Unstable 0.17.0.0

This commit is contained in:
Markus Isberg
2022-02-26 02:43:01 +09:00
parent a83f375681
commit 3974067915
913 changed files with 32472 additions and 32364 deletions
@@ -20,12 +20,13 @@ namespace Barotrauma.Networking
OrderTarget orderTargetPosition = null;
Order.OrderTargetType orderTargetType = Order.OrderTargetType.Entity;
int? wallSectionIndex = null;
Order order = null;
if (type == ChatMessageType.Order)
{
var orderMessageInfo = OrderChatMessage.ReadOrder(msg);
if (orderMessageInfo.OrderIndex < 0 || orderMessageInfo.OrderIndex >= Order.PrefabList.Count)
if (orderMessageInfo.OrderIdentifier == Identifier.Empty)
{
DebugConsole.ThrowError($"Invalid order message from client \"{c.Name}\" - order index out of bounds ({orderMessageInfo.OrderIndex}).");
DebugConsole.ThrowError($"Invalid order message from client \"{c.Name}\" - order identifier is empty.");
if (NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) { c.LastSentChatMsgID = ID; }
return;
}
@@ -34,14 +35,29 @@ namespace Barotrauma.Networking
orderTargetPosition = orderMessageInfo.TargetPosition;
orderTargetType = orderMessageInfo.TargetType;
wallSectionIndex = orderMessageInfo.WallSectionIndex;
var orderPrefab = orderMessageInfo.OrderPrefab ?? Order.PrefabList[orderMessageInfo.OrderIndex];
string orderOption = orderMessageInfo.OrderOption ??
(orderMessageInfo.OrderOptionIndex == null || orderMessageInfo.OrderOptionIndex < 0 || orderMessageInfo.OrderOptionIndex >= orderPrefab.Options.Length ?
"" : orderPrefab.Options[orderMessageInfo.OrderOptionIndex.Value]);
orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderMessageInfo.Priority, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character, isNewOrder: orderMessageInfo.IsNewOrder)
var orderPrefab = orderMessageInfo.OrderPrefab ?? OrderPrefab.Prefabs[orderMessageInfo.OrderIdentifier];
Identifier orderOption = orderMessageInfo.OrderOption;
if (orderOption.IsEmpty)
{
WallSectionIndex = wallSectionIndex
};
orderOption = orderMessageInfo.OrderOptionIndex == null || orderMessageInfo.OrderOptionIndex < 0 || orderMessageInfo.OrderOptionIndex >= orderPrefab.Options.Length ?
Identifier.Empty : orderPrefab.Options[orderMessageInfo.OrderOptionIndex.Value];
}
if (orderTargetType == Order.OrderTargetType.Position)
{
order = new Order(orderPrefab, orderOption, orderTargetPosition, orderGiver: c.Character)
.WithManualPriority(orderMessageInfo.Priority);
}
else if (orderTargetType == Order.OrderTargetType.WallSection)
{
order = new Order(orderPrefab, orderOption, orderTargetEntity as Structure, wallSectionIndex, orderGiver: c.Character)
.WithManualPriority(orderMessageInfo.Priority);
}
else
{
order = new Order(orderPrefab, orderOption, orderTargetEntity, orderPrefab.GetTargetItemComponent(orderTargetEntity as Item), orderGiver: c.Character)
.WithManualPriority(orderMessageInfo.Priority);
}
orderMsg = new OrderChatMessage(order, orderTargetCharacter, c.Character);
txt = orderMsg.Text;
}
else
@@ -95,11 +111,11 @@ namespace Barotrauma.Networking
if (c.ChatSpamCount > 3)
{
//kick for spamming too much
GameMain.Server.KickClient(c, TextManager.Get("SpamFilterKicked"));
GameMain.Server.KickClient(c, TextManager.Get("SpamFilterKicked").Value);
}
else
{
ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked"), ChatMessageType.Server, null);
ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked").Value, ChatMessageType.Server, null);
c.ChatSpamTimer = 10.0f;
GameMain.Server.SendDirectChatMessage(denyMsg, c);
}
@@ -110,7 +126,7 @@ namespace Barotrauma.Networking
if (c.ChatSpamTimer > 0.0f && !isOwner)
{
ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked"), ChatMessageType.Server, null);
ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked").Value, ChatMessageType.Server, null);
c.ChatSpamTimer = 10.0f;
GameMain.Server.SendDirectChatMessage(denyMsg, c);
return;
@@ -123,16 +139,6 @@ namespace Barotrauma.Networking
{
HumanAIController.ReportProblem(orderMsg.Sender, orderMsg.Order);
}
Order order = orderTargetType switch
{
Order.OrderTargetType.Entity =>
new Order(orderMsg.Order, orderTargetEntity, orderMsg.Order?.GetTargetItemComponent(orderTargetEntity as Item), orderGiver: orderMsg.Sender),
Order.OrderTargetType.Position =>
new Order(orderMsg.Order, orderTargetPosition, orderGiver: orderMsg.Sender),
Order.OrderTargetType.WallSection when orderTargetEntity is Structure s && wallSectionIndex.HasValue =>
new Order(orderMsg.Order, s, wallSectionIndex, orderGiver: orderMsg.Sender),
_ => throw new NotImplementedException()
};
if (order != null)
{
if (order.TargetAllCharacters)
@@ -159,7 +165,7 @@ namespace Barotrauma.Networking
}
else if (orderTargetCharacter != null)
{
orderTargetCharacter.SetOrder(order, orderMsg.OrderOption, orderMsg.OrderPriority, orderMsg.Sender);
orderTargetCharacter.SetOrder(order);
}
}
GameMain.Server.SendOrderChatMessage(orderMsg);
@@ -57,8 +57,8 @@ namespace Barotrauma.Networking
public bool ReadyToStart;
public List<Pair<JobPrefab, int>> JobPreferences;
public Pair<JobPrefab, int> AssignedJob;
public List<JobVariant> JobPreferences;
public JobVariant AssignedJob;
public float DeleteDisconnectedTimer;
@@ -104,7 +104,7 @@ namespace Barotrauma.Networking
partial void InitProjSpecific()
{
JobPreferences = new List<Pair<JobPrefab, int>>();
JobPreferences = new List<JobVariant>();
VoipQueue = new VoipQueue(ID, true, true);
GameMain.Server.VoipServer.RegisterQueue(VoipQueue);
@@ -149,7 +149,7 @@ namespace Barotrauma.Networking
foreach (char character in name)
{
if (!serverSettings.AllowedClientNameChars.Any(charRange => (int)character >= charRange.First && (int)character <= charRange.Second)) { return false; }
if (!serverSettings.AllowedClientNameChars.Any(charRange => (int)character >= charRange.Start && (int)character <= charRange.End)) { return false; }
}
return true;
@@ -1,5 +1,4 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
@@ -12,15 +11,21 @@ namespace Barotrauma
partial void CreateNetworkEventProjSpecific(Entity entity, bool remove)
{
if (GameMain.Server != null && entity != null)
if (GameMain.Server == null || entity == null) { return; }
GameMain.Server.CreateEntityEvent(this, new object[] { new SpawnOrRemove(entity, remove) });
if (entity is Character character && character.Info != null)
{
GameMain.Server.CreateEntityEvent(this, new object[] { new SpawnOrRemove(entity, remove) });
}
foreach (var statKey in character.Info.SavedStatValues.Keys)
{
GameMain.NetworkMember.CreateEntityEvent(character, new object[] { NetEntityEvent.Type.UpdatePermanentStats, statKey });
}
}
}
public void ServerWrite(IWriteMessage message, Client client, object[] extraData = null)
{
if (GameMain.Server == null) return;
if (GameMain.Server == null) { return; }
SpawnOrRemove entities = (SpawnOrRemove)extraData[0];
@@ -31,17 +36,17 @@ namespace Barotrauma
}
else
{
if (entities.Entity is Item)
if (entities.Entity is Item item)
{
message.Write((byte)SpawnableType.Item);
DebugConsole.Log("Writing item spawn data " + entities.Entity.ToString() + " (original ID: " + entities.OriginalID + ", current ID: " + entities.Entity.ID + ")");
((Item)entities.Entity).WriteSpawnData(message, entities.OriginalID, entities.OriginalInventoryID, entities.OriginalItemContainerIndex);
item.WriteSpawnData(message, entities.OriginalID, entities.OriginalInventoryID, entities.OriginalItemContainerIndex, entities.OriginalSlotIndex);
}
else if (entities.Entity is Character)
else if (entities.Entity is Character character)
{
message.Write((byte)SpawnableType.Character);
DebugConsole.Log("Writing character spawn data: " + entities.Entity.ToString() + " (original ID: " + entities.OriginalID + ", current ID: " + entities.Entity.ID + ")");
((Character)entities.Entity).WriteSpawnData(message, entities.OriginalID, restrictMessageSize: true);
