Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other)
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@@ -349,6 +349,14 @@ namespace Barotrauma
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GameMain.World.RemoveBody(b);
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}
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foreach (WallSection s in sections)
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{
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if (s.gap != null)
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{
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s.gap.Remove();
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s.gap = null;
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}
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}
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if (convexHulls != null) convexHulls.ForEach(x => x.Remove());
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}
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