Fixed ragdolls colliding with stairs when swimming even if not steering upwards, AI steering fixes

This commit is contained in:
Regalis
2017-02-02 20:39:51 +02:00
parent 32d7be07ee
commit 39f977535d
4 changed files with 35 additions and 9 deletions
@@ -82,10 +82,14 @@ namespace Barotrauma
else if (leftDist < WallAvoidDistance)
{
pathSteering.SteeringManual(deltaTime, Vector2.UnitX * (WallAvoidDistance-leftDist)/WallAvoidDistance);
pathSteering.WanderAngle = 0.0f;
return;
}
else if (rightDist < WallAvoidDistance)
{
pathSteering.SteeringManual(deltaTime, -Vector2.UnitX * (WallAvoidDistance-rightDist)/WallAvoidDistance);
pathSteering.WanderAngle = MathHelper.Pi;
return;
}
}
@@ -96,6 +100,8 @@ namespace Barotrauma
else
{
character.AIController.SteeringManager.SteeringWander();
//reset vertical steering to prevent dropping down from platforms etc
character.AIController.SteeringManager.ResetY();
}
return;