GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
This commit is contained in:
@@ -93,24 +93,24 @@ namespace Barotrauma.Networking
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public GUIComponent CreateBanFrame(GUIComponent parent)
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{
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banFrame = new GUIListBox(new Rectangle(0, 0, 0, 0), GUI.Style, parent);
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banFrame = new GUIListBox(new Rectangle(0, 0, 0, 0), "", parent);
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foreach (BannedPlayer bannedPlayer in bannedPlayers)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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bannedPlayer.IP + " (" + bannedPlayer.Name + ")",
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GUI.Style,
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"",
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Alignment.Left, Alignment.Left, banFrame);
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textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
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textBlock.UserData = banFrame;
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var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
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var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, "", textBlock);
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removeButton.UserData = bannedPlayer;
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removeButton.OnClicked = RemoveBan;
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if (bannedPlayer.IP.IndexOf(".x") <= -1)
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{
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var rangeBanButton = new GUIButton(new Rectangle(-100, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
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var rangeBanButton = new GUIButton(new Rectangle(-100, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", textBlock);
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rangeBanButton.UserData = bannedPlayer;
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rangeBanButton.OnClicked = RangeBan;
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}
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@@ -60,7 +60,7 @@ namespace Barotrauma.Networking
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endVoteTickBox.OnSelected = ToggleEndRoundVote;
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endVoteTickBox.Visible = false;
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endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
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endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "End round", Alignment.TopLeft, "", inGameHUD);
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endRoundButton.OnClicked = (btn, userdata) =>
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{
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if (!permissions.HasFlag(ClientPermissions.EndRound)) return false;
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@@ -924,19 +924,19 @@ namespace Barotrauma.Networking
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if (HasPermission(ClientPermissions.Ban))
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{
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var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, GUI.Style, characterFrame);
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var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, "", characterFrame);
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banButton.UserData = character.Name;
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banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
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}
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if (HasPermission(ClientPermissions.Kick))
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{
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var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
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var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, "", characterFrame);
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kickButton.UserData = character.Name;
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kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
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}
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else if (Voting.AllowVoteKick)
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{
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var kickVoteButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
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var kickVoteButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, "", characterFrame);
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if (GameMain.NetworkMember.ConnectedClients != null)
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{
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@@ -96,11 +96,11 @@ namespace Barotrauma.Networking
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//----------------------------------------
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var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 20), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
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var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 20), "End round", Alignment.TopLeft, "", inGameHUD);
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endRoundButton.OnClicked = (btn, userdata) => { EndGame(); return true; };
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log = new ServerLog(name);
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showLogButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "Server Log", Alignment.TopLeft, GUI.Style, inGameHUD);
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showLogButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "Server Log", Alignment.TopLeft, "", inGameHUD);
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showLogButton.OnClicked = (GUIButton button, object userData) =>
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{
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if (log.LogFrame == null)
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@@ -115,7 +115,7 @@ namespace Barotrauma.Networking
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return true;
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};
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GUIButton settingsButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170, 20, 150, 20), "Settings", Alignment.TopLeft, GUI.Style, inGameHUD);
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GUIButton settingsButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170, 20, 150, 20), "Settings", Alignment.TopLeft, "", inGameHUD);
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settingsButton.OnClicked = ToggleSettingsFrame;
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settingsButton.UserData = "settingsButton";
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@@ -1340,10 +1340,10 @@ namespace Barotrauma.Networking
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clientInfo = new GUIFrame(new Rectangle(0, 0, 180, 0), Color.Transparent, Alignment.TopRight, null, clientNameBox);
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clientInfo.UserData = client.FileStreamSender;
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new GUIProgressBar(new Rectangle(0, 4, 160, clientInfo.Rect.Height - 8), Color.Green, GUI.Style, 0.0f, Alignment.Left, clientInfo).IsHorizontal = true;
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new GUITextBlock(new Rectangle(0, 2, 160, 0), "", GUI.Style, Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
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new GUIProgressBar(new Rectangle(0, 4, 160, clientInfo.Rect.Height - 8), Color.Green, "", 0.0f, Alignment.Left, clientInfo).IsHorizontal = true;
