + 1] + offset, color, thickness);
|
||||
|
||||
DrawPolygonEdge(spriteBatch, texture, points[points.Count - 1] + offset, points[0] + offset, color,
|
||||
thickness);
|
||||
}
|
||||
|
||||
private static void DrawPolygonEdge(SpriteBatch spriteBatch, Texture2D texture, Vector2 point1, Vector2 point2,
|
||||
Color color, float thickness)
|
||||
{
|
||||
var length = Vector2.Distance(point1, point2);
|
||||
var angle = (float)Math.Atan2(point2.Y - point1.Y, point2.X - point1.X);
|
||||
var scale = new Vector2(length, thickness);
|
||||
spriteBatch.Draw(GetTexture(spriteBatch), point1, null, color, angle, Vector2.Zero, scale, SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a line from point1 to point2 with an offset
|
||||
/// </summary>
|
||||
public static void DrawLine(this SpriteBatch spriteBatch, float x1, float y1, float x2, float y2, Color color,
|
||||
float thickness = 1f)
|
||||
{
|
||||
DrawLine(spriteBatch, new Vector2(x1, y1), new Vector2(x2, y2), color, thickness);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a line from point1 to point2 with an offset
|
||||
/// </summary>
|
||||
public static void DrawLine(this SpriteBatch spriteBatch, Vector2 point1, Vector2 point2, Color color,
|
||||
float thickness = 1f)
|
||||
{
|
||||
// calculate the distance between the two vectors
|
||||
var distance = Vector2.Distance(point1, point2);
|
||||
|
||||
// calculate the angle between the two vectors
|
||||
var angle = (float)Math.Atan2(point2.Y - point1.Y, point2.X - point1.X);
|
||||
|
||||
DrawLine(spriteBatch, point1, distance, angle, color, thickness);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a line from point1 to point2 with an offset
|
||||
/// </summary>
|
||||
public static void DrawLine(this SpriteBatch spriteBatch, Vector2 point, float length, float angle, Color color,
|
||||
float thickness = 1f)
|
||||
{
|
||||
var origin = new Vector2(0f, 0.5f);
|
||||
var scale = new Vector2(length, thickness);
|
||||
spriteBatch.Draw(GetTexture(spriteBatch), point, null, color, angle, origin, scale, SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a point at the specified x, y position. The center of the point will be at the position.
|
||||
/// </summary>
|
||||
public static void DrawPoint(this SpriteBatch spriteBatch, float x, float y, Color color, float size = 1f)
|
||||
{
|
||||
DrawPoint(spriteBatch, new Vector2(x, y), color, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a point at the specified position. The center of the point will be at the position.
|
||||
/// </summary>
|
||||
public static void DrawPoint(this SpriteBatch spriteBatch, Vector2 position, Color color, float size = 1f)
|
||||
{
|
||||
var scale = Vector2.One * size;
|
||||
var offset = new Vector2(0.5f) - new Vector2(size * 0.5f);
|
||||
spriteBatch.Draw(GetTexture(spriteBatch), position + offset, null, color, 0.0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
public static void DrawCircle(this SpriteBatch spriteBatch, Vector2 center, float radius, int sides, Color color,
|
||||
float thickness = 1f)
|
||||
{
|
||||
DrawPolygon(spriteBatch, center, CreateCircle(radius, sides), color, thickness);
|
||||
}
|
||||
|
||||
public static void DrawCircle(this SpriteBatch spriteBatch, float x, float y, float radius, int sides,
|
||||
Color color, float thickness = 1f)
|
||||
{
|
||||
DrawPolygon(spriteBatch, new Vector2(x, y), CreateCircle(radius, sides), color, thickness);
|
||||
}
|
||||
|
||||
public static void DrawSector(this SpriteBatch spriteBatch, Vector2 center, float radius, float radians, int sides, Color color, float offset = 0, float thickness = 1)
|
||||
{
|
||||
DrawPolygon(spriteBatch, center, CreateSector(radius, sides, radians, offset), color, thickness);
|
||||
}
|
||||
|
||||
private static Vector2[] CreateSector(double radius, int sides, float radians, float offset = 0)
|
||||
{
|
||||
//circle sectors need one extra point at the center