character.WriteSpawnData(message, entities.OriginalID, restrictMessageSize: true);
}
}
}
@@ -36,12 +36,25 @@ namespace Barotrauma.Networking
get { return KnownReceivedOffset / (float)Data.Length; }
}
private float waitTimer;
public float WaitTimer
{
get;
set;
get => waitTimer;
set
{
if (value > 0.0f)
{
//setting a wait timer means that network conditions
//aren't ideal, slow down the packet rate
PacketsPerUpdate = Math.Max(PacketsPerUpdate / 2.0f, 1.0f);
}
waitTimer = value;
}
}
public const int MaxPacketsPerUpdate = 4;
public float PacketsPerUpdate { get; set; } = 1.0f;
public byte[] Data { get; }
public bool Acknowledged;
@@ -112,10 +125,7 @@ namespace Barotrauma.Networking
public float StallPacketsTime { get; set; }
#endif
public List<FileTransferOut> ActiveTransfers
{
get { return activeTransfers; }
}
public IReadOnlyList<FileTransferOut> ActiveTransfers => activeTransfers;
public FileSender(ServerPeer serverPeer, int mtu)
{
@@ -197,9 +207,6 @@ namespace Barotrauma.Networking
private void Send(FileTransferOut transfer)
{
// send another part of the file
long remaining = transfer.Data.Length - transfer.SentOffset;
int sendByteCount = (remaining > chunkLen ? chunkLen : (int)remaining);
IWriteMessage message;
try
@@ -234,7 +241,7 @@ namespace Barotrauma.Networking
transfer.Status = FileTransferStatus.Sending;
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.Log("Sending file transfer initiation message: ");
DebugConsole.Log(" File: " + transfer.FileName);
@@ -246,28 +253,44 @@ namespace Barotrauma.Networking
return;
}
message = new WriteOnlyMessage();
message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
message.Write((byte)FileTransferMessageType.Data);
message.Write((byte)transfer.ID);
message.Write(transfer.SentOffset);
byte[] sendBytes = new byte[sendByteCount];
Array.Copy(transfer.Data, transfer.SentOffset, sendBytes, 0, sendByteCount);
message.Write((ushort)sendByteCount);
message.Write(sendBytes, 0, sendByteCount);
transfer.SentOffset += sendByteCount;
if (transfer.SentOffset > transfer.KnownReceivedOffset + chunkLen * 10 ||
transfer.SentOffset >= transfer.Data.Length)
for (int i = 0; i < Math.Floor(transfer.PacketsPerUpdate); i++)
{
transfer.SentOffset = transfer.KnownReceivedOffset;
transfer.WaitTimer = 0.5f;
}
long remaining = transfer.Data.Length - transfer.SentOffset;
int sendByteCount = (remaining > chunkLen ? chunkLen : (int)remaining);
message = new WriteOnlyMessage();
message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
message.Write((byte)FileTransferMessageType.Data);
peer.Send(message, transfer.Connection, DeliveryMethod.Unreliable);
message.Write((byte)transfer.ID);
message.Write(transfer.SentOffset);
message.Write((ushort)sendByteCount);
int chunkDestPos = message.BytePosition;
message.BitPosition += sendByteCount * 8;
message.LengthBits = Math.Max(message.LengthBits, message.BitPosition);
Array.Copy(transfer.Data, transfer.SentOffset, message.Buffer, chunkDestPos, sendByteCount);
transfer.SentOffset += sendByteCount;
if (transfer.SentOffset >= transfer.Data.Length)
{
transfer.SentOffset = transfer.KnownReceivedOffset;
transfer.WaitTimer = 0.5f;
}
peer.Send(message, transfer.Connection, DeliveryMethod.Unreliable, compressPastThreshold: false);
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.Log($"Sending {sendByteCount} bytes of the file {transfer.FileName} ({transfer.SentOffset / 1000}/{transfer.Data.Length / 1000} kB sent)");
}
//try to increase the packet rate so large files get sent faster,
//this gets reset when packet loss or disorder sets in
transfer.PacketsPerUpdate = Math.Min(FileTransferOut.MaxPacketsPerUpdate,
transfer.PacketsPerUpdate + 0.05f);
}
#if DEBUG
transfer.WaitTimer = Math.Max(transfer.WaitTimer, StallPacketsTime);
#endif
@@ -283,11 +306,6 @@ namespace Barotrauma.Networking
transfer.Status = FileTransferStatus.Error;
return;
}
if (GameSettings.VerboseLogging)
{
DebugConsole.Log($"Sending {sendByteCount} bytes of the file {transfer.FileName} ({transfer.SentOffset / 1000}/{transfer.Data.Length / 1000} kB sent)");
}
}
public void CancelTransfer(FileTransferOut transfer)
@@ -302,9 +320,9 @@ namespace Barotrauma.Networking
public void ReadFileRequest(IReadMessage inc, Client client)
{
byte messageType = inc.ReadByte();
FileTransferMessageType messageType = (FileTransferMessageType)inc.ReadByte();
if (messageType == (byte)FileTransferMessageType.Cancel)
if (messageType == FileTransferMessageType.Cancel)
{
byte transferId = inc.ReadByte();
var matchingTransfer = activeTransfers.Find(t => t.Connection == inc.Sender && t.ID == transferId);
@@ -312,20 +330,28 @@ namespace Barotrauma.Networking
return;
}
else if (messageType == (byte)FileTransferMessageType.Data)
else if (messageType == FileTransferMessageType.Data)
{
byte transferId = inc.ReadByte();
var matchingTransfer = activeTransfers.Find(t => t.Connection == inc.Sender && t.ID == transferId);
if (matchingTransfer != null)
{
matchingTransfer.Acknowledged = true;
int offset = inc.ReadInt32();
matchingTransfer.KnownReceivedOffset = offset > matchingTransfer.KnownReceivedOffset ? offset : matchingTransfer.KnownReceivedOffset;
int expecting = inc.ReadInt32(); //the offset the client is waiting for
int lastSeen = Math.Min(matchingTransfer.SentOffset, inc.ReadInt32()); //the last offset the client got from us
matchingTransfer.KnownReceivedOffset = Math.Max(expecting, matchingTransfer.KnownReceivedOffset);
if (matchingTransfer.SentOffset < matchingTransfer.KnownReceivedOffset)
{
matchingTransfer.WaitTimer = 0.0f;
matchingTransfer.SentOffset = matchingTransfer.KnownReceivedOffset;
}
if (lastSeen - matchingTransfer.KnownReceivedOffset >= chunkLen * 10 ||
matchingTransfer.SentOffset >= matchingTransfer.Data.Length)
{
matchingTransfer.SentOffset = matchingTransfer.KnownReceivedOffset;
matchingTransfer.WaitTimer = 0.5f;
}
if (matchingTransfer.KnownReceivedOffset >= matchingTransfer.Data.Length)
{
@@ -334,20 +360,20 @@ namespace Barotrauma.Networking
}
}
byte fileType = inc.ReadByte();
FileTransferType fileType = (FileTransferType)inc.ReadByte();
switch (fileType)
{
case (byte)FileTransferType.Submarine:
case FileTransferType.Submarine:
string fileName = inc.ReadString();
string fileHash = inc.ReadString();
var requestedSubmarine = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == fileName && s.MD5Hash.Hash == fileHash);
var requestedSubmarine = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == fileName && s.MD5Hash.StringRepresentation == fileHash);
if (requestedSubmarine != null)
{
StartTransfer(inc.Sender, FileTransferType.Submarine, requestedSubmarine.FilePath);
}
break;
case (byte)FileTransferType.CampaignSave:
case FileTransferType.CampaignSave:
if (GameMain.GameSession != null &&
!ActiveTransfers.Any(t => t.Connection == inc.Sender && t.FileType == FileTransferType.CampaignSave))
{
@@ -357,6 +383,23 @@ namespace Barotrauma.Networking
client.LastCampaignSaveSendTime = new Pair<ushort, float>(campaign.LastSaveID, (float)Lidgren.Network.NetTime.Now);
}
}
break;
case FileTransferType.Mod:
string modName = inc.ReadString();
Md5Hash modHash = Md5Hash.StringAsHash(inc.ReadString());
if (!GameMain.Server.ServerSettings.AllowModDownloads) { return; }
if (!(GameMain.Server.ModSender is { Ready: true })) { return; }
ContentPackage mod = ContentPackageManager.AllPackages.FirstOrDefault(p => p.Hash.Equals(modHash));
if (mod is null) { return; }
string modCompressedPath = ModSender.GetCompressedModPath(mod);
if (!File.Exists(modCompressedPath)) { return; }
StartTransfer(inc.Sender, FileTransferType.Mod, modCompressedPath);
break;
}
}
@@ -0,0 +1,55 @@
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Barotrauma.Networking
{
class ModSender : IDisposable
{
public const string UploadFolder = "TempMods_Upload";
public const string Extension = ".barodir.gz";
