GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
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@@ -59,21 +59,21 @@ namespace Barotrauma.Networking
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{
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LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, GUI.Style, LogFrame);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, "", LogFrame);
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innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", GUI.Style, Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
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new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
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GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, GUI.Style, innerFrame);
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GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, "", innerFrame);
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searchBox.Font = GUI.SmallFont;
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searchBox.OnTextChanged = FilterMessages;
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GUIComponent.KeyboardDispatcher.Subscriber = searchBox;
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var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, GUI.Style, innerFrame);
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var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, "", innerFrame);
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clearButton.OnClicked = ClearFilter;
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clearButton.UserData = searchBox;
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listBox = new GUIListBox(new Rectangle(0,20,0,335), GUI.Style, innerFrame);
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listBox = new GUIListBox(new Rectangle(0,20,0,335), "", innerFrame);
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var currLines = lines.ToList();
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@@ -86,7 +86,7 @@ namespace Barotrauma.Networking
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if (listBox.BarScroll==0.0f || listBox.BarScroll==1.0f) listBox.BarScroll = 1.0f;
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GUIButton closeButton = new GUIButton(new Rectangle(0,0,100, 15), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
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GUIButton closeButton = new GUIButton(new Rectangle(0,0,100, 15), "Close", Alignment.BottomRight, "", innerFrame);
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closeButton.OnClicked = (GUIButton button, object userData) =>
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{
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LogFrame = null;
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@@ -98,7 +98,7 @@ namespace Barotrauma.Networking
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{
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float prevSize = listBox.BarSize;
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var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
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var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, "", Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
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textBlock.Rect = new Rectangle(textBlock.Rect.X, textBlock.Rect.Y, textBlock.Rect.Width, Math.Max(13, textBlock.Rect.Height));
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//listBox.AddChild(textBlock);
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