|
||||
var points = new Vector2[radians < MathHelper.TwoPi ? sides + 1 : sides];
|
||||
var step = radians / sides;
|
||||
|
||||
double theta = offset;
|
||||
for (var i = 0; i < sides; i++)
|
||||
{
|
||||
points[i] = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * (float)radius;
|
||||
theta += step;
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
private static Vector2[] CreateCircle(double radius, int sides)
|
||||
{
|
||||
return CreateSector(radius, sides, MathHelper.TwoPi);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Original source: https://github.com/craftworkgames/MonoGame.Extended/blob/develop/Source/MonoGame.Extended/Shapes/Polygon.cs
|
||||
/// </summary>
|
||||
public class Polygon : IEquatable<Polygon>
|
||||
{
|
||||
public Polygon(IEnumerable<Vector2> vertices)
|
||||
{
|
||||
_localVertices = vertices.ToArray();
|
||||
_transformedVertices = _localVertices;
|
||||
_offset = Vector2.Zero;
|
||||
_rotation = 0;
|
||||
_scale = Vector2.One;
|
||||
_isDirty = false;
|
||||
}
|
||||
|
||||
private readonly Vector2[] _localVertices;
|
||||
private Vector2[] _transformedVertices;
|
||||
private Vector2 _offset;
|
||||
private float _rotation;
|
||||
private Vector2 _scale;
|
||||
private bool _isDirty;
|
||||
|
||||
public Vector2[] Vertices
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_isDirty)
|
||||
{
|
||||
_transformedVertices = GetTransformedVertices();
|
||||
_isDirty = false;
|
||||
}
|
||||
|
||||
return _transformedVertices;
|
||||
}
|
||||
}
|
||||
|
||||
public float Left
|
||||
{
|
||||
get { return Vertices.Min(v => v.X); }
|
||||
}
|
||||
|
||||
public float Right
|
||||
{
|
||||
get { return Vertices.Max(v => v.X); }
|
||||
}
|
||||
|
||||
public float Top
|
||||
{
|
||||
get { return Vertices.Min(v => v.Y); }
|
||||
}
|
||||
|
||||
public float Bottom
|
||||
{
|
||||
get { return Vertices.Max(v => v.Y); }
|
||||
}
|
||||
|
||||
public void Offset(Vector2 amount)
|
||||
{
|
||||
_offset += amount;
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
public void Rotate(float amount)
|
||||
{
|
||||
_rotation += amount;
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
public void Scale(Vector2 amount)
|
||||
{
|
||||
_scale += amount;
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
private Vector2[] GetTransformedVertices()
|
||||
{
|
||||
var newVertices = new Vector2[_localVertices.Length];
|
||||
var isScaled = _scale != Vector2.One;
|
||||
|
||||
for (var i = 0; i < _localVertices.Length; i++)
|
||||
{
|
||||
var p = _localVertices[i];
|
||||
|
||||
if (isScaled)
|
||||
p *= _scale;
|
||||
|
||||
// ReSharper disable once CompareOfFloatsByEqualityOperator
|
||||
if (_rotation != 0)
|
||||
{
|
||||
var cos = (float)Math.Cos(_rotation);
|
||||
var sin = (float)Math.Sin(_rotation);
|
||||
p = new Vector2(cos * p.X - sin * p.Y, sin * p.X + cos * p.Y);
|
||||
}
|
||||
|
||||
newVertices[i] = p + _offset;
|
||||
}
|
||||
|
||||
return newVertices;
|
||||
}
|
||||
|
||||
public Polygon TransformedCopy(Vector2 offset, float rotation, Vector2 scale)
|
||||
{
|
||||
var polygon = new Polygon(_localVertices);
|
||||
polygon.Offset(offset);
|
||||
polygon.Rotate(rotation);
|
||||
polygon.Scale(scale - Vector2.One);
|
||||
return new Polygon(polygon.Vertices);
|
||||
}
|
||||
|
||||
public bool Contains(Vector2 point)
|
||||
{
|
||||
return Contains(point.X, point.Y);
|
||||
}
|
||||
|
||||
public bool Contains(float x, float y)
|
||||
{
|
||||
var intersects = 0;
|
||||
var vertices = Vertices;
|
||||
|
||||
for (var i = 0; i < vertices.Length; i++)
|
||||
{
|
||||
var x1 = vertices[i].X;
|
||||
var y1 = vertices[i].Y;
|
||||
var x2 = vertices[(i + 1) % vertices.Length].X;
|
||||
var y2 = vertices[(i + 1) % vertices.Length].Y;
|
||||
|
||||
if ((((y1 <= y) && (y < y2)) || ((y2 <= y) && (y < y1))) && (x < (x2 - x1) / (y2 - y1) * (y - y1) + x1))
|
||||
intersects++;
|
||||
}
|
