GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.

This commit is contained in:
Regalis
2017-04-07 22:29:07 +03:00
parent 1fe6427c05
commit 3844dd9dac
54 changed files with 484 additions and 475 deletions
+17 -17
View File
@@ -317,14 +317,14 @@ namespace Barotrauma
private void CreateSettingsFrame()
{
settingsFrame = new GUIFrame(new Rectangle(0, 0, 500, 500), null, Alignment.Center, GUI.Style);
settingsFrame = new GUIFrame(new Rectangle(0, 0, 500, 500), null, Alignment.Center, "");
new GUITextBlock(new Rectangle(0,-30,0,30), "Settings",GUI.Style,Alignment.TopCenter, Alignment.TopCenter, settingsFrame, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, -30, 0, 30), "Settings", "", Alignment.TopCenter, Alignment.TopCenter, settingsFrame, false, GUI.LargeFont);
int x=0, y = 10;
int x = 0, y = 10;
new GUITextBlock(new Rectangle(0, y, 20, 20), "Resolution", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var resolutionDD = new GUIDropDown(new Rectangle(0, y + 20, 180, 20), "", GUI.Style, settingsFrame);
new GUITextBlock(new Rectangle(0, y, 20, 20), "Resolution", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var resolutionDD = new GUIDropDown(new Rectangle(0, y + 20, 180, 20), "", "", settingsFrame);
resolutionDD.OnSelected = SelectResolution;
var supportedModes = new List<DisplayMode>();
@@ -349,8 +349,8 @@ namespace Barotrauma
//fullScreenTick.OnSelected = ToggleFullScreen;
//fullScreenTick.Selected = FullScreenEnabled;
new GUITextBlock(new Rectangle(x, y, 20, 20), "Display mode", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var displayModeDD = new GUIDropDown(new Rectangle(x, y + 20, 180, 20), "", GUI.Style, settingsFrame);
new GUITextBlock(new Rectangle(x, y, 20, 20), "Display mode", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var displayModeDD = new GUIDropDown(new Rectangle(x, y + 20, 180, 20), "", "", settingsFrame);
displayModeDD.AddItem("Fullscreen", WindowMode.Fullscreen);
displayModeDD.AddItem("Windowed", WindowMode.Windowed);
displayModeDD.AddItem("Borderless windowed", WindowMode.BorderlessWindowed);
@@ -375,14 +375,14 @@ namespace Barotrauma
y += 70;
new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", GUI.Style, settingsFrame);
GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), GUI.Style, 0.1f, settingsFrame);
new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", "", settingsFrame);
GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), "", 0.1f, settingsFrame);
soundScrollBar.BarScroll = SoundVolume;
soundScrollBar.OnMoved = ChangeSoundVolume;
soundScrollBar.Step = 0.05f;
new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), GUI.Style, 0.1f, settingsFrame);
new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", "", settingsFrame);
GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), "", 0.1f, settingsFrame);
musicScrollBar.BarScroll = MusicVolume;
musicScrollBar.OnMoved = ChangeMusicVolume;
musicScrollBar.Step = 0.05f;
@@ -390,8 +390,8 @@ namespace Barotrauma
x = 200;
y = 10;
new GUITextBlock(new Rectangle(x, y, 20, 20), "Content package", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var contentPackageDD = new GUIDropDown(new Rectangle(x, y + 20, 200, 20), "", GUI.Style, settingsFrame);
new GUITextBlock(new Rectangle(x, y, 20, 20), "Content package", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var contentPackageDD = new GUIDropDown(new Rectangle(x, y + 20, 200, 20), "", "", settingsFrame);
foreach (ContentPackage contentPackage in ContentPackage.list)
{
@@ -401,13 +401,13 @@ namespace Barotrauma
}
y += 50;
new GUITextBlock(new Rectangle(x, y, 100, 20), "Controls:", GUI.Style, settingsFrame);
new GUITextBlock(new Rectangle(x, y, 100, 20), "Controls:", "", settingsFrame);
y += 30;
var inputNames = Enum.GetNames(typeof(InputType));
for (int i = 0; i< inputNames.Length; i++)
{
new GUITextBlock(new Rectangle(x, y, 100, 20), inputNames[i]+": ", GUI.Style, settingsFrame);
var keyBox = new GUITextBox(new Rectangle(x + 100, y, 120, 15), GUI.Style, settingsFrame);
new GUITextBlock(new Rectangle(x, y, 100, 20), inputNames[i]+": ", "", settingsFrame);
var keyBox = new GUITextBox(new Rectangle(x + 100, y, 120, 15), "", settingsFrame);
keyBox.Text = keyMapping[i].ToString();
keyBox.UserData = i;
@@ -417,7 +417,7 @@ namespace Barotrauma
y += 20;
}
applyButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Apply", Alignment.BottomRight, GUI.Style, settingsFrame);
applyButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Apply", Alignment.BottomRight, "", settingsFrame);
applyButton.OnClicked = ApplyClicked;
}