(7e3aa6097) Merge remote-tracking branch 'origin/docking-interface' into dev
This commit is contained in:
@@ -64,6 +64,8 @@ namespace Barotrauma.Items.Components
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new Color(255, 255, 255)
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};
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private float prevDockingDist;
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public Vector2 DisplayOffset { get; private set; }
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public float DisplayRadius { get; private set; }
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@@ -171,6 +173,31 @@ namespace Barotrauma.Items.Components
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sonarMode.Selected = Mode.Passive;
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GuiFrame.CanBeFocused = false;
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "pingcircle":
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pingCircle = new Sprite(subElement);
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break;
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case "directionalpingcircle":
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directionalPingCircle = new Sprite(subElement);
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break;
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case "screenoverlay":
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screenOverlay = new Sprite(subElement);
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break;
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case "screenbackground":
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screenBackground = new Sprite(subElement);
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break;
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case "blip":
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sonarBlip = new Sprite(subElement);
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break;
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case "linesprite":
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lineSprite = new Sprite(subElement);
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break;
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}
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}
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}
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public override void OnItemLoaded()
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@@ -235,8 +262,7 @@ namespace Barotrauma.Items.Components
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return;
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}
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Vector2 transducerCenter = UseTransducers ? GetTransducerCenter() : item.WorldPosition;
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transducerCenter += DisplayOffset;
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Vector2 transducerCenter = GetTransducerPos() + DisplayOffset;
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if (Level.Loaded != null)
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{
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@@ -285,8 +311,31 @@ namespace Barotrauma.Items.Components
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sonarBlips.Add(flowBlip);
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}
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}
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}
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}
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Steering steering = item.GetComponent<Steering>();
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if (steering != null && steering.DockingModeEnabled)
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{
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float dockingDist = Vector2.Distance(steering.DockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
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if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
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{
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zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
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}
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else if (prevDockingDist > steering.DockingAssistThreshold * 0.75f && dockingDist <= steering.DockingAssistThreshold * 0.75f)
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{
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zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.5f));
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}
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else if (prevDockingDist > steering.DockingAssistThreshold * 0.5f && dockingDist <= steering.DockingAssistThreshold * 0.5f)
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{
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zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
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}
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prevDockingDist = Math.Min(dockingDist, prevDockingDist);
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}
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else
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{
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prevDockingDist = float.MaxValue;
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}
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if (IsActive)
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{
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float pingRadius = DisplayRadius * pingState / zoom;
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@@ -357,7 +406,7 @@ namespace Barotrauma.Items.Components
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}
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}
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Vector2 transducerCenter = UseTransducers && connectedTransducers.Count > 0 ? GetTransducerCenter() : item.WorldPosition;
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Vector2 transducerCenter = GetTransducerPos();
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if (item.Submarine != null && !DetectSubmarineWalls)
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{
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@@ -370,7 +419,6 @@ namespace Barotrauma.Items.Components
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DisplayOffset = Vector2.Zero;
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}
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if (sonarBlips.Count > 0)
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{
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zoomSqrt = (float)Math.Sqrt(zoom);
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@@ -391,8 +439,8 @@ namespace Barotrauma.Items.Components
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{
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Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
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Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
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GUI.DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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GUI.DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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}
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if (GameMain.DebugDraw)
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@@ -495,7 +543,7 @@ namespace Barotrauma.Items.Components
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Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale;
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end.Y = -end.Y;
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DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 3);
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DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 4);
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}
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}
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}
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@@ -512,22 +560,38 @@ namespace Barotrauma.Items.Components
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{
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if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, end, start, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
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{
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GUI.DrawLine(spriteBatch, center + intersection1.Value, center + end, color, width: width);
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DrawLineSprite(spriteBatch, center + intersection1.Value, center + end, color, width: width);
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}
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}
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else if (endOutside)
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{
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if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, start, end, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
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{
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GUI.DrawLine(spriteBatch, center + start, center + intersection1.Value, color, width: width);
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DrawLineSprite(spriteBatch, center + start, center + intersection1.Value, color, width: width);
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}
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}