||||
|
||||
return (intersects & 1) == 1;
|
||||
}
|
||||
|
||||
public static bool operator ==(Polygon a, Polygon b)
|
||||
{
|
||||
return a.Equals(b);
|
||||
}
|
||||
|
||||
public static bool operator !=(Polygon a, Polygon b)
|
||||
{
|
||||
return !(a == b);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
return obj is Polygon && Equals((Polygon)obj);
|
||||
}
|
||||
|
||||
public bool Equals(Polygon other)
|
||||
{
|
||||
return Vertices.SequenceEqual(other.Vertices);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
return Vertices.Aggregate(27, (current, v) => current + 13 * current + v.GetHashCode());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class UISprite
|
||||
{
|
||||
public Sprite Sprite
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public bool Tile
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public bool Slice
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Rectangle[] Slices
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public bool MaintainAspectRatio
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How much the borders of a sliced sprite are allowed to scale
|
||||
/// You may for example want to prevent a 1-pixel border from scaling down (and disappearing) on small resolutions
|
||||
/// </summary>
|
||||
private readonly float minBorderScale = 0.1f, maxBorderScale = 10.0f;
|
||||
|
||||
public bool CrossFadeIn { get; private set; } = true;
|
||||
public bool CrossFadeOut { get; private set; } = true;
|
||||
|
||||
public TransitionMode TransitionMode { get; private set; }
|
||||
|
||||
public UISprite(XElement element)
|
||||
{
|
||||
Sprite = new Sprite(element);
|
||||
MaintainAspectRatio = element.GetAttributeBool("maintainaspectratio", false);
|
||||
Tile = element.GetAttributeBool("tile", true);
|
||||
CrossFadeIn = element.GetAttributeBool("crossfadein", CrossFadeIn);
|
||||
CrossFadeOut = element.GetAttributeBool("crossfadeout", CrossFadeOut);
|
||||
string transitionMode = element.GetAttributeString("transition", string.Empty);
|
||||
if (Enum.TryParse(transitionMode, ignoreCase: true, out TransitionMode transition))
|
||||
{
|
||||
TransitionMode = transition;
|
||||
}
|
||||
|
||||
Vector4 sliceVec = element.GetAttributeVector4("slice", Vector4.Zero);
|
||||
if (sliceVec != Vector4.Zero)
|
||||
{
|
||||
minBorderScale = element.GetAttributeFloat("minborderscale", 0.1f);
|
||||
maxBorderScale = element.GetAttributeFloat("minborderscale", 10.0f);
|
||||
|
||||
Rectangle slice = new Rectangle((int)sliceVec.X, (int)sliceVec.Y, (int)(sliceVec.Z - sliceVec.X), (int)(sliceVec.W - sliceVec.Y));
|
||||
|
||||
Slice = true;
|
||||
Slices = new Rectangle[9];
|
||||
|
||||
//top-left
|
||||
Slices[0] = new Rectangle(Sprite.SourceRect.Location, slice.Location - Sprite.SourceRect.Location);
|
||||
//top-mid
|
||||
Slices[1] = new Rectangle(slice.Location.X, Slices[0].Y, slice.Width, Slices[0].Height);
|
||||
//top-right
|
||||
Slices[2] = new Rectangle(slice.Right, Slices[0].Y, Sprite.SourceRect.Right - slice.Right, Slices[0].Height);
|
||||
|
||||
//mid-left
|
||||
Slices[3] = new Rectangle(Slices[0].X, slice.Y, Slices[0].Width, slice.Height);
|
||||
//center
|
||||
Slices[4] = slice;
|
||||
//mid-right
|
||||
Slices[5] = new Rectangle(Slices[2].X, slice.Y, Slices[2].Width, slice.Height);
|
||||
|
||||
//bottom-left
|
||||
Slices[6] = new Rectangle(Slices[0].X, slice.Bottom, Slices[0].Width, Sprite.SourceRect.Bottom - slice.Bottom);
|
||||
//bottom-mid
|
||||
Slices[7] = new Rectangle(Slices[1].X, slice.Bottom, Slices[1].Width, Sprite.SourceRect.Bottom - slice.Bottom);
|
||||
//bottom-right
|
||||
Slices[8] = new Rectangle(Slices[2].X, slice.Bottom, Slices[2].Width, Sprite.SourceRect.Bottom - slice.Bottom);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the scale of the sliced sprite's borders when it's draw inside an area of a specific size
|
||||
/// </summary>
|
||||
