Removed references to GameMain from GUIListBox & GUITextBlock (-> launcher works again)
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@@ -391,7 +391,8 @@ namespace Barotrauma
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if (!scrollBarHidden) scrollBar.Draw(spriteBatch);
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GameMain.CurrGraphicsDevice.ScissorRectangle = frame.Rect;
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Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
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spriteBatch.GraphicsDevice.ScissorRectangle = frame.Rect;
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int lastVisible = 0;
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for (int i = 0; i < children.Count; i++)
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@@ -408,8 +409,8 @@ namespace Barotrauma
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lastVisible = i;
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child.Draw(spriteBatch);
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}
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GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
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}
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private bool IsChildVisible(GUIComponent child)
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@@ -278,8 +278,12 @@ namespace Barotrauma
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base.Draw(spriteBatch);
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if (TextGetter != null) text = TextGetter();
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if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = rect;
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Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
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if (overflowClipActive)
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{
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spriteBatch.GraphicsDevice.ScissorRectangle = rect;
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}
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if (!string.IsNullOrEmpty(text))
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{
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@@ -291,7 +295,10 @@ namespace Barotrauma
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SpriteEffects.None, textDepth);
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}
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if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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if (overflowClipActive)
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{
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spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
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}
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DrawChildren(spriteBatch);
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