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new GUITextBlock(new Rectangle(0, 2, 160, 0), "", "", Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
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var cancelButton = new GUIButton(new Rectangle(20, 0, 14, 0), "X", Alignment.Right, GUI.Style, clientInfo);
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var cancelButton = new GUIButton(new Rectangle(20, 0, 14, 0), "X", Alignment.Right, "", clientInfo);
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cancelButton.OnClicked = (GUIButton button, object userdata) =>
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{
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(cancelButton.Parent.UserData as FileStreamSender).CancelTransfer();
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@@ -1428,7 +1428,7 @@ namespace Barotrauma.Networking
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if (clientListScrollBar == null)
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{
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clientListScrollBar = new GUIScrollBar(new Rectangle(x + width - 10, y, 10, height), GUI.Style, 1.0f);
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clientListScrollBar = new GUIScrollBar(new Rectangle(x + width - 10, y, 10, height), "", 1.0f);
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}
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@@ -1555,15 +1555,15 @@ namespace Barotrauma.Networking
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if (character != myCharacter)
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{
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var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, GUI.Style, characterFrame);
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var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, "", characterFrame);
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banButton.UserData = character.Name;
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banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
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var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomRight, GUI.Style, characterFrame);
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var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomRight, "", characterFrame);
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rangebanButton.UserData = character.Name;
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rangebanButton.OnClicked += GameMain.NetLobbyScreen.BanPlayerRange;
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var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
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var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, "", characterFrame);
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kickButton.UserData = character.Name;
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kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
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}
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@@ -306,19 +306,19 @@ namespace Barotrauma.Networking
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{
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settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, GUI.Style, settingsFrame);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, "", settingsFrame);
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innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", GUI.Style, innerFrame, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", "", innerFrame, GUI.LargeFont);
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string[] tabNames = { "Rounds", "Server", "Banlist", "Whitelist" };
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settingsTabs = new GUIFrame[tabNames.Length];
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for (int i = 0; i < tabNames.Length; i++)
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{
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settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, GUI.Style, innerFrame);
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settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, "", innerFrame);
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settingsTabs[i].Padding = new Vector4(40.0f, 20.0f, 40.0f, 40.0f);
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var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], GUI.Style, innerFrame);
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var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], "", innerFrame);
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tabButton.UserData = i;
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tabButton.OnClicked = SelectSettingsTab;
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}
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@@ -327,7 +327,7 @@ namespace Barotrauma.Networking
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SelectSettingsTab(null, 0);
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var closeButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
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var closeButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Close", Alignment.BottomRight, "", innerFrame);
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closeButton.OnClicked = ToggleSettingsFrame;
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//--------------------------------------------------------------------------------
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@@ -338,7 +338,7 @@ namespace Barotrauma.Networking
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settingsTabs[0].Padding = new Vector4(40.0f, 5.0f, 40.0f, 40.0f);
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", GUI.Style, settingsTabs[0]);
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", "", settingsTabs[0]);
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var selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
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for (int i = 0; i < 3; i++)
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{
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@@ -350,7 +350,7 @@ namespace Barotrauma.Networking
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y += 45;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", GUI.Style, settingsTabs[0]);
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", "", settingsTabs[0]);
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selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
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for (int i = 0; i < 3; i++)
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{
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@@ -378,9 +378,9 @@ namespace Barotrauma.Networking
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};
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var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[0], GUI.SmallFont);
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var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", "", settingsTabs[0], GUI.SmallFont);
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var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), "", 0.1f, settingsTabs[0]);
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votesRequiredSlider.UserData = votesRequiredText;
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votesRequiredSlider.Step = 0.2f;
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votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
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@@ -405,9 +405,9 @@ namespace Barotrauma.Networking
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};
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var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 18, 20, 20), "Respawn interval", GUI.Style, settingsTabs[0], GUI.SmallFont);
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var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 18, 20, 20), "Respawn interval", "", settingsTabs[0], GUI.SmallFont);
