Disabled networkevent
Changing the way each item handles its own network updating
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@@ -167,9 +167,9 @@ namespace Barotrauma.Networking
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}
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String sendPw = "";
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if (password.Length>0)
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{
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sendPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
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if (password.Length>0)
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{
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sendPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
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}
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CoroutineManager.StartCoroutine(WaitForStartingInfo(sendPw));
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@@ -822,9 +822,7 @@ namespace Barotrauma.Networking
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{
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GameMain.GameSession.CrewManager.characters.Add(character);
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}
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Item.Spawner.ReadNetworkData(inc);
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if (ownerId == myID)
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{
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myCharacter = character;
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