public bool Ready { get; private set; } = false;
public ModSender()
{
DeleteDir();
Directory.CreateDirectory(UploadFolder);
TaskPool.Add(
"ModSender",
Task.WhenAll(
ContentPackageManager.EnabledPackages.All
.Where(p => p != ContentPackageManager.VanillaCorePackage && p.HasMultiplayerIncompatibleContent)
.Select(CompressMod)),
(t) => Ready = true);
}
public static string GetCompressedModPath(ContentPackage mod)
{
string dir = mod.Dir;
string resultFileName = dir.Replace('\\', '_').Replace('/', '_');
resultFileName = $"{resultFileName}{Extension}";
return Path.Combine(UploadFolder, resultFileName);
}
public async Task CompressMod(ContentPackage mod)
{
await Task.Yield();
string dir = mod.Dir;
SaveUtil.CompressDirectory(dir, GetCompressedModPath(mod), fileName => { });
}
private void DeleteDir()
{
if (Directory.Exists(UploadFolder)) { Directory.Delete(UploadFolder, recursive: true); }
}
public bool IsDisposed { get; private set; } = false;
public void Dispose()
{
IsDisposed = true;
DeleteDir();
}
}
}
@@ -7,6 +7,7 @@ using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using System.Threading;
@@ -16,13 +17,9 @@ namespace Barotrauma.Networking
{
partial class GameServer : NetworkMember
{
public override bool IsServer
{
get { return true; }
}
public override bool IsServer => true;
private string serverName;
public string ServerName
{
get { return serverName; }
@@ -74,16 +71,14 @@ namespace Barotrauma.Networking
private readonly ServerEntityEventManager entityEventManager;
private FileSender fileSender;
public FileSender FileSender { get; private set; }
public FileSender FileSender
{
get { return fileSender; }
}
public ModSender ModSender { get; private set; }
#if DEBUG
public void PrintSenderTransters()
{
foreach (var transfer in fileSender.ActiveTransfers)
foreach (var transfer in FileSender.ActiveTransfers)
{
DebugConsole.NewMessage(transfer.FileName + " " + transfer.Progress.ToString());
}
@@ -167,9 +162,11 @@ namespace Barotrauma.Networking
serverPeer.OnShutdown = GameMain.Instance.CloseServer;
serverPeer.OnOwnerDetermined = OnOwnerDetermined;
fileSender = new FileSender(serverPeer, MsgConstants.MTU);
fileSender.OnEnded += FileTransferChanged;
fileSender.OnStarted += FileTransferChanged;
FileSender = new FileSender(serverPeer, MsgConstants.MTU);
FileSender.OnEnded += FileTransferChanged;
FileSender.OnStarted += FileTransferChanged;
if (serverSettings.AllowModDownloads) { ModSender = new ModSender(); }
serverPeer.Start();
@@ -344,7 +341,7 @@ namespace Barotrauma.Networking
base.Update(deltaTime);
fileSender.Update(deltaTime);
FileSender.Update(deltaTime);
KarmaManager.UpdateClients(ConnectedClients, deltaTime);
UpdatePing();
@@ -455,7 +452,7 @@ namespace Barotrauma.Networking
#if !DEBUG
if (endRoundTimer <= 0.0f)
{
SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60"), ChatMessageType.Server);
SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60").Value, ChatMessageType.Server);
}
endRoundDelay = 60.0f;
endRoundTimer += deltaTime;
@@ -645,10 +642,10 @@ namespace Barotrauma.Networking
if (registeredToMaster && (DateTime.Now > refreshMasterTimer || serverSettings.ServerDetailsChanged))
{
if (GameMain.Config.UseSteamMatchmaking)
if (GameSettings.CurrentConfig.UseSteamMatchmaking)
{
bool refreshSuccessful = SteamManager.RefreshServerDetails(this);
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
Log(refreshSuccessful ?
"Refreshed server info on the server list." :
@@ -668,7 +665,7 @@ namespace Barotrauma.Networking
if (Timing.TotalTime > lastPingTime + 1.0)
{
lastPingData ??= new byte[64];
for (int i=0;i<lastPingData.Length;i++)
for (int i = 0; i < lastPingData.Length; i++)
{
lastPingData[i] = (byte)Rand.Range(33, 126);
}
@@ -756,18 +753,18 @@ namespace Barotrauma.Networking
string subHash = inc.ReadString();
CampaignSettings settings = new CampaignSettings(inc);
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.StringRepresentation == subHash);
if (gameStarted)
{
SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning"), connectedClient, ChatMessageType.MessageBox);
SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning").Value, connectedClient, ChatMessageType.MessageBox);
return;
}
if (matchingSub == null)
{
SendDirectChatMessage(
TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName),
TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName).Value,
connectedClient, ChatMessageType.MessageBox);
}
else
@@ -787,7 +784,7 @@ namespace Barotrauma.Networking
string saveName = inc.ReadString();
if (gameStarted)
{
SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning"), connectedClient, ChatMessageType.MessageBox);
SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning").Value, connectedClient, ChatMessageType.MessageBox);
return;
}
if (connectedClient.HasPermission(ClientPermissions.SelectMode) || connectedClient.HasPermission(ClientPermissions.ManageCampaign)) { MultiPlayerCampaign.LoadCampaign(saveName); }
@@ -829,7 +826,7 @@ namespace Barotrauma.Networking
case ClientPacketHeader.FILE_REQUEST:
if (serverSettings.AllowFileTransfers)
{
fileSender.ReadFileRequest(inc, connectedClient);
FileSender.ReadFileRequest(inc, connectedClient);
}
break;
case ClientPacketHeader.EVENTMANAGER_RESPONSE:
@@ -881,12 +878,15 @@ namespace Barotrauma.Networking
{
errorStr = errorStrNoName = $"Missing entity {entity}, sub: {entity.Submarine?.Info?.Name ?? "none"} (event id {eventID}, entity id {entityID}).";
}
var serverSubNames = Submarine.Loaded.Select(s => s.Info.Name);
if (subCount != Submarine.Loaded.Count || !subNames.SequenceEqual(serverSubNames))
if (gameStarted)
{
string subErrorStr = $" Loaded submarines don't match (client: {string.Join(", ", subNames)}, server: {string.Join(", ", serverSubNames)}).";
errorStr += subErrorStr;
errorStrNoName += subErrorStr;
var serverSubNames = Submarine.Loaded.Select(s => s.Info.Name);
if (subCount != Submarine.Loaded.Count || !subNames.SequenceEqual(serverSubNames))
{
string subErrorStr = $" Loaded submarines don't match (client: {string.Join(", ", subNames)}, server: {string.Join(", ", serverSubNames)}).";
errorStr += subErrorStr;
errorStrNoName += subErrorStr;
}
}
break;
}
@@ -922,7 +922,7 @@ namespace Barotrauma.Networking
Directory.CreateDirectory(ServerLog.SavePath);
}
string filePath = "event_error_log_server_" + client.Name + "_" + DateTime.UtcNow.ToShortTimeString() + ".log";
string filePath = $"event_error_log_server_{client.Name}_{DateTime.UtcNow.ToShortTimeString()}.log";
filePath = Path.Combine(ServerLog.SavePath, ToolBox.RemoveInvalidFileNameChars(filePath));
if (File.Exists(filePath)) { return; }
@@ -933,7 +933,7 @@ namespace Barotrauma.Networking
if (GameMain.GameSession?.GameMode != null)
{
errorLines.Add("Game mode: " + GameMain.GameSession.GameMode.Name);
errorLines.Add("Game mode: " + GameMain.GameSession.GameMode.Name.Value);
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
{
errorLines.Add("Campaign ID: " + campaign.CampaignID);
@@ -957,19 +957,18 @@ namespace Barotrauma.Networking
errorLines.Add("Level: " + Level.Loaded.Seed + ", " + string.Join(", ", Level.Loaded.EqualityCheckValues.Select(cv => cv.ToString("X"))));
errorLines.Add("Entity count before generating level: " + Level.Loaded.EntityCountBeforeGenerate);
errorLines.Add("Entities:");
foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate)
foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate.OrderBy(e => e.CreationIndex))
{
errorLines.Add(" " + e.ID + ": " + e.ToString());
errorLines.Add(e.ErrorLine);
}
errorLines.Add("Entity count after generating level: " + Level.Loaded.EntityCountAfterGenerate);
}
errorLines.Add("Entity IDs:");
List<Entity> sortedEntities = Entity.GetEntities().ToList();
sortedEntities.Sort((e1, e2) => e1.ID.CompareTo(e2.ID));