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var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), "", 0.1f, settingsTabs[0]);
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respawnIntervalSlider.UserData = respawnIntervalText;
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respawnIntervalSlider.Step = 0.05f;
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respawnIntervalSlider.BarScroll = RespawnInterval / 600.0f;
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@@ -423,10 +423,10 @@ namespace Barotrauma.Networking
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y += 35;
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var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", GUI.Style, settingsTabs[0]);
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var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", "", settingsTabs[0]);
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minRespawnText.ToolTip = "What percentage of players has to be dead/spectating until a respawn shuttle is dispatched";
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var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), "", 0.1f, settingsTabs[0]);
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minRespawnSlider.ToolTip = minRespawnText.ToolTip;
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minRespawnSlider.UserData = minRespawnText;
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minRespawnSlider.Step = 0.1f;
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@@ -443,11 +443,11 @@ namespace Barotrauma.Networking
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y += 30;
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var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", GUI.Style, settingsTabs[0]);
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var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", "", settingsTabs[0]);
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respawnDurationText.ToolTip = "The amount of time respawned players have to navigate the respawn shuttle to the main submarine. " +
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"After the duration expires, the shuttle will automatically head back out of the level.";
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var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), "", 0.1f, settingsTabs[0]);
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respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
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respawnDurationSlider.UserData = respawnDurationText;
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respawnDurationSlider.Step = 0.1f;
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@@ -473,9 +473,9 @@ namespace Barotrauma.Networking
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y += 35;
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var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", GUI.Style, settingsTabs[0]);
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var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", "", settingsTabs[0]);
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monsterButton.Enabled = !GameStarted;
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var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), GUI.Style, settingsTabs[0]);
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var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), "", settingsTabs[0]);
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monsterFrame.Visible = false;
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monsterButton.UserData = monsterFrame;
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monsterButton.OnClicked = (button, obj) =>
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@@ -495,7 +495,7 @@ namespace Barotrauma.Networking
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 260, 25),
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s,
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GUI.Style,
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"",
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Alignment.Left, Alignment.Left, monsterFrame);
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textBlock.Padding = new Vector4(35.0f, 3.0f, 0.0f, 0.0f);
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textBlock.UserData = monsterFrame;
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@@ -516,10 +516,10 @@ namespace Barotrauma.Networking
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};
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}
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var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", GUI.Style, settingsTabs[0]);
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var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", "", settingsTabs[0]);
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cargoButton.Enabled = !GameStarted;
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var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), GUI.Style, settingsTabs[0]);
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var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), "", settingsTabs[0]);
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cargoFrame.Visible = false;
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cargoButton.UserData = cargoFrame;
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cargoButton.OnClicked = (button, obj) =>
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@@ -542,7 +542,7 @@ namespace Barotrauma.Networking
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 260, 25),
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pf.Name,
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GUI.Style,
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"",
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Alignment.Left, Alignment.Left, cargoFrame);
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textBlock.Padding = new Vector4(30.0f, 3.0f, 0.0f, 0.0f);
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textBlock.UserData = cargoFrame;
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@@ -561,10 +561,10 @@ namespace Barotrauma.Networking
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var countText = new GUITextBlock(
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new Rectangle(180, 0, 50, 25),
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cargoVal.ToString(),
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GUI.Style,
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"",
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Alignment.Left, Alignment.Center, textBlock);
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var incButton = new GUIButton(new Rectangle(220, 5, 10, 15), ">", GUI.Style, textBlock);
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var incButton = new GUIButton(new Rectangle(220, 5, 10, 15), ">", "", textBlock);
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incButton.UserData = countText;
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incButton.OnClicked = (button, obj) =>
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{
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@@ -582,7 +582,7 @@ namespace Barotrauma.Networking
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return true;
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};
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var decButton = new GUIButton(new Rectangle(180, 5, 10, 15), "<", GUI.Style, textBlock);
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var decButton = new GUIButton(new Rectangle(180, 5, 10, 15), "<", "", textBlock);
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decButton.UserData = countText;
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decButton.OnClicked = (button, obj) =>
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{
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@@ -612,8 +612,8 @@ namespace Barotrauma.Networking
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y = 0;
