Removed references to GameMain from GUIListBox & GUITextBlock (-> launcher works again)

This commit is contained in:
Regalis
2017-05-02 23:39:09 +03:00
parent f92c2df9f7
commit 39ddd63e0c
3 changed files with 27 additions and 22 deletions
+13 -16
View File
@@ -4,7 +4,6 @@ using Microsoft.Xna.Framework.Input;
using Barotrauma; using Barotrauma;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.Runtime.InteropServices;
using System.Xml.Linq; using System.Xml.Linq;
using System.Linq; using System.Linq;
using System.Diagnostics; using System.Diagnostics;
@@ -25,7 +24,7 @@ namespace Launcher2
string version = AssemblyName.GetAssemblyName("Barotrauma.exe").Version.ToString(); string version = AssemblyName.GetAssemblyName("Barotrauma.exe").Version.ToString();
private const string configPath = "config.xml"; private const string configPath = "config.xml";
private Barotrauma.GameSettings settings; private GameSettings settings;
private string latestVersionFileList, latestVersionFolder; private string latestVersionFileList, latestVersionFolder;
@@ -38,28 +37,24 @@ namespace Launcher2
private GUIProgressBar progressBar; private GUIProgressBar progressBar;
private GUIButton downloadButton; private GUIButton downloadButton;
GUIButton launchButton; private GUIButton launchButton;
//public bool FullScreenEnabled
//{
// get { return settings.FullScreenEnabled; }
// set { settings.FullScreenEnabled = value; }
//}
public bool AutoCheckUpdates public bool AutoCheckUpdates
{ {
get { return settings.AutoCheckUpdates; } get { return settings.AutoCheckUpdates; }
set { settings.AutoCheckUpdates = value; } set { settings.AutoCheckUpdates = value; }
} }
Texture2D backgroundTexture, titleTexture; private Texture2D backgroundTexture, titleTexture;
GraphicsDeviceManager graphics; private GraphicsDeviceManager graphics;
SpriteBatch spriteBatch; private SpriteBatch spriteBatch;
int graphicsWidth, graphicsHeight; private RasterizerState scissorTestEnable;
GUIFrame guiRoot; private int graphicsWidth, graphicsHeight;
private GUIFrame guiRoot;
public LauncherMain() public LauncherMain()
: base() : base()
@@ -67,6 +62,8 @@ namespace Launcher2
graphics = new GraphicsDeviceManager(this); graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = 640; graphics.PreferredBackBufferWidth = 640;
graphics.PreferredBackBufferHeight = 400; graphics.PreferredBackBufferHeight = 400;
scissorTestEnable = new RasterizerState() { ScissorTestEnable = true };
IsMouseVisible = true; IsMouseVisible = true;
@@ -214,7 +211,7 @@ namespace Launcher2
{ {
GraphicsDevice.Clear(Color.Black); GraphicsDevice.Clear(Color.Black);
spriteBatch.Begin(); spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, scissorTestEnable);
spriteBatch.Draw(backgroundTexture, spriteBatch.Draw(backgroundTexture,
new Rectangle(0, 0, graphicsWidth, graphicsHeight), new Rectangle(0, 0, graphicsWidth, graphicsHeight),
+4 -3
View File
@@ -391,7 +391,8 @@ namespace Barotrauma
if (!scrollBarHidden) scrollBar.Draw(spriteBatch); if (!scrollBarHidden) scrollBar.Draw(spriteBatch);
GameMain.CurrGraphicsDevice.ScissorRectangle = frame.Rect; Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
spriteBatch.GraphicsDevice.ScissorRectangle = frame.Rect;
int lastVisible = 0; int lastVisible = 0;
for (int i = 0; i < children.Count; i++) for (int i = 0; i < children.Count; i++)
@@ -408,8 +409,8 @@ namespace Barotrauma
lastVisible = i; lastVisible = i;
child.Draw(spriteBatch); child.Draw(spriteBatch);
} }
GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight); spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
} }
private bool IsChildVisible(GUIComponent child) private bool IsChildVisible(GUIComponent child)
+10 -3
View File
@@ -278,8 +278,12 @@ namespace Barotrauma
base.Draw(spriteBatch); base.Draw(spriteBatch);
if (TextGetter != null) text = TextGetter(); if (TextGetter != null) text = TextGetter();
if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = rect; Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
if (overflowClipActive)
{
spriteBatch.GraphicsDevice.ScissorRectangle = rect;
}
if (!string.IsNullOrEmpty(text)) if (!string.IsNullOrEmpty(text))
{ {
@@ -291,7 +295,10 @@ namespace Barotrauma
SpriteEffects.None, textDepth); SpriteEffects.None, textDepth);
} }
if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight); if (overflowClipActive)
{
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
}
DrawChildren(spriteBatch); DrawChildren(spriteBatch);