Unstable 0.17.8.0
This commit is contained in:
@@ -1778,7 +1778,7 @@ namespace Barotrauma
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AnimController.Anim != AnimController.Animation.UsingConstruction &&
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AnimController.Anim != AnimController.Animation.CPR &&
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(GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient || Controlled == this) &&
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(AnimController.OnGround && !AnimController.InWater || IsKeyDown(InputType.Aim) && HeldItems.None(i => i.RequireAimToUse)))
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AnimController.OnGround && !AnimController.InWater)
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{
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if (dontFollowCursor)
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{
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@@ -1788,30 +1788,13 @@ namespace Barotrauma
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{
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// Values lower than this seem to cause constantious flipping when the mouse is near the player and the player is running, because the root collider moves after flipping.
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float followMargin = 40;
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Vector2 diff = CursorPosition - AnimController.Collider.Position;
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if (InWater)
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if (CursorPosition.X < AnimController.Collider.Position.X - followMargin)
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{
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followMargin = 80;
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diff = Vector2.Transform(diff, Matrix.CreateRotationZ(-AnimController.Collider.Rotation));
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if (diff.X < followMargin)
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{
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AnimController.TargetDir = Direction.Left;
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}
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else if (diff.X > followMargin)
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{
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AnimController.TargetDir = Direction.Right;
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}
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AnimController.TargetDir = Direction.Left;
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}
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else
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else if (CursorPosition.X > AnimController.Collider.Position.X + followMargin)
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{
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if (CursorPosition.X < AnimController.Collider.Position.X - followMargin)
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{
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AnimController.TargetDir = Direction.Left;
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}
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else if (CursorPosition.X > AnimController.Collider.Position.X + followMargin)
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{
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AnimController.TargetDir = Direction.Right;
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}
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AnimController.TargetDir = Direction.Right;
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}
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}
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}
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+1
-1
@@ -21,7 +21,7 @@ namespace Barotrauma
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public override void UnloadFile()
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{
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SubmarineInfo.RefreshSavedSub(Path.Value);
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SubmarineInfo.RemoveSavedSub(Path.Value);
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}
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public override void Sort()
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+12
-5
@@ -469,15 +469,22 @@ namespace Barotrauma
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}
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var corePackageElement = contentPackagesElement.GetChildElement(CorePackageElementName);
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var configEnabledCorePackage = findPackage(CorePackages, corePackageElement);
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if (configEnabledCorePackage == null)
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if (corePackageElement == null)
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{
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string packageStr = corePackageElement.GetAttributeString("name", null) ?? corePackageElement.GetAttributeStringUnrestricted("path", "UNKNOWN");
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DebugConsole.ThrowError($"Could not find the selected core package \"{packageStr}\". Switching to the \"{enabledCorePackage.Name}\" package.");
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DebugConsole.AddWarning($"No core package selected. Switching to the \"{enabledCorePackage.Name}\" package.");
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}
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else
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{
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enabledCorePackage = configEnabledCorePackage;
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var configEnabledCorePackage = findPackage(CorePackages, corePackageElement);
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if (configEnabledCorePackage == null)
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{
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string packageStr = corePackageElement.GetAttributeString("name", null) ?? corePackageElement.GetAttributeStringUnrestricted("path", "UNKNOWN");
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DebugConsole.ThrowError($"Could not find the selected core package \"{packageStr}\". Switching to the \"{enabledCorePackage.Name}\" package.");
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}
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else
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{
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enabledCorePackage = configEnabledCorePackage;
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}
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}
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var regularPackagesElement = contentPackagesElement.GetChildElement(RegularPackagesElementName);
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@@ -109,7 +109,7 @@ namespace Barotrauma
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set { defaultRect = value; }
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}
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private Dictionary<string, Connection> connections;
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private readonly Dictionary<string, Connection> connections;
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private readonly List<Repairable> repairables;
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@@ -516,74 +516,7 @@ namespace Barotrauma
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get { return condition; }
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set
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{
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
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if (!MathUtils.IsValid(value)) { return; }
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if (Indestructible) { return; }
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if (InvulnerableToDamage && value <= condition) { return; }
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float prev = condition;
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bool wasInFullCondition = IsFullCondition;
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condition = MathHelper.Clamp(value, 0.0f, MaxCondition);
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if (condition == 0.0f && prev > 0.0f)
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{
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//Flag connections to be updated as device is broken
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flagChangedConnections(connections);
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#if CLIENT
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foreach (ItemComponent ic in components)
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{
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ic.PlaySound(ActionType.OnBroken);
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}
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if (Screen.Selected == GameMain.SubEditorScreen) { return; }
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#endif
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ApplyStatusEffects(ActionType.OnBroken, 1.0f, null);
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}
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else if (condition > 0.0f && prev <= 0.0f)
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{
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//Flag connections to be updated as device is now working again
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flagChangedConnections(connections);
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}
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SetActiveSprite();
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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if (Math.Abs(lastSentCondition - condition) > 1.0f)
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{
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conditionUpdatePending = true;
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isActive = true;
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}
