GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
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@@ -112,7 +112,7 @@ namespace Barotrauma.Items.Components
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GuiFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), GUI.Style, GuiFrame);
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itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), "", GuiFrame);
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itemList.OnSelected = SelectItem;
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foreach (FabricableItem fi in fabricableItems)
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@@ -158,7 +158,7 @@ namespace Barotrauma.Items.Components
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selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, selectedItemFrame);
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progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, "", 0.0f, Alignment.BottomCenter, selectedItemFrame);
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progressBar.IsHorizontal = true;
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if (targetItem.TargetItem.sprite != null)
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@@ -184,7 +184,7 @@ namespace Barotrauma.Items.Components
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var description = new GUITextBlock(
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new Rectangle(0, y, 0, 0),
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targetItem.TargetItem.Description,
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GUI.Style, Alignment.TopLeft, Alignment.TopLeft,
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"", Alignment.TopLeft, Alignment.TopLeft,
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selectedItemFrame, true, GUI.SmallFont);
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y += description.Rect.Height + 10;
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@@ -228,7 +228,7 @@ namespace Barotrauma.Items.Components
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Alignment.TopLeft, null,
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selectedItemFrame);
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activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, GUI.Style, selectedItemFrame);
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activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, "", selectedItemFrame);
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activateButton.OnClicked = StartButtonClicked;
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activateButton.UserData = targetItem;
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activateButton.Enabled = false;
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