public float GetSliceBorderScale(Point drawSize)
|
||||
{
|
||||
if (!Slice) { return 1.0f; }
|
||||
|
||||
Vector2 scale = new Vector2(
|
||||
MathHelper.Clamp((float)drawSize.X / (Slices[0].Height + Slices[6].Height), 0, 1),
|
||||
MathHelper.Clamp((float)drawSize.Y / (Slices[0].Width + Slices[2].Width), 0, 1));
|
||||
return MathHelper.Clamp(Math.Min(Math.Min(scale.X, scale.Y), GUI.SlicedSpriteScale), minBorderScale, maxBorderScale);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Rectangle rect, Color color, SpriteEffects spriteEffects = SpriteEffects.None)
|
||||
{
|
||||
if (Sprite.Texture == null)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.Magenta);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Slice)
|
||||
{
|
||||
Vector2 pos = new Vector2(rect.X, rect.Y);
|
||||
|
||||
float scale = GetSliceBorderScale(rect.Size);
|
||||
int centerHeight = rect.Height - (int)((Slices[0].Height + Slices[6].Height) * scale);
|
||||
int centerWidth = rect.Width - (int)((Slices[0].Width + Slices[2].Width) * scale);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
int width = (int)(x == 1 ? centerWidth : Slices[x].Width * scale);
|
||||
if (width <= 0) { continue; }
|
||||
for (int y = 0; y < 3; y++)
|
||||
{
|
||||
int height = (int)(y == 1 ? centerHeight : Slices[x + y * 3].Height * scale);
|
||||
if (height <= 0) { continue; }
|
||||
|
||||
spriteBatch.Draw(Sprite.Texture,
|
||||
new Rectangle((int)pos.X, (int)pos.Y, width, height),
|
||||
Slices[x + y * 3],
|
||||
color);
|
||||
|
||||
pos.Y += height;
|
||||
}
|
||||
pos.X += width;
|
||||
pos.Y = rect.Y;
|
||||
}
|
||||
}
|
||||
else if (Tile)
|
||||
{
|
||||
Vector2 startPos = new Vector2(rect.X, rect.Y);
|
||||
Sprite.DrawTiled(spriteBatch, startPos, new Vector2(rect.Width, rect.Height), null, color);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (MaintainAspectRatio)
|
||||
{
|
||||
float scale = Math.Min((float)rect.Width / Sprite.SourceRect.Width, (float)rect.Height / Sprite.SourceRect.Height);
|
||||
|
||||
spriteBatch.Draw(Sprite.Texture, rect.Center.ToVector2(),
|
||||
Sprite.SourceRect,
|
||||
color,
|
||||
rotation: 0.0f,
|
||||
origin: Sprite.size / 2.0f,
|
||||
scale: scale,
|
||||
effects: spriteEffects, layerDepth: 0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(Sprite.Texture, rect, Sprite.SourceRect, color, 0, Vector2.Zero, spriteEffects, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,290 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Media;
|
||||
using System.IO;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class VideoPlayer
|
||||
{
|
||||
public bool IsPlaying;
|
||||
|
||||
private Video currentVideo;
|
||||
private string filePath;
|
||||
|
||||
private GUIFrame background, videoFrame, textFrame;
|
||||
private GUITextBlock title, textContent, objectiveTitle, objectiveText;
|
||||
private GUICustomComponent videoView;
|
||||
private GUIButton okButton;
|
||||
|
||||
private Color backgroundColor = new Color(0f, 0f, 0f, 0.8f);
|
||||
private Action callbackOnStop;
|
||||
|
||||
private Point scaledVideoResolution;
|
||||
private readonly int borderSize = 20;
|
||||
private readonly Point buttonSize = new Point(120, 30);
|
||||
private readonly int titleHeight = 30;
|
||||
private readonly int objectiveFrameHeight = 60;
|
||||
private readonly int textHeight = 25;
|
||||
|
||||
private bool useTextOnRightSide = false;
|
||||
|
||||
public class TextSettings
|
||||
{
|
||||
public string Text;
|
||||
public int Width;
|
||||
|
||||
public TextSettings(XElement element)
|
||||
{
|
||||
Text = TextManager.GetFormatted(element.GetAttributeString("text", string.Empty), true);
|
||||
Width = element.GetAttributeInt("width", 450);
|
||||
}
|
||||
}
|
||||
|
||||
public class VideoSettings
|
||||
{
|
||||
public string File;
|
||||
|
||||
public VideoSettings(XElement element)
|
||||
{
|
||||
File = element.GetAttributeString("file", string.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
