GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
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@@ -187,18 +187,18 @@ namespace Barotrauma
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int width = 450;
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int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
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editingHUD = new GUIFrame(new Rectangle(x, y, width, 100), GUI.Style);
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editingHUD = new GUIFrame(new Rectangle(x, y, width, 100), "");
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editingHUD.Padding = new Vector4(10, 10, 0, 0);
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editingHUD.UserData = this;
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new GUITextBlock(new Rectangle(0, 0, 100, 20), "Linked submarine", GUI.Style,
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new GUITextBlock(new Rectangle(0, 0, 100, 20), "Linked submarine", "",
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Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
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var pathBox = new GUITextBox(new Rectangle(10,30,300,20), GUI.Style, editingHUD);
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var pathBox = new GUITextBox(new Rectangle(10,30,300,20), "", editingHUD);
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pathBox.Font = GUI.SmallFont;
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pathBox.Text = filePath;
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var reloadButton = new GUIButton(new Rectangle(320,30,80,20), "Refresh", GUI.Style, editingHUD);
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var reloadButton = new GUIButton(new Rectangle(320,30,80,20), "Refresh", "", editingHUD);
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reloadButton.OnClicked = Reload;
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reloadButton.UserData = pathBox;
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@@ -209,7 +209,7 @@ namespace Barotrauma
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if (!inGame)
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{
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new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to a docking port",
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GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD, false, GUI.SmallFont);
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"", Alignment.TopRight, Alignment.TopRight, editingHUD, false, GUI.SmallFont);
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y += 25;
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}
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@@ -657,7 +657,7 @@ namespace Barotrauma
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highlightedListBox = new GUIListBox(
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new Rectangle((int)PlayerInput.MousePosition.X+15, (int)PlayerInput.MousePosition.Y+15, 150, highlightedEntities.Count * 15),
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null, Alignment.TopLeft, GUI.Style, null, false);
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null, Alignment.TopLeft, "", null, false);
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highlightedListBox.Color = Color.Black * 0.6f;
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@@ -665,7 +665,7 @@ namespace Barotrauma
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{
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var textBlock = new GUITextBlock(
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new Rectangle(0,0,0,15),
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ToolBox.LimitString(entity.Name, GUI.SmallFont, 140), GUI.Style, highlightedListBox, GUI.SmallFont);
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ToolBox.LimitString(entity.Name, GUI.SmallFont, 140), "", highlightedListBox, GUI.SmallFont);
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textBlock.UserData = entity;
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}
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@@ -272,28 +272,28 @@ namespace Barotrauma
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if (spawnType == SpawnType.Path)
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{
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new GUITextBlock(new Rectangle(0, 0, 100, 20), "Editing waypoint", GUI.Style, editingHUD);
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new GUITextBlock(new Rectangle(0, 20, 100, 20), "Hold space to link to another waypoint", GUI.Style, editingHUD);
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new GUITextBlock(new Rectangle(0, 0, 100, 20), "Editing waypoint", "", editingHUD);
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new GUITextBlock(new Rectangle(0, 20, 100, 20), "Hold space to link to another waypoint", "", editingHUD);
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}
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else
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{
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new GUITextBlock(new Rectangle(0, 0, 100, 20), "Editing spawnpoint", GUI.Style, editingHUD);
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new GUITextBlock(new Rectangle(0, 25, 100, 20), "Spawn type: ", GUI.Style, editingHUD);
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new GUITextBlock(new Rectangle(0, 0, 100, 20), "Editing spawnpoint", "", editingHUD);
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new GUITextBlock(new Rectangle(0, 25, 100, 20), "Spawn type: ", "", editingHUD);
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var spawnTypeText = new GUITextBlock(new Rectangle(0, 25, 200, 20), spawnType.ToString(), GUI.Style, Alignment.Right, Alignment.TopLeft, editingHUD);
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var spawnTypeText = new GUITextBlock(new Rectangle(0, 25, 200, 20), spawnType.ToString(), "", Alignment.Right, Alignment.TopLeft, editingHUD);
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var button = new GUIButton(new Rectangle(-30,0,20,20), "-", Alignment.Right, GUI.Style, spawnTypeText);
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var button = new GUIButton(new Rectangle(-30,0,20,20), "-", Alignment.Right, "", spawnTypeText);
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button.UserData = -1;
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button.OnClicked = ChangeSpawnType;
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button = new GUIButton(new Rectangle(0, 0, 20, 20), "+", Alignment.Right, GUI.Style, spawnTypeText);
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button = new GUIButton(new Rectangle(0, 0, 20, 20), "+", Alignment.Right, "", spawnTypeText);
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button.UserData = 1;
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button.OnClicked = ChangeSpawnType;
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y = 40 + 20;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "ID Card tags:", Color.Transparent, Color.White, Alignment.TopLeft, null, editingHUD);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), GUI.Style, editingHUD);
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GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), "", editingHUD);
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propertyBox.Text = string.Join(", ", idCardTags);
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propertyBox.OnEnterPressed = EnterIDCardTags;
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propertyBox.OnTextChanged = TextBoxChanged;
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@@ -302,7 +302,7 @@ namespace Barotrauma
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y = y + 30;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Assigned job:", Color.Transparent, Color.White, Alignment.TopLeft, null, editingHUD);
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propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), GUI.Style, editingHUD);
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propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), "", editingHUD);
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propertyBox.Text = (assignedJob == null) ? "None" : assignedJob.Name;
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propertyBox.OnEnterPressed = EnterAssignedJob;
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propertyBox.OnTextChanged = TextBoxChanged;
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