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else
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{
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GUI.DrawLine(spriteBatch, center + start, center + end, color, width: width);
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DrawLineSprite(spriteBatch, center + start, center + end, color, width: width);
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}
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}
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private void DrawLineSprite(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color, int width)
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{
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if (lineSprite == null)
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{
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GUI.DrawLine(spriteBatch, start, end, color, width: width);
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}
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else
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{
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Vector2 dir = end - start;
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float angle = (float)Math.Atan2(dir.Y, dir.X);
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lineSprite.Draw(spriteBatch, start, color, origin: lineSprite.Origin, rotate: angle,
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scale: new Vector2(dir.Length() / lineSprite.size.X, 1.0f));
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}
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}
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private void DrawDockingPorts(SpriteBatch spriteBatch, Vector2 transducerCenter, float signalStrength)
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{
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float scale = displayScale * zoom;
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@@ -535,61 +599,12 @@ namespace Barotrauma.Items.Components
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Steering steering = item.GetComponent<Steering>();
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if (steering != null && steering.DockingModeEnabled)
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{
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DisplayOffset =
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Vector2.Lerp(DisplayOffset,
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(steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f - transducerCenter,
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0.1f);
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transducerCenter += DisplayOffset;
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Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
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Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
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Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
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Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
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Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
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System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
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float xDist = Math.Abs(steering.DockingSource.Item.WorldPosition.X - steering.DockingTarget.Item.WorldPosition.X);
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float normalizedXDist = xDist / steering.DockingSource.DistanceTolerance.X;
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float yDist = Math.Abs(steering.DockingSource.Item.WorldPosition.Y - steering.DockingTarget.Item.WorldPosition.Y);
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float normalizedYDist = yDist / steering.DockingSource.DistanceTolerance.Y;
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Color xColor = normalizedXDist <= 1.0f ? Color.Lime : Color.Lerp(Color.Orange, Color.Red, normalizedXDist - 1.0f);
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Color yColor = normalizedYDist <= 1.0f ? Color.Lime : Color.Lerp(Color.Orange, Color.Red, normalizedYDist - 1.0f);
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if (steering.DockingSource.IsHorizontal)
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{
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if (yDist < steering.DockingSource.DistanceTolerance.Y)
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{
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DrawLine(spriteBatch, sourcePortPos, new Vector2(targetPortPos.X, sourcePortPos.Y), xColor, width: 3);
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}
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else
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{
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DrawLine(spriteBatch, sourcePortPos, new Vector2(midPos.X, sourcePortPos.Y), xColor, width: 3);
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DrawLine(spriteBatch, targetPortPos, new Vector2(midPos.X, targetPortPos.Y), xColor, width: 3);
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DrawLine(spriteBatch, new Vector2(midPos.X, sourcePortPos.Y), new Vector2(midPos.X, targetPortPos.Y), yColor, width: 3);
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}
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}
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else
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{
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if (xDist < steering.DockingSource.DistanceTolerance.X)
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{
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DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, targetPortPos.Y), yColor, width: 3);
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}
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else
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{
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DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, midPos.Y), yColor, width: 3);
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DrawLine(spriteBatch, targetPortPos, new Vector2(targetPortPos.X, midPos.Y), yColor, width: 3);
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DrawLine(spriteBatch, new Vector2(sourcePortPos.X, midPos.Y), new Vector2(targetPortPos.X, midPos.Y), xColor, width: 3);
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}
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}
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DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
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}
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else
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{
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DisplayOffset = Vector2.Lerp(DisplayOffset, Vector2.Zero, 0.1f);
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}
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}
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foreach (DockingPort dockingPort in DockingPort.List)
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{
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@@ -608,9 +623,102 @@ namespace Barotrauma.Items.Components
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{
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size.Y = 0.0f;
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}
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GUI.DrawLine(spriteBatch, center + offset - size / 2, center + offset + size / 2, Color.LightGreen, width: (int)(zoom));
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GUI.DrawLine(spriteBatch, center + offset - size, center + offset + size, Color.LightGreen, width: (int)(zoom * 2.5f));
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}
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}
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private void DrawDockingIndicator(SpriteBatch spriteBatch, Steering steering, ref Vector2 transducerCenter)
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{
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float scale = displayScale * zoom;
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Vector2 worldFocusPos = (steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
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worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
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DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
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transducerCenter += DisplayOffset;
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Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
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Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
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Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
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Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
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Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
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System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
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Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.DockingSource.Item.WorldPosition;
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float dist = diff.Length();
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bool readyToDock =