public VideoPlayer() // GUI elements with size set to Point.Zero are resized based on content
|
||||
{
|
||||
int screenWidth = (int)(GameMain.GraphicsWidth * 0.55f);
|
||||
scaledVideoResolution = new Point(screenWidth, (int)(screenWidth / 16f * 9f));
|
||||
|
||||
int width = scaledVideoResolution.X;
|
||||
int height = scaledVideoResolution.Y;
|
||||
|
||||
background = new GUIFrame(new RectTransform(Point.Zero, GUI.Canvas, Anchor.Center), style: null, color: backgroundColor);
|
||||
videoFrame = new GUIFrame(new RectTransform(Point.Zero, background.RectTransform, Anchor.Center, Pivot.Center), style: "InnerFrame");
|
||||
|
||||
if (useTextOnRightSide)
|
||||
{
|
||||
textFrame = new GUIFrame(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft), "TextFrame");
|
||||
}
|
||||
else
|
||||
{
|
||||
textFrame = new GUIFrame(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), "TextFrame");
|
||||
}
|
||||
|
||||
videoView = new GUICustomComponent(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.Center), (spriteBatch, guiCustomComponent) => { DrawVideo(spriteBatch, guiCustomComponent.Rect); });
|
||||
title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft), string.Empty, font: GUI.LargeFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left);
|
||||
|
||||
textContent = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft), string.Empty, font: GUI.Font, textAlignment: Alignment.TopLeft);
|
||||
|
||||
objectiveTitle = new GUITextBlock(new RectTransform(new Vector2(1f, 0f), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.SubHeadingFont, textAlignment: Alignment.CenterRight, textColor: Color.White);
|
||||
objectiveTitle.Text = TextManager.Get("Tutorial.NewObjective");
|
||||
objectiveText = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.SubHeadingFont, textColor: new Color(4, 180, 108), textAlignment: Alignment.CenterRight);
|
||||
|
||||
objectiveTitle.Visible = objectiveText.Visible = false;
|
||||
}
|
||||
|
||||
public void Play()
|
||||
{
|
||||
IsPlaying = true;
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
IsPlaying = false;
|
||||
if (currentVideo == null) return;
|
||||
currentVideo.Dispose();
|
||||
currentVideo = null;
|
||||
}
|
||||
|
||||
private bool DisposeVideo(GUIButton button, object userData)
|
||||
{
|
||||
Stop();
|
||||
callbackOnStop?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (currentVideo == null) return;
|
||||
if (currentVideo.IsPlaying) return;
|
||||
|
||||
currentVideo.Play();
|
||||
}
|
||||
|
||||
public void AddToGUIUpdateList(bool ignoreChildren = false, int order = 0)
|
||||
{
|
||||
if (!IsPlaying) return;
|
||||
background.AddToGUIUpdateList(ignoreChildren, order);
|
||||
}
|
||||
|
||||
public void LoadContent(string contentPath, VideoSettings videoSettings, TextSettings textSettings, string contentId, bool startPlayback, string objective = "", Action callback = null)
|
||||
{
|
||||
callbackOnStop = callback;
|
||||
filePath = contentPath + videoSettings.File;
|
||||
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
DebugConsole.ThrowError("No video found at: " + filePath);
|
||||
DisposeVideo(null, null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentVideo != null)
|
||||
{
|
||||
currentVideo.Dispose();
|
||||
currentVideo = null;
|
||||
}
|
||||
|
||||
currentVideo = CreateVideo();
|
||||
title.Text = textSettings != null ? TextManager.Get(contentId) : string.Empty;
|
||||
textContent.Text = textSettings != null ? textSettings.Text : string.Empty;
|
||||
objectiveText.Text = objective;
|
||||
|
||||
AdjustFrames(videoSettings, textSettings);
|
||||
|
||||
if (startPlayback) Play();
|
||||
}
|
||||
|
||||
private void AdjustFrames(VideoSettings videoSettings, TextSettings textSettings)
|
||||
{
|
||||
int screenWidth = (int)(GameMain.GraphicsWidth * 0.55f);
|
||||
