GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.

This commit is contained in:
Regalis
2017-04-07 22:29:07 +03:00
parent 1fe6427c05
commit 3844dd9dac
54 changed files with 484 additions and 475 deletions

View File

@@ -93,24 +93,24 @@ namespace Barotrauma.Networking
public GUIComponent CreateBanFrame(GUIComponent parent)
{
banFrame = new GUIListBox(new Rectangle(0, 0, 0, 0), GUI.Style, parent);
banFrame = new GUIListBox(new Rectangle(0, 0, 0, 0), "", parent);
foreach (BannedPlayer bannedPlayer in bannedPlayers)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
bannedPlayer.IP + " (" + bannedPlayer.Name + ")",
GUI.Style,
"",
Alignment.Left, Alignment.Left, banFrame);
textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
textBlock.UserData = banFrame;
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, "", textBlock);
removeButton.UserData = bannedPlayer;
removeButton.OnClicked = RemoveBan;
if (bannedPlayer.IP.IndexOf(".x") <= -1)
{
var rangeBanButton = new GUIButton(new Rectangle(-100, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
var rangeBanButton = new GUIButton(new Rectangle(-100, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", textBlock);
rangeBanButton.UserData = bannedPlayer;
rangeBanButton.OnClicked = RangeBan;
}

View File

@@ -60,7 +60,7 @@ namespace Barotrauma.Networking
endVoteTickBox.OnSelected = ToggleEndRoundVote;
endVoteTickBox.Visible = false;
endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "End round", Alignment.TopLeft, "", inGameHUD);
endRoundButton.OnClicked = (btn, userdata) =>
{
if (!permissions.HasFlag(ClientPermissions.EndRound)) return false;
@@ -924,19 +924,19 @@ namespace Barotrauma.Networking
if (HasPermission(ClientPermissions.Ban))
{
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, GUI.Style, characterFrame);
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, "", characterFrame);
banButton.UserData = character.Name;
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
}
if (HasPermission(ClientPermissions.Kick))
{
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, "", characterFrame);
kickButton.UserData = character.Name;
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
}
else if (Voting.AllowVoteKick)
{
var kickVoteButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
var kickVoteButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, "", characterFrame);
if (GameMain.NetworkMember.ConnectedClients != null)
{

View File

@@ -96,11 +96,11 @@ namespace Barotrauma.Networking
//----------------------------------------
var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 20), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 20), "End round", Alignment.TopLeft, "", inGameHUD);
endRoundButton.OnClicked = (btn, userdata) => { EndGame(); return true; };
log = new ServerLog(name);
showLogButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "Server Log", Alignment.TopLeft, GUI.Style, inGameHUD);
showLogButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "Server Log", Alignment.TopLeft, "", inGameHUD);
showLogButton.OnClicked = (GUIButton button, object userData) =>
{
if (log.LogFrame == null)
@@ -115,7 +115,7 @@ namespace Barotrauma.Networking
return true;
};
GUIButton settingsButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170, 20, 150, 20), "Settings", Alignment.TopLeft, GUI.Style, inGameHUD);
GUIButton settingsButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170, 20, 150, 20), "Settings", Alignment.TopLeft, "", inGameHUD);
settingsButton.OnClicked = ToggleSettingsFrame;
settingsButton.UserData = "settingsButton";
@@ -1340,10 +1340,10 @@ namespace Barotrauma.Networking
clientInfo = new GUIFrame(new Rectangle(0, 0, 180, 0), Color.Transparent, Alignment.TopRight, null, clientNameBox);
clientInfo.UserData = client.FileStreamSender;
new GUIProgressBar(new Rectangle(0, 4, 160, clientInfo.Rect.Height - 8), Color.Green, GUI.Style, 0.0f, Alignment.Left, clientInfo).IsHorizontal = true;
new GUITextBlock(new Rectangle(0, 2, 160, 0), "", GUI.Style, Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
new GUIProgressBar(new Rectangle(0, 4, 160, clientInfo.Rect.Height - 8), Color.Green, "", 0.0f, Alignment.Left, clientInfo).IsHorizontal = true;
new GUITextBlock(new Rectangle(0, 2, 160, 0), "", "", Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
var cancelButton = new GUIButton(new Rectangle(20, 0, 14, 0), "X", Alignment.Right, GUI.Style, clientInfo);
var cancelButton = new GUIButton(new Rectangle(20, 0, 14, 0), "X", Alignment.Right, "", clientInfo);
cancelButton.OnClicked = (GUIButton button, object userdata) =>
{
(cancelButton.Parent.UserData as FileStreamSender).CancelTransfer();
@@ -1428,7 +1428,7 @@ namespace Barotrauma.Networking
if (clientListScrollBar == null)
{
clientListScrollBar = new GUIScrollBar(new Rectangle(x + width - 10, y, 10, height), GUI.Style, 1.0f);
clientListScrollBar = new GUIScrollBar(new Rectangle(x + width - 10, y, 10, height), "", 1.0f);
}
@@ -1555,15 +1555,15 @@ namespace Barotrauma.Networking
if (character != myCharacter)
{
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, GUI.Style, characterFrame);
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, "", characterFrame);
banButton.UserData = character.Name;
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomRight, GUI.Style, characterFrame);
var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomRight, "", characterFrame);
rangebanButton.UserData = character.Name;
rangebanButton.OnClicked += GameMain.NetLobbyScreen.BanPlayerRange;
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, "", characterFrame);
kickButton.UserData = character.Name;
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
}

