GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
This commit is contained in:
@@ -136,15 +136,15 @@ namespace Barotrauma
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if (pauseMenuOpen)
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{
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pauseMenu = new GUIFrame(new Rectangle(0, 0, 200, 300), null, Alignment.Center, Style);
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pauseMenu = new GUIFrame(new Rectangle(0, 0, 200, 300), null, Alignment.Center, "");
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int y = 0;
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var button = new GUIButton(new Rectangle(0, y, 0, 30), "Resume", Alignment.CenterX, Style, pauseMenu);
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var button = new GUIButton(new Rectangle(0, y, 0, 30), "Resume", Alignment.CenterX, "", pauseMenu);
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button.OnClicked = TogglePauseMenu;
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y += 60;
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Settings", Alignment.CenterX, Style, pauseMenu);
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Settings", Alignment.CenterX, "", pauseMenu);
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button.OnClicked = (btn, userData) =>
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{
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TogglePauseMenu();
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@@ -161,7 +161,7 @@ namespace Barotrauma
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SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
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if (spMode != null)
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{
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, Style, pauseMenu);
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, "", pauseMenu);
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button.OnClicked += TogglePauseMenu;
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button.OnClicked += GameMain.GameSession.LoadPrevious;
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@@ -174,7 +174,7 @@ namespace Barotrauma
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SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
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if (spMode != null)
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{
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, Style, pauseMenu);
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, "", pauseMenu);
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button.OnClicked += QuitClicked;
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button.OnClicked += TogglePauseMenu;
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button.UserData = "save";
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@@ -184,7 +184,7 @@ namespace Barotrauma
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}
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, Style, pauseMenu);
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, "", pauseMenu);
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button.OnClicked += QuitClicked;
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button.OnClicked += TogglePauseMenu;
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}
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@@ -133,29 +133,29 @@ namespace Barotrauma
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public bool Selected { get; set; }
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public GUIButton(Rectangle rect, string text, GUIStyle style, GUIComponent parent = null)
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public GUIButton(Rectangle rect, string text, string style, GUIComponent parent = null)
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: this(rect, text, null, Alignment.Left, style, parent)
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{
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}
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public GUIButton(Rectangle rect, string text, Alignment alignment, GUIStyle style, GUIComponent parent = null)
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public GUIButton(Rectangle rect, string text, Alignment alignment, string style, GUIComponent parent = null)
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: this(rect, text, null, alignment, style, parent)
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{
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}
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public GUIButton(Rectangle rect, string text, Color? color, GUIStyle style, GUIComponent parent = null)
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public GUIButton(Rectangle rect, string text, Color? color, string style, GUIComponent parent = null)
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: this(rect, text, color, (Alignment.Left | Alignment.Top), style, parent)
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{
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}
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public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, GUIStyle style, GUIComponent parent = null)
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:this(rect, text, color, alignment, Alignment.Center, style, parent)
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public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, string style = "", GUIComponent parent = null)
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: this(rect, text, color, alignment, Alignment.Center, style, parent)
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{
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}
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public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, Alignment textAlignment, GUIStyle style, GUIComponent parent = null)
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:base (style)
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public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, Alignment textAlignment, string style = "", GUIComponent parent = null)
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: base (style)
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{
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this.rect = rect;
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if (color!=null) this.color = (Color)color;
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@@ -164,7 +164,7 @@ namespace Barotrauma
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if (parent != null) parent.AddChild(this);
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frame = new GUIFrame(Rectangle.Empty, style, this);
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if (style != null) style.Apply(frame, this);
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GUI.Style.Apply(frame, style, this);
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textBlock = new GUITextBlock(Rectangle.Empty, text,
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Color.Transparent, (this.style == null) ? Color.Black : this.style.textColor,
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@@ -213,7 +213,7 @@ namespace Barotrauma
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get { return keyboardDispatcher; }
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}
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protected GUIComponent(GUIStyle style)
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protected GUIComponent(string style)
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{
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Visible = true;
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@@ -228,7 +228,8 @@ namespace Barotrauma
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CanBeFocused = true;
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if (style!=null) style.Apply(this);