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else if (wasInFullCondition != IsFullCondition)
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{
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conditionUpdatePending = true;
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isActive = true;
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}
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else if (!MathUtils.NearlyEqual(lastSentCondition, condition) && (condition <= 0.0f || condition >= MaxCondition))
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{
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sendConditionUpdateTimer = 0.0f;
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conditionUpdatePending = true;
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isActive = true;
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}
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}
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LastConditionChange = condition - prev;
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ConditionLastUpdated = Timing.TotalTime;
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static void flagChangedConnections(Dictionary<string, Connection> connections)
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{
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if (connections == null) { return; }
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foreach (Connection c in connections.Values)
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{
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if (c.IsPower)
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{
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Powered.ChangedConnections.Add(c);
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foreach (Connection conn in c.Recipients)
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{
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Powered.ChangedConnections.Add(conn);
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}
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}
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}
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}
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SetCondition(value, isNetworkEvent: false);
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}
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}
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@@ -1667,6 +1600,81 @@ namespace Barotrauma
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return new AttackResult(damageAmount, null);
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}
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private void SetCondition(float value, bool isNetworkEvent)
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{
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if (!isNetworkEvent)
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{
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
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}
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if (!MathUtils.IsValid(value)) { return; }
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if (Indestructible) { return; }
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if (InvulnerableToDamage && value <= condition) { return; }
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float prev = condition;
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bool wasInFullCondition = IsFullCondition;
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condition = MathHelper.Clamp(value, 0.0f, MaxCondition);
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if (condition == 0.0f && prev > 0.0f)
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{
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//Flag connections to be updated as device is broken
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flagChangedConnections(connections);
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#if CLIENT
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foreach (ItemComponent ic in components)
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{
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ic.PlaySound(ActionType.OnBroken);
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}
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if (Screen.Selected == GameMain.SubEditorScreen) { return; }
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#endif
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ApplyStatusEffects(ActionType.OnBroken, 1.0f, null);
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}
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else if (condition > 0.0f && prev <= 0.0f)
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{
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//Flag connections to be updated as device is now working again
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flagChangedConnections(connections);
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}
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SetActiveSprite();
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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if (Math.Abs(lastSentCondition - condition) > 1.0f)
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{
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conditionUpdatePending = true;
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isActive = true;
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}
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else if (wasInFullCondition != IsFullCondition)
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{
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conditionUpdatePending = true;
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isActive = true;
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}
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else if (!MathUtils.NearlyEqual(lastSentCondition, condition) && (condition <= 0.0f || condition >= MaxCondition))
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{
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sendConditionUpdateTimer = 0.0f;
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conditionUpdatePending = true;
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isActive = true;
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}
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}
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LastConditionChange = condition - prev;
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ConditionLastUpdated = Timing.TotalTime;
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static void flagChangedConnections(Dictionary<string, Connection> connections)
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{
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if (connections == null) { return; }
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foreach (Connection c in connections.Values)
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{
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if (c.IsPower)
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{
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Powered.ChangedConnections.Add(c);
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foreach (Connection conn in c.Recipients)
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{
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Powered.ChangedConnections.Add(conn);
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}
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}
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}
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}
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}
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private bool IsInWater()
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{
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if (CurrentHull == null) { return true; }
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@@ -545,7 +545,7 @@ namespace Barotrauma
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savedSubmarines.Add(subInfo);
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}
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public static void RefreshSavedSub(string filePath)
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public static void RemoveSavedSub(string filePath)
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{
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string fullPath = Path.GetFullPath(filePath);
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for (int i = savedSubmarines.Count - 1; i >= 0; i--)
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@@ -555,7 +555,11 @@ namespace Barotrauma
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savedSubmarines[i].Dispose();
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}
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}
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}
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public static void RefreshSavedSub(string filePath)
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{
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RemoveSavedSub(filePath);
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if (File.Exists(filePath))
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{
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var subInfo = new SubmarineInfo(filePath);
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@@ -14,7 +14,7 @@ namespace Barotrauma
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public override bool Loaded => left.Loaded || right.Loaded;
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public override void RetrieveValue()
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{
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cachedValue = left.Value + right.Value;
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cachedValue = (left.Value ?? string.Empty) + (right.Value ?? string.Empty);
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UpdateLanguage();
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}
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}
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@@ -2,7 +2,6 @@ using Barotrauma.Extensions;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Xml.Linq;
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