Disabled networkevent

Changing the way each item handles its own network updating
This commit is contained in:
juanjp600
2016-08-30 19:28:32 -03:00
parent 6e83ef7626
commit 37ffd64490
5 changed files with 1404 additions and 1419 deletions

View File

@@ -167,9 +167,9 @@ namespace Barotrauma.Networking
}
String sendPw = "";
if (password.Length>0)
{
sendPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
if (password.Length>0)
{
sendPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
}
CoroutineManager.StartCoroutine(WaitForStartingInfo(sendPw));
@@ -822,9 +822,7 @@ namespace Barotrauma.Networking
{
GameMain.GameSession.CrewManager.characters.Add(character);
}
Item.Spawner.ReadNetworkData(inc);
if (ownerId == myID)
{
myCharacter = character;