v1.1.18.0 (Treacherous Tides Update)
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@@ -21,9 +21,11 @@ namespace Barotrauma.Items.Components
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Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
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float rotation = msg.ReadSingle();
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spreadIndex = msg.ReadByte();
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ushort submarineID = msg.ReadUInt16();
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if (User != null)
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{
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Shoot(User, simPosition, simPosition, rotation, ignoredBodies: User.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: false);
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item.Submarine = Entity.FindEntityByID(submarineID) as Submarine;
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}
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else
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{
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