Fixed ragdolls colliding with stairs when swimming even if not steering upwards, AI steering fixes
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@@ -82,10 +82,14 @@ namespace Barotrauma
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else if (leftDist < WallAvoidDistance)
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{
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pathSteering.SteeringManual(deltaTime, Vector2.UnitX * (WallAvoidDistance-leftDist)/WallAvoidDistance);
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pathSteering.WanderAngle = 0.0f;
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return;
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}
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else if (rightDist < WallAvoidDistance)
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{
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pathSteering.SteeringManual(deltaTime, -Vector2.UnitX * (WallAvoidDistance-rightDist)/WallAvoidDistance);
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pathSteering.WanderAngle = MathHelper.Pi;
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return;
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}
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}
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@@ -96,6 +100,8 @@ namespace Barotrauma
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else
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{
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character.AIController.SteeringManager.SteeringWander();
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//reset vertical steering to prevent dropping down from platforms etc
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character.AIController.SteeringManager.ResetY();
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}
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return;
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@@ -60,6 +60,16 @@ namespace Barotrauma
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steering = Vector2.Zero;
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}
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public void ResetX()
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{
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steering.X = 0.0f;
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}
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public void ResetY()
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{
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steering.Y = 0.0f;
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}
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public virtual void Update(float speed = 1.0f)
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{
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if (steering == Vector2.Zero || !MathUtils.IsValid(steering))
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