Fixed OnUse StatusEffects not being applied when a turret is launched. Closes #975

This commit is contained in:
Joonas Rikkonen
2018-12-25 20:38:47 +02:00
parent 4cc2216faf
commit 35e22d3e66
2 changed files with 11 additions and 1 deletions
@@ -219,6 +219,10 @@ namespace Barotrauma.Items.Components
projectile.FindHull();
projectile.Submarine = projectile.body.Submarine;
LaunchProjSpecific();
ApplyStatusEffects(ActionType.OnUse, 1.0f, user);
Projectile projectileComponent = projectile.GetComponent<Projectile>();
if (projectileComponent != null)
{
@@ -234,6 +238,8 @@ namespace Barotrauma.Items.Components
}
}
partial void LaunchProjSpecific();
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
{
var projectiles = GetLoadedProjectiles();