Disabled networkevent

Changing the way each item handles its own network updating
This commit is contained in:
juanjp600
2016-08-30 19:28:32 -03:00
parent 6e83ef7626
commit 37ffd64490
5 changed files with 1404 additions and 1419 deletions
-2
View File
@@ -156,7 +156,6 @@
<Compile Include="Source\Networking\NetBufferExtensions.cs" />
<Compile Include="Source\Networking\NetConfig.cs" />
<Compile Include="Source\Networking\NetStats.cs" />
<Compile Include="Source\Networking\ReliableSender.cs" />
<Compile Include="Source\Networking\RespawnManager.cs" />
<Compile Include="Source\Networking\ServerLog.cs" />
<Compile Include="Source\Particles\ParticleEmitter.cs" />
@@ -241,7 +240,6 @@
<Compile Include="Source\Map\Levels\VoronoiElements.cs" />
<Compile Include="Source\Utils\MathUtils.cs" />
<Compile Include="Source\Physics\PhysicsBody.cs" />
<Compile Include="Source\Networking\NetworkEvent.cs" />
<Compile Include="Source\Networking\NetworkMember.cs" />
<Compile Include="Source\Particles\Particle.cs" />
<Compile Include="Source\Particles\ParticleManager.cs" />
+2 -2
View File
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.1.1")]
[assembly: AssemblyFileVersion("0.5.1.1")]
[assembly: AssemblyVersion("0.5.1.600")]
[assembly: AssemblyFileVersion("0.5.1.600")]
@@ -823,8 +823,6 @@ namespace Barotrauma.Networking
GameMain.GameSession.CrewManager.characters.Add(character);
}
Item.Spawner.ReadNetworkData(inc);
if (ownerId == myID)
{
myCharacter = character;
+1 -12
View File
@@ -353,7 +353,7 @@ namespace Barotrauma.Networking
{
if (c.FileStreamSender != null) UpdateFileTransfer(c, deltaTime);
c.ReliableChannel.Update(deltaTime);
//c.ReliableChannel.Update(deltaTime);
//slowly reset spam timers
c.ChatSpamTimer = Math.Max(0.0f, c.ChatSpamTimer - deltaTime);
@@ -1509,12 +1509,7 @@ namespace Barotrauma.Networking
foreach (Client c in recipients)
{
ReliableMessage msg = c.ReliableChannel.CreateMessage();
msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
message.WriteNetworkMessage(msg.InnerMessage);
c.ReliableChannel.SendMessage(msg, c.Connection);
}
}
@@ -1577,12 +1572,7 @@ namespace Barotrauma.Networking
public void SendChatMessage(ChatMessage chatMessage, Client recipient)
{
ReliableMessage msg = recipient.ReliableChannel.CreateMessage();
msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
chatMessage.WriteNetworkMessage(msg.InnerMessage);
recipient.ReliableChannel.SendMessage(msg, recipient.Connection);
}
public void SendChatMessage(ChatMessage chatMessage, List<Client> recipients)
@@ -1668,7 +1658,6 @@ namespace Barotrauma.Networking
msg.Write((byte)c.Info.HeadSpriteId);
msg.Write(c.Info.Job == null ? "" : c.Info.Job.Name);
Item.Spawner.FillNetworkData(msg, c.SpawnItems);
}
}
@@ -237,11 +237,11 @@ namespace Barotrauma.Networking
return false;
}
if (resend)
/*if (resend)
{
var resendEvent = new NetworkEvent(eventType, id, false, data);
resendEvent.SenderConnection = message.SenderConnection;
}
}*/
return true;
}