scaledVideoResolution = new Point(screenWidth, (int)(screenWidth / 16f * 9f));
|
||||
|
||||
background.RectTransform.NonScaledSize = Point.Zero;
|
||||
videoFrame.RectTransform.NonScaledSize = Point.Zero;
|
||||
videoView.RectTransform.NonScaledSize = Point.Zero;
|
||||
|
||||
title.RectTransform.NonScaledSize = Point.Zero;
|
||||
textFrame.RectTransform.NonScaledSize = Point.Zero;
|
||||
textContent.RectTransform.NonScaledSize = Point.Zero;
|
||||
|
||||
objectiveText.RectTransform.NonScaledSize = Point.Zero;
|
||||
|
||||
title.TextScale = textContent.TextScale = objectiveText.TextScale = objectiveTitle.TextScale = GUI.Scale;
|
||||
|
||||
int scaledBorderSize = (int)(borderSize * GUI.Scale);
|
||||
int scaledTextWidth = 0;
|
||||
if (textSettings != null) scaledTextWidth = useTextOnRightSide ? (int)(textSettings.Width * GUI.Scale) : scaledVideoResolution.X / 2;
|
||||
int scaledTitleHeight = (int)(titleHeight * GUI.Scale);
|
||||
int scaledTextHeight = (int)(textHeight * GUI.Scale);
|
||||
int scaledObjectiveFrameHeight = (int)(objectiveFrameHeight * GUI.Scale);
|
||||
|
||||
Point scaledButtonSize = new Point((int)(buttonSize.X * GUI.Scale), (int)(buttonSize.Y * GUI.Scale));
|
||||
|
||||
background.RectTransform.NonScaledSize = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
|
||||
videoFrame.RectTransform.NonScaledSize = scaledVideoResolution + new Point(scaledBorderSize, scaledBorderSize);
|
||||
videoView.RectTransform.NonScaledSize = scaledVideoResolution;
|
||||
|
||||
title.RectTransform.NonScaledSize = new Point(scaledTextWidth, scaledTitleHeight);
|
||||
title.RectTransform.AbsoluteOffset = new Point((int)(5 * GUI.Scale), (int)(10 * GUI.Scale));
|
||||
|
||||
if (textSettings != null && !string.IsNullOrEmpty(textSettings.Text))
|
||||
{
|
||||
textSettings.Text = ToolBox.WrapText(textSettings.Text, scaledTextWidth, GUI.Font);
|
||||
int wrappedHeight = textSettings.Text.Split('\n').Length * scaledTextHeight;
|
||||
|
||||
textFrame.RectTransform.NonScaledSize = new Point(scaledTextWidth + scaledBorderSize, wrappedHeight + scaledBorderSize + scaledButtonSize.Y + scaledTitleHeight);
|
||||
|
||||
if (useTextOnRightSide)
|
||||
{
|
||||
textFrame.RectTransform.AbsoluteOffset = new Point(scaledVideoResolution.X + scaledBorderSize * 2, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
textFrame.RectTransform.AbsoluteOffset = new Point(0, scaledVideoResolution.Y + scaledBorderSize * 2);
|
||||
}
|
||||
|
||||
textContent.RectTransform.NonScaledSize = new Point(scaledTextWidth, wrappedHeight);
|
||||
textContent.RectTransform.AbsoluteOffset = new Point(0, scaledBorderSize + scaledTitleHeight);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(objectiveText.Text))
|
||||
{
|
||||
int scaledXOffset = (int)(-10 * GUI.Scale);
|
||||
|
||||
objectiveTitle.RectTransform.AbsoluteOffset = new Point(scaledXOffset, textContent.RectTransform.Rect.Height + (int)(scaledTextHeight * 1.95f));
|
||||
objectiveText.RectTransform.AbsoluteOffset = new Point(scaledXOffset, textContent.RectTransform.Rect.Height + objectiveTitle.Rect.Height + (int)(scaledTextHeight * 2.25f));
|
||||
|
||||
textFrame.RectTransform.NonScaledSize += new Point(0, scaledObjectiveFrameHeight);
|
||||
objectiveText.RectTransform.NonScaledSize = new Point(textFrame.Rect.Width, scaledTextHeight);
|
||||
objectiveTitle.Visible = objectiveText.Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
textFrame.RectTransform.NonScaledSize += new Point(0, scaledBorderSize);
|
||||
objectiveTitle.Visible = objectiveText.Visible = false;
|
||||
}
|
||||
|
||||
if (okButton != null)
|
||||
{
|
||||
textFrame.RemoveChild(okButton);
|
||||
okButton = null;
|
||||
}
|
||||
|
||||
if (textSettings != null)
|
||||
{
|
||||
if (useTextOnRightSide)
|
||||
{
|
||||
int totalFrameWidth = videoFrame.Rect.Width + textFrame.Rect.Width + scaledBorderSize * 2;
|
||||
int xOffset = videoFrame.Rect.Width / 2 + scaledBorderSize - (videoFrame.Rect.Width / 2 - textFrame.Rect.Width / 2);
