(3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:42:41 +03:00
parent da693c20fa
commit 3a2310e547
52 changed files with 278 additions and 458 deletions
@@ -208,7 +208,7 @@ namespace Barotrauma
for (int i = 0; i < lines.Length; i++)
{
GUI.Font.DrawString(spriteBatch, lines[i],
new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.78f + i * lineHeight)), Color.White);
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * lineHeight), Color.White);
}
}
@@ -242,10 +242,6 @@ namespace Barotrauma
if (hover && PlayerInput.LeftButtonClicked())
{
GameMain.Config.Language = language;
//reload tip in the selected language
selectedTip = TextManager.Get("LoadingScreenTip", true);
GameMain.Config.SetDefaultBindings(legacy: false);
GameMain.Config.CheckBindings(useDefaults: true);
WaitForLanguageSelection = false;
}