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Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
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Math.Abs(diff.Y) < steering.DockingTarget.DistanceTolerance.Y;
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Vector2 dockingDir = sourcePortPos - targetPortPos;
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Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
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if (!DynamicDockingIndicator)
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{
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if (steering.DockingSource.IsHorizontal)
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{
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normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
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}
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else
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{
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normalizedDockingDir = new Vector2(0.0f, Math.Sign(normalizedDockingDir.Y));
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}
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}
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Color staticLineColor = Color.White * 0.2f;
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float sector = MathHelper.ToRadians(MathHelper.Lerp(10.0f, 45.0f, MathHelper.Clamp(dist / steering.DockingAssistThreshold, 0.0f, 1.0f)));
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float sectorLength = DisplayRadius;
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//use law of cosines to calculate the length of the center line
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float midLength = (float)(Math.Cos(sector) * sectorLength);
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Vector2 midNormal = new Vector2(-normalizedDockingDir.Y, normalizedDockingDir.X);
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DrawLine(spriteBatch, targetPortPos, targetPortPos + normalizedDockingDir * midLength, readyToDock ? Color.LightGreen : staticLineColor, width: 2);
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DrawLine(spriteBatch, targetPortPos,
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, sector) * sectorLength, staticLineColor, width: 2);
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DrawLine(spriteBatch, targetPortPos,
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -sector) * sectorLength, staticLineColor, width: 2);
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for (float z = 0; z < 1.0f; z += 0.1f * zoom)
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{
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Vector2 linePos = targetPortPos + normalizedDockingDir * midLength * z;
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DrawLine(spriteBatch, linePos + midNormal * 3.0f, linePos - midNormal * 3.0f, staticLineColor, width: 3);
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}
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if (readyToDock)
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{
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Color indicatorColor = Color.LightGreen * 0.8f;
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float indicatorSize = (float)Math.Sin((float)Timing.TotalTime * 5.0f) * DisplayRadius * 0.75f;
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Vector2 midPoint = (sourcePortPos + targetPortPos) / 2.0f;
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DrawLine(spriteBatch,
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midPoint + Vector2.UnitY * indicatorSize,
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midPoint - Vector2.UnitY * indicatorSize,
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indicatorColor, width: 3);
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DrawLine(spriteBatch,
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midPoint + Vector2.UnitX * indicatorSize,
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midPoint - Vector2.UnitX * indicatorSize,
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indicatorColor, width: 3);
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}
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else
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{
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float indicatorSector = sector * 0.75f;
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float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
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bool withinSector =
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(Math.Abs(diff.X) < steering.DockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.DockingSource.DistanceTolerance.Y) ||
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Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
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Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
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Color indicatorColor = withinSector ? Color.LightGreen * 0.8f : Color.Red * 0.8f;
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DrawLine(spriteBatch, targetPortPos,
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
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DrawLine(spriteBatch, targetPortPos,
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
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}
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}
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private void UpdateDisruptions(Vector2 pingSource, float worldPingRadius, float worldPrevPingRadius)
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@@ -4,7 +4,9 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Xml.Linq;
|
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namespace Barotrauma.Items.Components
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{
|
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@@ -25,6 +27,11 @@ namespace Barotrauma.Items.Components
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};
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private GUITickBox maintainPosTickBox, levelEndTickBox, levelStartTickBox;
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private GUIComponent statusContainer, dockingContainer;
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private GUIButton dockingButton;
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private string dockText, undockText;
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private GUIFrame autoPilotControlsDisabler;
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private GUIComponent steerArea;
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@@ -35,6 +42,9 @@ namespace Barotrauma.Items.Components
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private string noPowerTip, autoPilotMaintainPosTip, autoPilotLevelStartTip, autoPilotLevelEndTip;
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private Sprite maintainPosIndicator, maintainPosOriginIndicator;
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private Sprite steeringIndicator;
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private Vector2 keyboardInput = Vector2.Zero;
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private float inputCumulation;
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@@ -66,10 +76,12 @@ namespace Barotrauma.Items.Components
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get;
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set;
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}
|
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public DockingPort DockingSource, DockingTarget;
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partial void InitProjSpecific()
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private bool searchedConnectedDockingPort;
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partial void InitProjSpecific(XElement element)
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{
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int viewSize = (int)Math.Min(GuiFrame.Rect.Width - 150, GuiFrame.Rect.Height * 0.9f);
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var controlContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.35f), GuiFrame.RectTransform, Anchor.CenterLeft)
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@@ -80,7 +92,7 @@ namespace Barotrauma.Items.Components
|
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Stretch = true
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};
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var statusContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
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statusContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
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{ MinSize = new Point(150, 0), AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0) }, "SonarFrame");
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var paddedStatusContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), statusContainer.RectTransform, Anchor.Center))
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{
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@@ -123,7 +135,9 @@ namespace Barotrauma.Items.Components
|
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AutoPilot = box.Selected;
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if (AutoPilot && MaintainPos)
|
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{
|
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posToMaintain = controlledSub == null ? item.WorldPosition : controlledSub.WorldPosition;
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posToMaintain = controlledSub != null ?
