Fixed compiler errors caused by mission refactoring in the server project

This commit is contained in:
Joonas Rikkonen
2018-05-21 20:27:23 +03:00
parent bb31fd1e73
commit 384453b05c
3 changed files with 6 additions and 6 deletions
@@ -127,7 +127,7 @@ namespace Barotrauma
{ {
return new string[][] return new string[][]
{ {
Mission.MissionTypes.ToArray() MissionPrefab.MissionTypes.ToArray()
}; };
})); }));
@@ -77,7 +77,7 @@ namespace Barotrauma
public void Init() public void Init()
{ {
Mission.Init(); MissionPrefab.Init();
MapEntityPrefab.Init(); MapEntityPrefab.Init();
LevelGenerationParams.LoadPresets(); LevelGenerationParams.LoadPresets();
@@ -75,18 +75,18 @@ namespace Barotrauma
set set
{ {
lastUpdateID++; lastUpdateID++;
missionTypeIndex = Math.Max(0, Math.Min(Mission.MissionTypes.Count() - 1, value)); missionTypeIndex = Math.Max(0, Math.Min(MissionPrefab.MissionTypes.Count() - 1, value));
} }
} }
public string MissionTypeName public string MissionTypeName
{ {
get { return Mission.MissionTypes[MissionTypeIndex]; } get { return MissionPrefab.MissionTypes[MissionTypeIndex]; }
set set
{ {
for (int i = 0; i < Mission.MissionTypes.Count(); i++) for (int i = 0; i < MissionPrefab.MissionTypes.Count(); i++)
{ {
if (Mission.MissionTypes[i].ToLower() == value.ToLower()) if (MissionPrefab.MissionTypes[i].ToLower() == value.ToLower())
{ {
MissionTypeIndex = i; MissionTypeIndex = i;
break; break;