Entity[] sortedEntities = Entity.GetEntities().OrderBy(e => e.CreationIndex).ToArray();
foreach (Entity e in sortedEntities)
{
errorLines.Add(e.ID + ": " + e.ToString());
errorLines.Add(e.ErrorLine);
}
errorLines.Add("");
@@ -1160,7 +1159,7 @@ namespace Barotrauma.Networking
{
c.LastRecvChatMsgID = lastRecvChatMsgID;
}
else if (lastRecvChatMsgID != c.LastRecvChatMsgID && GameSettings.VerboseLogging)
else if (lastRecvChatMsgID != c.LastRecvChatMsgID && GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.ThrowError(
"Invalid lastRecvChatMsgID " + lastRecvChatMsgID +
@@ -1179,8 +1178,13 @@ namespace Barotrauma.Networking
}
c.LastRecvEntityEventID = lastRecvEntityEventID;
#warning TODO: remove this later
/*if (!CoroutineManager.IsCoroutineRunning("RoundRestartLoop"))
{
CoroutineManager.StartCoroutine(RoundRestartLoop(), "RoundRestartLoop");
}*/
}
else if (lastRecvEntityEventID != c.LastRecvEntityEventID && GameSettings.VerboseLogging)
else if (lastRecvEntityEventID != c.LastRecvEntityEventID && GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.ThrowError(
"Invalid lastRecvEntityEventID " + lastRecvEntityEventID +
@@ -1224,6 +1228,16 @@ namespace Barotrauma.Networking
}
}
#warning TODO: remove this later
/*private IEnumerable<object> RoundRestartLoop()
{
yield return new WaitForSeconds(8.0f);
EndGame();
yield return new WaitForSeconds(8.0f);
StartGame();
yield return CoroutineStatus.Success;
}*/
private void ReadCrewMessage(IReadMessage inc, Client sender)
{
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
@@ -1304,7 +1318,7 @@ namespace Barotrauma.Networking
}
else
{
SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={kickedName}"), sender, ChatMessageType.Console);
SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={kickedName}").Value, sender, ChatMessageType.Console);
}
break;
case ClientPermissions.Ban:
@@ -1332,7 +1346,7 @@ namespace Barotrauma.Networking
}
else
{
SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={bannedName}"), sender, ChatMessageType.Console);
SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={bannedName}").Value, sender, ChatMessageType.Console);
}
}
break;
@@ -1433,9 +1447,9 @@ namespace Barotrauma.Networking
case ClientPermissions.SelectMode:
UInt16 modeIndex = inc.ReadUInt16();
GameMain.NetLobbyScreen.SelectedModeIndex = modeIndex;
Log("Gamemode changed to " + GameMain.NetLobbyScreen.GameModes[GameMain.NetLobbyScreen.SelectedModeIndex].Name, ServerLog.MessageType.ServerMessage);
Log("Gamemode changed to " + GameMain.NetLobbyScreen.GameModes[GameMain.NetLobbyScreen.SelectedModeIndex].Name.Value, ServerLog.MessageType.ServerMessage);
if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.Equals("multiplayercampaign", StringComparison.OrdinalIgnoreCase))
if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier == "multiplayercampaign")
{
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer, includeInCompatible: false).ToArray();
for (int i = 0; i < saveFiles.Length; i++)
@@ -1446,9 +1460,9 @@ namespace Barotrauma.Networking
saveFiles[i] =
string.Join(";",
saveFiles[i].Replace(';', ' '),
doc.Root.GetAttributeString("submarine", ""),
doc.Root.GetAttributeString("savetime", ""),
doc.Root.GetAttributeString("selectedcontentpackages", ""));
doc.Root.GetAttributeStringUnrestricted("submarine", ""),
doc.Root.GetAttributeStringUnrestricted("savetime", ""),
doc.Root.GetAttributeStringUnrestricted("selectedcontentpackages", ""));
}
}
@@ -1543,9 +1557,9 @@ namespace Barotrauma.Networking
}
}
if (!fileSender.ActiveTransfers.Any(t => t.Connection == c.Connection && t.FileType == FileTransferType.CampaignSave))
if (!FileSender.ActiveTransfers.Any(t => t.Connection == c.Connection && t.FileType == FileTransferType.CampaignSave))
{
fileSender.StartTransfer(c.Connection, FileTransferType.CampaignSave, GameMain.GameSession.SavePath);
FileSender.StartTransfer(c.Connection, FileTransferType.CampaignSave, GameMain.GameSession.SavePath);
c.LastCampaignSaveSendTime = new Pair<ushort, float>(campaign.LastSaveID, (float)NetTime.Now);
}
}
@@ -1556,7 +1570,7 @@ namespace Barotrauma.Networking
/// </summary>
private void ClientWriteInitial(Client c, IWriteMessage outmsg)
{
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.NewMessage("Sending initial lobby update", Color.Gray);
}
@@ -1701,15 +1715,15 @@ namespace Barotrauma.Networking
{
var entity = c.PendingPositionUpdates.Peek();
if (entity == null || entity.Removed ||
(entity is Item item && item.PositionUpdateInterval == float.PositiveInfinity))
(entity is Item item && float.IsInfinity(item.PositionUpdateInterval)))
{
c.PendingPositionUpdates.Dequeue();
continue;
}
IWriteMessage tempBuffer = new ReadWriteMessage();
tempBuffer.Write((byte)ServerNetObject.ENTITY_POSITION);
tempBuffer.Write(entity is Item);
tempBuffer.Write(entity is Item); tempBuffer.WritePadBits();
tempBuffer.Write(entity is MapEntity me ? me.Prefab.UintIdentifier : (UInt32)0);
if (entity is Item)
{
((Item)entity).ServerWritePosition(tempBuffer, c);
@@ -1725,6 +1739,8 @@ namespace Barotrauma.Networking
break;
}
outmsg.Write((byte)ServerNetObject.ENTITY_POSITION);
outmsg.WritePadBits(); //padding is required here to make sure any padding bits within tempBuffer are read correctly
outmsg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
outmsg.WritePadBits();
@@ -1805,7 +1821,7 @@ namespace Barotrauma.Networking
outmsg.Write(client.SteamID);
outmsg.Write(client.NameID);
outmsg.Write(client.Name);
outmsg.Write(client.Character?.Info?.Job != null && gameStarted ? client.Character.Info.Job.Prefab.Identifier : (client.PreferredJob ?? ""));
outmsg.Write(client.Character?.Info?.Job != null && gameStarted ? client.Character.Info.Job.Prefab.Identifier : client.PreferredJob);
outmsg.Write((byte)client.PreferredTeam);
outmsg.Write(client.Character == null || !gameStarted ? (ushort)0 : client.Character.ID);
if (c.HasPermission(ClientPermissions.ServerLog))
@@ -1953,7 +1969,7 @@ namespace Barotrauma.Networking
#if DEBUG || UNSTABLE
DebugConsole.ThrowError(warningMsg);
#else
if (GameSettings.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
#endif
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:ClientWriteLobby" + outmsg.LengthBytes, GameAnalyticsManager.ErrorSeverity.Warning, warningMsg);
}
@@ -2043,11 +2059,11 @@ namespace Barotrauma.Networking
msg.Write((byte)ServerPacketHeader.QUERY_STARTGAME);
msg.Write(selectedSub.Name);
msg.Write(selectedSub.MD5Hash.Hash);
msg.Write(selectedSub.MD5Hash.StringRepresentation);
msg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
msg.Write(selectedShuttle.Name);
msg.Write(selectedShuttle.MD5Hash.Hash);
msg.Write(selectedShuttle.MD5Hash.StringRepresentation);
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
msg.Write(campaign == null ? (byte)0 : campaign.CampaignID);
@@ -2069,10 +2085,10 @@ namespace Barotrauma.Networking
yield return CoroutineStatus.Running;
}
if (fileSender.ActiveTransfers.Count > 0)
if (FileSender.ActiveTransfers.Count > 0)
{
float waitForTransfersTimer = 20.0f;
while (fileSender.ActiveTransfers.Count > 0 && waitForTransfersTimer > 0.0f)
while (FileSender.ActiveTransfers.Count > 0 && waitForTransfersTimer > 0.0f)
{
waitForTransfersTimer -= CoroutineManager.UnscaledDeltaTime;
yield return CoroutineStatus.Running;
@@ -2156,7 +2172,7 @@ namespace Barotrauma.Networking
GameMain.GameSession.StartRound(campaign.NextLevel, mirrorLevel: campaign.MirrorLevel);
SubmarineSwitchLoad = false;
campaign.AssignClientCharacterInfos(connectedClients);
Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
Log("Game mode: " + selectedMode.Name.Value, ServerLog.MessageType.ServerMessage);
Log("Submarine: " + GameMain.GameSession.SubmarineInfo.Name, ServerLog.MessageType.ServerMessage);
Log("Level seed: " + campaign.NextLevel.Seed, ServerLog.MessageType.ServerMessage);