View File

@@ -306,19 +306,19 @@ namespace Barotrauma.Networking
{
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, GUI.Style, settingsFrame);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, "", settingsFrame);
innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", GUI.Style, innerFrame, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", "", innerFrame, GUI.LargeFont);
string[] tabNames = { "Rounds", "Server", "Banlist", "Whitelist" };
settingsTabs = new GUIFrame[tabNames.Length];
for (int i = 0; i < tabNames.Length; i++)
{
settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, GUI.Style, innerFrame);
settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, "", innerFrame);
settingsTabs[i].Padding = new Vector4(40.0f, 20.0f, 40.0f, 40.0f);
var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], GUI.Style, innerFrame);
var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], "", innerFrame);
tabButton.UserData = i;
tabButton.OnClicked = SelectSettingsTab;
}
@@ -327,7 +327,7 @@ namespace Barotrauma.Networking
SelectSettingsTab(null, 0);
var closeButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
var closeButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Close", Alignment.BottomRight, "", innerFrame);
closeButton.OnClicked = ToggleSettingsFrame;
//--------------------------------------------------------------------------------
@@ -338,7 +338,7 @@ namespace Barotrauma.Networking
settingsTabs[0].Padding = new Vector4(40.0f, 5.0f, 40.0f, 40.0f);
new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", GUI.Style, settingsTabs[0]);
new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", "", settingsTabs[0]);
var selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
for (int i = 0; i < 3; i++)
{
@@ -350,7 +350,7 @@ namespace Barotrauma.Networking
y += 45;
new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", GUI.Style, settingsTabs[0]);
new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", "", settingsTabs[0]);
selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
for (int i = 0; i < 3; i++)
{
@@ -378,9 +378,9 @@ namespace Barotrauma.Networking
};
var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[0], GUI.SmallFont);
var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", "", settingsTabs[0], GUI.SmallFont);
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), "", 0.1f, settingsTabs[0]);
votesRequiredSlider.UserData = votesRequiredText;
votesRequiredSlider.Step = 0.2f;
votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
@@ -405,9 +405,9 @@ namespace Barotrauma.Networking
};
var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 18, 20, 20), "Respawn interval", GUI.Style, settingsTabs[0], GUI.SmallFont);
var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 18, 20, 20), "Respawn interval", "", settingsTabs[0], GUI.SmallFont);
var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), "", 0.1f, settingsTabs[0]);
respawnIntervalSlider.UserData = respawnIntervalText;
respawnIntervalSlider.Step = 0.05f;
respawnIntervalSlider.BarScroll = RespawnInterval / 600.0f;
@@ -423,10 +423,10 @@ namespace Barotrauma.Networking
y += 35;
var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", GUI.Style, settingsTabs[0]);
var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", "", settingsTabs[0]);
minRespawnText.ToolTip = "What percentage of players has to be dead/spectating until a respawn shuttle is dispatched";
var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), "", 0.1f, settingsTabs[0]);
minRespawnSlider.ToolTip = minRespawnText.ToolTip;
minRespawnSlider.UserData = minRespawnText;
minRespawnSlider.Step = 0.1f;
@@ -443,11 +443,11 @@ namespace Barotrauma.Networking
y += 30;
var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", GUI.Style, settingsTabs[0]);
var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", "", settingsTabs[0]);
respawnDurationText.ToolTip = "The amount of time respawned players have to navigate the respawn shuttle to the main submarine. " +
"After the duration expires, the shuttle will automatically head back out of the level.";
var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), "", 0.1f, settingsTabs[0]);
respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
respawnDurationSlider.UserData = respawnDurationText;
