Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other)

This commit is contained in:
Regalis
2016-06-27 17:48:20 +03:00
parent b04e204dc3
commit 38c5251005
19 changed files with 291 additions and 116 deletions
@@ -95,6 +95,7 @@ namespace Barotrauma.Lights
foreach (LightSource light in lights)
{
if (light.Color.A < 0.01f || light.Range < 1.0f) continue;
//!!!!!!!!!!!!!!!!
if (light.hullsInRange == null) light.UpdateHullsInRange();
if (!light.hullsInRange.Any() || !MathUtils.CircleIntersectsRectangle(light.WorldPosition, light.Range, viewRect)) continue;