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controlledSub.WorldPosition :
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item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
|
||||
}
|
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unsentChanges = true;
|
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user = Character.Controlled;
|
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@@ -294,6 +308,80 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
steerArea = new GUICustomComponent(new RectTransform(new Point(viewSize), GuiFrame.RectTransform, Anchor.CenterLeft),
|
||||
(spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); }, null);
|
||||
|
||||
//docking interface ----------------------------------------------------
|
||||
dockingContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
|
||||
{ MinSize = new Point(150, 0), AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0) }, style: null);
|
||||
var paddedDockingContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), dockingContainer.RectTransform, Anchor.Center), style: null);
|
||||
|
||||
//TODO: add new texts for these ("Dock" & "Undock")
|
||||
dockText = TextManager.Get("captain.dock");
|
||||
undockText = TextManager.Get("captain.undock");
|
||||
dockingButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), paddedDockingContainer.RectTransform, Anchor.Center), dockText, style: "GUIButtonLarge")
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
item.SendSignal(0, "1", "toggle_docking", sender: Character.Controlled);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
dockingButton.Font = GUI.SmallFont;
|
||||
|
||||
var leftButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.5f), paddedDockingContainer.RectTransform, Anchor.CenterLeft), "")
|
||||
{
|
||||
OnClicked = NudgeButtonClicked,
|
||||
UserData = -Vector2.UnitX
|
||||
};
|
||||
new GUIImage(new RectTransform(new Vector2(0.7f), leftButton.RectTransform, Anchor.Center), "GUIButtonHorizontalArrow").SpriteEffects = SpriteEffects.FlipHorizontally;
|
||||
var rightButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.5f), paddedDockingContainer.RectTransform, Anchor.CenterRight), "")
|
||||
{
|
||||
OnClicked = NudgeButtonClicked,
|
||||
UserData = Vector2.UnitX
|
||||
};
|
||||
new GUIImage(new RectTransform(new Vector2(0.7f), rightButton.RectTransform, Anchor.Center), "GUIButtonHorizontalArrow");
|
||||
var upButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), paddedDockingContainer.RectTransform, Anchor.TopCenter), "")
|
||||
{
|
||||
OnClicked = NudgeButtonClicked,
|
||||
UserData = Vector2.UnitY
|
||||
};
|
||||
new GUIImage(new RectTransform(new Vector2(0.7f), upButton.RectTransform, Anchor.Center), "GUIButtonVerticalArrow");
|
||||
var downButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), paddedDockingContainer.RectTransform, Anchor.BottomCenter), "")
|
||||
{
|
||||
OnClicked = NudgeButtonClicked,
|
||||
UserData = -Vector2.UnitY
|
||||
};
|
||||
new GUIImage(new RectTransform(new Vector2(0.7f), downButton.RectTransform, Anchor.Center), "GUIButtonVerticalArrow").SpriteEffects = SpriteEffects.FlipVertically;
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "steeringindicator":
|
||||
steeringIndicator = new Sprite(subElement);
|
||||
break;
|
||||
case "maintainposindicator":
|
||||
maintainPosIndicator = new Sprite(subElement);
|
||||
break;
|
||||
case "maintainposoriginindicator":
|
||||
maintainPosOriginIndicator = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void FindConnectedDockingPort()
|
||||
{
|
||||
DockingSource =
|
||||
(item.linkedTo.FirstOrDefault(l => l is Item item && item.GetComponent<DockingPort>() != null) as Item)?.GetComponent<DockingPort>();
|
||||
if (DockingSource == null)
|
||||
{
|
||||
var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
|
||||