respawnDurationSlider.Step = 0.1f;
@@ -473,9 +473,9 @@ namespace Barotrauma.Networking
y += 35;
var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", GUI.Style, settingsTabs[0]);
var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", "", settingsTabs[0]);
monsterButton.Enabled = !GameStarted;
var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), GUI.Style, settingsTabs[0]);
var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), "", settingsTabs[0]);
monsterFrame.Visible = false;
monsterButton.UserData = monsterFrame;
monsterButton.OnClicked = (button, obj) =>
@@ -495,7 +495,7 @@ namespace Barotrauma.Networking
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 260, 25),
s,
GUI.Style,
"",
Alignment.Left, Alignment.Left, monsterFrame);
textBlock.Padding = new Vector4(35.0f, 3.0f, 0.0f, 0.0f);
textBlock.UserData = monsterFrame;
@@ -516,10 +516,10 @@ namespace Barotrauma.Networking
};
}
var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", GUI.Style, settingsTabs[0]);
var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", "", settingsTabs[0]);
cargoButton.Enabled = !GameStarted;
var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), GUI.Style, settingsTabs[0]);
var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), "", settingsTabs[0]);
cargoFrame.Visible = false;
cargoButton.UserData = cargoFrame;
cargoButton.OnClicked = (button, obj) =>
@@ -542,7 +542,7 @@ namespace Barotrauma.Networking
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 260, 25),
pf.Name,
GUI.Style,
"",
Alignment.Left, Alignment.Left, cargoFrame);
textBlock.Padding = new Vector4(30.0f, 3.0f, 0.0f, 0.0f);
textBlock.UserData = cargoFrame;
@@ -561,10 +561,10 @@ namespace Barotrauma.Networking
var countText = new GUITextBlock(
new Rectangle(180, 0, 50, 25),
cargoVal.ToString(),
GUI.Style,
"",
Alignment.Left, Alignment.Center, textBlock);
var incButton = new GUIButton(new Rectangle(220, 5, 10, 15), ">", GUI.Style, textBlock);
var incButton = new GUIButton(new Rectangle(220, 5, 10, 15), ">", "", textBlock);
incButton.UserData = countText;
incButton.OnClicked = (button, obj) =>
{
@@ -582,7 +582,7 @@ namespace Barotrauma.Networking
return true;
};
var decButton = new GUIButton(new Rectangle(180, 5, 10, 15), "<", GUI.Style, textBlock);
var decButton = new GUIButton(new Rectangle(180, 5, 10, 15), "<", "", textBlock);
decButton.UserData = countText;
decButton.OnClicked = (button, obj) =>
{
@@ -612,8 +612,8 @@ namespace Barotrauma.Networking
y = 0;
var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", GUI.Style, settingsTabs[1]);
var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", "", settingsTabs[1]);
var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 10), "", 0.1f, settingsTabs[1]);
startIntervalSlider.UserData = startIntervalText;
startIntervalSlider.Step = 0.05f;
startIntervalSlider.BarScroll = AutoRestartInterval / 300.0f;
@@ -649,9 +649,9 @@ namespace Barotrauma.Networking
return true;
};
var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[1], GUI.SmallFont);
var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", "", settingsTabs[1], GUI.SmallFont);
var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), "", 0.1f, settingsTabs[1]);
kickVoteSlider.UserData = kickVotesRequiredText;
kickVoteSlider.Step = 0.2f;
kickVoteSlider.BarScroll = (KickVoteRequiredRatio - 0.5f) * 2.0f;
@@ -835,7 +835,7 @@ namespace Barotrauma.Networking
public void ManagePlayersFrame(GUIFrame infoFrame)
{
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUI.Style, infoFrame);
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, "", infoFrame);
cList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
//crewList.OnSelected = SelectCrewCharacter;
@@ -854,15 +854,15 @@ namespace Barotrauma.Networking
Alignment.Left, Alignment.Left,
null, frame);
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, "", frame);
banButton.UserData = c.name;
banButton.OnClicked = GameMain.NetLobbyScreen.BanPlayer;
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", frame);
rangebanButton.UserData = c.name;
rangebanButton.OnClicked = GameMain.NetLobbyScreen.BanPlayerRange;
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, "", frame);
kickButton.UserData = c.name;
kickButton.OnClicked = GameMain.NetLobbyScreen.KickPlayer;