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var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", GUI.Style, settingsTabs[1]);
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var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
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var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", "", settingsTabs[1]);
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var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 10), "", 0.1f, settingsTabs[1]);
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startIntervalSlider.UserData = startIntervalText;
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startIntervalSlider.Step = 0.05f;
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startIntervalSlider.BarScroll = AutoRestartInterval / 300.0f;
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@@ -649,9 +649,9 @@ namespace Barotrauma.Networking
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return true;
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};
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var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[1], GUI.SmallFont);
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var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", "", settingsTabs[1], GUI.SmallFont);
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var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
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var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), "", 0.1f, settingsTabs[1]);
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kickVoteSlider.UserData = kickVotesRequiredText;
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kickVoteSlider.Step = 0.2f;
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kickVoteSlider.BarScroll = (KickVoteRequiredRatio - 0.5f) * 2.0f;
|
||||
@@ -835,7 +835,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void ManagePlayersFrame(GUIFrame infoFrame)
|
||||
{
|
||||
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUI.Style, infoFrame);
|
||||
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, "", infoFrame);
|
||||
cList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
//crewList.OnSelected = SelectCrewCharacter;
|
||||
|
||||
@@ -854,15 +854,15 @@ namespace Barotrauma.Networking
|
||||
Alignment.Left, Alignment.Left,
|
||||
null, frame);
|
||||
|
||||
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
|
||||
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, "", frame);
|
||||
banButton.UserData = c.name;
|
||||
banButton.OnClicked = GameMain.NetLobbyScreen.BanPlayer;
|
||||
|
||||
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
|
||||
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", frame);
|
||||
rangebanButton.UserData = c.name;
|
||||
rangebanButton.OnClicked = GameMain.NetLobbyScreen.BanPlayerRange;
|
||||
|
||||
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
|
||||
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, "", frame);
|
||||
kickButton.UserData = c.name;
|
||||
kickButton.OnClicked = GameMain.NetLobbyScreen.KickPlayer;
|
||||
|
||||
|
||||
@@ -140,12 +140,12 @@ namespace Barotrauma.Networking
|
||||
GameMain.GraphicsWidth - 20 - width,
|
||||
GameMain.GraphicsHeight - 40 - 25 - height,
|
||||
width, height),
|
||||
Color.White * 0.5f, GUI.Style, inGameHUD);
|
||||
Color.White * 0.5f, "", inGameHUD);
|
||||
chatBox.Padding = Vector4.Zero;
|
||||
|
||||
chatMsgBox = new GUITextBox(
|
||||
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
|
||||
Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, GUI.Style, inGameHUD);
|
||||
Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD);
|
||||
chatMsgBox.Font = GUI.SmallFont;
|
||||
chatMsgBox.Padding = Vector4.Zero;
|
||||
chatMsgBox.OnEnterPressed = EnterChatMessage;
|
||||
|
||||
@@ -59,21 +59,21 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
|
||||
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, GUI.Style, LogFrame);
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, "", LogFrame);
|
||||
innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", GUI.Style, Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
|
||||
new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
|
||||
|
||||
GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, GUI.Style, innerFrame);
|
||||
GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, "", innerFrame);
|
||||
searchBox.Font = GUI.SmallFont;
|
||||
searchBox.OnTextChanged = FilterMessages;
|
||||
GUIComponent.KeyboardDispatcher.Subscriber = searchBox;
|
||||
|
||||
var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, GUI.Style, innerFrame);
|
||||
var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, "", innerFrame);
|
||||
clearButton.OnClicked = ClearFilter;
|
||||
clearButton.UserData = searchBox;
|
||||
|
||||
listBox = new GUIListBox(new Rectangle(0,20,0,335), GUI.Style, innerFrame);
|
||||
listBox = new GUIListBox(new Rectangle(0,20,0,335), "", innerFrame);
|
||||
|
||||
var currLines = lines.ToList();
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (listBox.BarScroll==0.0f || listBox.BarScroll==1.0f) listBox.BarScroll = 1.0f;
|
||||
|
||||
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100, 15), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
|
||||
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100, 15), "Close", Alignment.BottomRight, "", innerFrame);
|
||||
closeButton.OnClicked = (GUIButton button, object userData) =>
|
||||
{
|
||||
LogFrame = null;
|
||||
@@ -98,7 +98,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
float prevSize = listBox.BarSize;
|
||||
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, "", Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
|
||||
textBlock.Rect = new Rectangle(textBlock.Rect.X, textBlock.Rect.Y, textBlock.Rect.Width, Math.Max(13, textBlock.Rect.Height));
|
||||
|
||||
//listBox.AddChild(textBlock);
|
||||
|
||||
@@ -154,18 +154,18 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
};
|
||||
|
||||
new GUITextBlock(new Rectangle(0, -25, 90, 20), "Name:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
|
||||
nameBox = new GUITextBox(new Rectangle(100, -25, 170, 20), Alignment.BottomLeft, GUI.Style, parent);
|
||||
new GUITextBlock(new Rectangle(0, -25, 90, 20), "Name:", "", Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
|
||||
nameBox = new GUITextBox(new Rectangle(100, -25, 170, 20), Alignment.BottomLeft, "", parent);
|
||||
nameBox.Font = GUI.Font;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 5, 90, 20), "IP Address:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
|
||||
ipBox = new GUITextBox(new Rectangle(100, 5, 170, 20), Alignment.BottomLeft, GUI.Style, parent);
|
||||
new GUITextBlock(new Rectangle(0, 5, 90, 20), "IP Address:", "", Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
|
||||
ipBox = new GUITextBox(new Rectangle(100, 5, 170, 20), Alignment.BottomLeft, "", parent);
|
||||
ipBox.Font = GUI.Font;
|
||||
|
||||
var addnewButton = new GUIButton(new Rectangle(0, 45, 150, 20), "Add to whitelist", Alignment.BottomLeft, GUI.Style, parent);
|
||||
var addnewButton = new GUIButton(new Rectangle(0, 45, 150, 20), "Add to whitelist", Alignment.BottomLeft, "", parent);
|
||||
addnewButton.OnClicked = AddToWhiteList;
|
||||
|
||||
whitelistFrame = new GUIListBox(new Rectangle(0, 30, 0, parent.Rect.Height-100), GUI.Style, parent);
|
||||
whitelistFrame = new GUIListBox(new Rectangle(0, 30, 0, parent.Rect.Height-100), "", parent);
|
||||
|
||||
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
|
||||
{
|
||||
@@ -174,12 +174,12 @@ namespace Barotrauma.Networking
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
blockText,
|
||||
GUI.Style,
|
||||
"",
|
||||
Alignment.Left, Alignment.Left, whitelistFrame);
|
||||
textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = wlp;
|
||||
|
||||
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
|
||||
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, "", textBlock);
|
||||
removeButton.UserData = wlp;
|
||||
removeButton.OnClicked = RemoveFromWhiteList;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user