(7e3aa6097) Merge remote-tracking branch 'origin/docking-interface' into dev

This commit is contained in:
Joonas Rikkonen
2019-05-03 13:48:31 +03:00
parent 8d3a48584b
commit 3701f0e957
12 changed files with 603 additions and 622 deletions
@@ -64,6 +64,8 @@ namespace Barotrauma.Items.Components
new Color(255, 255, 255)
};
private float prevDockingDist;
public Vector2 DisplayOffset { get; private set; }
public float DisplayRadius { get; private set; }
@@ -171,6 +173,31 @@ namespace Barotrauma.Items.Components
sonarMode.Selected = Mode.Passive;
GuiFrame.CanBeFocused = false;
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "pingcircle":
pingCircle = new Sprite(subElement);
break;
case "directionalpingcircle":
directionalPingCircle = new Sprite(subElement);
break;
case "screenoverlay":
screenOverlay = new Sprite(subElement);
break;
case "screenbackground":
screenBackground = new Sprite(subElement);
break;
case "blip":
sonarBlip = new Sprite(subElement);
break;
case "linesprite":
lineSprite = new Sprite(subElement);
break;
}
}
}
public override void OnItemLoaded()
@@ -235,8 +262,7 @@ namespace Barotrauma.Items.Components
return;
}
Vector2 transducerCenter = UseTransducers ? GetTransducerCenter() : item.WorldPosition;
transducerCenter += DisplayOffset;
Vector2 transducerCenter = GetTransducerPos() + DisplayOffset;
if (Level.Loaded != null)
{
@@ -285,8 +311,31 @@ namespace Barotrauma.Items.Components
sonarBlips.Add(flowBlip);
}
}
}
}
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled)
{
float dockingDist = Vector2.Distance(steering.DockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
{
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
}
else if (prevDockingDist > steering.DockingAssistThreshold * 0.75f && dockingDist <= steering.DockingAssistThreshold * 0.75f)
{
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.5f));
}
else if (prevDockingDist > steering.DockingAssistThreshold * 0.5f && dockingDist <= steering.DockingAssistThreshold * 0.5f)
{
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
}
prevDockingDist = Math.Min(dockingDist, prevDockingDist);
}
else
{
prevDockingDist = float.MaxValue;
}
if (IsActive)
{
float pingRadius = DisplayRadius * pingState / zoom;
@@ -357,7 +406,7 @@ namespace Barotrauma.Items.Components
}
}
Vector2 transducerCenter = UseTransducers && connectedTransducers.Count > 0 ? GetTransducerCenter() : item.WorldPosition;
Vector2 transducerCenter = GetTransducerPos();
if (item.Submarine != null && !DetectSubmarineWalls)
{
@@ -370,7 +419,6 @@ namespace Barotrauma.Items.Components
DisplayOffset = Vector2.Zero;
}
if (sonarBlips.Count > 0)
{
zoomSqrt = (float)Math.Sqrt(zoom);
@@ -391,8 +439,8 @@ namespace Barotrauma.Items.Components
{
Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
GUI.DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
GUI.DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
}
if (GameMain.DebugDraw)
@@ -495,7 +543,7 @@ namespace Barotrauma.Items.Components
Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale;
end.Y = -end.Y;
DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 3);
DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 4);
}
}
}
@@ -512,22 +560,38 @@ namespace Barotrauma.Items.Components
{
if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, end, start, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
{
GUI.DrawLine(spriteBatch, center + intersection1.Value, center + end, color, width: width);
DrawLineSprite(spriteBatch, center + intersection1.Value, center + end, color, width: width);
}
}
else if (endOutside)
{
if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, start, end, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
{
GUI.DrawLine(spriteBatch, center + start, center + intersection1.Value, color, width: width);
DrawLineSprite(spriteBatch, center + start, center + intersection1.Value, color, width: width);
}
}
else
{
GUI.DrawLine(spriteBatch, center + start, center + end, color, width: width);
DrawLineSprite(spriteBatch, center + start, center + end, color, width: width);
}
}
private void DrawLineSprite(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color, int width)
{
if (lineSprite == null)
{
GUI.DrawLine(spriteBatch, start, end, color, width: width);
}
else
{
Vector2 dir = end - start;
float angle = (float)Math.Atan2(dir.Y, dir.X);
lineSprite.Draw(spriteBatch, start, color, origin: lineSprite.Origin, rotate: angle,
scale: new Vector2(dir.Length() / lineSprite.size.X, 1.0f));
}
}
private void DrawDockingPorts(SpriteBatch spriteBatch, Vector2 transducerCenter, float signalStrength)
{
float scale = displayScale * zoom;
@@ -535,61 +599,12 @@ namespace Barotrauma.Items.Components
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled)
{
DisplayOffset =
Vector2.Lerp(DisplayOffset,
(steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f - transducerCenter,
0.1f);
transducerCenter += DisplayOffset;
Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
float xDist = Math.Abs(steering.DockingSource.Item.WorldPosition.X - steering.DockingTarget.Item.WorldPosition.X);
float normalizedXDist = xDist / steering.DockingSource.DistanceTolerance.X;
float yDist = Math.Abs(steering.DockingSource.Item.WorldPosition.Y - steering.DockingTarget.Item.WorldPosition.Y);
float normalizedYDist = yDist / steering.DockingSource.DistanceTolerance.Y;
Color xColor = normalizedXDist <= 1.0f ? Color.Lime : Color.Lerp(Color.Orange, Color.Red, normalizedXDist - 1.0f);
Color yColor = normalizedYDist <= 1.0f ? Color.Lime : Color.Lerp(Color.Orange, Color.Red, normalizedYDist - 1.0f);
if (steering.DockingSource.IsHorizontal)
{
if (yDist < steering.DockingSource.DistanceTolerance.Y)
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(targetPortPos.X, sourcePortPos.Y), xColor, width: 3);
}
else
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(midPos.X, sourcePortPos.Y), xColor, width: 3);
DrawLine(spriteBatch, targetPortPos, new Vector2(midPos.X, targetPortPos.Y), xColor, width: 3);
DrawLine(spriteBatch, new Vector2(midPos.X, sourcePortPos.Y), new Vector2(midPos.X, targetPortPos.Y), yColor, width: 3);
}
}
else
{
if (xDist < steering.DockingSource.DistanceTolerance.X)
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, targetPortPos.Y), yColor, width: 3);
}
else
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, midPos.Y), yColor, width: 3);
DrawLine(spriteBatch, targetPortPos, new Vector2(targetPortPos.X, midPos.Y), yColor, width: 3);
DrawLine(spriteBatch, new Vector2(sourcePortPos.X, midPos.Y), new Vector2(targetPortPos.X, midPos.Y), xColor, width: 3);
}
}
DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
}
else
{
DisplayOffset = Vector2.Lerp(DisplayOffset, Vector2.Zero, 0.1f);
}
}
foreach (DockingPort dockingPort in DockingPort.List)
{
@@ -608,9 +623,102 @@ namespace Barotrauma.Items.Components
{
size.Y = 0.0f;
}
GUI.DrawLine(spriteBatch, center + offset - size / 2, center + offset + size / 2, Color.LightGreen, width: (int)(zoom));
GUI.DrawLine(spriteBatch, center + offset - size, center + offset + size, Color.LightGreen, width: (int)(zoom * 2.5f));
}
}
private void DrawDockingIndicator(SpriteBatch spriteBatch, Steering steering, ref Vector2 transducerCenter)
{
float scale = displayScale * zoom;
Vector2 worldFocusPos = (steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
transducerCenter += DisplayOffset;
Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.DockingSource.Item.WorldPosition;
float dist = diff.Length();
bool readyToDock =
Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
Math.Abs(diff.Y) < steering.DockingTarget.DistanceTolerance.Y;
Vector2 dockingDir = sourcePortPos - targetPortPos;
Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
if (!DynamicDockingIndicator)
{
if (steering.DockingSource.IsHorizontal)
{
normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
}
else
{
normalizedDockingDir = new Vector2(0.0f, Math.Sign(normalizedDockingDir.Y));
}
}
Color staticLineColor = Color.White * 0.2f;
float sector = MathHelper.ToRadians(MathHelper.Lerp(10.0f, 45.0f, MathHelper.Clamp(dist / steering.DockingAssistThreshold, 0.0f, 1.0f)));
float sectorLength = DisplayRadius;
//use law of cosines to calculate the length of the center line
float midLength = (float)(Math.Cos(sector) * sectorLength);
Vector2 midNormal = new Vector2(-normalizedDockingDir.Y, normalizedDockingDir.X);
DrawLine(spriteBatch, targetPortPos, targetPortPos + normalizedDockingDir * midLength, readyToDock ? Color.LightGreen : staticLineColor, width: 2);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, sector) * sectorLength, staticLineColor, width: 2);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -sector) * sectorLength, staticLineColor, width: 2);
for (float z = 0; z < 1.0f; z += 0.1f * zoom)
{
Vector2 linePos = targetPortPos + normalizedDockingDir * midLength * z;
DrawLine(spriteBatch, linePos + midNormal * 3.0f, linePos - midNormal * 3.0f, staticLineColor, width: 3);
}
if (readyToDock)
{
Color indicatorColor = Color.LightGreen * 0.8f;
float indicatorSize = (float)Math.Sin((float)Timing.TotalTime * 5.0f) * DisplayRadius * 0.75f;
Vector2 midPoint = (sourcePortPos + targetPortPos) / 2.0f;
DrawLine(spriteBatch,
midPoint + Vector2.UnitY * indicatorSize,
midPoint - Vector2.UnitY * indicatorSize,
indicatorColor, width: 3);
DrawLine(spriteBatch,
midPoint + Vector2.UnitX * indicatorSize,
midPoint - Vector2.UnitX * indicatorSize,
indicatorColor, width: 3);
}
else
{
float indicatorSector = sector * 0.75f;
float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
bool withinSector =
(Math.Abs(diff.X) < steering.DockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.DockingSource.DistanceTolerance.Y) ||
Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
Color indicatorColor = withinSector ? Color.LightGreen * 0.8f : Color.Red * 0.8f;
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
}
}
private void UpdateDisruptions(Vector2 pingSource, float worldPingRadius, float worldPrevPingRadius)