|
||||
videoFrame.RectTransform.AbsoluteOffset = new Point(-xOffset, (int)(50 * GUI.Scale));
|
||||
}
|
||||
else
|
||||
{
|
||||
int totalFrameHeight = videoFrame.Rect.Height + textFrame.Rect.Height + scaledBorderSize * 2;
|
||||
int yOffset = videoFrame.Rect.Height / 2 + scaledBorderSize - (videoFrame.Rect.Height / 2 - textFrame.Rect.Height / 2);
|
||||
videoFrame.RectTransform.AbsoluteOffset = new Point(0, -yOffset);
|
||||
}
|
||||
|
||||
okButton = new GUIButton(new RectTransform(scaledButtonSize, textFrame.RectTransform, Anchor.BottomRight, Pivot.BottomRight) { AbsoluteOffset = new Point(scaledBorderSize, scaledBorderSize) }, TextManager.Get("OK"))
|
||||
{
|
||||
OnClicked = DisposeVideo
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
videoFrame.RectTransform.AbsoluteOffset = new Point(0, (int)(100 * GUI.Scale));
|
||||
|
||||
okButton = new GUIButton(new RectTransform(scaledButtonSize, videoFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(scaledBorderSize, scaledBorderSize) }, TextManager.Get("Back"))
|
||||
{
|
||||
OnClicked = DisposeVideo
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private Video CreateVideo()
|
||||
{
|
||||
Video video = null;
|
||||
|
||||
try
|
||||
{
|
||||
video = Video.Load(GameMain.Instance.GraphicsDevice, GameMain.SoundManager, filePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error loading video content " + filePath + "!", e);
|
||||
}
|
||||
|
||||
return video;
|
||||
}
|
||||
|
||||
private void DrawVideo(SpriteBatch spriteBatch, Rectangle rect)
|
||||
{
|
||||
if (!IsPlaying) return;
|
||||
spriteBatch.Draw(currentVideo.GetTexture(), rect, Color.White);
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
if (currentVideo != null)
|
||||
{
|
||||
currentVideo.Dispose();
|
||||
currentVideo = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,192 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class Widget
|
||||
{
|
||||
public enum Shape
|
||||
{
|
||||
Rectangle,
|
||||
Circle,
|
||||
Cross
|
||||
}
|
||||
|
||||
public Shape shape;
|
||||
public string tooltip;
|
||||
public bool showTooltip = true;
|
||||
public Rectangle DrawRect => new Rectangle((int)(DrawPos.X - (float)size / 2), (int)(DrawPos.Y - (float)size / 2), size, size);
|
||||
public Rectangle InputRect
|
||||
{
|
||||
get
|
||||
{
|
||||
var inputRect = DrawRect;
|
||||
inputRect.Inflate(inputAreaMargin, inputAreaMargin);
|
||||
return inputRect;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 DrawPos { get; set; }
|
||||
public int size = 10;
|
||||
/// <summary>
|
||||
/// Used only for circles.
|
||||
/// </summary>
|
||||
public int sides = 40;
|
||||
/// <summary>
|
||||
/// Currently used only for rectangles.
|
||||
/// </summary>
|
||||
public bool isFilled;
|
||||
public int inputAreaMargin;
|
||||
public Color color = GUI.Style.Red;
|
||||
public Color? secondaryColor;
|
||||
public Color textColor = Color.White;
|
||||
public Color textBackgroundColor = Color.Black * 0.5f;
|
||||
public readonly string id;
|
||||
|
||||
public event Action Selected;
|
||||
public event Action Deselected;
|
||||
public event Action Hovered;
|
||||
public event Action MouseUp;
|
||||
public event Action MouseDown;
|
||||
public event Action<float> MouseHeld;
|
||||
public event Action<float> PreUpdate;
|
||||
public event Action<float> PostUpdate;
|
||||
public event Action<SpriteBatch, float> PreDraw;
|
||||
public event Action<SpriteBatch, float> PostDraw;
|
||||
|
||||
public bool RequireMouseOn = true;
|
||||
|
||||
public Action refresh;
|
||||
|
||||
public object data;
|
||||
|
||||
public bool IsSelected => enabled && selectedWidgets.Contains(this);
|
||||
public bool IsControlled => IsSelected && PlayerInput.PrimaryMouseButtonHeld();
|
||||
public bool IsMouseOver => GUI.MouseOn == null && InputRect.Contains(PlayerInput.MousePosition);
|
||||