if (dockingConnection != null)
|
||||
{
|
||||
var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
|
||||
DockingSource = connectedPorts.Find(p => p.Item.Submarine == item.Submarine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -305,6 +393,12 @@ namespace Barotrauma.Items.Components
|
||||
sonarView.OnDraw += (spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); };
|
||||
}
|
||||
|
||||
public void DrawHUD(SpriteBatch spriteBatch, Rectangle rect)
|
||||
{
|
||||
int width = rect.Width, height = rect.Height;
|
||||
int x = rect.X;
|
||||
int y = rect.Y;
|
||||
|
||||
public void DrawHUD(SpriteBatch spriteBatch, Rectangle rect)
|
||||
{
|
||||
int width = rect.Width, height = rect.Height;
|
||||
@@ -313,12 +407,12 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (voltage < minVoltage && currPowerConsumption > 0.0f) return;
|
||||
|
||||
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(velRect.Center.X, velRect.Center.Y),
|
||||
new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y),
|
||||
Color.Gray);
|
||||
|
||||
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
|
||||
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
|
||||
displaySubPos.Y = -displaySubPos.Y;
|
||||
displaySubPos = displaySubPos.ClampLength(velRect.Width / 2);
|
||||
displaySubPos = steerArea.Rect.Center.ToVector2() + displaySubPos;
|
||||
|
||||
if (!AutoPilot)
|
||||
{
|
||||
Vector2 unitSteeringInput = steeringInput / 100.0f;
|
||||
@@ -326,20 +420,24 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 steeringInputPos = new Vector2(
|
||||
steeringInput.X * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.Y * unitSteeringInput.Y),
|
||||
-steeringInput.Y * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.X * unitSteeringInput.X));
|
||||
steeringInputPos.X += velRect.Center.X;
|
||||
steeringInputPos.Y += velRect.Center.Y;
|
||||
steeringInputPos += displaySubPos;
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(velRect.Center.X, velRect.Center.Y),
|
||||
steeringInputPos,
|
||||
Color.LightGray);
|
||||
if (steeringIndicator != null)
|
||||
{
|
||||
Vector2 dir = steeringInputPos - displaySubPos;
|
||||
float angle = (float)Math.Atan2(dir.Y, dir.X);
|
||||
steeringIndicator.Draw(spriteBatch, displaySubPos, Color.White, origin: steeringIndicator.Origin, rotate: angle,
|
||||
scale: new Vector2(dir.Length() / steeringIndicator.size.X, 1.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, displaySubPos, steeringInputPos, Color.LightGray);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 5, (int)steeringInputPos.Y - 5, 10, 10), Color.White);
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 5, (int)steeringInputPos.Y - 5, 10, 10), Color.White);
|
||||
|
||||
//if (keyboardInput.Length() > 0 || Vector2.Distance(PlayerInput.MousePosition, new Vector2(velRect.Center.X, velRect.Center.Y)) < 200.0f)
|
||||
if (velRect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 10, (int)steeringInputPos.Y - 10, 20, 20), Color.Red);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 4, (int)steeringInputPos.Y - 4, 8, 8), Color.Red, thickness: 2);
|
||||
}
|
||||
}
|
||||
else if (posToMaintain.HasValue && !LevelStartSelected && !LevelEndSelected)
|
||||
@@ -350,35 +448,53 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 displayPosToMaintain = ((posToMaintain.Value - sonar.DisplayOffset * sonar.Zoom - controlledSub.WorldPosition)) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
|
||||
displayPosToMaintain.Y = -displayPosToMaintain.Y;
|
||||
displayPosToMaintain = displayPosToMaintain.ClampLength(velRect.Width / 2);
|
||||
displayPosToMaintain = velRect.Center.ToVector2() + displayPosToMaintain;
|
||||
displayPosToMaintain = steerArea.Rect.Center.ToVector2() + displayPosToMaintain;
|
||||
|
||||
float crossHairSize = 8.0f;
|
||||
Color crosshairColor = Color.Orange * (0.5f + ((float)Math.Sin(Timing.TotalTime * 5.0f) + 1.0f) / 4.0f);
