GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
This commit is contained in:
@@ -306,19 +306,19 @@ namespace Barotrauma.Networking
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{
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settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, GUI.Style, settingsFrame);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, "", settingsFrame);
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innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", GUI.Style, innerFrame, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", "", innerFrame, GUI.LargeFont);
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string[] tabNames = { "Rounds", "Server", "Banlist", "Whitelist" };
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settingsTabs = new GUIFrame[tabNames.Length];
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for (int i = 0; i < tabNames.Length; i++)
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{
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settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, GUI.Style, innerFrame);
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settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, "", innerFrame);
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settingsTabs[i].Padding = new Vector4(40.0f, 20.0f, 40.0f, 40.0f);
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var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], GUI.Style, innerFrame);
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var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], "", innerFrame);
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tabButton.UserData = i;
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tabButton.OnClicked = SelectSettingsTab;
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}
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@@ -327,7 +327,7 @@ namespace Barotrauma.Networking
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SelectSettingsTab(null, 0);
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var closeButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
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var closeButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Close", Alignment.BottomRight, "", innerFrame);
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closeButton.OnClicked = ToggleSettingsFrame;
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//--------------------------------------------------------------------------------
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@@ -338,7 +338,7 @@ namespace Barotrauma.Networking
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settingsTabs[0].Padding = new Vector4(40.0f, 5.0f, 40.0f, 40.0f);
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", GUI.Style, settingsTabs[0]);
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", "", settingsTabs[0]);
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var selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
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for (int i = 0; i < 3; i++)
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{
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@@ -350,7 +350,7 @@ namespace Barotrauma.Networking
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y += 45;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", GUI.Style, settingsTabs[0]);
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", "", settingsTabs[0]);
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selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
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for (int i = 0; i < 3; i++)
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{
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@@ -378,9 +378,9 @@ namespace Barotrauma.Networking
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};
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var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[0], GUI.SmallFont);
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var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", "", settingsTabs[0], GUI.SmallFont);
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var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), "", 0.1f, settingsTabs[0]);
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votesRequiredSlider.UserData = votesRequiredText;
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votesRequiredSlider.Step = 0.2f;
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votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
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@@ -405,9 +405,9 @@ namespace Barotrauma.Networking
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};
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var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 18, 20, 20), "Respawn interval", GUI.Style, settingsTabs[0], GUI.SmallFont);
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var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 18, 20, 20), "Respawn interval", "", settingsTabs[0], GUI.SmallFont);
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var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), "", 0.1f, settingsTabs[0]);
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respawnIntervalSlider.UserData = respawnIntervalText;
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respawnIntervalSlider.Step = 0.05f;
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respawnIntervalSlider.BarScroll = RespawnInterval / 600.0f;
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@@ -423,10 +423,10 @@ namespace Barotrauma.Networking
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y += 35;
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var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", GUI.Style, settingsTabs[0]);
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var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", "", settingsTabs[0]);
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minRespawnText.ToolTip = "What percentage of players has to be dead/spectating until a respawn shuttle is dispatched";
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var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), "", 0.1f, settingsTabs[0]);
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minRespawnSlider.ToolTip = minRespawnText.ToolTip;
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minRespawnSlider.UserData = minRespawnText;
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minRespawnSlider.Step = 0.1f;
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@@ -443,11 +443,11 @@ namespace Barotrauma.Networking
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y += 30;
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var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", GUI.Style, settingsTabs[0]);
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var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", "", settingsTabs[0]);
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respawnDurationText.ToolTip = "The amount of time respawned players have to navigate the respawn shuttle to the main submarine. " +
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"After the duration expires, the shuttle will automatically head back out of the level.";
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var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), "", 0.1f, settingsTabs[0]);
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respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
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respawnDurationSlider.UserData = respawnDurationText;
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respawnDurationSlider.Step = 0.1f;
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@@ -473,9 +473,9 @@ namespace Barotrauma.Networking
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y += 35;
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var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", GUI.Style, settingsTabs[0]);
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var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", "", settingsTabs[0]);
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monsterButton.Enabled = !GameStarted;
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var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), GUI.Style, settingsTabs[0]);
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var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), "", settingsTabs[0]);
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monsterFrame.Visible = false;