private bool enabled = true;
|
||||
public bool Enabled
|
||||
{
|
||||
get { return enabled; }
|
||||
set
|
||||
{
|
||||
enabled = value;
|
||||
if (!enabled && selectedWidgets.Contains(this))
|
||||
{
|
||||
selectedWidgets.Remove(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool multiselect;
|
||||
public static bool EnableMultiSelect
|
||||
{
|
||||
get { return multiselect; }
|
||||
set
|
||||
{
|
||||
multiselect = value;
|
||||
if (!multiselect && selectedWidgets.Multiple())
|
||||
{
|
||||
selectedWidgets = selectedWidgets.Take(1).ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
public Vector2? tooltipOffset;
|
||||
|
||||
public Widget linkedWidget;
|
||||
|
||||
public static List<Widget> selectedWidgets = new List<Widget>();
|
||||
|
||||
public Widget(string id, int size, Shape shape)
|
||||
{
|
||||
this.id = id;
|
||||
this.size = size;
|
||||
this.shape = shape;
|
||||
}
|
||||
|
||||
public virtual void Update(float deltaTime)
|
||||
{
|
||||
PreUpdate?.Invoke(deltaTime);
|
||||
if (!enabled) { return; }
|
||||
if (IsMouseOver || (!RequireMouseOn && selectedWidgets.Contains(this) && PlayerInput.PrimaryMouseButtonHeld()))
|
||||
{
|
||||
Hovered?.Invoke();
|
||||
if (RequireMouseOn || PlayerInput.PrimaryMouseButtonDown())
|
||||
{
|
||||
if ((multiselect && !selectedWidgets.Contains(this)) || selectedWidgets.None())
|
||||
{
|
||||
selectedWidgets.Add(this);
|
||||
Selected?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (selectedWidgets.Contains(this))
|
||||
{
|
||||
selectedWidgets.Remove(this);
|
||||
Deselected?.Invoke();
|
||||
}
|
||||
if (IsSelected)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonDown())
|
||||
{
|
||||
MouseDown?.Invoke();
|
||||
}
|
||||
if (PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
MouseHeld?.Invoke(deltaTime);
|
||||
}
|
||||
if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
MouseUp?.Invoke();
|
||||
}
|
||||
}
|
||||
PostUpdate?.Invoke(deltaTime);
|
||||
}
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch, float deltaTime)
|
||||
{
|
||||
PreDraw?.Invoke(spriteBatch, deltaTime);
|
||||
var drawRect = DrawRect;
|
||||
switch (shape)
|
||||
{
|
||||
case Shape.Rectangle:
|
||||
if (secondaryColor.HasValue)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, drawRect, secondaryColor.Value, isFilled, thickness: 2);
|
||||
}
|
||||
GUI.DrawRectangle(spriteBatch, drawRect, color, isFilled, thickness: IsSelected ? 3 : 1);
|
||||
break;
|
||||
case Shape.Circle:
|
||||
if (secondaryColor.HasValue)
|
||||
{
|
||||
ShapeExtensions.DrawCircle(spriteBatch, DrawPos, size / 2, sides, secondaryColor.Value, thickness: 2);
|
||||
}
|
||||
ShapeExtensions.DrawCircle(spriteBatch, DrawPos, size / 2, sides, color, thickness: IsSelected ? 3 : 1);
|
||||
break;
|
||||
case Shape.Cross:
|
||||
float halfSize = size / 2;
|
||||
if (secondaryColor.HasValue)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, DrawPos + Vector2.UnitY * halfSize, DrawPos - Vector2.UnitY * halfSize, secondaryColor.Value, width: 2);
|
||||
GUI.DrawLine(spriteBatch, DrawPos + Vector2.UnitX * halfSize, DrawPos - Vector2.UnitX * halfSize, secondaryColor.Value, width: 2);
|
||||
}
|
||||
GUI.DrawLine(spriteBatch, DrawPos + Vector2.UnitY * halfSize, DrawPos - Vector2.UnitY * halfSize, color, width: IsSelected ? 3 : 1);
|
||||
GUI.DrawLine(spriteBatch, DrawPos + Vector2.UnitX * halfSize, DrawPos - Vector2.UnitX * halfSize, color, width: IsSelected ? 3 : 1);
|
||||
break;
|
||||
default: throw new NotImplementedException(shape.ToString());
|
||||
}
|
||||
if (IsSelected)
|
||||
{
|
||||
if (showTooltip && !string.IsNullOrEmpty(tooltip))
|
||||
{
|
||||
var offset = tooltipOffset ?? new Vector2(size, -size / 2);
|
||||
GUI.DrawString(spriteBatch, DrawPos + offset, tooltip, textColor, textBackgroundColor);
|
||||
}
|
||||
}
|
||||
PostDraw?.Invoke(spriteBatch, deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user