Disabled networkevent
Changing the way each item handles its own network updating
This commit is contained in:
@@ -156,7 +156,6 @@
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<Compile Include="Source\Networking\NetBufferExtensions.cs" />
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<Compile Include="Source\Networking\NetConfig.cs" />
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<Compile Include="Source\Networking\NetStats.cs" />
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<Compile Include="Source\Networking\ReliableSender.cs" />
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<Compile Include="Source\Networking\RespawnManager.cs" />
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<Compile Include="Source\Networking\ServerLog.cs" />
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<Compile Include="Source\Particles\ParticleEmitter.cs" />
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@@ -241,7 +240,6 @@
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<Compile Include="Source\Map\Levels\VoronoiElements.cs" />
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<Compile Include="Source\Utils\MathUtils.cs" />
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<Compile Include="Source\Physics\PhysicsBody.cs" />
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<Compile Include="Source\Networking\NetworkEvent.cs" />
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<Compile Include="Source\Networking\NetworkMember.cs" />
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<Compile Include="Source\Particles\Particle.cs" />
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<Compile Include="Source\Particles\ParticleManager.cs" />
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.5.1.1")]
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[assembly: AssemblyFileVersion("0.5.1.1")]
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[assembly: AssemblyVersion("0.5.1.600")]
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[assembly: AssemblyFileVersion("0.5.1.600")]
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@@ -823,8 +823,6 @@ namespace Barotrauma.Networking
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GameMain.GameSession.CrewManager.characters.Add(character);
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}
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Item.Spawner.ReadNetworkData(inc);
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if (ownerId == myID)
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{
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myCharacter = character;
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@@ -353,7 +353,7 @@ namespace Barotrauma.Networking
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{
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if (c.FileStreamSender != null) UpdateFileTransfer(c, deltaTime);
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c.ReliableChannel.Update(deltaTime);
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//c.ReliableChannel.Update(deltaTime);
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//slowly reset spam timers
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c.ChatSpamTimer = Math.Max(0.0f, c.ChatSpamTimer - deltaTime);
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@@ -1509,12 +1509,7 @@ namespace Barotrauma.Networking
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foreach (Client c in recipients)
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{
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ReliableMessage msg = c.ReliableChannel.CreateMessage();
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msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
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message.WriteNetworkMessage(msg.InnerMessage);
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c.ReliableChannel.SendMessage(msg, c.Connection);
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}
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}
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@@ -1577,12 +1572,7 @@ namespace Barotrauma.Networking
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public void SendChatMessage(ChatMessage chatMessage, Client recipient)
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{
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ReliableMessage msg = recipient.ReliableChannel.CreateMessage();
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msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
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chatMessage.WriteNetworkMessage(msg.InnerMessage);
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recipient.ReliableChannel.SendMessage(msg, recipient.Connection);
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}
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public void SendChatMessage(ChatMessage chatMessage, List<Client> recipients)
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@@ -1668,7 +1658,6 @@ namespace Barotrauma.Networking
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msg.Write((byte)c.Info.HeadSpriteId);
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msg.Write(c.Info.Job == null ? "" : c.Info.Job.Name);
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Item.Spawner.FillNetworkData(msg, c.SpawnItems);
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}
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}
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+2
-2
@@ -237,11 +237,11 @@ namespace Barotrauma.Networking
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return false;
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}
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if (resend)
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/*if (resend)
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{
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var resendEvent = new NetworkEvent(eventType, id, false, data);
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resendEvent.SenderConnection = message.SenderConnection;
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}
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}*/
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return true;
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}
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