GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.

This commit is contained in:
Regalis
2017-04-07 22:29:07 +03:00
parent 1fe6427c05
commit 3844dd9dac
54 changed files with 484 additions and 475 deletions
@@ -108,14 +108,14 @@ namespace Barotrauma
GUIFrame backFrame = new GUIFrame(Rectangle.Empty, Color.Black*0.5f);
GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style, backFrame);
GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", backFrame);
frame.Padding = new Vector4(30.0f, 30.0f, 30.0f, 30.0f);
new GUITextBlock(new Rectangle(0,0,100,20), Name, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0,0,100,20), Name, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, "", Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), "Skills: ", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), "Skills: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
int y = 40 + descriptionBlock.Rect.Height + 50;
foreach (SkillPrefab skill in Skills)
@@ -128,18 +128,18 @@ namespace Barotrauma
skillDescription += "/"+skillDescription2;
}
new GUITextBlock(new Rectangle(0, y, 100, 20),
" - " + skill.Name + ": " + skillDescription, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
" - " + skill.Name + ": " + skillDescription, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
y += 20;
}
new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), "Items: ", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), "Items: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
y = 40 + descriptionBlock.Rect.Height + 50;
foreach (string itemName in ItemNames)
{
new GUITextBlock(new Rectangle(250, y, 100, 20),
" - " + itemName, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
" - " + itemName, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
y += 20;
}