}
@@ -2164,14 +2180,14 @@ namespace Barotrauma.Networking
{
SendStartMessage(roundStartSeed, GameMain.NetLobbyScreen.LevelSeed, GameMain.GameSession, connectedClients, false);
GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty);
Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
Log("Game mode: " + selectedMode.Name.Value, ServerLog.MessageType.ServerMessage);
Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
}
foreach (Mission mission in GameMain.GameSession.Missions)
{
Log("Mission: " + mission.Prefab.Name, ServerLog.MessageType.ServerMessage);
Log("Mission: " + mission.Prefab.Name.Value, ServerLog.MessageType.ServerMessage);
}
if (GameMain.GameSession.SubmarineInfo.IsFileCorrupted)
@@ -2256,9 +2272,9 @@ namespace Barotrauma.Networking
client.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, client.Name);
}
characterInfos.Add(client.CharacterInfo);
if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.First)
if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.Prefab)
{
client.CharacterInfo.Job = new Job(client.AssignedJob.First, Rand.RandSync.Unsynced, client.AssignedJob.Second);
client.CharacterInfo.Job = new Job(client.AssignedJob.Prefab, Rand.RandSync.Unsynced, client.AssignedJob.Variant);
}
}
@@ -2305,7 +2321,7 @@ namespace Barotrauma.Networking
wp.SpawnType == SpawnType.Human &&
wp.Submarine == Level.Loaded.StartOutpost &&
wp.CurrentHull?.OutpostModuleTags != null &&
wp.CurrentHull.OutpostModuleTags.Contains("airlock"));
wp.CurrentHull.OutpostModuleTags.Contains("airlock".ToIdentifier()));
while (spawnWaypoints.Count > characterInfos.Count)
{
spawnWaypoints.RemoveAt(Rand.Int(spawnWaypoints.Count));
@@ -2481,14 +2497,14 @@ namespace Barotrauma.Networking
msg.Write(levelSeed);
msg.Write(serverSettings.SelectedLevelDifficulty);
msg.Write(gameSession.SubmarineInfo.Name);
msg.Write(gameSession.SubmarineInfo.MD5Hash.Hash);
msg.Write(gameSession.SubmarineInfo.MD5Hash.StringRepresentation);
var selectedShuttle = gameStarted && respawnManager.UsingShuttle ? respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
msg.Write(selectedShuttle.Name);
msg.Write(selectedShuttle.MD5Hash.Hash);
msg.Write(selectedShuttle.MD5Hash.StringRepresentation);
msg.Write((byte)GameMain.GameSession.GameMode.Missions.Count());
foreach (Mission mission in GameMain.GameSession.GameMode.Missions)
{
msg.Write((short)MissionPrefab.List.IndexOf(mission.Prefab));
msg.Write(mission.Prefab.UintIdentifier);
}
}
else
@@ -2526,8 +2542,7 @@ namespace Barotrauma.Networking
msg.Write((ushort)contentToPreload.Count());
foreach (ContentFile contentFile in contentToPreload)
{
msg.Write((byte)contentFile.Type);
msg.Write(contentFile.Path);
msg.Write(contentFile.Path.Value);
}
msg.Write(Submarine.MainSub?.Info.EqualityCheckVal ?? 0);
msg.Write((byte)GameMain.GameSession.Missions.Count());
@@ -2555,7 +2570,7 @@ namespace Barotrauma.Networking
return;
}
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
Log("Ending the round...\n" + Environment.StackTrace.CleanupStackTrace(), ServerLog.MessageType.ServerMessage);
@@ -2664,7 +2679,7 @@ namespace Barotrauma.Networking
{
UInt16 nameId = inc.ReadUInt16();
string newName = inc.ReadString();
string newJob = inc.ReadString();
Identifier newJob = inc.ReadIdentifier();
CharacterTeamType newTeam = (CharacterTeamType)inc.ReadByte();
if (c == null || string.IsNullOrEmpty(newName) || !NetIdUtils.IdMoreRecent(nameId, c.NameID)) { return false; }
@@ -3150,7 +3165,7 @@ namespace Barotrauma.Networking
if (type.Value != ChatMessageType.MessageBox)
{
string myReceivedMessage = type == ChatMessageType.Server || type == ChatMessageType.Error ? TextManager.GetServerMessage(message) : message;
string myReceivedMessage = type == ChatMessageType.Server || type == ChatMessageType.Error ? TextManager.GetServerMessage(message).Value : message;
if (!string.IsNullOrWhiteSpace(myReceivedMessage))
{
AddChatMessage(myReceivedMessage, (ChatMessageType)type, senderName, senderClient, senderCharacter);
@@ -3169,11 +3184,11 @@ namespace Barotrauma.Networking
//too far to hear the msg -> don't send
if (!client.Character.CanHearCharacter(message.Sender)) { continue; }
}
SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.TargetEntity, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
SendDirectChatMessage(new OrderChatMessage(message.Order, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
}
if (!string.IsNullOrWhiteSpace(message.Text))
{
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.Text, message.TargetEntity, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
AddChatMessage(new OrderChatMessage(message.Order, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
}
}
@@ -3355,9 +3370,8 @@ namespace Barotrauma.Networking
serverPeer.Send(msg, recipient.Connection, DeliveryMethod.Reliable);
}
public void GiveAchievement(Character character, string achievementIdentifier)
public void GiveAchievement(Character character, Identifier achievementIdentifier)
{
achievementIdentifier = achievementIdentifier.ToLowerInvariant();
foreach (Client client in connectedClients)
{
if (client.Character == character)
@@ -3368,9 +3382,8 @@ namespace Barotrauma.Networking
}
}
public void IncrementStat(Character character, string achievementIdentifier, int amount)
public void IncrementStat(Character character, Identifier achievementIdentifier, int amount)
{
achievementIdentifier = achievementIdentifier.ToLowerInvariant();
foreach (Client client in connectedClients)
{
if (client.Character == character)
@@ -3381,7 +3394,7 @@ namespace Barotrauma.Networking
}
}
public void GiveAchievement(Client client, string achievementIdentifier)
public void GiveAchievement(Client client, Identifier achievementIdentifier)
{
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
client.GivenAchievements.Add(achievementIdentifier);
@@ -3394,7 +3407,7 @@ namespace Barotrauma.Networking
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
public void IncrementStat(Client client, string achievementIdentifier, int amount)
public void IncrementStat(Client client, Identifier achievementIdentifier, int amount)
{
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
@@ -3406,13 +3419,13 @@ namespace Barotrauma.Networking
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
public void SendTraitorMessage(Client client, string message, string missionIdentifier, TraitorMessageType messageType)
public void SendTraitorMessage(Client client, string message, Identifier missionIdentifier, TraitorMessageType messageType)
{
if (client == null) { return; }
var msg = new WriteOnlyMessage();
msg.Write((byte)ServerPacketHeader.TRAITOR_MESSAGE);
msg.Write((byte)messageType);
msg.Write(missionIdentifier ?? "");
msg.Write(missionIdentifier);
msg.Write(message);
serverPeer.Send(msg, client.Connection, DeliveryMethod.ReliableOrdered);
}
@@ -3484,18 +3497,11 @@ namespace Barotrauma.Networking
return;
}
Gender gender = Gender.Male;
Race race = Race.White;
int headSpriteId = 0;
try
int tagCount = message.ReadByte();
HashSet<Identifier> tagSet = new HashSet<Identifier>();
for (int i = 0; i < tagCount; i++)
{
gender = (Gender)message.ReadByte();
race = (Race)message.ReadByte();
headSpriteId = message.ReadByte();
}
catch (Exception e)
{
DebugConsole.Log("Received invalid characterinfo from \"" + sender.Name + "\"! { " + e.Message + " }");
tagSet.Add(message.ReadIdentifier());
}
int hairIndex = message.ReadByte();
int beardIndex = message.ReadByte();
@@ -3505,7 +3511,7 @@ namespace Barotrauma.Networking
Color hairColor = message.ReadColorR8G8B8();
Color facialHairColor = message.ReadColorR8G8B8();
List<Pair<JobPrefab, int>> jobPreferences = new List<Pair<JobPrefab, int>>();
List<JobVariant> jobPreferences = new List<JobVariant>();
int count = message.ReadByte();
// TODO: modding support?
