GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
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@@ -59,10 +59,10 @@ namespace Barotrauma
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frame.Color = Color.White * 0.4f;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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listBox = new GUIListBox(new Rectangle(0, 0, 0, frame.Rect.Height - 40), Color.Black, GUI.Style, frame);
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listBox = new GUIListBox(new Rectangle(0, 0, 0, frame.Rect.Height - 40), Color.Black, "", frame);
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listBox.Color = Color.Black * 0.7f;
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textBox = new GUITextBox(new Rectangle(0,0,0,20), Color.Black, Color.White, Alignment.BottomLeft, Alignment.Left, GUI.Style, frame);
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textBox = new GUITextBox(new Rectangle(0,0,0,20), Color.Black, Color.White, Alignment.BottomLeft, Alignment.Left, "", frame);
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textBox.Color = Color.Black * 0.7f;
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//messages already added before initialization -> add them to the listbox
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@@ -830,7 +830,7 @@ namespace Barotrauma
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try
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{
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var textBlock = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 0), msg, GUI.Style, Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
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var textBlock = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 0), msg, "", Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
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textBlock.CanBeFocused = false;
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textBlock.TextColor = color;
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