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monsterButton.UserData = monsterFrame;
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monsterButton.OnClicked = (button, obj) =>
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@@ -495,7 +495,7 @@ namespace Barotrauma.Networking
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 260, 25),
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s,
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GUI.Style,
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"",
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Alignment.Left, Alignment.Left, monsterFrame);
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textBlock.Padding = new Vector4(35.0f, 3.0f, 0.0f, 0.0f);
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textBlock.UserData = monsterFrame;
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@@ -516,10 +516,10 @@ namespace Barotrauma.Networking
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};
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}
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var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", GUI.Style, settingsTabs[0]);
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var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", "", settingsTabs[0]);
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cargoButton.Enabled = !GameStarted;
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var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), GUI.Style, settingsTabs[0]);
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var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), "", settingsTabs[0]);
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cargoFrame.Visible = false;
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cargoButton.UserData = cargoFrame;
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cargoButton.OnClicked = (button, obj) =>
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@@ -542,7 +542,7 @@ namespace Barotrauma.Networking
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 260, 25),
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pf.Name,
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GUI.Style,
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"",
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Alignment.Left, Alignment.Left, cargoFrame);
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textBlock.Padding = new Vector4(30.0f, 3.0f, 0.0f, 0.0f);
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textBlock.UserData = cargoFrame;
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@@ -561,10 +561,10 @@ namespace Barotrauma.Networking
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var countText = new GUITextBlock(
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new Rectangle(180, 0, 50, 25),
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cargoVal.ToString(),
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GUI.Style,
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"",
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Alignment.Left, Alignment.Center, textBlock);
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var incButton = new GUIButton(new Rectangle(220, 5, 10, 15), ">", GUI.Style, textBlock);
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var incButton = new GUIButton(new Rectangle(220, 5, 10, 15), ">", "", textBlock);
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incButton.UserData = countText;
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incButton.OnClicked = (button, obj) =>
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{
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@@ -582,7 +582,7 @@ namespace Barotrauma.Networking
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return true;
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};
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var decButton = new GUIButton(new Rectangle(180, 5, 10, 15), "<", GUI.Style, textBlock);
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var decButton = new GUIButton(new Rectangle(180, 5, 10, 15), "<", "", textBlock);
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decButton.UserData = countText;
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decButton.OnClicked = (button, obj) =>
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{
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@@ -612,8 +612,8 @@ namespace Barotrauma.Networking
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y = 0;
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var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", GUI.Style, settingsTabs[1]);
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var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
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var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", "", settingsTabs[1]);
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var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 10), "", 0.1f, settingsTabs[1]);
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startIntervalSlider.UserData = startIntervalText;
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startIntervalSlider.Step = 0.05f;
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startIntervalSlider.BarScroll = AutoRestartInterval / 300.0f;
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@@ -649,9 +649,9 @@ namespace Barotrauma.Networking
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return true;
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};
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var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[1], GUI.SmallFont);
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var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", "", settingsTabs[1], GUI.SmallFont);
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var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
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var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), "", 0.1f, settingsTabs[1]);
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kickVoteSlider.UserData = kickVotesRequiredText;
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kickVoteSlider.Step = 0.2f;
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kickVoteSlider.BarScroll = (KickVoteRequiredRatio - 0.5f) * 2.0f;
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@@ -835,7 +835,7 @@ namespace Barotrauma.Networking
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public void ManagePlayersFrame(GUIFrame infoFrame)
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{
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GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUI.Style, infoFrame);
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GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, "", infoFrame);
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cList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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//crewList.OnSelected = SelectCrewCharacter;
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@@ -854,15 +854,15 @@ namespace Barotrauma.Networking
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Alignment.Left, Alignment.Left,
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null, frame);
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var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
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var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, "", frame);
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banButton.UserData = c.name;
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banButton.OnClicked = GameMain.NetLobbyScreen.BanPlayer;
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var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
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var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", frame);
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rangebanButton.UserData = c.name;
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rangebanButton.OnClicked = GameMain.NetLobbyScreen.BanPlayerRange;
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var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
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var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, "", frame);
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kickButton.UserData = c.name;
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kickButton.OnClicked = GameMain.NetLobbyScreen.KickPlayer;
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