for (int i = 0; i < Math.Min(count, 3); i++)
@@ -3514,15 +3520,15 @@ namespace Barotrauma.Networking
int variant = message.ReadByte();
if (JobPrefab.Prefabs.ContainsKey(jobIdentifier))
{
jobPreferences.Add(new Pair<JobPrefab, int>(JobPrefab.Prefabs[jobIdentifier], variant));
jobPreferences.Add(new JobVariant(JobPrefab.Prefabs[jobIdentifier], variant));
}
}
sender.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, sender.Name);
sender.CharacterInfo.RecreateHead(headSpriteId, race, gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
sender.CharacterInfo.SkinColor = skinColor;
sender.CharacterInfo.HairColor = hairColor;
sender.CharacterInfo.FacialHairColor = facialHairColor;
sender.CharacterInfo.RecreateHead(tagSet.ToImmutableHashSet(), hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
sender.CharacterInfo.Head.SkinColor = skinColor;
sender.CharacterInfo.Head.HairColor = hairColor;
sender.CharacterInfo.Head.FacialHairColor = facialHairColor;
if (jobPreferences.Count > 0)
{
@@ -3556,7 +3562,7 @@ namespace Barotrauma.Networking
foreach (KeyValuePair<Client, Job> clientJob in campaignAssigned)
{
assignedClientCount[clientJob.Value.Prefab]++;
clientJob.Key.AssignedJob = new Pair<JobPrefab, int>(clientJob.Value.Prefab, clientJob.Value.Variant);
clientJob.Key.AssignedJob = new JobVariant(clientJob.Value.Prefab, clientJob.Value.Variant);
}
}
@@ -3574,7 +3580,7 @@ namespace Barotrauma.Networking
for (int i = unassigned.Count - 1; i >= 0; i--)
{
if (unassigned[i].JobPreferences.Count == 0) { continue; }
if (!unassigned[i].JobPreferences.Any() || !unassigned[i].JobPreferences[0].First.AllowAlways) { continue; }
if (!unassigned[i].JobPreferences.Any() || !unassigned[i].JobPreferences[0].Prefab.AllowAlways) { continue; }
unassigned[i].AssignedJob = unassigned[i].JobPreferences[0];
unassigned.RemoveAt(i);
}
@@ -3611,8 +3617,8 @@ namespace Barotrauma.Networking
void AssignJob(Client client, JobPrefab jobPrefab)
{
client.AssignedJob =
client.JobPreferences.FirstOrDefault(jp => jp.First == jobPrefab) ??
new Pair<JobPrefab, int>(jobPrefab, Rand.Int(jobPrefab.Variants));
client.JobPreferences.FirstOrDefault(jp => jp.Prefab == jobPrefab) ??
new JobVariant(jobPrefab, Rand.Int(jobPrefab.Variants));
assignedClientCount[jobPrefab]++;
unassigned.Remove(client);
@@ -3657,7 +3663,7 @@ namespace Barotrauma.Networking
Client client = unassigned[i];
if (preferenceIndex >= client.JobPreferences.Count) { continue; }
var preferredJob = client.JobPreferences[preferenceIndex];
JobPrefab jobPrefab = preferredJob.First;
JobPrefab jobPrefab = preferredJob.Prefab;
if (assignedClientCount[jobPrefab] >= jobPrefab.MaxNumber || client.Karma < jobPrefab.MinKarma)
{
//can't assign this job if maximum number has reached or the clien't karma is too low
@@ -3690,24 +3696,24 @@ namespace Barotrauma.Networking
if (skips >= jobList.Count) { break; }
}
c.AssignedJob =
c.JobPreferences.FirstOrDefault(jp => jp.First == jobList[jobIndex]) ??
new Pair<JobPrefab, int>(jobList[jobIndex], 0);
assignedClientCount[c.AssignedJob.First]++;
c.JobPreferences.FirstOrDefault(jp => jp.Prefab == jobList[jobIndex]) ??
new JobVariant(jobList[jobIndex], 0);
assignedClientCount[c.AssignedJob.Prefab]++;
}
//if one of the client's preferences is still available, give them that job
else if (c.JobPreferences.Any(jp => remainingJobs.Contains(jp.First)))
else if (c.JobPreferences.Any(jp => remainingJobs.Contains(jp.Prefab)))
{
foreach (Pair<JobPrefab, int> preferredJob in c.JobPreferences)
foreach (JobVariant preferredJob in c.JobPreferences)
{
c.AssignedJob = preferredJob;
assignedClientCount[preferredJob.First]++;
assignedClientCount[preferredJob.Prefab]++;
break;
}
}
else //none of the client's preferred jobs available, choose a random job
{
c.AssignedJob = new Pair<JobPrefab, int>(remainingJobs[Rand.Range(0, remainingJobs.Count)], 0);
assignedClientCount[c.AssignedJob.First]++;
c.AssignedJob = new JobVariant(remainingJobs[Rand.Range(0, remainingJobs.Count)], 0);
assignedClientCount[c.AssignedJob.Prefab]++;
}
}
}
@@ -3751,11 +3757,11 @@ namespace Barotrauma.Networking
{
if (unassignedBots.Count == 0) { break; }
JobPrefab jobPrefab = spawnPoint.AssignedJob ?? JobPrefab.Prefabs.GetRandom();
JobPrefab jobPrefab = spawnPoint.AssignedJob ?? JobPrefab.Prefabs.GetRandomUnsynced();
if (assignedPlayerCount[jobPrefab] >= jobPrefab.MaxNumber) { continue; }
var variant = Rand.Range(0, jobPrefab.Variants, Rand.RandSync.Server);
unassignedBots[0].Job = new Job(jobPrefab, Rand.RandSync.Server, variant);
var variant = Rand.Range(0, jobPrefab.Variants, Rand.RandSync.ServerAndClient);
unassignedBots[0].Job = new Job(jobPrefab, Rand.RandSync.ServerAndClient, variant);
assignedPlayerCount[jobPrefab]++;
unassignedBots.Remove(unassignedBots[0]);
canAssign = true;
@@ -3768,15 +3774,16 @@ namespace Barotrauma.Networking
//find all jobs that are still available
var remainingJobs = JobPrefab.Prefabs.Where(jp => assignedPlayerCount[jp] < jp.MaxNumber);
//all jobs taken, give a random job
if (remainingJobs.Count() == 0)
if (remainingJobs.None())
{
DebugConsole.ThrowError("Failed to assign a suitable job for bot \"" + c.Name + "\" (all jobs already have the maximum numbers of players). Assigning a random job...");
c.Job = Job.Random();
#warning TODO: is this randsync correct?
c.Job = Job.Random(Rand.RandSync.ServerAndClient);
assignedPlayerCount[c.Job.Prefab]++;
}
else //some jobs still left, choose one of them by random
{
var job = remainingJobs.GetRandom();
var job = remainingJobs.GetRandomUnsynced();
var variant = Rand.Range(0, job.Variants);
c.Job = new Job(job, Rand.RandSync.Unsynced, variant);
assignedPlayerCount[c.Job.Prefab]++;
@@ -3791,7 +3798,7 @@ namespace Barotrauma.Networking
foreach (Client c in clients)
{
if (ServerSettings.KarmaEnabled && c.Karma < job.MinKarma) { continue; }
int index = c.JobPreferences.IndexOf(c.JobPreferences.Find(j => j.First == job));
int index = c.JobPreferences.IndexOf(c.JobPreferences.Find(j => j.Prefab == job));
if (index > -1 && index < bestPreference)
{
bestPreference = index;
@@ -3867,6 +3874,8 @@ namespace Barotrauma.Networking
serverSettings.SaveSettings();
ModSender.Dispose();
if (serverSettings.SaveServerLogs)
{
Log("Shutting down the server...", ServerLog.MessageType.ServerMessage);
@@ -128,7 +128,7 @@ namespace Barotrauma
clientMemory.PreviousNotifiedKarma >= KickBanThreshold + KarmaNotificationInterval &&
client.Karma < KickBanThreshold + KarmaNotificationInterval)
{
GameMain.Server.SendDirectChatMessage(TextManager.Get("KarmaBanWarning"), client);
GameMain.Server.SendDirectChatMessage(TextManager.Get("KarmaBanWarning").Value, client);
GameServer.Log(GameServer.ClientLogName(client) + " has been warned for having dangerously low karma.", ServerLog.MessageType.Karma);
clientMemory.PreviousNotifiedKarma = client.Karma;
clientMemory.PreviousKarmaNotificationTime = Timing.TotalTime;
@@ -170,7 +170,7 @@ namespace Barotrauma
existingAffliction.Strength = herpesStrength;
if (herpesStrength <= 0.0f)
{
client.Character.CharacterHealth.ReduceAffliction(null, "invertcontrols", 100.0f);
client.Character.CharacterHealth.ReduceAfflictionOnAllLimbs("invertcontrols".ToIdentifier(), 100.0f);
}
}
@@ -283,7 +283,7 @@ namespace Barotrauma
if (foundItem == null) { return; }
bool isIdCard = foundItem.prefab.Identifier == "idcard";
bool isIdCard = ((MapEntity)foundItem).Prefab.Identifier == "idcard";
bool isWeapon = foundItem.GetComponent<RangedWeapon>() != null || foundItem.GetComponent<MeleeWeapon>() != null;
if (isIdCard)
@@ -394,8 +394,8 @@ namespace Barotrauma
}
//attacking/healing clowns has a smaller effect on karma
if (target.HasEquippedItem("clownmask") &&
target.HasEquippedItem("clowncostume"))
if (target.HasEquippedItem("clownmask".ToIdentifier()) &&