|
||||
if (maintainPosIndicator != null)
|
||||
{
|
||||
maintainPosIndicator.Draw(spriteBatch, displayPosToMaintain, crosshairColor, scale: 0.5f * sonar.Zoom);
|
||||
}
|
||||
else
|
||||
{
|
||||
float crossHairSize = 8.0f;
|
||||
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitY * crossHairSize, displayPosToMaintain - Vector2.UnitY * crossHairSize, crosshairColor, width: 3);
|
||||
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitX * crossHairSize, displayPosToMaintain - Vector2.UnitX * crossHairSize, crosshairColor, width: 3);
|
||||
}
|
||||
|
||||
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitY * crossHairSize, displayPosToMaintain - Vector2.UnitY * crossHairSize, crosshairColor, width: 3);
|
||||
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitX * crossHairSize, displayPosToMaintain - Vector2.UnitX * crossHairSize, crosshairColor, width: 3);
|
||||
|
||||
Vector2 neutralPos = ((controlledSub.WorldPosition - sonar.DisplayOffset * sonar.Zoom - controlledSub.WorldPosition)) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
|
||||
|
||||
neutralPos.Y = -neutralPos.Y;
|
||||
neutralPos = neutralPos.ClampLength(velRect.Width / 2);
|
||||
neutralPos = velRect.Center.ToVector2() + neutralPos;
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)neutralPos.X - 5, (int)neutralPos.Y - 5, 10, 10), Color.Orange);
|
||||
if (maintainPosOriginIndicator != null)
|
||||
{
|
||||
maintainPosOriginIndicator.Draw(spriteBatch, displaySubPos, Color.Orange, scale: 0.5f * sonar.Zoom);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)displaySubPos.X - 5, (int)displaySubPos.Y - 5, 10, 10), Color.Orange);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//map velocity from rectangle to circle
|
||||
Vector2 unitTargetVel = targetVelocity / 100.0f;
|
||||
Vector2 steeringPos = new Vector2(
|
||||
targetVelocity.X * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.Y * unitTargetVel.Y),
|
||||
-targetVelocity.Y * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.X * unitTargetVel.X));
|
||||
steeringPos.X += velRect.Center.X;
|
||||
steeringPos.Y += velRect.Center.Y;
|
||||
steeringPos += displaySubPos;
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(velRect.Center.X, velRect.Center.Y),
|
||||
steeringPos,
|
||||
Color.CadetBlue, 0, 2);
|
||||
|
||||
if (steeringIndicator != null)
|
||||
{
|
||||
Vector2 dir = steeringPos - displaySubPos;
|
||||
float angle = (float)Math.Atan2(dir.Y, dir.X);
|
||||
steeringIndicator.Draw(spriteBatch, displaySubPos, Color.Gray, origin: steeringIndicator.Origin, rotate: angle,
|
||||
scale: new Vector2(dir.Length() / steeringIndicator.size.X, 0.7f));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawLine(spriteBatch,
|
||||
displaySubPos,
|
||||
steeringPos,
|
||||
Color.CadetBlue, 0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
public void DebugDrawHUD(SpriteBatch spriteBatch, Vector2 transducerCenter, float displayScale, float displayRadius, Vector2 center)
|
||||
@@ -435,7 +551,6 @@ namespace Barotrauma.Items.Components
|
||||
Color.Lerp(Color.Green, Color.Orange, obstacle.Dot), width: 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
|
||||
{
|
||||
@@ -448,6 +563,12 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (!searchedConnectedDockingPort)
|
||||
{
|
||||
FindConnectedDockingPort();
|
||||
searchedConnectedDockingPort = true;
|
||||
}
|
||||
|
||||
if (steerArea.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
if (!PlayerInput.KeyDown(InputType.Deselect) && !PlayerInput.KeyHit(InputType.Deselect))
|
||||
@@ -456,6 +577,38 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
dockingContainer.Visible = DockingModeEnabled;
|
||||
statusContainer.Visible = !DockingModeEnabled;
|
||||
|
||||
if (DockingModeEnabled)
|
||||
{
|
||||
