Fixed compiler errors caused by mission refactoring in the server project
This commit is contained in:
@@ -127,7 +127,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
return new string[][]
|
return new string[][]
|
||||||
{
|
{
|
||||||
Mission.MissionTypes.ToArray()
|
MissionPrefab.MissionTypes.ToArray()
|
||||||
};
|
};
|
||||||
}));
|
}));
|
||||||
|
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
Mission.Init();
|
MissionPrefab.Init();
|
||||||
MapEntityPrefab.Init();
|
MapEntityPrefab.Init();
|
||||||
LevelGenerationParams.LoadPresets();
|
LevelGenerationParams.LoadPresets();
|
||||||
|
|
||||||
|
|||||||
@@ -75,18 +75,18 @@ namespace Barotrauma
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
lastUpdateID++;
|
lastUpdateID++;
|
||||||
missionTypeIndex = Math.Max(0, Math.Min(Mission.MissionTypes.Count() - 1, value));
|
missionTypeIndex = Math.Max(0, Math.Min(MissionPrefab.MissionTypes.Count() - 1, value));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public string MissionTypeName
|
public string MissionTypeName
|
||||||
{
|
{
|
||||||
get { return Mission.MissionTypes[MissionTypeIndex]; }
|
get { return MissionPrefab.MissionTypes[MissionTypeIndex]; }
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
for (int i = 0; i < Mission.MissionTypes.Count(); i++)
|
for (int i = 0; i < MissionPrefab.MissionTypes.Count(); i++)
|
||||||
{
|
{
|
||||||
if (Mission.MissionTypes[i].ToLower() == value.ToLower())
|
if (MissionPrefab.MissionTypes[i].ToLower() == value.ToLower())
|
||||||
{
|
{
|
||||||
MissionTypeIndex = i;
|
MissionTypeIndex = i;
|
||||||
break;
|
break;
|
||||||
|
|||||||
Reference in New Issue
Block a user