v1.1.18.0 (Treacherous Tides Update)

This commit is contained in:
Regalis11
2023-10-19 17:18:51 +03:00
parent 12e43d95ef
commit 34ffc520cc
20 changed files with 179 additions and 43 deletions
@@ -163,10 +163,22 @@ namespace Barotrauma
{
if (SelectedAny)
{
SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity>(SelectedList), true));
if (SelectedList.Any(static t => t is Item it && it.GetComponent<CircuitBox>() is not null))
{
GUI.AskForConfirmation(SubEditorScreen.CircuitBoxDeletionWarningHeader, SubEditorScreen.CircuitBoxDeletionWarningBody, onConfirm: Delete);
}
else
{
Delete();
}
void Delete()
{
SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity>(SelectedList), true));
SelectedList.ForEach(static e => { if (!e.Removed) { e.Remove(); } });
SelectedList.Clear();
}
}
SelectedList.ForEach(e => { if (!e.Removed) { e.Remove(); } });
SelectedList.Clear();
}
if (PlayerInput.IsCtrlDown())
@@ -60,6 +60,7 @@ namespace Barotrauma
}
Sprite sprite = iconSprites[SpawnType.ToString()];
Sprite sprite2 = null;
if (spawnType == SpawnType.Human && AssignedJob?.Icon != null)
{
sprite = iconSprites["Path"];
@@ -67,17 +68,29 @@ namespace Barotrauma
else if (ConnectedDoor != null)
{
sprite = iconSprites["Door"];
if (ConnectedDoor.IsHorizontal && Ladders == null)
if (Ladders != null)
{
sprite2 = iconSprites["Ladder"];
}
else if (ConnectedDoor.IsHorizontal)
{
//connected to a hatch but not ladders, something's probably off here
clr = Color.Yellow;
}
if (!Submarine.RectContains(ConnectedDoor.Item.WorldRect, WorldPosition))
{
clr = Color.Red;
}
}
else if (Ladders != null)
{
sprite = iconSprites["Ladder"];
}
sprite.Draw(spriteBatch, drawPos, clr, scale: iconSize / (float)sprite.SourceRect.Width, depth: 0.001f);
sprite.RelativeOrigin = Vector2.One * 0.5f;
float spriteScale = iconSize / (float)sprite.SourceRect.Width;
sprite.Draw(spriteBatch, drawPos, clr, origin: sprite.size / 2, scale: spriteScale, depth: 0.001f);
sprite2?.Draw(spriteBatch, drawPos + sprite.size * spriteScale * 0.5f, clr, origin: sprite2.size / 2, scale: spriteScale, depth: 0.001f);
if (spawnType == SpawnType.Human && AssignedJob?.Icon != null)
{
AssignedJob.Icon.Draw(spriteBatch, drawPos, AssignedJob.UIColor, scale: iconSize / (float)AssignedJob.Icon.SourceRect.Width * 0.8f, depth: 0.0f);