if (Math.Abs(DockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < DockingSource.DistanceTolerance.X &&
|
||||
Math.Abs(DockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < DockingSource.DistanceTolerance.Y)
|
||||
{
|
||||
dockingButton.Text = dockText;
|
||||
if (dockingButton.FlashTimer <= 0.0f)
|
||||
{
|
||||
dockingButton.Flash(Color.LightGreen, 0.5f);
|
||||
dockingButton.Pulsate(Vector2.One, Vector2.One * 1.2f, dockingButton.FlashTimer);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (DockingSource != null && DockingSource.Docked)
|
||||
{
|
||||
dockingButton.Text = undockText;
|
||||
dockingContainer.Visible = true;
|
||||
statusContainer.Visible = false;
|
||||
if (dockingButton.FlashTimer <= 0.0f)
|
||||
{
|
||||
dockingButton.Flash(Color.OrangeRed);
|
||||
dockingButton.Pulsate(Vector2.One, Vector2.One * 1.2f, dockingButton.FlashTimer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dockingButton.Text = dockText;
|
||||
}
|
||||
|
||||
autoPilotControlsDisabler.Visible = !AutoPilot;
|
||||
|
||||
if (voltage < minVoltage && currPowerConsumption > 0.0f)
|
||||
@@ -493,13 +646,17 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (PlayerInput.LeftButtonHeld())
|
||||
{
|
||||
Vector2 inputPos = PlayerInput.MousePosition - steerArea.Rect.Center.ToVector2();
|
||||
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
|
||||
displaySubPos.Y = -displaySubPos.Y;
|
||||
displaySubPos = steerArea.Rect.Center.ToVector2() + displaySubPos;
|
||||
|
||||
Vector2 inputPos = PlayerInput.MousePosition - displaySubPos;
|
||||
inputPos.Y = -inputPos.Y;
|
||||
if (AutoPilot && !LevelStartSelected && !LevelEndSelected)
|
||||
{
|
||||
posToMaintain = controlledSub == null ?
|
||||
item.WorldPosition :
|
||||
controlledSub.WorldPosition + (sonar.DisplayOffset * sonar.Zoom) + inputPos / sonar.DisplayRadius * sonar.Range / sonar.Zoom;
|
||||
posToMaintain = controlledSub != null ?
|
||||
controlledSub.WorldPosition + inputPos / sonar.DisplayRadius * sonar.Range / sonar.Zoom :
|
||||
item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -565,16 +722,6 @@ namespace Barotrauma.Items.Components
|
||||
if (sourcePort.Docked || sourcePort.Item.Submarine == null) { continue; }
|
||||
if (sourcePort.Item.Submarine != controlledSub) { continue; }
|
||||
|
||||
|
||||
float closestDist = DockingAssistThreshold * DockingAssistThreshold;
|
||||
DockingModeEnabled = false;
|
||||
DockingSource = null;
|
||||
DockingTarget = null;
|
||||
foreach (DockingPort sourcePort in DockingPort.List)
|
||||
{
|
||||
if (sourcePort.Docked || sourcePort.Item.Submarine == null) { continue; }
|
||||
if (sourcePort.Item.Submarine != controlledSub) { continue; }
|
||||
|
||||
int sourceDir = sourcePort.IsHorizontal ?
|
||||
Math.Sign(sourcePort.Item.WorldPosition.X - sourcePort.Item.Submarine.WorldPosition.X) :
|
||||
Math.Sign(sourcePort.Item.WorldPosition.Y - sourcePort.Item.Submarine.WorldPosition.Y);
|
||||
@@ -602,6 +749,34 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private bool NudgeButtonClicked(GUIButton btn, object userdata)
|
||||
{
|
||||
if (!MaintainPos || !AutoPilot)
|
||||
{
|
||||
AutoPilot = true;
|
||||
posToMaintain = item.Submarine.WorldPosition;
|
||||
}
|
||||
MaintainPos = true;
|
||||
if (userdata is Vector2)
|
||||
{
|
||||
Sonar sonar = item.GetComponent<Sonar>();
|
||||
Vector2 nudgeAmount = (Vector2)userdata;
|
||||
if (sonar != null)
|
||||
{
|
||||
nudgeAmount *= sonar == null ? 500.0f : 500.0f / sonar.Zoom;
|
||||
}
|
||||
PosToMaintain += nudgeAmount;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void RemoveComponentSpecific()
|
||||
{
|
||||
maintainPosIndicator?.Remove();
|
||||
maintainPosOriginIndicator?.Remove();
|
||||
steeringIndicator?.Remove();
|
||||
}
|
||||
|
||||
public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
|
||||
{
|
||||
msg.Write(autoPilot);
|
||||
|
||||
Reference in New Issue
Block a user