(3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position
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@@ -440,21 +440,9 @@ namespace Barotrauma
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GameMain.Config.SettingsFrame.RectTransform.RelativeSize = Vector2.One;
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break;
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case Tab.JoinServer:
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if (!GameMain.Config.CampaignDisclaimerShown)
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{
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selectedTab = 0;
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GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.JoinServer); });
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return true;
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}
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GameMain.ServerListScreen.Select();
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break;
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case Tab.HostServer:
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if (!GameMain.Config.CampaignDisclaimerShown)
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{
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selectedTab = 0;
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GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.HostServer); });
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return true;
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}
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break;
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case Tab.Tutorials:
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if (!GameMain.Config.CampaignDisclaimerShown)
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@@ -802,7 +790,6 @@ namespace Barotrauma
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for (int i = legalCrap.Length - 1; i >= 0; i--)
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{
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Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
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textSize = new Vector2((int)textSize.X, (int)textSize.Y);
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bool mouseOn = i == 0 &&
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PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
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PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
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