(3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position
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@@ -36,9 +36,7 @@ namespace Barotrauma.Items.Components
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RelativeSpacing = 0.05f
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};
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int indicatorSize = (int)(30 * GUI.Scale);
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powerIndicator = new GUITickBox(new RectTransform(new Point(indicatorSize, indicatorSize), content.RectTransform),
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powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), content.RectTransform),
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TextManager.Get("EnginePowered"), style: "IndicatorLightGreen")
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{
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CanBeFocused = false
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@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
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foreach (FabricationRecipe fi in fabricationRecipes)
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{
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, (int)(30 * GUI.yScale)), itemList.Content.RectTransform), style: null)
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 30), itemList.Content.RectTransform), style: null)
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{
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UserData = fi,
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HoverColor = Color.Gold * 0.2f,
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@@ -116,7 +116,7 @@ namespace Barotrauma.Items.Components
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ToolTip = fi.TargetItem.Description
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};
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.Zero, frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(50 * GUI.xScale), 0) },
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.Zero, frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(50, 0) },
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fi.DisplayName)
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{
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ToolTip = fi.TargetItem.Description
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@@ -125,7 +125,7 @@ namespace Barotrauma.Items.Components
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var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
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if (itemIcon != null)
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{
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GUIImage img = new GUIImage(new RectTransform(new Point((int)(30 * GUI.Scale)), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(3 * GUI.xScale), 0) },
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GUIImage img = new GUIImage(new RectTransform(new Point(30, 30), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(3, 0) },
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itemIcon, scaleToFit: true)
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{
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Color = fi.TargetItem.InventoryIconColor,
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@@ -114,9 +114,9 @@ namespace Barotrauma.Items.Components
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Vector2 textSize = GUI.Font.MeasureString(text);
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Vector2 textPos = child.Center;
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if (textPos.X + textSize.X / 2 > submarineContainer.Rect.Right)
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textPos.X -= ((textPos.X + textSize.X / 2) - submarineContainer.Rect.Right) + 10 * GUI.xScale;
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textPos.X -= ((textPos.X + textSize.X / 2) - submarineContainer.Rect.Right) + 10;
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if (textPos.X - textSize.X / 2 < submarineContainer.Rect.X)
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textPos.X += (submarineContainer.Rect.X - (textPos.X - textSize.X / 2)) + 10 * GUI.xScale;
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textPos.X += (submarineContainer.Rect.X - (textPos.X - textSize.X / 2)) + 10;
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GUI.DrawString(spriteBatch, textPos - textSize / 2, text,
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Color.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f);
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break;
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@@ -269,7 +269,7 @@ namespace Barotrauma.Items.Components
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start.Y = -start.Y;
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Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] + offset) * displayScale;
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end.Y = -end.Y;
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GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: (int)(10 * GUI.Scale));
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GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: 10);
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}
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}
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@@ -44,7 +44,7 @@ namespace Barotrauma.Items.Components
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GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.8f), GuiFrame.RectTransform, Anchor.Center), style: null);
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isActiveSlider = new GUIScrollBar(new RectTransform(new Point((int)(50 * GUI.Scale), (int)(100 * GUI.Scale)), paddedFrame.RectTransform, Anchor.CenterLeft),
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isActiveSlider = new GUIScrollBar(new RectTransform(new Point(50, 100), paddedFrame.RectTransform, Anchor.CenterLeft),
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barSize: 0.2f, style: "OnOffLever")
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{
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IsBooleanSwitch = true,
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@@ -52,7 +52,7 @@ namespace Barotrauma.Items.Components
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MaxValue = 0.75f
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};
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var sliderHandle = isActiveSlider.GetChild<GUIButton>();
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sliderHandle.RectTransform.NonScaledSize = new Point((int)(84 * GUI.Scale), sliderHandle.Rect.Height);
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sliderHandle.RectTransform.NonScaledSize = new Point(84, sliderHandle.Rect.Height);
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isActiveSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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bool active = scrollBar.BarScroll < 0.5f;
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@@ -73,7 +73,7 @@ namespace Barotrauma.Items.Components
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var rightArea = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 1.0f), paddedFrame.RectTransform, Anchor.CenterRight)) { RelativeSpacing = 0.1f };
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powerIndicator = new GUITickBox(new RectTransform(new Point((int)(30 * GUI.Scale)), rightArea.RectTransform), TextManager.Get("PumpPowered"), style: "IndicatorLightGreen")
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powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), rightArea.RectTransform), TextManager.Get("PumpPowered"), style: "IndicatorLightGreen")
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{
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CanBeFocused = false
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};
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@@ -89,7 +89,7 @@ namespace Barotrauma.Items.Components
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RelativeSpacing = 0.05f
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};
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var outLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
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new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
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TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
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pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
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{
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@@ -109,10 +109,9 @@ namespace Barotrauma.Items.Components
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return true;
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}
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};
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var inLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
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TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
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GUITextBlock.AutoScaleAndNormalize(outLabel, inLabel);
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new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
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TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
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}
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public override void OnItemLoaded()
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@@ -441,8 +441,8 @@ namespace Barotrauma.Items.Components
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{
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Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
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Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
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DrawLine(spriteBatch, Vector2.Zero, sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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DrawLine(spriteBatch, Vector2.Zero, sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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}
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if (GameMain.DebugDraw)
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