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if (style != null)
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GUI.Style.Apply(this, style);
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}
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public static void Init(GameWindow window)
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@@ -294,7 +295,7 @@ namespace Barotrauma
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if (currColor.A>0.0f && !sprites.Any()) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A / 255.0f), true);
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if (sprites != null)
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if (sprites != null && currColor.A > 0.0f)
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{
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foreach (UISprite uiSprite in sprites)
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{
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@@ -372,7 +373,7 @@ namespace Barotrauma
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int width = 400;
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if (toolTipBlock==null || (string)toolTipBlock.userData != ToolTip)
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{
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toolTipBlock = new GUITextBlock(new Rectangle(0,0,width, 18), ToolTip, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, null, true, GUI.SmallFont);
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toolTipBlock = new GUITextBlock(new Rectangle(0,0,width, 18), ToolTip, "", Alignment.TopLeft, Alignment.TopLeft, null, true, GUI.SmallFont);
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toolTipBlock.padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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toolTipBlock.rect.Width = (int)(GUI.SmallFont.MeasureString(toolTipBlock.WrappedText).X + 20);
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toolTipBlock.rect.Height = toolTipBlock.WrappedText.Split('\n').Length * 18;
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@@ -74,7 +74,7 @@ namespace Barotrauma
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}
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}
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public GUIDropDown(Rectangle rect, string text, GUIStyle style, GUIComponent parent = null)
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public GUIDropDown(Rectangle rect, string text, string style, GUIComponent parent = null)
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: base(style)
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{
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this.rect = rect;
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@@ -101,7 +101,7 @@ namespace Barotrauma
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public void AddItem(string text, object userData = null)
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{
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GUITextBlock textBlock = new GUITextBlock(new Rectangle(0,0,0,20), text, GUI.Style, listBox);
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GUITextBlock textBlock = new GUITextBlock(new Rectangle(0,0,0,20), text, "", listBox);
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textBlock.UserData = userData;
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}
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@@ -5,18 +5,18 @@ namespace Barotrauma
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{
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public class GUIFrame : GUIComponent
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{
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public GUIFrame(Rectangle rect, GUIStyle style = null, GUIComponent parent = null)
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public GUIFrame(Rectangle rect, string style = "", GUIComponent parent = null)
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: this(rect, null, (Alignment.Left | Alignment.Top), style, parent)
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{
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}
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public GUIFrame(Rectangle rect, Color color, GUIStyle style = null, GUIComponent parent = null)
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public GUIFrame(Rectangle rect, Color color, string style = "", GUIComponent parent = null)
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: this(rect, color, (Alignment.Left | Alignment.Top), style, parent)
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{
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}
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public GUIFrame(Rectangle rect, Color? color, Alignment alignment, GUIStyle style = null, GUIComponent parent = null)
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public GUIFrame(Rectangle rect, Color? color, Alignment alignment, string style = "", GUIComponent parent = null)
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: base(style)
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{
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this.rect = rect;
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@@ -107,22 +107,22 @@ namespace Barotrauma
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}
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}
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public GUIListBox(Rectangle rect, GUIStyle style, GUIComponent parent = null)
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public GUIListBox(Rectangle rect, string style, GUIComponent parent = null)
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: this(rect, style, Alignment.TopLeft, parent)
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{
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}
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public GUIListBox(Rectangle rect, GUIStyle style, Alignment alignment, GUIComponent parent = null)
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public GUIListBox(Rectangle rect, string style, Alignment alignment, GUIComponent parent = null)
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: this(rect, null, alignment, style, parent, false)
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{
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}
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public GUIListBox(Rectangle rect, Color? color, GUIStyle style = null, GUIComponent parent = null)
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public GUIListBox(Rectangle rect, Color? color, string style = null, GUIComponent parent = null)
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: this(rect, color, (Alignment.Left | Alignment.Top), style, parent)
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{
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}
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public GUIListBox(Rectangle rect, Color? color, Alignment alignment, GUIStyle style = null, GUIComponent parent = null, bool isHorizontal = false)
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public GUIListBox(Rectangle rect, Color? color, Alignment alignment, string style = null, GUIComponent parent = null, bool isHorizontal = false)
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: base(style)
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{
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this.rect = rect;
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@@ -140,18 +140,18 @@ namespace Barotrauma
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if (isHorizontal)
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{
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scrollBar = new GUIScrollBar(
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new Rectangle(this.rect.X, this.rect.Bottom - 20, this.rect.Width, 20), null, 1.0f, GUI.Style);
