ClosestCharacter is saved into NetInputMem (clients can drag characters again)
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@@ -1378,7 +1378,16 @@ namespace Barotrauma
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cursorPosition = (ViewTarget == null ? AnimController.Collider.Position : ViewTarget.Position)
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+ new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle)) * 60.0f;
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closestItem = Entity.FindEntityByID(memInput[memInput.Count - 1].interact) as Item;
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var closestEntity = Entity.FindEntityByID(memInput[memInput.Count - 1].interact);
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if (closestEntity is Item)
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{
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closestItem = closestEntity as Item;
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}
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else if (closestEntity is Character)
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{
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closestCharacter = closestEntity as Character;
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}
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memInput.RemoveAt(memInput.Count - 1);
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TransformCursorPos();
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@@ -1419,7 +1428,14 @@ namespace Barotrauma
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NetInputMem newMem = new NetInputMem();
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newMem.states = newInput;
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newMem.intAim = intAngle;
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newMem.interact = closestItem != null ? closestItem.ID : (UInt16)0;
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if (closestItem != null)
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{
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newMem.interact = closestItem.ID;
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}
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else if (closestCharacter != null)
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{
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newMem.interact = closestCharacter.ID;
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}
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memInput.Insert(0, newMem);
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LastNetworkUpdateID++;
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