target.HasEquippedItem("clowncostume".ToIdentifier()))
{
damage *= 0.5f;
stun *= 0.5f;
@@ -604,8 +604,8 @@ namespace Barotrauma
if (client == null) { return; }
//all penalties/rewards are halved when wearing a clown costume
if (target.HasEquippedItem("clownmask") &&
target.HasEquippedItem("clowncostume"))
if (target.HasEquippedItem("clownmask".ToIdentifier()) &&
target.HasEquippedItem("clowncostume".ToIdentifier()))
{
amount *= 0.5f;
}
@@ -179,7 +179,7 @@ namespace Barotrauma.Networking
catch (Exception e)
{
string entityName = bufferedEvent.TargetEntity == null ? "null" : bufferedEvent.TargetEntity.ToString();
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
string errorMsg = "Failed to read server event for entity \"" + entityName + "\"!";
GameServer.Log(errorMsg + "\n" + e.StackTrace.CleanupStackTrace(), ServerLog.MessageType.Error);
@@ -347,7 +347,7 @@ namespace Barotrauma.Networking
count++;
if (count > 3) { break; }
}
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
GameServer.Log(warningMsg, ServerLog.MessageType.Error);
}
@@ -482,7 +482,7 @@ namespace Barotrauma.Networking
//skip the event if we've already received it
if (thisEventID != (UInt16)(sender.LastSentEntityEventID + 1))
{
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.NewMessage("Received msg " + thisEventID + ", expecting " + sender.LastSentEntityEventID, Color.Red);
}
@@ -493,7 +493,7 @@ namespace Barotrauma.Networking
//entity not found -> consider the even read and skip over it
//(can happen, for example, when a client uses a medical item repeatedly
//and creates an event for it before receiving the event about it being removed)
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.NewMessage(
"Received msg " + thisEventID + ", entity " + entityID + " not found",
@@ -504,7 +504,7 @@ namespace Barotrauma.Networking
}
else
{
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.NewMessage("Received msg " + thisEventID, Microsoft.Xna.Framework.Color.Green);
}
@@ -129,7 +129,7 @@ namespace Barotrauma.Networking
#if DEBUG
DebugConsole.ThrowError(errorMsg);
#else
if (GameSettings.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
#endif
}
@@ -326,7 +326,7 @@ namespace Barotrauma.Networking
}
}
public override void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod)
public override void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod, bool compressPastThreshold = true)
{
if (netServer == null) { return; }
@@ -353,7 +353,7 @@ namespace Barotrauma.Networking
NetOutgoingMessage lidgrenMsg = netServer.CreateMessage();
byte[] msgData = new byte[msg.LengthBytes];
msg.PrepareForSending(ref msgData, out bool isCompressed, out int length);
msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
lidgrenMsg.Write((byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None));
lidgrenMsg.Write((UInt16)length);
lidgrenMsg.Write(msgData, 0, length);
@@ -422,7 +422,7 @@ namespace Barotrauma.Networking
{
if (pendingClient.SteamID == null)
{
bool requireSteamAuth = GameMain.Config.RequireSteamAuthentication;
bool requireSteamAuth = GameSettings.CurrentConfig.RequireSteamAuthentication;
#if DEBUG
requireSteamAuth = false;
#endif
@@ -123,7 +123,7 @@ namespace Barotrauma.Networking
return;
}
string language = inc.ReadString();
LanguageIdentifier language = inc.ReadIdentifier().ToLanguageIdentifier();
pendingClient.Connection.Language = language;
Client nameTaken = GameMain.Server.ConnectedClients.Find(c => Homoglyphs.Compare(c.Name.ToLower(), name.ToLower()));
@@ -246,12 +246,14 @@ namespace Barotrauma.Networking
case ConnectionInitialization.ContentPackageOrder:
outMsg.Write(GameMain.Server.ServerName);
var mpContentPackages = GameMain.Config.AllEnabledPackages.Where(cp => cp.HasMultiplayerIncompatibleContent).ToList();
var mpContentPackages = ContentPackageManager.EnabledPackages.All.Where(cp => cp.HasMultiplayerIncompatibleContent).ToList();
outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count);
for (int i = 0; i < mpContentPackages.Count; i++)
{
outMsg.Write(mpContentPackages[i].Name);
outMsg.Write(mpContentPackages[i].MD5hash.Hash);
byte[] hashBytes = mpContentPackages[i].Hash.ByteRepresentation;
outMsg.WriteVariableUInt32((UInt32)hashBytes.Length);
outMsg.Write(hashBytes, 0, hashBytes.Length);
outMsg.Write(mpContentPackages[i].SteamWorkshopId);
UInt32 installTimeDiffSeconds = (UInt32)((mpContentPackages[i].InstallTime ?? DateTime.UtcNow) - DateTime.UtcNow).TotalSeconds;
outMsg.Write(installTimeDiffSeconds);
@@ -294,7 +296,7 @@ namespace Barotrauma.Networking
}
}
public abstract void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod);
public abstract void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod, bool compressPastThreshold = true);
public abstract void Disconnect(NetworkConnection conn, string msg = null);
}
}
@@ -106,7 +106,7 @@ namespace Barotrauma.Networking
#if DEBUG
DebugConsole.ThrowError(errorMsg);
#else
if (GameSettings.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
#endif
}
@@ -223,7 +223,7 @@ namespace Barotrauma.Networking
string ownerName = inc.ReadString();
OwnerConnection = new SteamP2PConnection(ownerName, OwnerSteamID)
{
Language = GameMain.Config.Language
Language = GameSettings.CurrentConfig.Language
};
OwnerConnection.SetOwnerSteamIDIfUnknown(OwnerSteamID);
@@ -250,7 +250,7 @@ namespace Barotrauma.Networking
throw new InvalidOperationException("Called InitializeSteamServerCallbacks on SteamP2PServerPeer!");
}
public override void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod)
public override void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod, bool compressPastThreshold = true)
{
if (!started) { return; }
@@ -263,7 +263,7 @@ namespace Barotrauma.Networking
IWriteMessage msgToSend = new WriteOnlyMessage();
byte[] msgData = new byte[16];
msg.PrepareForSending(ref msgData, out bool isCompressed, out int length);
msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
msgToSend.Write(conn.SteamID);
msgToSend.Write((byte)deliveryMethod);
msgToSend.Write((byte)((isCompressed ? PacketHeader.IsCompressed : PacketHeader.None) | PacketHeader.IsServerMessage));
@@ -227,7 +227,7 @@ namespace Barotrauma.Networking
}
var shuttleGaps = Gap.GapList.FindAll(g => g.Submarine == RespawnShuttle && g.ConnectedWall != null);
shuttleGaps.ForEach(g => Spawner.AddToRemoveQueue(g));
shuttleGaps.ForEach(g => Spawner.AddEntityToRemoveQueue(g));
var dockingPorts = Item.ItemList.FindAll(i => i.Submarine == RespawnShuttle && i.GetComponent<DockingPort>() != null);
dockingPorts.ForEach(d => d.GetComponent<DockingPort>().Undock());
@@ -355,7 +355,7 @@ namespace Barotrauma.Networking
{
if (campaign?.GetClientCharacterData(c) == null || c.CharacterInfo.Job == null)
{
c.CharacterInfo.Job = new Job(c.AssignedJob.First, Rand.RandSync.Unsynced, c.AssignedJob.Second);
c.CharacterInfo.Job = new Job(c.AssignedJob.Prefab, Rand.RandSync.Unsynced, c.AssignedJob.Variant);
}
}
@@ -369,17 +369,17 @@ namespace Barotrauma.Networking
if ((shuttlePos != null && Level.Loaded.GetRealWorldDepth(shuttlePos.Value.Y) > Level.DefaultRealWorldCrushDepth) ||
Level.Loaded.GetRealWorldDepth(Submarine.MainSub.WorldPosition.Y) > Level.DefaultRealWorldCrushDepth)
{
divingSuitPrefab = ItemPrefab.Prefabs.FirstOrDefault(it => it.Tags.Any(t => t.Equals("respawnsuitdeep", StringComparison.OrdinalIgnoreCase)));
divingSuitPrefab = ItemPrefab.Prefabs.FirstOrDefault(it => it.Tags.Any(t => t == "respawnsuitdeep"));
}
if (divingSuitPrefab == null)
{
divingSuitPrefab =
ItemPrefab.Prefabs.FirstOrDefault(it => it.Tags.Any(t => t.Equals("respawnsuit", StringComparison.OrdinalIgnoreCase))) ??
ItemPrefab.Find(null, "divingsuit");
ItemPrefab.Prefabs.FirstOrDefault(it => it.Tags.Any(t => t == "respawnsuit")) ??