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new Rectangle(this.rect.X, this.rect.Bottom - 20, this.rect.Width, 20), null, 1.0f, "");
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}
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else
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{
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scrollBar = new GUIScrollBar(
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new Rectangle(this.rect.Right - 20, this.rect.Y, 20, this.rect.Height), null, 1.0f, GUI.Style);
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new Rectangle(this.rect.Right - 20, this.rect.Y, 20, this.rect.Height), null, 1.0f, "");
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}
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scrollBar.IsHorizontal = isHorizontal;
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frame = new GUIFrame(Rectangle.Empty, style, this);
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if (style != null) style.Apply(frame, this);
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GUI.Style.Apply(frame, "", this);
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UpdateScrollBarSize();
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@@ -53,20 +53,20 @@ namespace Barotrauma
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height += 220;
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}
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var frame = new GUIFrame(new Rectangle(0,0,width,height), null, Alignment.Center, GUI.Style, this);
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var frame = new GUIFrame(new Rectangle(0,0,width,height), null, Alignment.Center, "", this);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, GUI.Style, frame, true);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, "", frame, true);
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if (!string.IsNullOrWhiteSpace(text))
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{
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new GUITextBlock(new Rectangle(0, 30, 0, height - 70), text,
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Color.Transparent, Color.White, textAlignment, GUI.Style, frame, true);
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Color.Transparent, Color.White, textAlignment, "", frame, true);
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}
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int x = 0;
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this.Buttons = new GUIButton[buttons.Length];
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for (int i = 0; i < buttons.Length; i++)
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{
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this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], Alignment.Left | Alignment.Bottom, GUI.Style, frame);
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this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], Alignment.Left | Alignment.Bottom, "", frame);
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x += this.Buttons[i].Rect.Width + 20;
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}
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@@ -43,7 +43,7 @@ namespace Barotrauma
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}
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public GUIProgressBar(Rectangle rect, Color color, GUIStyle style, float barSize, Alignment alignment, GUIComponent parent = null)
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public GUIProgressBar(Rectangle rect, Color color, string style, float barSize, Alignment alignment, GUIComponent parent = null)
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: base(style)
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{
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this.rect = rect;
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@@ -61,8 +61,6 @@ namespace Barotrauma
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this.barSize = barSize;
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UpdateRect();
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if (style != null) style.Apply(this);
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}
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public override void ApplyStyle(GUIComponentStyle style)
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@@ -88,18 +88,18 @@ namespace Barotrauma
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}
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}
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public GUIScrollBar(Rectangle rect, GUIStyle style, float barSize, GUIComponent parent = null)
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public GUIScrollBar(Rectangle rect, string style, float barSize, GUIComponent parent = null)
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: this(rect, null, barSize, style, parent)
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{
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}
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public GUIScrollBar(Rectangle rect, Color? color, float barSize, GUIStyle style = null, GUIComponent parent = null)
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public GUIScrollBar(Rectangle rect, Color? color, float barSize, string style = "", GUIComponent parent = null)
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: this(rect, color, barSize, Alignment.TopLeft, style, parent)
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{
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}
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public GUIScrollBar(Rectangle rect, Color? color, float barSize, Alignment alignment, GUIStyle style = null, GUIComponent parent = null)
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public GUIScrollBar(Rectangle rect, Color? color, float barSize, Alignment alignment, string style = "", GUIComponent parent = null)
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: base(style)
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{
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this.rect = rect;
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@@ -118,7 +118,7 @@ namespace Barotrauma
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this.barSize = barSize;
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bar = new GUIButton(new Rectangle(0, 0, 0, 0), "", color, style, this);
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bar = new GUIButton(new Rectangle(0, 0, 0, 0), "", color, "", this);
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bar.OnPressed = SelectBar;
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//AddChild(bar);
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@@ -10,7 +10,6 @@ namespace Barotrauma
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public GUIStyle(string file)
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{
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componentStyles = new Dictionary<string, GUIComponentStyle>();
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XDocument doc;
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@@ -32,15 +31,18 @@ namespace Barotrauma
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}
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}
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public void Apply(GUIComponent targetComponent, GUIComponent parent = null)
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public void Apply(GUIComponent targetComponent, string styleName = "", GUIComponent parent = null)
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{
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GUIComponentStyle componentStyle = null;
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string name = (parent == null) ? targetComponent.GetType().Name.ToLowerInvariant() : parent.GetType().Name.ToLowerInvariant();
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componentStyles.TryGetValue(name, out componentStyle);
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if (componentStyle==null)
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if (string.IsNullOrEmpty(styleName))
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{
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DebugConsole.ThrowError("Couldn't find a GUI style for "+targetComponent.GetType().Name);
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styleName = parent == null ? targetComponent.GetType().Name.ToLowerInvariant() : parent.GetType().Name.ToLowerInvariant();
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}
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GUIComponentStyle componentStyle = null;
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if (!componentStyles.TryGetValue(styleName, out componentStyle))
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{
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DebugConsole.ThrowError("Couldn't find a GUI style \""+ styleName+"\"");
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return;
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}
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@@ -125,18 +125,18 @@ namespace Barotrauma
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get { return caretPos; }
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}
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public GUITextBlock(Rectangle rect, string text, GUIStyle style, GUIComponent parent, ScalableFont font)
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public GUITextBlock(Rectangle rect, string text, string style, GUIComponent parent, ScalableFont font)
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: this(rect, text, style, Alignment.TopLeft, Alignment.TopLeft, parent, false, font)
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{
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}
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public GUITextBlock(Rectangle rect, string text, GUIStyle style, GUIComponent parent = null, bool wrap = false)
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public GUITextBlock(Rectangle rect, string text, string style, GUIComponent parent = null, bool wrap = false)
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: this(rect, text, style, Alignment.TopLeft, Alignment.TopLeft, parent, wrap)
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{
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}
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public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null, bool wrap = false)
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public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment textAlignment = Alignment.Left, string style = null, GUIComponent parent = null, bool wrap = false)
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: this(rect, text,color, textColor, Alignment.TopLeft, textAlignment, style, parent, wrap)
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{
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}
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@@ -156,15 +156,15 @@ namespace Barotrauma
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}
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public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null, bool wrap = false)
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public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, string style = null, GUIComponent parent = null, bool wrap = false)
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: this (rect, text, style, alignment, textAlignment, parent, wrap, null)
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{
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if (color != null) this.color = (Color)color;
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if (textColor != null) this.textColor = (Color)textColor;
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}
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public GUITextBlock(Rectangle rect, string text, GUIStyle style, Alignment alignment = Alignment.TopLeft, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null, bool wrap = false, ScalableFont font = null)
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:base (style)
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public GUITextBlock(Rectangle rect, string text, string style, Alignment alignment = Alignment.TopLeft, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null, bool wrap = false, ScalableFont font = null)
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: base(style)
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{
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this.Font = font == null ? GUI.Font : font;
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@@ -278,7 +278,7 @@ namespace Barotrauma
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Rectangle drawRect = rect;
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if (offset != Vector2.Zero) drawRect.Location += offset.ToPoint();
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if (currColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A / 255.0f), true);
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//if (currColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A / 255.0f), true);
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base.Draw(spriteBatch);
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@@ -152,19 +152,19 @@ namespace Barotrauma
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}
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}
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public GUITextBox(Rectangle rect, GUIStyle style = null, GUIComponent parent = null)
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public GUITextBox(Rectangle rect, string style = null, GUIComponent parent = null)
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: this(rect, null, null, Alignment.Left, Alignment.Left, style, parent)
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{
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}
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public GUITextBox(Rectangle rect, Alignment alignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUITextBox(Rectangle rect, Alignment alignment = Alignment.Left, string style = null, GUIComponent parent = null)
|
||||
: this(rect, null, null, alignment, Alignment.Left, style, parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GUITextBox(Rectangle rect, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUITextBox(Rectangle rect, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, string style = null, GUIComponent parent = null)
|
||||
: base(style)
|
||||
{
|
||||
Enabled = true;
|
||||
@@ -184,7 +184,7 @@ namespace Barotrauma
|
||||
|
||||
Font = GUI.Font;
|
||||
|
||||
if (style != null) style.Apply(textBlock, this);
|
||||
GUI.Style.Apply(textBlock, "", this);
|
||||
textBlock.Padding = new Vector4(3.0f, 0.0f, 3.0f, 0.0f);
|
||||
|
||||
//previousMouse = PlayerInput.GetMouseState;
|
||||
|
||||
@@ -71,13 +71,15 @@ namespace Barotrauma
|
||||
if (parent != null)
|
||||
parent.AddChild(this);
|
||||
|
||||
box = new GUIFrame(rect, Color.DarkGray, null, this);
|
||||
box = new GUIFrame(rect, Color.DarkGray, "", this);
|
||||
box.HoverColor = Color.Gray;
|
||||
box.SelectedColor = Color.DarkGray;
|
||||
box.CanBeFocused = false;
|
||||
|
||||
text = new GUITextBlock(new Rectangle(rect.Right + 10, rect.Y+2, 20, rect.Height), label, GUI.Style, this, font);
|
||||
|
||||
GUI.Style.Apply(box, "", this);
|
||||
|
||||
text = new GUITextBlock(new Rectangle(rect.Right + 10, rect.Y+2, 20, rect.Height), label, "", this, font);
|
||||
|
||||
this.rect = new Rectangle(box.Rect.X, box.Rect.Y, 240, rect.Height);
|
||||
|
||||
Enabled = true;
|
||||
|
||||
Reference in New Issue
Block a user