View File

@@ -140,12 +140,12 @@ namespace Barotrauma.Networking
GameMain.GraphicsWidth - 20 - width,
GameMain.GraphicsHeight - 40 - 25 - height,
width, height),
Color.White * 0.5f, GUI.Style, inGameHUD);
Color.White * 0.5f, "", inGameHUD);
chatBox.Padding = Vector4.Zero;
chatMsgBox = new GUITextBox(
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, GUI.Style, inGameHUD);
Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD);
chatMsgBox.Font = GUI.SmallFont;
chatMsgBox.Padding = Vector4.Zero;
chatMsgBox.OnEnterPressed = EnterChatMessage;

View File

@@ -59,21 +59,21 @@ namespace Barotrauma.Networking
{
LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, GUI.Style, LogFrame);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, "", LogFrame);
innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", GUI.Style, Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, GUI.Style, innerFrame);
GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, "", innerFrame);
searchBox.Font = GUI.SmallFont;
searchBox.OnTextChanged = FilterMessages;
GUIComponent.KeyboardDispatcher.Subscriber = searchBox;
var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, GUI.Style, innerFrame);
var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, "", innerFrame);
clearButton.OnClicked = ClearFilter;
clearButton.UserData = searchBox;
listBox = new GUIListBox(new Rectangle(0,20,0,335), GUI.Style, innerFrame);
listBox = new GUIListBox(new Rectangle(0,20,0,335), "", innerFrame);
var currLines = lines.ToList();
@@ -86,7 +86,7 @@ namespace Barotrauma.Networking
if (listBox.BarScroll==0.0f || listBox.BarScroll==1.0f) listBox.BarScroll = 1.0f;
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100, 15), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100, 15), "Close", Alignment.BottomRight, "", innerFrame);
closeButton.OnClicked = (GUIButton button, object userData) =>
{
LogFrame = null;
@@ -98,7 +98,7 @@ namespace Barotrauma.Networking
{
float prevSize = listBox.BarSize;
var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, "", Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
textBlock.Rect = new Rectangle(textBlock.Rect.X, textBlock.Rect.Y, textBlock.Rect.Width, Math.Max(13, textBlock.Rect.Height));
//listBox.AddChild(textBlock);

View File

@@ -154,18 +154,18 @@ namespace Barotrauma.Networking
return true;
};
new GUITextBlock(new Rectangle(0, -25, 90, 20), "Name:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
nameBox = new GUITextBox(new Rectangle(100, -25, 170, 20), Alignment.BottomLeft, GUI.Style, parent);
new GUITextBlock(new Rectangle(0, -25, 90, 20), "Name:", "", Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
nameBox = new GUITextBox(new Rectangle(100, -25, 170, 20), Alignment.BottomLeft, "", parent);
nameBox.Font = GUI.Font;
new GUITextBlock(new Rectangle(0, 5, 90, 20), "IP Address:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
ipBox = new GUITextBox(new Rectangle(100, 5, 170, 20), Alignment.BottomLeft, GUI.Style, parent);
new GUITextBlock(new Rectangle(0, 5, 90, 20), "IP Address:", "", Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
ipBox = new GUITextBox(new Rectangle(100, 5, 170, 20), Alignment.BottomLeft, "", parent);
ipBox.Font = GUI.Font;
var addnewButton = new GUIButton(new Rectangle(0, 45, 150, 20), "Add to whitelist", Alignment.BottomLeft, GUI.Style, parent);
var addnewButton = new GUIButton(new Rectangle(0, 45, 150, 20), "Add to whitelist", Alignment.BottomLeft, "", parent);
addnewButton.OnClicked = AddToWhiteList;
whitelistFrame = new GUIListBox(new Rectangle(0, 30, 0, parent.Rect.Height-100), GUI.Style, parent);
whitelistFrame = new GUIListBox(new Rectangle(0, 30, 0, parent.Rect.Height-100), "", parent);
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
{
@@ -174,12 +174,12 @@ namespace Barotrauma.Networking
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
blockText,
GUI.Style,
"",
Alignment.Left, Alignment.Left, whitelistFrame);
textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
textBlock.UserData = wlp;
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, "", textBlock);
removeButton.UserData = wlp;
removeButton.OnClicked = RemoveFromWhiteList;
}