ItemPrefab.Find(null, "divingsuit".ToIdentifier());
}
ItemPrefab oxyPrefab = ItemPrefab.Find(null, "oxygentank");
ItemPrefab scooterPrefab = ItemPrefab.Find(null, "underwaterscooter");
ItemPrefab batteryPrefab = ItemPrefab.Find(null, "batterycell");
ItemPrefab oxyPrefab = ItemPrefab.Find(null, "oxygentank".ToIdentifier());
ItemPrefab scooterPrefab = ItemPrefab.Find(null, "underwaterscooter".ToIdentifier());
ItemPrefab batteryPrefab = ItemPrefab.Find(null, "batterycell".ToIdentifier());
var cargoSp = WayPoint.WayPointList.Find(wp => wp.Submarine == respawnSub && wp.SpawnType == SpawnType.Cargo);
@@ -522,7 +522,7 @@ namespace Barotrauma.Networking
if (characterInfo?.Job == null) { return; }
foreach (Skill skill in characterInfo.Job.Skills)
{
var skillPrefab = characterInfo.Job.Prefab.Skills.Find(s => skill.Identifier.Equals(s.Identifier, StringComparison.OrdinalIgnoreCase));
var skillPrefab = characterInfo.Job.Prefab.Skills.Find(s => skill.Identifier == s.Identifier);
if (skillPrefab == null) { continue; }
skill.Level = MathHelper.Lerp(skill.Level, skillPrefab.LevelRange.Start, SkillReductionOnCampaignMidroundRespawn);
}
@@ -268,7 +268,7 @@ namespace Barotrauma.Networking
doc.Root.SetAttributeValue("HiddenSubs", string.Join(",", HiddenSubs));
doc.Root.SetAttributeValue("AllowedRandomMissionTypes", string.Join(",", AllowedRandomMissionTypes));
doc.Root.SetAttributeValue("AllowedClientNameChars", string.Join(",", AllowedClientNameChars.Select(c => c.First + "-" + c.Second)));
doc.Root.SetAttributeValue("AllowedClientNameChars", string.Join(",", AllowedClientNameChars.Select(c => $"{c.Start}-{c.End}")));
SerializableProperty.SerializeProperties(this, doc.Root, true);
@@ -307,7 +307,7 @@ namespace Barotrauma.Networking
if (string.IsNullOrEmpty(doc.Root.GetAttributeString("losmode", "")))
{
LosMode = GameMain.Config.LosMode;
LosMode = GameSettings.CurrentConfig.Graphics.LosMode;
}
AutoRestart = doc.Root.GetAttributeBool("autorestart", false);
@@ -370,7 +370,12 @@ namespace Barotrauma.Networking
}
}
if (min > -1 && max > -1) { AllowedClientNameChars.Add(new Pair<int, int>(min, max)); }
if (min > max)
{
//swap min and max
(min, max) = (max, min);
}
if (min > -1 && max > -1) { AllowedClientNameChars.Add(new Range<int>(min, max)); }
}
AllowedRandomMissionTypes = new List<MissionType>();
@@ -399,12 +404,7 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.SetBotSpawnMode(BotSpawnMode);
GameMain.NetLobbyScreen.SetBotCount(BotCount);
List<string> monsterNames = CharacterPrefab.Prefabs.Select(p => p.Identifier).ToList();
MonsterEnabled = new Dictionary<string, bool>();
foreach (string s in monsterNames)
{
if (!MonsterEnabled.ContainsKey(s)) MonsterEnabled.Add(s, true);
}
MonsterEnabled ??= CharacterPrefab.Prefabs.Select(p => (p.Identifier, true)).ToDictionary();
}
public string SelectNonHiddenSubmarine(string current = null)
@@ -1,112 +0,0 @@
using System.Linq;
namespace Barotrauma.Steam
{
partial class SteamManager
{
#region Server
private static void InitializeProjectSpecific() { isInitialized = true; }
public static bool CreateServer(Networking.GameServer server, bool isPublic)
{
isInitialized = true;
Steamworks.SteamServerInit options = new Steamworks.SteamServerInit("Barotrauma", "Barotrauma")
{
GamePort = (ushort)server.Port,
QueryPort = isPublic ? (ushort)server.QueryPort : (ushort)0,
Mode = isPublic ? Steamworks.InitServerMode.Authentication : Steamworks.InitServerMode.NoAuthentication
};
//options.QueryShareGamePort();
Steamworks.SteamServer.Init(AppID, options, false);
if (!Steamworks.SteamServer.IsValid)
{
Steamworks.SteamServer.Shutdown();
DebugConsole.ThrowError("Initializing Steam server failed.");
return false;
}
RefreshServerDetails(server);
server.ServerPeer.InitializeSteamServerCallbacks();
Steamworks.SteamServer.LogOnAnonymous();
return true;
}
public static bool RefreshServerDetails(Networking.GameServer server)
{
if (!isInitialized || !Steamworks.SteamServer.IsValid)
{
return false;
}
var contentPackages = GameMain.Config.AllEnabledPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
// These server state variables may be changed at any time. Note that there is no longer a mechanism
// to send the player count. The player count is maintained by steam and you should use the player
// creation/authentication functions to maintain your player count.
Steamworks.SteamServer.ServerName = server.ServerName;
Steamworks.SteamServer.MaxPlayers = server.ServerSettings.MaxPlayers;
Steamworks.SteamServer.Passworded = server.ServerSettings.HasPassword;
Steamworks.SteamServer.MapName = GameMain.NetLobbyScreen?.SelectedSub?.DisplayName ?? "";
Steamworks.SteamServer.SetKey("haspassword", server.ServerSettings.HasPassword.ToString());
Steamworks.SteamServer.SetKey("message", GameMain.Server.ServerSettings.ServerMessageText);
Steamworks.SteamServer.SetKey("version", GameMain.Version.ToString());
Steamworks.SteamServer.SetKey("playercount", GameMain.Server.ConnectedClients.Count.ToString());
Steamworks.SteamServer.SetKey("contentpackage", string.Join(",", contentPackages.Select(cp => cp.Name)));
Steamworks.SteamServer.SetKey("contentpackagehash", string.Join(",", contentPackages.Select(cp => cp.MD5hash.Hash)));
Steamworks.SteamServer.SetKey("contentpackageid", string.Join(",", contentPackages.Select(cp => cp.SteamWorkshopId)));
Steamworks.SteamServer.SetKey("usingwhitelist", (server.ServerSettings.Whitelist != null && server.ServerSettings.Whitelist.Enabled).ToString());
Steamworks.SteamServer.SetKey("modeselectionmode", server.ServerSettings.ModeSelectionMode.ToString());
Steamworks.SteamServer.SetKey("subselectionmode", server.ServerSettings.SubSelectionMode.ToString());
Steamworks.SteamServer.SetKey("voicechatenabled", server.ServerSettings.VoiceChatEnabled.ToString());
Steamworks.SteamServer.SetKey("allowspectating", server.ServerSettings.AllowSpectating.ToString());
Steamworks.SteamServer.SetKey("allowrespawn", server.ServerSettings.AllowRespawn.ToString());
Steamworks.SteamServer.SetKey("traitors", server.ServerSettings.TraitorsEnabled.ToString());
Steamworks.SteamServer.SetKey("gamestarted", server.GameStarted.ToString());
Steamworks.SteamServer.SetKey("gamemode", server.ServerSettings.GameModeIdentifier);
Steamworks.SteamServer.SetKey("playstyle", server.ServerSettings.PlayStyle.ToString());
Steamworks.SteamServer.DedicatedServer = true;
return true;
}
public static Steamworks.BeginAuthResult StartAuthSession(byte[] authTicketData, ulong clientSteamID)
{
if (!isInitialized || !Steamworks.SteamServer.IsValid) return Steamworks.BeginAuthResult.ServerNotConnectedToSteam;
DebugConsole.Log("SteamManager authenticating Steam client " + clientSteamID);
Steamworks.BeginAuthResult startResult = Steamworks.SteamServer.BeginAuthSession(authTicketData, clientSteamID);
if (startResult != Steamworks.BeginAuthResult.OK)
{
DebugConsole.Log("Authentication failed: failed to start auth session (" + startResult.ToString() + ")");
}
return startResult;
}
public static void StopAuthSession(ulong clientSteamID)
{
if (!isInitialized || !Steamworks.SteamServer.IsValid) return;
DebugConsole.Log("SteamManager ending auth session with Steam client " + clientSteamID);
Steamworks.SteamServer.EndSession(clientSteamID);
}
public static bool CloseServer()
{
if (!isInitialized || !Steamworks.SteamServer.IsValid) return false;
Steamworks.SteamServer.Shutdown();
return true;
}
#endregion
}
}
@@ -85,7 +85,7 @@ namespace Barotrauma
string hash = equalityCheckVal > 0 ? string.Empty : inc.ReadString();
SubmarineInfo sub = equalityCheckVal > 0 ?
SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Type == SubmarineType.Player && s.EqualityCheckVal == equalityCheckVal) :
SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Type == SubmarineType.Player && s.MD5Hash.Hash == hash);
SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Type == SubmarineType.Player && s.MD5Hash.StringRepresentation == hash);
sender.SetVote(voteType, sub);
break;
case VoteType.Mode: